feat(rcf): append client local view update on viewport change
refactor(rcf): separate update local from draw
This commit is contained in:
parent
6df76b0f11
commit
8c667c6a1d
251
net_operators.py
251
net_operators.py
@ -1,5 +1,6 @@
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import bpy
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from . import net_components
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from . import net_ui
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from . import rna_translation
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import time
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import logging
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@ -22,6 +23,248 @@ NATIVE_TYPES = (
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bpy.types.StringProperty,
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)
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import mathutils
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import gpu
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from gpu_extras.batch import batch_for_shader
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from bpy_extras import view3d_utils
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def view3d_find():
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for area in bpy.context.window.screen.areas:
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if area.type == 'VIEW_3D':
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v3d = area.spaces[0]
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rv3d = v3d.region_3d
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for region in area.regions:
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if region.type == 'WINDOW':
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return area, region, rv3d
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break
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return None, None, None
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def get_target(region, rv3d,coord):
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view_vector = view3d_utils.region_2d_to_vector_3d(region, rv3d, coord)
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ray_origin = view3d_utils.region_2d_to_origin_3d(region, rv3d, coord)
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target = ray_origin +view_vector
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return [target.x,target.y,target.z]
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def get_client_view_rect():
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area, region, rv3d = view3d_find()
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v1 = [0,0,0]
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v2 = [0,0,0]
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v3 = [0,0,0]
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v4 = [0,0,0]
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width = region.width
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height = region.height
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v1 = get_target(region,rv3d,(0,0))
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v3 = get_target(region,rv3d,(0,height))
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v2 = get_target(region,rv3d,(width,height))
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v4 = get_target(region,rv3d,(width,0))
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coords = (v1, v2, v3, v4)
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indices = (
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(1, 3), (2, 1), (3, 0),(2,0)
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)
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return coords
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def get_client_view_rect():
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area, region, rv3d = view3d_find()
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v1 = [0,0,0]
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v2 = [0,0,0]
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v3 = [0,0,0]
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v4 = [0,0,0]
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width = region.width
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height = region.height
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v1 = get_target(region,rv3d,(0,0))
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v3 = get_target(region,rv3d,(0,height))
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v2 = get_target(region,rv3d,(width,height))
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v4 = get_target(region,rv3d,(width,0))
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coords = (v1, v2, v3, v4)
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indices = (
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(1, 3), (2, 1), (3, 0),(2,0)
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)
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return coords
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class UpdateClientView(bpy.types.Operator):
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bl_idname = "session.update_client"
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bl_label = "update client"
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bl_description = "Description that shows in blender tooltips"
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bl_options = {"REGISTER"}
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def __init__(self):
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super().__init__()
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self.coords = None
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self.update_event = None
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@classmethod
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def poll(cls, context):
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return True
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def invoke(self, context,event):
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self.coords = get_client_view_rect()
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context.window_manager.modal_handler_add(self)
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self.register_handlers(context)
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return {"RUNNING_MODAL"}
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def modal(self, context, event):
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if context.area:
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context.area.tag_redraw()
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if event.type in {"TIMER"}:
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current_coords = get_client_view_rect()
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# Update local view
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if current_coords != self.coords:
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global client
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self.coords= current_coords
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key = "net/clients/{}".format(client.id.decode())
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client.push_update(key, 'client', current_coords)
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print("update")
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if event.type in {"ESC"}:
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self.unregister_handlers(context)
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return {"CANCELLED"}
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return {"PASS_THROUGH"}
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def register_handlers(self,context):
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self.update_event = context.window_manager.event_timer_add(0.1, window=context.window)
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def unregister_handlers(self,context):
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context.window_manager.event_timer_remove(self.draw_event)
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def finish(self):
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self.unregister_handlers()
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return {"FINISHED"}
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class DrawClient(bpy.types.Operator):
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bl_idname = "session.draw"
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bl_label = "draw clients"
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bl_description = "Description that shows in blender tooltips"
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bl_options = {"REGISTER"}
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position = bpy.props.FloatVectorProperty(default=(0,0,0))
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def __init__(self):
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super().__init__()
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self.shader = None
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self.batch = None
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self.draw_handle = None
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self.draw_event = None
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self.coords = None
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@classmethod
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def poll(cls, context):
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return True
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def refresh_view(self, context):
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global client
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try:
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self.unregister_handlers()
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except:
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pass
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try:
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key = "net/clients/{}".format(client.id.decode())
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client.property_map[key]
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current_view = get_client_view_rect()
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client.push_update(key, 'client', current_view)
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print(current_view)
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except:
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pass
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#client position update
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# area, region, rv3d = view3d_find()
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# width = region.width
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# height = region.height
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# depth = mathutils.Vector((rv3d.view_distance,rv3d.view_distance,rv3d.view_distance))
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# vec = view3d_utils.region_2d_to_vector_3d(region, rv3d, (0,0))
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# v1 = get_target(region,rv3d,(0,0))
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# v3 = get_target(region,rv3d,(0,height))
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# v2 = get_target(region,rv3d,(width,height))
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# v4 = get_target(region,rv3d,(width,0))
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self.coords = get_client_view_rect()
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def invoke(self, context,event):
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self.refresh_view(context)
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self.create_batch()
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self.register_handlers(context)
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context.window_manager.modal_handler_add(self)
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return {"RUNNING_MODAL"}
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def register_handlers(self,context):
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self.draw_handle = bpy.types.SpaceView3D.draw_handler_add(self.draw_callback, (), 'WINDOW', 'POST_VIEW')
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self.draw_event = context.window_manager.event_timer_add(0.1, window=context.window)
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def unregister_handlers(self,context):
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context.window_manager.event_timer_remove(self.draw_event)
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bpy.types.SpaceView3D.draw_handler_remove(self.draw_handle,"WINDOW")
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self.draw_handle = None
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self.draw_event = None
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def create_batch(self, coords):
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indices = (
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(1, 3), (2, 1), (3, 0),(2,0)
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)
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self.shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
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self.batch = batch_for_shader(self.shader, 'LINES', {"pos": coords}, indices=indices)
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def draw_callback(self):
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self.shader.bind()
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self.shader.uniform_float("color", (1, 0, 0, 1))
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self.batch.draw(self.shader)
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def modal(self, context, event):
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if context.area:
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context.area.tag_redraw()
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if event.type in {"TIMER"}:
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# Update local view
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if get_client_view_rect() != self.coords:
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print("update")
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self.unregister_handlers(context)
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self.refresh_view(context)
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self.create_batch()
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self.register_handlers(context)
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if event.type in {"ESC"}:
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self.unregister_handlers(context)
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return {"CANCELLED"}
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# if self.draw_handle:µ
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# self.finish()
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return {"PASS_THROUGH"}
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def finish(self):
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self.unregister_handlers()
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return {"FINISHED"}
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def on_scene_evalutation(scene):
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# TODO: viewer representation
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@ -113,7 +356,11 @@ def observer():
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for key, values in client.property_map.items():
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if client.id in key:
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if client.id.decode() in key:
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# current_view = get_client_view_rect()
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# client.push_update(key, 'client', current_view)
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# print(current_view)
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#client position update
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pass
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else:
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@ -329,6 +576,8 @@ classes = (
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session_create,
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session_settings,
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session_remove_property,
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DrawClient,
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UpdateClientView,
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)
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129
net_ui.py
129
net_ui.py
@ -1,133 +1,6 @@
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import bpy
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from . import net_components
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from . import net_operators
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import mathutils
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import gpu
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from gpu_extras.batch import batch_for_shader
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from bpy_extras import view3d_utils
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def view3d_find():
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for area in bpy.context.window.screen.areas:
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if area.type == 'VIEW_3D':
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v3d = area.spaces[0]
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rv3d = v3d.region_3d
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for region in area.regions:
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if region.type == 'WINDOW':
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return area, region, rv3d
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break
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return None, None, None
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def get_target(region, rv3d,coord):
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view_vector = view3d_utils.region_2d_to_vector_3d(region, rv3d, coord)
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ray_origin = view3d_utils.region_2d_to_origin_3d(region, rv3d, coord)
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return ray_origin +view_vector
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def get_client_view_rect():
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area, region, rv3d = view3d_find()
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width = region.width
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height = region.height
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v1 = get_target(region,rv3d,(0,0))
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v3 = get_target(region,rv3d,(0,height))
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v2 = get_target(region,rv3d,(width,height))
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v4 = get_target(region,rv3d,(width,0))
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coords = (v1, v2, v3, v4)
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indices = (
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(1, 3), (2, 1), (3, 0),(2,0)
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)
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class DrawClient(bpy.types.Operator):
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bl_idname = "session.draw"
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bl_label = "DrawClient"
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bl_description = "Description that shows in blender tooltips"
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bl_options = {"REGISTER"}
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position = bpy.props.FloatVectorProperty(default=(0,0,0))
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def __init__(self):
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super().__init__()
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self.shader = None
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self.batch = None
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self.draw_handle = None
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self.draw_event = None
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self.coords = None
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self.indices = None
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@classmethod
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def poll(cls, context):
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return True
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def invoke(self, context,event):
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try:
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self.unregister_handlers()
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except:
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pass
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area, region, rv3d = view3d_find()
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width = region.width
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height = region.height
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depth = mathutils.Vector((rv3d.view_distance,rv3d.view_distance,rv3d.view_distance))
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vec = view3d_utils.region_2d_to_vector_3d(region, rv3d, (0,0))
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v1 = get_target(region,rv3d,(0,0))
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v3 = get_target(region,rv3d,(0,height))
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v2 = get_target(region,rv3d,(width,height))
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v4 = get_target(region,rv3d,(width,0))
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print("{}".format(rv3d.view_distance))
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self.coords = (v1, v2, v3, v4)
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self.indices = (
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(1, 3), (2, 1), (3, 0),(2,0)
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)
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self.create_batch()
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self.register_handlers(context)
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context.window_manager.modal_handler_add(self)
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return {"RUNNING_MODAL"}
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def register_handlers(self,context):
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self.draw_handle = bpy.types.SpaceView3D.draw_handler_add(self.draw_callback, (), 'WINDOW', 'POST_VIEW')
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self.draw_event = context.window_manager.event_timer_add(0.1, window=context.window)
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def unregister_handlers(self,context):
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context.window_manager.event_timer_remove(self.draw_event)
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bpy.types.SpaceView3D.draw_handler_remove(self.draw_handle,"WINDOW")
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self.draw_handle = None
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self.draw_event = None
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def create_batch(self):
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self.shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
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self.batch = batch_for_shader(self.shader, 'LINES', {"pos": self.coords}, indices=self.indices)
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def draw_callback(self):
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self.shader.bind()
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self.shader.uniform_float("color", (1, 0, 0, 1))
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self.batch.draw(self.shader)
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def modal(self, context, event):
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if context.area:
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context.area.tag_redraw()
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if event.type in {"ESC"}:
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self.unregister_handlers(context)
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return {"CANCELLED"}
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# if self.draw_handle:
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# self.finish()
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return {"PASS_THROUGH"}
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def finish(self):
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self.unregister_handlers()
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return {"FINISHED"}
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class SessionPanel(bpy.types.Panel):
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@ -189,8 +62,8 @@ class SessionPanel(bpy.types.Panel):
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row = layout.row()
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row.operator("session.draw")
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row.operator("session.update_client")
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classes = (
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DrawClient,
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SessionPanel,
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)
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