Merge branch '126-draw-refactoring' into 'develop'
Resolve "Draw refactoring" See merge request slumber/multi-user!55
This commit is contained in:
commit
8e7be5afde
@ -7,4 +7,7 @@ build:
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name: multi_user
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paths:
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- multi_user
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only:
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refs:
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- master
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- develop
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|
@ -16,3 +16,7 @@ deploy:
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- echo "Pushing to gitlab registry ${VERSION}"
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- docker login -u $CI_REGISTRY_USER -p $CI_REGISTRY_PASSWORD $CI_REGISTRY
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- docker push registry.gitlab.com/slumber/multi-user/multi-user-server:${VERSION}
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only:
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refs:
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- master
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- develop
|
@ -19,7 +19,7 @@
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bl_info = {
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"name": "Multi-User",
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"author": "Swann Martinez",
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"version": (0, 1, 0),
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"version": (0, 1, 1),
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"description": "Enable real-time collaborative workflow inside blender",
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"blender": (2, 82, 0),
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"location": "3D View > Sidebar > Multi-User tab",
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@ -40,7 +40,7 @@ import sys
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import bpy
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from bpy.app.handlers import persistent
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from . import environment, utils
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from . import environment
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DEPENDENCIES = {
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@ -19,7 +19,15 @@ import logging
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import bpy
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from . import presence, utils
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from . import utils
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from .presence import (renderer,
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UserFrustumWidget,
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UserNameWidget,
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UserSelectionWidget,
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refresh_3d_view,
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generate_user_camera,
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get_view_matrix,
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refresh_sidebar_view)
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from replication.constants import (FETCHED,
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UP,
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RP_COMMON,
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@ -33,9 +41,11 @@ from replication.constants import (FETCHED,
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from replication.interface import session
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class Delayable():
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"""Delayable task interface
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"""
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def __init__(self):
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self.is_registered = False
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@ -63,13 +73,14 @@ class Timer(Delayable):
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def register(self):
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"""Register the timer into the blender timer system
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"""
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if not self.is_registered:
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bpy.app.timers.register(self.main)
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self.is_registered = True
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logging.debug(f"Register {self.__class__.__name__}")
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else:
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logging.debug(f"Timer {self.__class__.__name__} already registered")
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logging.debug(
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f"Timer {self.__class__.__name__} already registered")
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def main(self):
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self.execute()
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@ -211,59 +222,6 @@ class DynamicRightSelectTimer(Timer):
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obj.hide_select = True
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class Draw(Delayable):
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def __init__(self):
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super().__init__()
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self._handler = None
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def register(self):
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if not self.is_registered:
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self._handler = bpy.types.SpaceView3D.draw_handler_add(
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self.execute, (), 'WINDOW', 'POST_VIEW')
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logging.debug(f"Register {self.__class__.__name__}")
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else:
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logging.debug(f"Drow {self.__class__.__name__} already registered")
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def execute(self):
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raise NotImplementedError()
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def unregister(self):
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try:
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bpy.types.SpaceView3D.draw_handler_remove(
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self._handler, "WINDOW")
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except:
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pass
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class DrawClient(Draw):
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def execute(self):
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renderer = getattr(presence, 'renderer', None)
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prefs = utils.get_preferences()
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if session and renderer and session.state['STATE'] == STATE_ACTIVE:
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settings = bpy.context.window_manager.session
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users = session.online_users
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# Update users
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for user in users.values():
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metadata = user.get('metadata')
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color = metadata.get('color')
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scene_current = metadata.get('scene_current')
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user_showable = scene_current == bpy.context.scene.name or settings.presence_show_far_user
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if color and scene_current and user_showable:
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if settings.presence_show_selected and 'selected_objects' in metadata.keys():
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renderer.draw_client_selection(
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user['id'], color, metadata['selected_objects'])
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if settings.presence_show_user and 'view_corners' in metadata:
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renderer.draw_client_camera(
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user['id'], metadata['view_corners'], color)
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if not user_showable:
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# TODO: remove this when user event drivent update will be
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# ready
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renderer.flush_selection()
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renderer.flush_users()
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class ClientUpdate(Timer):
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def __init__(self, timout=.1):
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super().__init__(timout)
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@ -272,7 +230,6 @@ class ClientUpdate(Timer):
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def execute(self):
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settings = utils.get_preferences()
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renderer = getattr(presence, 'renderer', None)
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if session and renderer:
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if session.state['STATE'] in [STATE_ACTIVE, STATE_LOBBY]:
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@ -291,7 +248,7 @@ class ClientUpdate(Timer):
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if cached_user_data is None:
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self.users_metadata[username] = user_data['metadata']
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elif 'view_matrix' in cached_user_data and 'view_matrix' in new_user_data and cached_user_data['view_matrix'] != new_user_data['view_matrix']:
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presence.refresh_3d_view()
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refresh_3d_view()
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self.users_metadata[username] = user_data['metadata']
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break
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else:
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@ -300,13 +257,13 @@ class ClientUpdate(Timer):
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local_user_metadata = local_user.get('metadata')
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scene_current = bpy.context.scene.name
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local_user = session.online_users.get(settings.username)
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current_view_corners = presence.get_view_corners()
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current_view_corners = generate_user_camera()
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# Init client metadata
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if not local_user_metadata or 'color' not in local_user_metadata.keys():
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metadata = {
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'view_corners': presence.get_view_matrix(),
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'view_matrix': presence.get_view_matrix(),
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'view_corners': get_view_matrix(),
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'view_matrix': get_view_matrix(),
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'color': (settings.client_color.r,
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settings.client_color.g,
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settings.client_color.b,
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@ -323,7 +280,7 @@ class ClientUpdate(Timer):
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session.update_user_metadata(local_user_metadata)
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elif 'view_corners' in local_user_metadata and current_view_corners != local_user_metadata['view_corners']:
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local_user_metadata['view_corners'] = current_view_corners
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local_user_metadata['view_matrix'] = presence.get_view_matrix(
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local_user_metadata['view_matrix'] = get_view_matrix(
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)
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session.update_user_metadata(local_user_metadata)
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@ -333,26 +290,27 @@ class SessionStatusUpdate(Timer):
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super().__init__(timout)
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def execute(self):
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presence.refresh_sidebar_view()
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refresh_sidebar_view()
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class SessionUserSync(Timer):
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def __init__(self, timout=1):
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super().__init__(timout)
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self.settings = utils.get_preferences()
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def execute(self):
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renderer = getattr(presence, 'renderer', None)
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if session and renderer:
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# sync online users
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session_users = session.online_users
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ui_users = bpy.context.window_manager.online_users
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for index, user in enumerate(ui_users):
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if user.username not in session_users.keys():
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if user.username not in session_users.keys() and \
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user.username != self.settings.username:
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renderer.remove_widget(f"{user.username}_cam")
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renderer.remove_widget(f"{user.username}_select")
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renderer.remove_widget(f"{user.username}_name")
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ui_users.remove(index)
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renderer.flush_selection()
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renderer.flush_users()
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break
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for user in session_users:
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@ -360,13 +318,20 @@ class SessionUserSync(Timer):
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new_key = ui_users.add()
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new_key.name = user
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new_key.username = user
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if user != self.settings.username:
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renderer.add_widget(
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f"{user}_cam", UserFrustumWidget(user))
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renderer.add_widget(
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f"{user}_select", UserSelectionWidget(user))
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renderer.add_widget(
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f"{user}_name", UserNameWidget(user))
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class MainThreadExecutor(Timer):
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def __init__(self, timout=1, execution_queue=None):
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super().__init__(timout)
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self.execution_queue = execution_queue
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def execute(self):
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while not self.execution_queue.empty():
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function = self.execution_queue.get()
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|
@ -21,26 +21,25 @@ import logging
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import os
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import queue
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import random
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import shutil
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import string
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import time
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from operator import itemgetter
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from pathlib import Path
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import shutil
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from pathlib import Path
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from queue import Queue
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import bpy
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import mathutils
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from bpy.app.handlers import persistent
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from . import bl_types, delayable, environment, presence, ui, utils
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from replication.constants import (FETCHED, STATE_ACTIVE,
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STATE_INITIAL,
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STATE_SYNCING, RP_COMMON, UP)
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from replication.constants import (FETCHED, RP_COMMON, STATE_ACTIVE,
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STATE_INITIAL, STATE_SYNCING, UP)
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from replication.data import ReplicatedDataFactory
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from replication.exception import NonAuthorizedOperationError
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from replication.interface import session
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from . import bl_types, delayable, environment, ui, utils
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from .presence import (SessionStatusWidget, refresh_3d_view, renderer,
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view3d_find)
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background_execution_queue = Queue()
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delayables = []
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@ -80,10 +79,6 @@ def initialize_session():
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if node_ref.state == FETCHED:
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node_ref.apply()
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# Step 3: Launch presence overlay
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if runtime_settings.enable_presence:
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presence.renderer.run()
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# Step 4: Register blender timers
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for d in delayables:
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d.register()
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@ -108,9 +103,6 @@ def on_connection_end():
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stop_modal_executor = True
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# Step 2: Unregister presence renderer
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presence.renderer.stop()
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if settings.update_method == 'DEPSGRAPH':
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bpy.app.handlers.depsgraph_update_post.remove(
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depsgraph_evaluation)
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@ -256,7 +248,6 @@ class SessionStartOperator(bpy.types.Operator):
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# Background client updates service
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delayables.append(delayable.ClientUpdate())
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delayables.append(delayable.DrawClient())
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delayables.append(delayable.DynamicRightSelectTimer())
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session_update = delayable.SessionStatusUpdate()
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@ -472,7 +463,7 @@ class SessionSnapUserOperator(bpy.types.Operator):
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return {'CANCELLED'}
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if event.type == 'TIMER':
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area, region, rv3d = presence.view3d_find()
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area, region, rv3d = view3d_find()
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||||
|
||||
if session:
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||||
target_ref = session.online_users.get(self.target_client)
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@ -746,6 +737,7 @@ def depsgraph_evaluation(scene):
|
||||
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||||
def register():
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||||
from bpy.utils import register_class
|
||||
|
||||
for cls in classes:
|
||||
register_class(cls)
|
||||
|
||||
|
@ -476,25 +476,26 @@ class SessionProps(bpy.types.PropertyGroup):
|
||||
name="Presence overlay",
|
||||
description='Enable overlay drawing module',
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||||
default=True,
|
||||
update=presence.update_presence
|
||||
)
|
||||
presence_show_selected: bpy.props.BoolProperty(
|
||||
name="Show selected objects",
|
||||
description='Enable selection overlay ',
|
||||
default=True,
|
||||
update=presence.update_overlay_settings
|
||||
)
|
||||
presence_show_user: bpy.props.BoolProperty(
|
||||
name="Show users",
|
||||
description='Enable user overlay ',
|
||||
default=True,
|
||||
update=presence.update_overlay_settings
|
||||
)
|
||||
presence_show_far_user: bpy.props.BoolProperty(
|
||||
name="Show users on different scenes",
|
||||
description="Show user on different scenes",
|
||||
default=False,
|
||||
update=presence.update_overlay_settings
|
||||
)
|
||||
presence_show_session_status: bpy.props.BoolProperty(
|
||||
name="Show session status ",
|
||||
description="Show session status on the viewport",
|
||||
default=True,
|
||||
)
|
||||
filter_owned: bpy.props.BoolProperty(
|
||||
name="filter_owned",
|
||||
|
@ -19,6 +19,7 @@
|
||||
import copy
|
||||
import logging
|
||||
import math
|
||||
import sys
|
||||
import traceback
|
||||
|
||||
import bgl
|
||||
@ -28,13 +29,17 @@ import gpu
|
||||
import mathutils
|
||||
from bpy_extras import view3d_utils
|
||||
from gpu_extras.batch import batch_for_shader
|
||||
from replication.constants import (STATE_ACTIVE, STATE_AUTH, STATE_CONFIG,
|
||||
STATE_INITIAL, STATE_LAUNCHING_SERVICES,
|
||||
STATE_LOBBY, STATE_QUITTING, STATE_SRV_SYNC,
|
||||
STATE_SYNCING, STATE_WAITING)
|
||||
from replication.interface import session
|
||||
|
||||
from . import utils
|
||||
from .utils import find_from_attr, get_state_str
|
||||
|
||||
renderer = None
|
||||
# Helper functions
|
||||
|
||||
|
||||
def view3d_find():
|
||||
def view3d_find() -> tuple:
|
||||
""" Find the first 'VIEW_3D' windows found in areas
|
||||
|
||||
:return: tuple(Area, Region, RegionView3D)
|
||||
@ -56,36 +61,48 @@ def refresh_3d_view():
|
||||
if area and region and rv3d:
|
||||
area.tag_redraw()
|
||||
|
||||
|
||||
def refresh_sidebar_view():
|
||||
""" Refresh the blender sidebar
|
||||
""" Refresh the blender viewport sidebar
|
||||
"""
|
||||
area, region, rv3d = view3d_find()
|
||||
|
||||
if area:
|
||||
area.regions[3].tag_redraw()
|
||||
|
||||
def get_target(region, rv3d, coord):
|
||||
|
||||
def project_to_viewport(region: bpy.types.Region, rv3d: bpy.types.RegionView3D, coords: list, distance: float = 1.0) -> list:
|
||||
""" Compute a projection from 2D to 3D viewport coordinate
|
||||
|
||||
:param region: target windows region
|
||||
:type region: bpy.types.Region
|
||||
:param rv3d: view 3D
|
||||
:type rv3d: bpy.types.RegionView3D
|
||||
:param coords: coordinate to project
|
||||
:type coords: list
|
||||
:param distance: distance offset into viewport
|
||||
:type distance: float
|
||||
:return: list of coordinates [x,y,z]
|
||||
"""
|
||||
target = [0, 0, 0]
|
||||
|
||||
if coord and region and rv3d:
|
||||
view_vector = view3d_utils.region_2d_to_vector_3d(region, rv3d, coord)
|
||||
ray_origin = view3d_utils.region_2d_to_origin_3d(region, rv3d, coord)
|
||||
target = ray_origin + view_vector
|
||||
|
||||
return [target.x, target.y, target.z]
|
||||
|
||||
|
||||
def get_target_far(region, rv3d, coord, distance):
|
||||
target = [0, 0, 0]
|
||||
|
||||
if coord and region and rv3d:
|
||||
view_vector = view3d_utils.region_2d_to_vector_3d(region, rv3d, coord)
|
||||
ray_origin = view3d_utils.region_2d_to_origin_3d(region, rv3d, coord)
|
||||
if coords and region and rv3d:
|
||||
view_vector = view3d_utils.region_2d_to_vector_3d(region, rv3d, coords)
|
||||
ray_origin = view3d_utils.region_2d_to_origin_3d(region, rv3d, coords)
|
||||
target = ray_origin + view_vector * distance
|
||||
|
||||
return [target.x, target.y, target.z]
|
||||
|
||||
def get_default_bbox(obj, radius):
|
||||
|
||||
def bbox_from_obj(obj: bpy.types.Object, radius: float) -> list:
|
||||
""" Generate a bounding box for a given object by using its world matrix
|
||||
|
||||
:param obj: target object
|
||||
:type obj: bpy.types.Object
|
||||
:param radius: bounding box radius
|
||||
:type radius: float
|
||||
:return: list of 8 points [(x,y,z),...]
|
||||
"""
|
||||
coords = [
|
||||
(-radius, -radius, -radius), (+radius, -radius, -radius),
|
||||
(-radius, +radius, -radius), (+radius, +radius, -radius),
|
||||
@ -93,264 +110,373 @@ def get_default_bbox(obj, radius):
|
||||
(-radius, +radius, +radius), (+radius, +radius, +radius)]
|
||||
|
||||
base = obj.matrix_world
|
||||
bbox_corners = [base @ mathutils.Vector(corner) for corner in coords]
|
||||
bbox_corners = [base @ mathutils.Vector(corner) for corner in coords]
|
||||
|
||||
return [(point.x, point.y, point.z)
|
||||
for point in bbox_corners]
|
||||
for point in bbox_corners]
|
||||
|
||||
def get_view_corners():
|
||||
|
||||
def generate_user_camera() -> list:
|
||||
""" Generate a basic camera represention of the user point of view
|
||||
|
||||
:return: list of 7 points
|
||||
"""
|
||||
area, region, rv3d = view3d_find()
|
||||
|
||||
v1 = [0, 0, 0]
|
||||
v2 = [0, 0, 0]
|
||||
v3 = [0, 0, 0]
|
||||
v4 = [0, 0, 0]
|
||||
v5 = [0, 0, 0]
|
||||
v6 = [0, 0, 0]
|
||||
v7 = [0, 0, 0]
|
||||
v1 = v2 = v3 = v4 = v5 = v6 = v7 = [0, 0, 0]
|
||||
|
||||
if area and region and rv3d:
|
||||
width = region.width
|
||||
height = region.height
|
||||
|
||||
v1 = get_target(region, rv3d, (0, 0))
|
||||
v3 = get_target(region, rv3d, (0, height))
|
||||
v2 = get_target(region, rv3d, (width, height))
|
||||
v4 = get_target(region, rv3d, (width, 0))
|
||||
v1 = project_to_viewport(region, rv3d, (0, 0))
|
||||
v3 = project_to_viewport(region, rv3d, (0, height))
|
||||
v2 = project_to_viewport(region, rv3d, (width, height))
|
||||
v4 = project_to_viewport(region, rv3d, (width, 0))
|
||||
|
||||
v5 = get_target(region, rv3d, (width/2, height/2))
|
||||
v5 = project_to_viewport(region, rv3d, (width/2, height/2))
|
||||
v6 = list(rv3d.view_location)
|
||||
v7 = get_target_far(region, rv3d, (width/2, height/2), -.8)
|
||||
v7 = project_to_viewport(
|
||||
region, rv3d, (width/2, height/2), distance=-.8)
|
||||
|
||||
coords = [v1, v2, v3, v4, v5, v6, v7]
|
||||
|
||||
return coords
|
||||
|
||||
|
||||
def get_client_2d(coords):
|
||||
def project_to_screen(coords: list) -> list:
|
||||
""" Project 3D coordinate to 2D screen coordinates
|
||||
|
||||
:param coords: 3D coordinates (x,y,z)
|
||||
:type coords: list
|
||||
:return: list of 2D coordinates [x,y]
|
||||
"""
|
||||
area, region, rv3d = view3d_find()
|
||||
if area and region and rv3d:
|
||||
return view3d_utils.location_3d_to_region_2d(region, rv3d, coords)
|
||||
else:
|
||||
return (0, 0)
|
||||
|
||||
def get_bb_coords_from_obj(object, parent=None):
|
||||
|
||||
def get_bb_coords_from_obj(object: bpy.types.Object, parent: bpy.types.Object = None) -> list:
|
||||
""" Generate bounding box in world coordinate from object bound box
|
||||
|
||||
:param object: target object
|
||||
:type object: bpy.types.Object
|
||||
:param parent: optionnal parent
|
||||
:type parent: bpy.types.Object
|
||||
:return: list of 8 points [(x,y,z),...]
|
||||
"""
|
||||
base = object.matrix_world if parent is None else parent.matrix_world
|
||||
bbox_corners = [base @ mathutils.Vector(
|
||||
corner) for corner in object.bound_box]
|
||||
corner) for corner in object.bound_box]
|
||||
|
||||
return [(point.x, point.y, point.z)
|
||||
for point in bbox_corners]
|
||||
for point in bbox_corners]
|
||||
|
||||
|
||||
def get_view_matrix():
|
||||
def get_view_matrix() -> list:
|
||||
""" Return the 3d viewport view matrix
|
||||
|
||||
:return: view matrix as a 4x4 list
|
||||
"""
|
||||
area, region, rv3d = view3d_find()
|
||||
|
||||
if area and region and rv3d:
|
||||
if area and region and rv3d:
|
||||
return [list(v) for v in rv3d.view_matrix]
|
||||
|
||||
def update_presence(self, context):
|
||||
global renderer
|
||||
|
||||
if 'renderer' in globals() and hasattr(renderer, 'run'):
|
||||
if self.enable_presence:
|
||||
renderer.run()
|
||||
class Widget(object):
|
||||
""" Base class to define an interface element
|
||||
"""
|
||||
draw_type: str = 'POST_VIEW' # Draw event type
|
||||
|
||||
def poll(self) -> bool:
|
||||
"""Test if the widget can be drawn or not
|
||||
|
||||
:return: bool
|
||||
"""
|
||||
return True
|
||||
|
||||
def draw(self):
|
||||
"""How to draw the widget
|
||||
"""
|
||||
raise NotImplementedError()
|
||||
|
||||
|
||||
class UserFrustumWidget(Widget):
|
||||
# Camera widget indices
|
||||
indices = ((1, 3), (2, 1), (3, 0),
|
||||
(2, 0), (4, 5), (1, 6),
|
||||
(2, 6), (3, 6), (0, 6))
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
username):
|
||||
self.username = username
|
||||
self.settings = bpy.context.window_manager.session
|
||||
|
||||
@property
|
||||
def data(self):
|
||||
user = session.online_users.get(self.username)
|
||||
if user:
|
||||
return user.get('metadata')
|
||||
else:
|
||||
renderer.stop()
|
||||
return None
|
||||
|
||||
def poll(self):
|
||||
if self.data is None:
|
||||
return False
|
||||
|
||||
def update_overlay_settings(self, context):
|
||||
global renderer
|
||||
scene_current = self.data.get('scene_current')
|
||||
view_corners = self.data.get('view_corners')
|
||||
|
||||
if renderer and not self.presence_show_selected:
|
||||
renderer.flush_selection()
|
||||
if renderer and not self.presence_show_user:
|
||||
renderer.flush_users()
|
||||
return (scene_current == bpy.context.scene.name or
|
||||
self.settings.presence_show_far_user) and \
|
||||
view_corners and \
|
||||
self.settings.presence_show_user and \
|
||||
self.settings.enable_presence
|
||||
|
||||
|
||||
class DrawFactory(object):
|
||||
def __init__(self):
|
||||
self.d3d_items = {}
|
||||
self.d2d_items = {}
|
||||
self.draw3d_handle = None
|
||||
self.draw2d_handle = None
|
||||
self.draw_event = None
|
||||
self.coords = None
|
||||
self.active_object = None
|
||||
|
||||
def run(self):
|
||||
self.register_handlers()
|
||||
|
||||
def stop(self):
|
||||
self.flush_users()
|
||||
self.flush_selection()
|
||||
self.unregister_handlers()
|
||||
|
||||
refresh_3d_view()
|
||||
|
||||
def register_handlers(self):
|
||||
self.draw3d_handle = bpy.types.SpaceView3D.draw_handler_add(
|
||||
self.draw3d_callback, (), 'WINDOW', 'POST_VIEW')
|
||||
self.draw2d_handle = bpy.types.SpaceView3D.draw_handler_add(
|
||||
self.draw2d_callback, (), 'WINDOW', 'POST_PIXEL')
|
||||
|
||||
def unregister_handlers(self):
|
||||
if self.draw2d_handle:
|
||||
bpy.types.SpaceView3D.draw_handler_remove(
|
||||
self.draw2d_handle, "WINDOW")
|
||||
self.draw2d_handle = None
|
||||
|
||||
if self.draw3d_handle:
|
||||
bpy.types.SpaceView3D.draw_handler_remove(
|
||||
self.draw3d_handle, "WINDOW")
|
||||
self.draw3d_handle = None
|
||||
|
||||
self.d3d_items.clear()
|
||||
self.d2d_items.clear()
|
||||
|
||||
def flush_selection(self, user=None):
|
||||
key_to_remove = []
|
||||
select_key = f"{user}_select" if user else "select"
|
||||
for k in self.d3d_items.keys():
|
||||
|
||||
if select_key in k:
|
||||
key_to_remove.append(k)
|
||||
|
||||
for k in key_to_remove:
|
||||
del self.d3d_items[k]
|
||||
|
||||
def flush_users(self):
|
||||
key_to_remove = []
|
||||
for k in self.d3d_items.keys():
|
||||
if "select" not in k:
|
||||
key_to_remove.append(k)
|
||||
|
||||
for k in key_to_remove:
|
||||
del self.d3d_items[k]
|
||||
|
||||
self.d2d_items.clear()
|
||||
|
||||
def draw_client_selection(self, client_id, client_color, client_selection):
|
||||
local_user = utils.get_preferences().username
|
||||
|
||||
if local_user != client_id:
|
||||
self.flush_selection(client_id)
|
||||
|
||||
for select_ob in client_selection:
|
||||
drawable_key = f"{client_id}_select_{select_ob}"
|
||||
|
||||
ob = utils.find_from_attr("uuid", select_ob, bpy.data.objects)
|
||||
if not ob:
|
||||
return
|
||||
|
||||
if ob.type == 'EMPTY':
|
||||
# TODO: Child case
|
||||
# Collection instance case
|
||||
indices = (
|
||||
(0, 1), (1, 2), (2, 3), (0, 3),
|
||||
(4, 5), (5, 6), (6, 7), (4, 7),
|
||||
(0, 4), (1, 5), (2, 6), (3, 7))
|
||||
if ob.instance_collection:
|
||||
for obj in ob.instance_collection.objects:
|
||||
if obj.type == 'MESH':
|
||||
self.append_3d_item(
|
||||
drawable_key,
|
||||
client_color,
|
||||
get_bb_coords_from_obj(obj, parent=ob),
|
||||
indices)
|
||||
|
||||
if ob.type in ['MESH','META']:
|
||||
indices = (
|
||||
(0, 1), (1, 2), (2, 3), (0, 3),
|
||||
(4, 5), (5, 6), (6, 7), (4, 7),
|
||||
(0, 4), (1, 5), (2, 6), (3, 7))
|
||||
|
||||
self.append_3d_item(
|
||||
drawable_key,
|
||||
client_color,
|
||||
get_bb_coords_from_obj(ob),
|
||||
indices)
|
||||
else:
|
||||
indices = (
|
||||
(0, 1), (0, 2), (1, 3), (2, 3),
|
||||
(4, 5), (4, 6), (5, 7), (6, 7),
|
||||
(0, 4), (1, 5), (2, 6), (3, 7))
|
||||
|
||||
self.append_3d_item(
|
||||
drawable_key,
|
||||
client_color,
|
||||
get_default_bbox(ob, ob.scale.x),
|
||||
indices)
|
||||
|
||||
def append_3d_item(self,key,color, coords, indices):
|
||||
def draw(self):
|
||||
location = self.data.get('view_corners')
|
||||
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
|
||||
color = color
|
||||
positions = [tuple(coord) for coord in location]
|
||||
|
||||
if len(positions) != 7:
|
||||
return
|
||||
|
||||
batch = batch_for_shader(
|
||||
shader, 'LINES', {"pos": coords}, indices=indices)
|
||||
shader,
|
||||
'LINES',
|
||||
{"pos": positions},
|
||||
indices=self.indices)
|
||||
|
||||
self.d3d_items[key] = (shader, batch, color)
|
||||
|
||||
def draw_client_camera(self, client_id, client_location, client_color):
|
||||
if client_location:
|
||||
local_user = utils.get_preferences().username
|
||||
|
||||
if local_user != client_id:
|
||||
try:
|
||||
indices = (
|
||||
(1, 3), (2, 1), (3, 0),
|
||||
(2, 0), (4, 5), (1, 6),
|
||||
(2, 6), (3, 6), (0, 6)
|
||||
)
|
||||
|
||||
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
|
||||
position = [tuple(coord) for coord in client_location]
|
||||
color = client_color
|
||||
|
||||
batch = batch_for_shader(
|
||||
shader, 'LINES', {"pos": position}, indices=indices)
|
||||
|
||||
self.d3d_items[client_id] = (shader, batch, color)
|
||||
self.d2d_items[client_id] = (position[1], client_id, color)
|
||||
|
||||
except Exception as e:
|
||||
logging.debug(f"Draw client exception: {e} \n {traceback.format_exc()}\n pos:{position},ind:{indices}")
|
||||
|
||||
def draw3d_callback(self):
|
||||
bgl.glLineWidth(2.)
|
||||
bgl.glEnable(bgl.GL_DEPTH_TEST)
|
||||
bgl.glEnable(bgl.GL_BLEND)
|
||||
bgl.glEnable(bgl.GL_LINE_SMOOTH)
|
||||
|
||||
shader.bind()
|
||||
shader.uniform_float("color", self.data.get('color'))
|
||||
batch.draw(shader)
|
||||
|
||||
|
||||
class UserSelectionWidget(Widget):
|
||||
def __init__(
|
||||
self,
|
||||
username):
|
||||
self.username = username
|
||||
self.settings = bpy.context.window_manager.session
|
||||
|
||||
@property
|
||||
def data(self):
|
||||
user = session.online_users.get(self.username)
|
||||
if user:
|
||||
return user.get('metadata')
|
||||
else:
|
||||
return None
|
||||
|
||||
def poll(self):
|
||||
if self.data is None:
|
||||
return False
|
||||
|
||||
user_selection = self.data.get('selected_objects')
|
||||
scene_current = self.data.get('scene_current')
|
||||
|
||||
return (scene_current == bpy.context.scene.name or
|
||||
self.settings.presence_show_far_user) and \
|
||||
user_selection and \
|
||||
self.settings.presence_show_selected and \
|
||||
self.settings.enable_presence
|
||||
|
||||
def draw(self):
|
||||
user_selection = self.data.get('selected_objects')
|
||||
for select_ob in user_selection:
|
||||
ob = find_from_attr("uuid", select_ob, bpy.data.objects)
|
||||
if not ob:
|
||||
return
|
||||
|
||||
if ob.type == 'EMPTY':
|
||||
# TODO: Child case
|
||||
# Collection instance case
|
||||
indices = (
|
||||
(0, 1), (1, 2), (2, 3), (0, 3),
|
||||
(4, 5), (5, 6), (6, 7), (4, 7),
|
||||
(0, 4), (1, 5), (2, 6), (3, 7))
|
||||
if ob.instance_collection:
|
||||
for obj in ob.instance_collection.objects:
|
||||
if obj.type == 'MESH':
|
||||
positions = get_bb_coords_from_obj(obj, parent=ob)
|
||||
|
||||
if hasattr(ob, 'bound_box'):
|
||||
indices = (
|
||||
(0, 1), (1, 2), (2, 3), (0, 3),
|
||||
(4, 5), (5, 6), (6, 7), (4, 7),
|
||||
(0, 4), (1, 5), (2, 6), (3, 7))
|
||||
positions = get_bb_coords_from_obj(ob)
|
||||
else:
|
||||
indices = (
|
||||
(0, 1), (0, 2), (1, 3), (2, 3),
|
||||
(4, 5), (4, 6), (5, 7), (6, 7),
|
||||
(0, 4), (1, 5), (2, 6), (3, 7))
|
||||
|
||||
positions = bbox_from_obj(ob, ob.scale.x)
|
||||
|
||||
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
|
||||
batch = batch_for_shader(
|
||||
shader,
|
||||
'LINES',
|
||||
{"pos": positions},
|
||||
indices=indices)
|
||||
|
||||
shader.bind()
|
||||
shader.uniform_float("color", self.data.get('color'))
|
||||
batch.draw(shader)
|
||||
|
||||
|
||||
class UserNameWidget(Widget):
|
||||
draw_type = 'POST_PIXEL'
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
username):
|
||||
self.username = username
|
||||
self.settings = bpy.context.window_manager.session
|
||||
|
||||
@property
|
||||
def data(self):
|
||||
user = session.online_users.get(self.username)
|
||||
if user:
|
||||
return user.get('metadata')
|
||||
else:
|
||||
return None
|
||||
|
||||
def poll(self):
|
||||
if self.data is None:
|
||||
return False
|
||||
|
||||
scene_current = self.data.get('scene_current')
|
||||
view_corners = self.data.get('view_corners')
|
||||
|
||||
return (scene_current == bpy.context.scene.name or
|
||||
self.settings.presence_show_far_user) and \
|
||||
view_corners and \
|
||||
self.settings.presence_show_user and \
|
||||
self.settings.enable_presence
|
||||
|
||||
def draw(self):
|
||||
view_corners = self.data.get('view_corners')
|
||||
color = self.data.get('color')
|
||||
position = [tuple(coord) for coord in view_corners]
|
||||
coords = project_to_screen(position[1])
|
||||
|
||||
if coords:
|
||||
blf.position(0, coords[0], coords[1]+10, 0)
|
||||
blf.size(0, 16, 72)
|
||||
blf.color(0, color[0], color[1], color[2], color[3])
|
||||
blf.draw(0, self.username)
|
||||
|
||||
|
||||
class SessionStatusWidget(Widget):
|
||||
draw_type = 'POST_PIXEL'
|
||||
|
||||
@property
|
||||
def settings(self):
|
||||
return getattr(bpy.context.window_manager, 'session', None)
|
||||
|
||||
def poll(self):
|
||||
return self.settings and self.settings.presence_show_session_status and \
|
||||
self.settings.enable_presence
|
||||
|
||||
def draw(self):
|
||||
color = [1, 1, 0, 1]
|
||||
state = session.state.get('STATE')
|
||||
state_str = f"{get_state_str(state)}"
|
||||
|
||||
if state == STATE_ACTIVE:
|
||||
color = [0, 1, 0, 1]
|
||||
elif state == STATE_INITIAL:
|
||||
color = [1, 0, 0, 1]
|
||||
|
||||
blf.position(0, 10, 20, 0)
|
||||
blf.size(0, 16, 45)
|
||||
blf.color(0, color[0], color[1], color[2], color[3])
|
||||
blf.draw(0, state_str)
|
||||
|
||||
|
||||
class DrawFactory(object):
|
||||
def __init__(self):
|
||||
self.post_view_handle = None
|
||||
self.post_pixel_handle = None
|
||||
self.widgets = {}
|
||||
|
||||
def add_widget(self, name: str, widget: Widget):
|
||||
self.widgets[name] = widget
|
||||
|
||||
def remove_widget(self, name: str):
|
||||
if name in self.widgets:
|
||||
del self.widgets[name]
|
||||
else:
|
||||
logging.error(f"Widget {name} not existing")
|
||||
|
||||
def clear_widgets(self):
|
||||
self.widgets.clear()
|
||||
|
||||
def register_handlers(self):
|
||||
self.post_view_handle = bpy.types.SpaceView3D.draw_handler_add(
|
||||
self.post_view_callback,
|
||||
(),
|
||||
'WINDOW',
|
||||
'POST_VIEW')
|
||||
self.post_pixel_handle = bpy.types.SpaceView3D.draw_handler_add(
|
||||
self.post_pixel_callback,
|
||||
(),
|
||||
'WINDOW',
|
||||
'POST_PIXEL')
|
||||
|
||||
def unregister_handlers(self):
|
||||
if self.post_pixel_handle:
|
||||
bpy.types.SpaceView3D.draw_handler_remove(
|
||||
self.post_pixel_handle,
|
||||
"WINDOW")
|
||||
self.post_pixel_handle = None
|
||||
|
||||
if self.post_view_handle:
|
||||
bpy.types.SpaceView3D.draw_handler_remove(
|
||||
self.post_view_handle,
|
||||
"WINDOW")
|
||||
self.post_view_handle = None
|
||||
|
||||
def post_view_callback(self):
|
||||
try:
|
||||
for shader, batch, color in self.d3d_items.values():
|
||||
shader.bind()
|
||||
shader.uniform_float("color", color)
|
||||
batch.draw(shader)
|
||||
except Exception:
|
||||
logging.error("3D Exception")
|
||||
for widget in self.widgets.values():
|
||||
if widget.draw_type == 'POST_VIEW' and widget.poll():
|
||||
widget.draw()
|
||||
except Exception as e:
|
||||
logging.error(
|
||||
f"Post view widget exception: {e} \n {traceback.print_exc()}")
|
||||
|
||||
def draw2d_callback(self):
|
||||
for position, font, color in self.d2d_items.values():
|
||||
try:
|
||||
coords = get_client_2d(position)
|
||||
def post_pixel_callback(self):
|
||||
try:
|
||||
for widget in self.widgets.values():
|
||||
if widget.draw_type == 'POST_PIXEL' and widget.poll():
|
||||
widget.draw()
|
||||
except Exception as e:
|
||||
logging.error(
|
||||
f"Post pixel widget Exception: {e} \n {traceback.print_exc()}")
|
||||
|
||||
if coords:
|
||||
blf.position(0, coords[0], coords[1]+10, 0)
|
||||
blf.size(0, 16, 72)
|
||||
blf.color(0, color[0], color[1], color[2], color[3])
|
||||
blf.draw(0, font)
|
||||
|
||||
except Exception:
|
||||
logging.error("2D EXCEPTION")
|
||||
this = sys.modules[__name__]
|
||||
this.renderer = DrawFactory()
|
||||
|
||||
|
||||
def register():
|
||||
global renderer
|
||||
renderer = DrawFactory()
|
||||
this.renderer.register_handlers()
|
||||
|
||||
this.renderer.add_widget("session_status", SessionStatusWidget())
|
||||
|
||||
|
||||
def unregister():
|
||||
global renderer
|
||||
renderer.unregister_handlers()
|
||||
this.renderer.unregister_handlers()
|
||||
|
||||
del renderer
|
||||
this.renderer.clear_widgets()
|
||||
|
@ -18,7 +18,7 @@
|
||||
|
||||
import bpy
|
||||
|
||||
from .utils import get_preferences, get_expanded_icon, get_folder_size
|
||||
from .utils import get_preferences, get_expanded_icon, get_folder_size, get_state_str
|
||||
from replication.constants import (ADDED, ERROR, FETCHED,
|
||||
MODIFIED, RP_COMMON, UP,
|
||||
STATE_ACTIVE, STATE_AUTH,
|
||||
@ -60,32 +60,6 @@ def printProgressBar(iteration, total, prefix='', suffix='', decimals=1, length=
|
||||
return f"{prefix} |{bar}| {iteration}/{total}{suffix}"
|
||||
|
||||
|
||||
def get_state_str(state):
|
||||
state_str = 'UNKNOWN'
|
||||
if state == STATE_WAITING:
|
||||
state_str = 'WARMING UP DATA'
|
||||
elif state == STATE_SYNCING:
|
||||
state_str = 'FETCHING'
|
||||
elif state == STATE_AUTH:
|
||||
state_str = 'AUTHENTIFICATION'
|
||||
elif state == STATE_CONFIG:
|
||||
state_str = 'CONFIGURATION'
|
||||
elif state == STATE_ACTIVE:
|
||||
state_str = 'ONLINE'
|
||||
elif state == STATE_SRV_SYNC:
|
||||
state_str = 'PUSHING'
|
||||
elif state == STATE_INITIAL:
|
||||
state_str = 'INIT'
|
||||
elif state == STATE_QUITTING:
|
||||
state_str = 'QUITTING'
|
||||
elif state == STATE_LAUNCHING_SERVICES:
|
||||
state_str = 'LAUNCHING SERVICES'
|
||||
elif state == STATE_LOBBY:
|
||||
state_str = 'LOBBY'
|
||||
|
||||
return state_str
|
||||
|
||||
|
||||
class SESSION_PT_settings(bpy.types.Panel):
|
||||
"""Settings panel"""
|
||||
bl_idname = "MULTIUSER_SETTINGS_PT_panel"
|
||||
@ -476,6 +450,7 @@ class SESSION_PT_presence(bpy.types.Panel):
|
||||
settings = context.window_manager.session
|
||||
layout.active = settings.enable_presence
|
||||
col = layout.column()
|
||||
col.prop(settings, "presence_show_session_status")
|
||||
col.prop(settings, "presence_show_selected")
|
||||
col.prop(settings, "presence_show_user")
|
||||
row = layout.column()
|
||||
@ -637,14 +612,15 @@ class VIEW3D_PT_overlay_session(bpy.types.Panel):
|
||||
display_all = overlay.show_overlays
|
||||
|
||||
col = layout.column()
|
||||
col.active = display_all
|
||||
|
||||
row = col.row(align=True)
|
||||
settings = context.window_manager.session
|
||||
layout.active = settings.enable_presence
|
||||
col = layout.column()
|
||||
col.prop(settings, "presence_show_session_status")
|
||||
col.prop(settings, "presence_show_selected")
|
||||
col.prop(settings, "presence_show_user")
|
||||
|
||||
row = layout.column()
|
||||
row.active = settings.presence_show_user
|
||||
row.prop(settings, "presence_show_far_user")
|
||||
|
@ -29,7 +29,14 @@ import math
|
||||
import bpy
|
||||
import mathutils
|
||||
|
||||
from . import environment, presence
|
||||
from . import environment
|
||||
|
||||
from replication.constants import (STATE_ACTIVE, STATE_AUTH,
|
||||
STATE_CONFIG, STATE_SYNCING,
|
||||
STATE_INITIAL, STATE_SRV_SYNC,
|
||||
STATE_WAITING, STATE_QUITTING,
|
||||
STATE_LOBBY,
|
||||
STATE_LAUNCHING_SERVICES)
|
||||
|
||||
|
||||
def find_from_attr(attr_name, attr_value, list):
|
||||
@ -58,6 +65,32 @@ def get_datablock_users(datablock):
|
||||
return users
|
||||
|
||||
|
||||
def get_state_str(state):
|
||||
state_str = 'UNKOWN'
|
||||
if state == STATE_WAITING:
|
||||
state_str = 'WARMING UP DATA'
|
||||
elif state == STATE_SYNCING:
|
||||
state_str = 'FETCHING'
|
||||
elif state == STATE_AUTH:
|
||||
state_str = 'AUTHENTIFICATION'
|
||||
elif state == STATE_CONFIG:
|
||||
state_str = 'CONFIGURATION'
|
||||
elif state == STATE_ACTIVE:
|
||||
state_str = 'ONLINE'
|
||||
elif state == STATE_SRV_SYNC:
|
||||
state_str = 'PUSHING'
|
||||
elif state == STATE_INITIAL:
|
||||
state_str = 'OFFLINE'
|
||||
elif state == STATE_QUITTING:
|
||||
state_str = 'QUITTING'
|
||||
elif state == STATE_LAUNCHING_SERVICES:
|
||||
state_str = 'LAUNCHING SERVICES'
|
||||
elif state == STATE_LOBBY:
|
||||
state_str = 'LOBBY'
|
||||
|
||||
return state_str
|
||||
|
||||
|
||||
def clean_scene():
|
||||
for type_name in dir(bpy.data):
|
||||
try:
|
||||
|
Loading…
Reference in New Issue
Block a user