fix: presence errors whithout 3d viewports
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88e7fde848
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@ -31,8 +31,8 @@ def view3d_find():
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def refresh_3d_view():
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area, region, rv3d = view3d_find()
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area.tag_redraw()
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if area and region and rv3d:
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area.tag_redraw()
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def get_target(region, rv3d, coord):
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@ -66,6 +66,7 @@ def get_client_cam_points():
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v4 = [0, 0, 0]
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v5 = [0, 0, 0]
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v6 = [0, 0, 0]
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v7 = [0, 0, 0]
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if area and region and rv3d:
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width = region.width
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@ -114,14 +115,15 @@ class User():
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current_coords = get_client_cam_points()
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area, region, rv3d = view3d_find()
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current_coords = list(get_client_cam_points())
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if current_coords and self.location != current_coords:
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self.location = current_coords
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if area and region and rv3d:
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current_coords = list(get_client_cam_points())
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if current_coords and self.location != current_coords:
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self.location = current_coords
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matrix_dumper = utils.dump_anything.Dumper()
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current_vm = matrix_dumper.dump(rv3d.view_matrix)
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if self.view_matrix != current_vm:
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self.view_matrix = current_vm
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matrix_dumper = utils.dump_anything.Dumper()
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current_vm = matrix_dumper.dump(rv3d.view_matrix)
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if self.view_matrix != current_vm:
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self.view_matrix = current_vm
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def update_selected_objects(self, context):
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self.selected_objects = utils.get_selected_objects(context.scene)
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