refactor: use one drawcall for all selection bbox
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d4476baa1b
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781287c390
@ -94,18 +94,21 @@ def project_to_viewport(region: bpy.types.Region, rv3d: bpy.types.RegionView3D,
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return [target.x, target.y, target.z]
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def bbox_from_obj(obj: bpy.types.Object) -> list:
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def bbox_from_obj(obj: bpy.types.Object, index: int = 1) -> list:
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""" Generate a bounding box for a given object by using its world matrix
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:param obj: target object
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:type obj: bpy.types.Object
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:param index: indice offset
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:type index: int
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:return: list of 8 points [(x,y,z),...], list of 12 link between these points [(1,2),...]
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"""
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radius = 1.0 # Radius of the bounding box
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index = 8*index
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vertex_indices = (
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(0, 1), (0, 2), (1, 3), (2, 3),
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(4, 5), (4, 6), (5, 7), (6, 7),
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(0, 4), (1, 5), (2, 6), (3, 7))
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(0+index, 1+index), (0+index, 2+index), (1+index, 3+index), (2+index, 3+index),
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(4+index, 5+index), (4+index, 6+index), (5+index, 7+index), (6+index, 7+index),
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(0+index, 4+index), (1+index, 5+index), (2+index, 6+index), (3+index, 7+index))
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if obj.type == 'EMPTY':
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radius = obj.empty_display_size
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@ -117,9 +120,12 @@ def bbox_from_obj(obj: bpy.types.Object) -> list:
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radius = obj.data.display_size
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elif hasattr(obj, 'bound_box'):
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vertex_indices = (
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(0, 1), (1, 2), (2, 3), (0, 3),
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(4, 5), (5, 6), (6, 7), (4, 7),
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(0, 4), (1, 5), (2, 6), (3, 7))
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(0+index, 1+index), (1+index, 2+index),
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(2+index, 3+index), (0+index, 3+index),
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(4+index, 5+index), (5+index, 6+index),
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(6+index, 7+index), (4+index, 7+index),
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(0+index, 4+index), (1+index, 5+index),
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(2+index, 6+index), (3+index, 7+index))
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vertex_pos = get_bb_coords_from_obj(obj)
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return vertex_pos, vertex_indices
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@ -136,26 +142,21 @@ def bbox_from_obj(obj: bpy.types.Object) -> list:
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return vertex_pos, vertex_indices
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def bbox_from_instance_collection(ic: bpy.types.Object) -> list:
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def bbox_from_instance_collection(ic: bpy.types.Object, index: int = 0) -> list:
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""" Generate a bounding box for a given instance collection by using its objects
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:param ic: target instance collection
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:type ic: bpy.types.Object
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:param radius: bounding box radius
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:type radius: float
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:param index: indice offset
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:type index: int
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:return: list of 8*objs points [(x,y,z),...], tuple of 12*objs link between these points [(1,2),...]
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"""
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vertex_pos = []
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vertex_indices = ()
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for obj_index, obj in enumerate(ic.instance_collection.objects):
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vertex_pos_temp, vertex_indices_temp = bbox_from_obj(obj)
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vertex_pos_temp, vertex_indices_temp = bbox_from_obj(obj, index=index+obj_index)
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vertex_pos += vertex_pos_temp
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vertex_indices_list_temp = list(list(indice) for indice in vertex_indices_temp)
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for indice in vertex_indices_list_temp:
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indice[0] += 8*obj_index
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indice[1] += 8*obj_index
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vertex_indices_temp = tuple(tuple(indice) for indice in vertex_indices_list_temp)
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vertex_indices += vertex_indices_temp
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bbox_corners = [ic.matrix_world @ mathutils.Vector(vertex) for vertex in vertex_pos]
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@ -223,7 +224,7 @@ def get_bb_coords_from_obj(object: bpy.types.Object, instance: bpy.types.Object
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bbox_corners = [base @ mathutils.Vector(
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corner) for corner in object.bound_box]
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return [(point.x, point.y, point.z) for point in bbox_corners]
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@ -322,6 +323,8 @@ class UserSelectionWidget(Widget):
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username):
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self.username = username
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self.settings = bpy.context.window_manager.session
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self.current_selection_ids = []
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self.current_selected_objects = []
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@property
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def data(self):
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@ -331,6 +334,15 @@ class UserSelectionWidget(Widget):
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else:
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return None
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@property
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def selected_objects(self):
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user_selection = self.data.get('selected_objects')
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if user_selection != self.current_selection_ids:
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self.current_selection_ids = user_selection
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self.current_selected_objects = [find_from_attr("uuid", uid, bpy.data.objects) for uid in user_selection]
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return self.current_selected_objects
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def poll(self):
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if self.data is None:
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return False
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@ -344,27 +356,31 @@ class UserSelectionWidget(Widget):
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self.settings.presence_show_selected and \
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self.settings.enable_presence
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def draw(self):
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user_selection = self.data.get('selected_objects')
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for select_obj in user_selection:
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obj = find_from_attr("uuid", select_obj, bpy.data.objects)
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if not obj:
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return
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if obj.instance_collection:
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vertex_pos, vertex_indices = bbox_from_instance_collection(obj)
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def draw(self):
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vertex_pos = []
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vertex_ind = []
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collection_offset = 0
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for obj_index, obj in enumerate(self.selected_objects):
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obj_index+=collection_offset
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logging.info(collection_offset)
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if hasattr(obj, 'instance_collection') and obj.instance_collection:
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bbox_pos, bbox_ind = bbox_from_instance_collection(obj, index=obj_index)
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collection_offset+=len(obj.instance_collection.objects)
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else :
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vertex_pos, vertex_indices = bbox_from_obj(obj)
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bbox_pos, bbox_ind = bbox_from_obj(obj, index=obj_index)
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vertex_pos += bbox_pos
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vertex_ind += bbox_ind
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shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
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batch = batch_for_shader(
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shader,
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'LINES',
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{"pos": vertex_pos},
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indices=vertex_indices)
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shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
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batch = batch_for_shader(
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shader,
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'LINES',
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{"pos": vertex_pos},
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indices=vertex_ind)
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shader.bind()
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shader.uniform_float("color", self.data.get('color'))
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batch.draw(shader)
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shader.bind()
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shader.uniform_float("color", self.data.get('color'))
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batch.draw(shader)
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class UserNameWidget(Widget):
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draw_type = 'POST_PIXEL'
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