fix(rcf): tmp fix id stamp loading on clients sides
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parent
7ea45f6068
commit
494c732a39
@ -205,7 +205,7 @@ class RCFClientAgent(object):
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if self.property_map[key].id == self.id:
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if value == 'None':
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value = helpers.dump(key)
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value['id'] = self.id.decode()
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if value:
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rcfmsg = message.RCFMessage(
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key=key, id=self.id, mtype="", body=value)
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@ -224,7 +224,7 @@ class RCFClientAgent(object):
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if value == 'None':
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# try to dump from bpy
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value = helpers.dump(key)
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value['id'] = self.id.decode()
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if value:
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rcfmsg = message.RCFMessage(
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key=key, id=self.id, mtype="", body=value)
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20
helpers.py
20
helpers.py
@ -124,6 +124,8 @@ def load_mesh(target=None, data=None, create=False):
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# Load other meshes metadata
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dump_anything.load(target, data)
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target.id = data['id']
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else:
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logger.info("Mesh can't be loaded")
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@ -152,6 +154,8 @@ def load_object(target=None, data=None, create=False):
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target.matrix_world = mathutils.Matrix(data["matrix_world"])
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target.id = data['id']
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except:
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print("Object {} loading error ".format(data["name"]))
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@ -171,6 +175,8 @@ def load_collection(target=None, data=None, create=False):
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for object in target.objects.keys():
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if object not in data["objects"]:
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target.objects.unlink(bpy.data.objects[object])
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target.id = data['id']
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except:
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print("Collection loading error")
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@ -198,6 +204,7 @@ def load_scene(target=None, data=None, create=False):
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target.collection.children.link(
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bpy.data.collections[collection])
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target.id = data['id']
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# Load annotation
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# if data["grease_pencil"]:
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# target.grease_pencil = bpy.data.grease_pencils[data["grease_pencil"]["name"]]
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@ -236,6 +243,8 @@ def load_material(target=None, data=None, create=False):
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# Load nodes links
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target.node_tree.links.clear()
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target.id = data['id']
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for link in data["node_tree"]["links"]:
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current_link = data["node_tree"]["links"][link]
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input_socket = target.node_tree.nodes[current_link['to_node']
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@ -290,8 +299,10 @@ def load_gpencil(target=None, data=None, create=False):
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gp_layer = target.layers[layer]
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load_gpencil_layer(
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target=gp_layer, data=data["layers"][layer], create=create)
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# Load other meshes metadata
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dump_anything.load(target, data)
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target.id = data['id']
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except:
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print("default loading error")
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@ -301,8 +312,10 @@ def load_light(target=None, data=None, create=False, type=None):
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if target is None and create:
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bpy.data.lights.new(data["name"], data["type"])
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# Load other meshes metadata
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dump_anything.load(target, data)
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target.id = data['id']
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except:
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print("light loading error")
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@ -312,8 +325,9 @@ def load_default(target=None, data=None, create=False, type=None):
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if target is None and create:
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getattr(bpy.data, CORRESPONDANCE[type]).new(data["name"])
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# Load other meshes metadata
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dump_anything.load(target, data)
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target.id = data['id']
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except:
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print("default loading error")
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