feat: initial support for blender 4.0
It may inpact the userpresence, mesh bevel/crease attributes and shader node groups input/output socket
This commit is contained in:
parent
12355b6457
commit
8935c94101
@ -245,9 +245,8 @@ def dump_node_tree(node_tree: bpy.types.ShaderNodeTree) -> dict:
|
||||
'type': type(node_tree).__name__
|
||||
}
|
||||
|
||||
for socket_id in ['inputs', 'outputs']:
|
||||
socket_collection = getattr(node_tree, socket_id)
|
||||
node_tree_data[socket_id] = dump_node_tree_sockets(socket_collection)
|
||||
sockets = [item for item in node_tree.interface.items_tree if item.item_type == 'SOCKET']
|
||||
node_tree_data['interface'] = dump_node_tree_sockets(sockets)
|
||||
|
||||
return node_tree_data
|
||||
|
||||
@ -263,18 +262,18 @@ def dump_node_tree_sockets(sockets: bpy.types.Collection) -> dict:
|
||||
"""
|
||||
sockets_data = []
|
||||
for socket in sockets:
|
||||
try:
|
||||
socket_uuid = socket['uuid']
|
||||
except Exception:
|
||||
socket_uuid = str(uuid4())
|
||||
socket['uuid'] = socket_uuid
|
||||
|
||||
sockets_data.append((socket.name, socket.bl_socket_idname, socket_uuid))
|
||||
sockets_data.append(
|
||||
(
|
||||
socket.name,
|
||||
socket.socket_type,
|
||||
socket.in_out
|
||||
)
|
||||
)
|
||||
|
||||
return sockets_data
|
||||
|
||||
|
||||
def load_node_tree_sockets(sockets: bpy.types.Collection,
|
||||
def load_node_tree_sockets(interface: bpy.types.NodeTreeInterface,
|
||||
sockets_data: dict):
|
||||
""" load sockets of a shader_node_tree
|
||||
|
||||
@ -285,20 +284,17 @@ def load_node_tree_sockets(sockets: bpy.types.Collection,
|
||||
:arg socket_data: dumped socket data
|
||||
:type socket_data: dict
|
||||
"""
|
||||
# Check for removed sockets
|
||||
for socket in sockets:
|
||||
if not [s for s in sockets_data if 'uuid' in socket and socket['uuid'] == s[2]]:
|
||||
sockets.remove(socket)
|
||||
# Remove old sockets
|
||||
interface.clear()
|
||||
|
||||
# Check for new sockets
|
||||
for idx, socket_data in enumerate(sockets_data):
|
||||
try:
|
||||
checked_socket = sockets[idx]
|
||||
if checked_socket.name != socket_data[0]:
|
||||
checked_socket.name = socket_data[0]
|
||||
except Exception:
|
||||
s = sockets.new(socket_data[1], socket_data[0])
|
||||
s['uuid'] = socket_data[2]
|
||||
for name, socket_type, in_out in sockets_data:
|
||||
socket = interface.new_socket(
|
||||
name,
|
||||
in_out=in_out,
|
||||
socket_type=socket_type
|
||||
)
|
||||
|
||||
|
||||
|
||||
def load_node_tree(node_tree_data: dict, target_node_tree: bpy.types.ShaderNodeTree) -> dict:
|
||||
@ -315,13 +311,8 @@ def load_node_tree(node_tree_data: dict, target_node_tree: bpy.types.ShaderNodeT
|
||||
if not target_node_tree.is_property_readonly('name'):
|
||||
target_node_tree.name = node_tree_data['name']
|
||||
|
||||
if 'inputs' in node_tree_data:
|
||||
socket_collection = getattr(target_node_tree, 'inputs')
|
||||
load_node_tree_sockets(socket_collection, node_tree_data['inputs'])
|
||||
|
||||
if 'outputs' in node_tree_data:
|
||||
socket_collection = getattr(target_node_tree, 'outputs')
|
||||
load_node_tree_sockets(socket_collection, node_tree_data['outputs'])
|
||||
if 'interface' in node_tree_data:
|
||||
load_node_tree_sockets(target_node_tree.interface, node_tree_data['interface'])
|
||||
|
||||
# Load nodes
|
||||
for node in node_tree_data["nodes"]:
|
||||
|
@ -37,8 +37,8 @@ VERTICE = ['co']
|
||||
|
||||
EDGE = [
|
||||
'vertices',
|
||||
'crease',
|
||||
'bevel_weight',
|
||||
# 'crease',
|
||||
# 'bevel_weight',
|
||||
'use_seam',
|
||||
'use_edge_sharp',
|
||||
]
|
||||
|
@ -253,11 +253,9 @@ class Widget(object):
|
||||
return True
|
||||
|
||||
def configure_bgl(self):
|
||||
bgl.glLineWidth(2.)
|
||||
bgl.glEnable(bgl.GL_DEPTH_TEST)
|
||||
bgl.glEnable(bgl.GL_BLEND)
|
||||
bgl.glEnable(bgl.GL_LINE_SMOOTH)
|
||||
|
||||
gpu.state.blend_set('ALPHA')
|
||||
gpu.state.depth_test_set('LESS_EQUAL')
|
||||
gpu.state.line_width_set(2.0)
|
||||
|
||||
def draw(self):
|
||||
"""How to draw the widget
|
||||
@ -300,7 +298,7 @@ class UserFrustumWidget(Widget):
|
||||
|
||||
def draw(self):
|
||||
location = self.data.get('view_corners')
|
||||
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
|
||||
shader = gpu.shader.from_builtin('UNIFORM_COLOR')
|
||||
positions = [tuple(coord) for coord in location]
|
||||
|
||||
if len(positions) != 7:
|
||||
@ -372,7 +370,7 @@ class UserSelectionWidget(Widget):
|
||||
vertex_pos += bbox_pos
|
||||
vertex_ind += bbox_ind
|
||||
|
||||
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
|
||||
shader = gpu.shader.from_builtin('UNIFORM_COLOR')
|
||||
batch = batch_for_shader(
|
||||
shader,
|
||||
'LINES',
|
||||
@ -421,7 +419,7 @@ class UserNameWidget(Widget):
|
||||
|
||||
if coords:
|
||||
blf.position(0, coords[0], coords[1]+10, 0)
|
||||
blf.size(0, 16, 72)
|
||||
blf.size(0, 16)
|
||||
blf.color(0, color[0], color[1], color[2], color[3])
|
||||
blf.draw(0, self.username)
|
||||
|
||||
@ -511,7 +509,7 @@ class SessionStatusWidget(Widget):
|
||||
vpos = (self.preferences.presence_hud_vpos*bpy.context.area.height)/100
|
||||
|
||||
blf.position(0, hpos, vpos, 0)
|
||||
blf.size(0, int(text_scale*ui_scale), 72)
|
||||
blf.size(0, int(text_scale*ui_scale))
|
||||
blf.color(0, color[0], color[1], color[2], color[3])
|
||||
blf.draw(0, state_str)
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user