feat: replay
This commit is contained in:
parent
57fdd492ef
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@ -32,6 +32,7 @@ from operator import itemgetter
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from pathlib import Path
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from queue import Queue
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from time import gmtime, strftime
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from numpy import interp
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try:
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import _pickle as pickle
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@ -39,6 +40,7 @@ except ImportError:
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import pickle
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import bpy
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import bmesh
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import mathutils
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from bpy.app.handlers import persistent
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from bpy_extras.io_utils import ExportHelper, ImportHelper
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@ -56,6 +58,226 @@ background_execution_queue = Queue()
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deleyables = []
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stop_modal_executor = False
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CLEARED_DATABLOCKS = ['actions', 'armatures', 'cache_files', 'cameras',
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'collections', 'curves', 'filepath', 'fonts',
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'grease_pencils', 'images', 'lattices', 'libraries',
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'lightprobes', 'lights', 'linestyles', 'masks',
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'materials', 'meshes', 'metaballs', 'movieclips',
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'node_groups', 'objects', 'paint_curves', 'particles',
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'scenes', 'shape_keys', 'sounds', 'speakers', 'texts',
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'textures', 'volumes', 'worlds']
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PERSISTENT_DATABLOCKS = ['LineStyle', 'Dots Stroke', 'replay_action']
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def clean_scene(ignored_datablocks: list = None):
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"""
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Delete all datablock of the scene except PERSISTENT_DATABLOCKS and ignored
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ones in ignored_datablocks.
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"""
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PERSISTENT_DATABLOCKS.extend(ignored_datablocks)
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# Avoid to trigger a runtime error by keeping the last scene
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PERSISTENT_DATABLOCKS.append(bpy.data.scenes[0].name)
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for type_name in CLEARED_DATABLOCKS:
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type_collection = getattr(bpy.data, type_name)
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for datablock in type_collection:
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if datablock.name in PERSISTENT_DATABLOCKS:
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logging.debug(f"Skipping {datablock.name}")
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continue
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else:
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logging.debug(f"Removing {datablock.name}")
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type_collection.remove(datablock)
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# Clear sequencer
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bpy.context.scene.sequence_editor_clear()
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def get_bb_coords_from_obj(object: bpy.types.Object, instance: bpy.types.Object = None) -> list:
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""" Generate bounding box in world coordinate from object bound box
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:param object: target object
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:type object: bpy.types.Object
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:param instance: optionnal instance
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:type instance: bpy.types.Object
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:return: list of 8 points [(x,y,z),...]
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"""
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base = object.matrix_world
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if instance:
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scale = mathutils.Matrix.Diagonal(object.matrix_world.to_scale())
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base = instance.matrix_world @ scale.to_4x4()
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bbox_corners = [base @ mathutils.Vector(
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corner) for corner in object.bound_box]
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return [(point.x, point.y, point.z) for point in bbox_corners]
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def bbox_from_obj(obj: bpy.types.Object, index: int = 1) -> list:
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""" Generate a bounding box for a given object by using its world matrix
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:param obj: target object
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:type obj: bpy.types.Object
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:param index: indice offset
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:type index: int
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:return: list of 8 points [(x,y,z),...], list of 12 link between these points [(1,2),...]
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"""
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radius = 1.0 # Radius of the bounding box
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index = 8*index
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vertex_indices = (
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(0+index, 1+index), (0+index, 2+index), (1+index, 3+index), (2+index, 3+index),
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(4+index, 5+index), (4+index, 6+index), (5+index, 7+index), (6+index, 7+index),
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(0+index, 4+index), (1+index, 5+index), (2+index, 6+index), (3+index, 7+index))
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if obj.type == 'EMPTY':
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radius = obj.empty_display_size
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elif obj.type == 'LIGHT':
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radius = obj.data.shadow_soft_size
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elif obj.type == 'LIGHT_PROBE':
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radius = obj.data.influence_distance
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elif obj.type == 'CAMERA':
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radius = obj.data.display_size
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elif hasattr(obj, 'bound_box'):
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vertex_indices = (
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(0+index, 1+index), (1+index, 2+index),
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(2+index, 3+index), (0+index, 3+index),
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(4+index, 5+index), (5+index, 6+index),
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(6+index, 7+index), (4+index, 7+index),
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(0+index, 4+index), (1+index, 5+index),
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(2+index, 6+index), (3+index, 7+index))
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vertex_pos = get_bb_coords_from_obj(obj)
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return vertex_pos, vertex_indices
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coords = [
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(-radius, -radius, -radius), (+radius, -radius, -radius),
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(-radius, +radius, -radius), (+radius, +radius, -radius),
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(-radius, -radius, +radius), (+radius, -radius, +radius),
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(-radius, +radius, +radius), (+radius, +radius, +radius)]
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base = obj.matrix_world
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bbox_corners = [base @ mathutils.Vector(corner) for corner in coords]
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vertex_pos = [(point.x, point.y, point.z) for point in bbox_corners]
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return vertex_pos, vertex_indices
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def draw_user(username, metadata, radius=0.01, intensity=10.0):
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"""
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Generate a mesh representation of a given user frustum and
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sight of view.
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"""
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view_corners = metadata.get('view_corners')
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color = metadata.get('color', (1,1,1,0))
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objects = metadata.get('selected_objects', None)
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scene = metadata.get('scene_current', bpy.context.scene.name)
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user_collection = bpy.data.collections.new(username)
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# User Color
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user_mat = bpy.data.materials.new(username)
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user_mat.use_nodes = True
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nodes = user_mat.node_tree.nodes
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nodes.remove(nodes['Principled BSDF'])
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emission_node = nodes.new('ShaderNodeEmission')
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emission_node.inputs['Color'].default_value = color
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emission_node.inputs['Strength'].default_value = intensity
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output_node = nodes['Material Output']
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user_mat.node_tree.links.new(
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emission_node.outputs['Emission'], output_node.inputs['Surface'])
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# Generate camera mesh
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camera_vertices = view_corners[:4]
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camera_vertices.append(view_corners[6])
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camera_mesh = bpy.data.meshes.new(f"{username}_camera")
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camera_obj = bpy.data.objects.new(f"{username}_camera", camera_mesh)
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frustum_bm = bmesh.new()
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frustum_bm.from_mesh(camera_mesh)
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for p in camera_vertices:
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frustum_bm.verts.new(p)
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frustum_bm.verts.ensure_lookup_table()
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frustum_bm.edges.new((frustum_bm.verts[0], frustum_bm.verts[2]))
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frustum_bm.edges.new((frustum_bm.verts[2], frustum_bm.verts[1]))
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frustum_bm.edges.new((frustum_bm.verts[1], frustum_bm.verts[3]))
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frustum_bm.edges.new((frustum_bm.verts[3], frustum_bm.verts[0]))
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frustum_bm.edges.new((frustum_bm.verts[0], frustum_bm.verts[4]))
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frustum_bm.edges.new((frustum_bm.verts[2], frustum_bm.verts[4]))
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frustum_bm.edges.new((frustum_bm.verts[1], frustum_bm.verts[4]))
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frustum_bm.edges.new((frustum_bm.verts[3], frustum_bm.verts[4]))
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frustum_bm.edges.ensure_lookup_table()
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frustum_bm.to_mesh(camera_mesh)
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frustum_bm.free() # free and prevent further access
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camera_obj.modifiers.new("wireframe", "SKIN")
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camera_obj.data.skin_vertices[0].data[0].use_root = True
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for v in camera_mesh.skin_vertices[0].data:
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v.radius = [radius, radius]
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camera_mesh.materials.append(user_mat)
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user_collection.objects.link(camera_obj)
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# Generate sight mesh
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sight_mesh = bpy.data.meshes.new(f"{username}_sight")
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sight_obj = bpy.data.objects.new(f"{username}_sight", sight_mesh)
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sight_verts = view_corners[4:6]
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sight_bm = bmesh.new()
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sight_bm.from_mesh(sight_mesh)
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for p in sight_verts:
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sight_bm.verts.new(p)
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sight_bm.verts.ensure_lookup_table()
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sight_bm.edges.new((sight_bm.verts[0], sight_bm.verts[1]))
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sight_bm.edges.ensure_lookup_table()
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sight_bm.to_mesh(sight_mesh)
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sight_bm.free()
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sight_obj.modifiers.new("wireframe", "SKIN")
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sight_obj.data.skin_vertices[0].data[0].use_root = True
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for v in sight_mesh.skin_vertices[0].data:
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v.radius = [radius, radius]
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sight_mesh.materials.append(user_mat)
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user_collection.objects.link(sight_obj)
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# Draw selected objects
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if objects:
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for o in list(objects):
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instance = bl_types.bl_datablock.get_datablock_from_uuid(o, None)
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if instance:
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bbox_mesh = bpy.data.meshes.new(f"{instance.name}_bbox")
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bbox_obj = bpy.data.objects.new(
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f"{instance.name}_bbox", bbox_mesh)
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bbox_verts, bbox_ind = bbox_from_obj(instance, index=0)
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bbox_bm = bmesh.new()
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bbox_bm.from_mesh(bbox_mesh)
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for p in bbox_verts:
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bbox_bm.verts.new(p)
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bbox_bm.verts.ensure_lookup_table()
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for e in bbox_ind:
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bbox_bm.edges.new(
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(bbox_bm.verts[e[0]], bbox_bm.verts[e[1]]))
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bbox_bm.to_mesh(bbox_mesh)
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bbox_bm.free()
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bpy.data.collections[username].objects.link(bbox_obj)
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bbox_obj.modifiers.new("wireframe", "SKIN")
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bbox_obj.data.skin_vertices[0].data[0].use_root = True
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for v in bbox_mesh.skin_vertices[0].data:
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v.radius = [radius, radius]
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bbox_mesh.materials.append(user_mat)
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bpy.data.scenes[scene].collection.children.link(user_collection)
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def session_callback(name):
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""" Session callback wrapper
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@ -827,9 +1049,42 @@ class SessionLoadSaveOperator(bpy.types.Operator, ImportHelper):
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maxlen=255, # Max internal buffer length, longer would be clamped.
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)
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draw_users: bpy.props.BoolProperty(
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name="Load users",
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description="Draw users in the scene",
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default=False,
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)
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replay: bpy.props.BoolProperty(
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name="Replay mode",
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description="Enable replay functions",
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default=False,
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)
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user_skin_radius: bpy.props.FloatProperty(
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name="Wireframe radius",
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description="Wireframe radius",
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default=0.005,
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)
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user_color_intensity: bpy.props.FloatProperty(
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name="Shading intensity",
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description="Shading intensity",
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default=1.0,
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)
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files: bpy.props.CollectionProperty(
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name='File paths',
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type=bpy.types.OperatorFileListElement
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)
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def draw(self, context):
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pass
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def execute(self, context):
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from replication.graph import ReplicationGraph
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runtime_settings = context.window_manager.session
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# TODO: add filechecks
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try:
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@ -878,7 +1133,16 @@ class SessionLoadSaveOperator(bpy.types.Operator, ImportHelper):
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logging.info("Graph succefully loaded")
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utils.clean_scene()
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# Persitstent collection
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ignored_datablocks = []
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persistent_collection = bpy.data.collections.get("multiuser_timelapse")
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if self.replay and \
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runtime_settings.replay_persistent_collection and \
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persistent_collection:
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ignored_datablocks = ['multiuser_timelapse','multiuser_timelapse_cam','multiuser_timelapse_cam_obj','multiuser_timelapse_path','multiuser_timelapse_path_obj', 'multiuser_timelapse_pathAction']
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clean_scene(ignored_datablocks=ignored_datablocks)
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# Step 1: Construct nodes
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for node in graph.list_ordered():
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@ -888,6 +1152,68 @@ class SessionLoadSaveOperator(bpy.types.Operator, ImportHelper):
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for node in graph.list_ordered():
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graph[node].apply()
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if len(self.files) > 1:
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runtime_settings.replay_files.clear()
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context.scene.active_replay_file = len(self.files)-1
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directory = Path(self.filepath).parent
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file_list = [f['name'] for f in self.files]
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file_list.sort()
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for f in file_list:
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snap = runtime_settings.replay_files.add()
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snap.name = str(Path(directory, f))
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print(f)
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if runtime_settings.replay_mode == 'TIMELINE':
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replay_action = bpy.data.actions.get('replay_action', bpy.data.actions.new('replay_action'))
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bpy.context.scene.animation_data_create()
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bpy.context.scene.animation_data.action = replay_action
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if len(replay_action.fcurves) > 0 and replay_action.fcurves[0].data_path == 'active_replay_file':
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replay_fcurve = replay_action.fcurves[0]
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else:
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replay_fcurve = replay_action.fcurves.new('active_replay_file')
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for p in reversed(replay_fcurve.keyframe_points):
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replay_fcurve.keyframe_points.remove(p, fast=True)
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duration = runtime_settings.replay_duration
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file_count = len(self.files)-1
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for index in range(0, file_count):
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frame = interp(index, [0, file_count], [bpy.context.scene.frame_start, duration])
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replay_fcurve.keyframe_points.insert(frame, index)
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if self.draw_users:
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f = gzip.open(self.filepath, "rb")
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db = pickle.load(f)
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users = db.get("users")
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for username, user_data in users.items():
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metadata = user_data['metadata']
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if metadata:
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draw_user(username, metadata, radius=self.user_skin_radius, intensity=self.user_color_intensity)
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# Relink the persistent collection
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if self.replay and persistent_collection:
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logging.info(f"Relinking {persistent_collection.name}")
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bpy.context.scene.collection.children.link(persistent_collection)
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# Reasign scene action
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if self.replay and \
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runtime_settings.replay_mode == 'TIMELINE' and \
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not bpy.context.scene.animation_data :
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bpy.context.scene.animation_data_create()
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bpy.context.scene.animation_data.action = bpy.data.actions.get('replay_action')
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bpy.context.scene.frame_end = runtime_settings.replay_duration
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# Reasign the scene camera
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if self.replay and \
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runtime_settings.replay_persistent_collection and \
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runtime_settings.replay_camera:
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bpy.context.scene.camera = runtime_settings.replay_camera
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return {'FINISHED'}
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@ -967,6 +1293,16 @@ def load_pre_handler(dummy):
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@persistent
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def update_client_frame(scene):
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setting = bpy.context.window_manager.session
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if setting.replay_mode == 'TIMELINE' and \
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setting.replay_files and \
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scene.active_replay_file != setting.replay_frame_current :
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index = bpy.context.scene.active_replay_file
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bpy.ops.session.load(filepath=bpy.context.window_manager.session.replay_files[index].name,
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draw_users=True,
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replay=True)
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setting.replay_frame_current = index
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if session and session.state['STATE'] == STATE_ACTIVE:
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session.update_user_metadata({
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'frame_current': scene.frame_current
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@ -28,7 +28,7 @@ from . import bl_types, environment, addon_updater_ops, presence, ui
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from .utils import get_preferences, get_expanded_icon
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from replication.constants import RP_COMMON
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from replication.interface import session
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from numpy import interp
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# From https://stackoverflow.com/a/106223
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IP_REGEX = re.compile("^(([0-9]|[1-9][0-9]|1[0-9]{2}|2[0-4][0-9]|25[0-5])\.){3}([0-9]|[1-9][0-9]|1[0-9]{2}|2[0-4][0-9]|25[0-5])$")
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HOSTNAME_REGEX = re.compile("^(([a-zA-Z0-9]|[a-zA-Z0-9][a-zA-Z0-9\-]*[a-zA-Z0-9])\.)*([A-Za-z0-9]|[A-Za-z0-9][A-Za-z0-9\-]*[A-Za-z0-9])$")
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@ -93,6 +93,88 @@ def set_log_level(self, value):
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def get_log_level(self):
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return logging.getLogger().level
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def set_active_replay(self, value):
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files_count = len(bpy.context.window_manager.session.replay_files)
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if files_count == 0:
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return
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max_index = files_count-1
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if value > max_index:
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value = max_index
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if hasattr(self, 'active_replay_file'):
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self["active_replay_file"] = value
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else:
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self.active_replay_file = value
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if bpy.context.window_manager.session.replay_mode == 'MANUAL':
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bpy.ops.session.load(
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filepath=bpy.context.window_manager.session.replay_files[value].name,
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draw_users=True,
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replay=True)
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|
||||
def get_active_replay(self):
|
||||
return self.get('active_replay_file', 0)
|
||||
|
||||
|
||||
def set_replay_persistent_collection(self, value):
|
||||
if hasattr(self, 'replay_persistent_collection'):
|
||||
self["replay_persistent_collection"] = value
|
||||
else:
|
||||
self.replay_persistent_collection = value
|
||||
|
||||
collection = bpy.data.collections.get("multiuser_timelapse", None)
|
||||
|
||||
if collection is None and value:
|
||||
collection = bpy.data.collections.new('multiuser_timelapse')
|
||||
cam = bpy.data.cameras.get('multiuser_timelapse_cam', bpy.data.cameras.new('multiuser_timelapse_cam'))
|
||||
cam_obj = bpy.data.objects.get('multiuser_timelapse_cam_obj', bpy.data.objects.new('multiuser_timelapse_cam_obj', cam))
|
||||
curve = bpy.data.curves.get('multiuser_timelapse_path', bpy.data.curves.new('multiuser_timelapse_path', 'CURVE'))
|
||||
curve_obj = bpy.data.objects.get('multiuser_timelapse_path_obj', bpy.data.objects.new('multiuser_timelapse_path_obj', curve))
|
||||
|
||||
if cam_obj.name not in collection.objects:
|
||||
collection.objects.link(cam_obj)
|
||||
if curve_obj.name not in collection.objects:
|
||||
collection.objects.link(curve_obj)
|
||||
|
||||
bpy.context.scene.collection.children.link(collection)
|
||||
elif collection and not value:
|
||||
for o in collection.objects:
|
||||
bpy.data.objects.remove(o)
|
||||
bpy.data.collections.remove(collection)
|
||||
|
||||
def get_replay_persistent_collection(self):
|
||||
return self.get('replay_persistent_collection', False)
|
||||
|
||||
def set_replay_duration(self, value):
|
||||
if hasattr(self, 'replay_duration'):
|
||||
self["replay_duration"] = value
|
||||
else:
|
||||
self.replay_duration = value
|
||||
|
||||
# Update the animation fcurve
|
||||
replay_action = bpy.data.actions.get('replay_action')
|
||||
replay_fcurve = None
|
||||
|
||||
for fcurve in replay_action.fcurves:
|
||||
if fcurve.data_path == 'active_replay_file':
|
||||
replay_fcurve = fcurve
|
||||
|
||||
if replay_fcurve:
|
||||
for p in reversed(replay_fcurve.keyframe_points):
|
||||
replay_fcurve.keyframe_points.remove(p, fast=True)
|
||||
|
||||
bpy.context.scene.frame_end = value
|
||||
files_count = len(bpy.context.window_manager.session.replay_files)-1
|
||||
for index in range(0, files_count):
|
||||
frame = interp(index,[0, files_count],[bpy.context.scene.frame_start, value])
|
||||
replay_fcurve.keyframe_points.insert(frame, index)
|
||||
|
||||
def get_replay_duration(self):
|
||||
return self.get('replay_duration', 10)
|
||||
|
||||
|
||||
class ReplicatedDatablock(bpy.types.PropertyGroup):
|
||||
type_name: bpy.props.StringProperty()
|
||||
@ -530,6 +612,37 @@ class SessionProps(bpy.types.PropertyGroup):
|
||||
is_host: bpy.props.BoolProperty(
|
||||
default=False
|
||||
)
|
||||
replay_files: bpy.props.CollectionProperty(
|
||||
name='File paths',
|
||||
type=bpy.types.OperatorFileListElement
|
||||
)
|
||||
replay_persistent_collection: bpy.props.BoolProperty(
|
||||
name="replay_persistent_collection",
|
||||
description='Enable a collection that persist accross frames loading',
|
||||
get=get_replay_persistent_collection,
|
||||
set=set_replay_persistent_collection,
|
||||
)
|
||||
replay_mode: bpy.props.EnumProperty(
|
||||
name='replay method',
|
||||
description='Replay in keyframe (timeline) or manually',
|
||||
items={
|
||||
('TIMELINE', 'TIMELINE', 'Replay from the timeline.'),
|
||||
('MANUAL', 'MANUAL', 'Replay manually, from the replay frame widget.')},
|
||||
default='TIMELINE')
|
||||
replay_duration: bpy.props.IntProperty(
|
||||
name='replay interval',
|
||||
default=250,
|
||||
min=10,
|
||||
set=set_replay_duration,
|
||||
get=get_replay_duration,
|
||||
)
|
||||
replay_frame_current: bpy.props.IntProperty(
|
||||
name='replay_frame_current',
|
||||
)
|
||||
replay_camera: bpy.props.PointerProperty(
|
||||
name='Replay camera',
|
||||
type=bpy.types.Object
|
||||
)
|
||||
|
||||
|
||||
classes = (
|
||||
@ -552,9 +665,20 @@ def register():
|
||||
logging.debug('Generating bl_types preferences')
|
||||
prefs.generate_supported_types()
|
||||
|
||||
bpy.types.Scene.active_replay_file = bpy.props.IntProperty(
|
||||
name="active_replay_file",
|
||||
default=0,
|
||||
min=0,
|
||||
description='Active snapshot',
|
||||
set=set_active_replay,
|
||||
get=get_active_replay,
|
||||
options={'ANIMATABLE'}
|
||||
)
|
||||
|
||||
def unregister():
|
||||
from bpy.utils import unregister_class
|
||||
|
||||
for cls in reversed(classes):
|
||||
unregister_class(cls)
|
||||
|
||||
del bpy.types.Scene.active_replay_file
|
||||
|
@ -615,6 +615,39 @@ class VIEW3D_PT_overlay_session(bpy.types.Panel):
|
||||
row.active = settings.presence_show_user
|
||||
row.prop(settings, "presence_show_far_user")
|
||||
|
||||
class SESSION_PT_replay(bpy.types.Panel):
|
||||
bl_idname = "MULTIUSER_REPLAY_PT_panel"
|
||||
bl_label = "Replay"
|
||||
bl_space_type = 'VIEW_3D'
|
||||
bl_region_type = 'UI'
|
||||
bl_parent_id = 'MULTIUSER_SETTINGS_PT_panel'
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return context.window_manager.session.replay_files
|
||||
|
||||
def draw_header(self, context):
|
||||
self.layout.label(text="", icon='RECOVER_LAST')
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
settings = context.window_manager.session
|
||||
row= layout.row()
|
||||
row.prop(settings,'replay_mode', toggle=True, expand=True)
|
||||
row= layout.row()
|
||||
if settings.replay_mode == 'MANUAL':
|
||||
row.prop(bpy.context.scene, 'active_replay_file', text="Snapshot index")
|
||||
else:
|
||||
row.prop(settings, 'replay_duration', text="Replay Duration")
|
||||
row= layout.row()
|
||||
row.prop(settings, 'replay_persistent_collection', text="persistent collection", toggle=True, icon='OUTLINER_COLLECTION')
|
||||
|
||||
if settings.replay_persistent_collection:
|
||||
row= layout.row()
|
||||
row.prop(settings, 'replay_camera', text="", icon='VIEW_CAMERA')
|
||||
|
||||
|
||||
classes = (
|
||||
SESSION_UL_users,
|
||||
SESSION_PT_settings,
|
||||
@ -624,6 +657,7 @@ classes = (
|
||||
SESSION_PT_advanced_settings,
|
||||
SESSION_PT_user,
|
||||
SESSION_PT_repository,
|
||||
SESSION_PT_replay,
|
||||
VIEW3D_PT_overlay_session,
|
||||
)
|
||||
|
||||
|
@ -100,18 +100,6 @@ def get_state_str(state):
|
||||
return state_str
|
||||
|
||||
|
||||
def clean_scene():
|
||||
for type_name in dir(bpy.data):
|
||||
try:
|
||||
type_collection = getattr(bpy.data, type_name)
|
||||
for item in type_collection:
|
||||
type_collection.remove(item)
|
||||
except:
|
||||
continue
|
||||
|
||||
# Clear sequencer
|
||||
bpy.context.scene.sequence_editor_clear()
|
||||
|
||||
def get_selected_objects(scene, active_view_layer):
|
||||
return [obj.uuid for obj in scene.objects if obj.select_get(view_layer=active_view_layer)]
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user