From 563fdb693d81cc472e302bfdd61287e228b65d50 Mon Sep 17 00:00:00 2001 From: Swann Date: Tue, 9 Nov 2021 10:26:47 +0100 Subject: [PATCH] fix: sound not loading Related to #240 --- multi_user/bl_types/bl_object.py | 1 - multi_user/bl_types/bl_scene.py | 2 +- 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/multi_user/bl_types/bl_object.py b/multi_user/bl_types/bl_object.py index fa5781a..37bb1c2 100644 --- a/multi_user/bl_types/bl_object.py +++ b/multi_user/bl_types/bl_object.py @@ -64,7 +64,6 @@ def get_node_group_properties_identifiers(node_group): continue else: props_ids.append((inpt.identifier, inpt.type)) - logging.info(inpt.type) if inpt.type in ['INT', 'VALUE', 'BOOLEAN', 'RGBA', 'VECTOR']: props_ids.append((f"{inpt.identifier}_attribute_name",'STR')) diff --git a/multi_user/bl_types/bl_scene.py b/multi_user/bl_types/bl_scene.py index c5c9d00..7d3d82c 100644 --- a/multi_user/bl_types/bl_scene.py +++ b/multi_user/bl_types/bl_scene.py @@ -440,7 +440,7 @@ class BlScene(ReplicatedDatablock): if seq.name not in sequences: vse.sequences.remove(seq) # Load existing sequences - for seq_data in sequences.value(): + for seq_data in sequences.values(): load_sequence(seq_data, vse) # If the sequence is no longer used, clear it elif datablock.sequence_editor and not sequences: