parent
aa0b54a054
commit
3680a751aa
@ -22,7 +22,7 @@ import sys
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import bpy
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import bpy
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from bpy.app.handlers import persistent
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from bpy.app.handlers import persistent
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from . import environment, utils, presence, preferences
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from . import environment, utils
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from .libs.replication.replication.constants import RP_COMMON
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from .libs.replication.replication.constants import RP_COMMON
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@ -36,89 +36,6 @@ DEPENDENCIES = {
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logger = logging.getLogger(__name__)
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logger = logging.getLogger(__name__)
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logger.setLevel(logging.WARNING)
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logger.setLevel(logging.WARNING)
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def client_list_callback(scene, context):
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from . import operators
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items = [(RP_COMMON, RP_COMMON, "")]
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username = utils.get_preferences().username
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cli = operators.client
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if cli:
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client_ids = cli.online_users.keys()
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for id in client_ids:
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name_desc = id
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if id == username:
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name_desc += " (self)"
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items.append((id, name_desc, ""))
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return items
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class SessionUser(bpy.types.PropertyGroup):
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"""Session User
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Blender user information property
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"""
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username: bpy.props.StringProperty(name="username")
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current_frame: bpy.props.IntProperty(name="current_frame")
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class SessionProps(bpy.types.PropertyGroup):
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is_admin: bpy.props.BoolProperty(
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name="is_admin",
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default=False
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)
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session_mode: bpy.props.EnumProperty(
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name='session_mode',
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description='session mode',
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items={
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('HOST', 'hosting', 'host a session'),
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('CONNECT', 'connexion', 'connect to a session')},
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default='HOST')
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clients: bpy.props.EnumProperty(
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name="clients",
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description="client enum",
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items=client_list_callback)
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enable_presence: bpy.props.BoolProperty(
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name="Presence overlay",
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description='Enable overlay drawing module',
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default=True,
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update=presence.update_presence
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)
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presence_show_selected: bpy.props.BoolProperty(
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name="Show selected objects",
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description='Enable selection overlay ',
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default=True,
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update=presence.update_overlay_settings
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)
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presence_show_user: bpy.props.BoolProperty(
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name="Show users",
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description='Enable user overlay ',
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default=True,
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update=presence.update_overlay_settings
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)
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presence_show_far_user: bpy.props.BoolProperty(
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name="Show different scenes",
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description="Show user on different scenes",
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default=False,
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update=presence.update_overlay_settings
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)
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filter_owned: bpy.props.BoolProperty(
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name="filter_owned",
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description='Show only owned datablocks',
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default=True
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)
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user_snap_running: bpy.props.BoolProperty(
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default=False
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)
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time_snap_running: bpy.props.BoolProperty(
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default=False
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)
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classes = (
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SessionUser,
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SessionProps,
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)
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libs = os.path.dirname(os.path.abspath(__file__))+"\\libs\\replication\\replication"
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libs = os.path.dirname(os.path.abspath(__file__))+"\\libs\\replication\\replication"
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@ -134,23 +51,20 @@ def register():
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from . import preferences
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from . import preferences
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from . import addon_updater_ops
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from . import addon_updater_ops
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for cls in classes:
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bpy.utils.register_class(cls)
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bpy.types.WindowManager.session = bpy.props.PointerProperty(
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type=SessionProps)
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bpy.types.ID.uuid = bpy.props.StringProperty(default="")
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bpy.types.WindowManager.online_users = bpy.props.CollectionProperty(
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type=SessionUser
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)
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bpy.types.WindowManager.user_index = bpy.props.IntProperty()
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preferences.register()
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preferences.register()
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addon_updater_ops.register(bl_info)
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addon_updater_ops.register(bl_info)
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presence.register()
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presence.register()
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operators.register()
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operators.register()
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ui.register()
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ui.register()
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bpy.types.WindowManager.session = bpy.props.PointerProperty(
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type=preferences.SessionProps)
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bpy.types.ID.uuid = bpy.props.StringProperty(default="")
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bpy.types.WindowManager.online_users = bpy.props.CollectionProperty(
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type=preferences.SessionUser
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)
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bpy.types.WindowManager.user_index = bpy.props.IntProperty()
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def unregister():
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def unregister():
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from . import presence
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from . import presence
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from . import operators
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from . import operators
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@ -163,7 +77,8 @@ def unregister():
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ui.unregister()
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ui.unregister()
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operators.unregister()
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operators.unregister()
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preferences.unregister()
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preferences.unregister()
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del bpy.types.WindowManager.session
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for cls in reversed(classes):
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del bpy.types.WindowManager.session
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bpy.utils.unregister_class(cls)
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del bpy.types.ID.uuid
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del bpy.types.WindowManager.online_users
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del bpy.types.WindowManager.user_index
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@ -1,7 +1,7 @@
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import logging
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import logging
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import bpy
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import bpy
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from . import utils, bl_types, environment, addon_updater_ops
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from . import utils, bl_types, environment, addon_updater_ops, presence
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logger = logging.getLogger(__name__)
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logger = logging.getLogger(__name__)
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@ -225,7 +225,89 @@ class SessionPrefs(bpy.types.AddonPreferences):
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new_db.bl_name = type_module_class.bl_id
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new_db.bl_name = type_module_class.bl_id
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def client_list_callback(scene, context):
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from . import operators
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items = [(RP_COMMON, RP_COMMON, "")]
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username = utils.get_preferences().username
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cli = operators.client
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if cli:
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client_ids = cli.online_users.keys()
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for id in client_ids:
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name_desc = id
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if id == username:
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name_desc += " (self)"
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items.append((id, name_desc, ""))
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return items
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class SessionUser(bpy.types.PropertyGroup):
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"""Session User
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Blender user information property
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"""
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username: bpy.props.StringProperty(name="username")
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current_frame: bpy.props.IntProperty(name="current_frame")
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class SessionProps(bpy.types.PropertyGroup):
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is_admin: bpy.props.BoolProperty(
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name="is_admin",
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default=False
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)
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session_mode: bpy.props.EnumProperty(
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name='session_mode',
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description='session mode',
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items={
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('HOST', 'hosting', 'host a session'),
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('CONNECT', 'connexion', 'connect to a session')},
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default='HOST')
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clients: bpy.props.EnumProperty(
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name="clients",
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description="client enum",
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items=client_list_callback)
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enable_presence: bpy.props.BoolProperty(
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name="Presence overlay",
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description='Enable overlay drawing module',
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default=True,
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update=presence.update_presence
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)
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presence_show_selected: bpy.props.BoolProperty(
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name="Show selected objects",
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description='Enable selection overlay ',
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default=True,
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update=presence.update_overlay_settings
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)
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presence_show_user: bpy.props.BoolProperty(
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name="Show users",
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description='Enable user overlay ',
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default=True,
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update=presence.update_overlay_settings
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)
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presence_show_far_user: bpy.props.BoolProperty(
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name="Show different scenes",
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description="Show user on different scenes",
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default=False,
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update=presence.update_overlay_settings
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)
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filter_owned: bpy.props.BoolProperty(
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name="filter_owned",
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description='Show only owned datablocks',
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default=True
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)
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user_snap_running: bpy.props.BoolProperty(
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default=False
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)
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time_snap_running: bpy.props.BoolProperty(
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default=False
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)
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classes = (
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classes = (
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SessionUser,
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SessionProps,
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ReplicatedDatablock,
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ReplicatedDatablock,
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SessionPrefs,
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SessionPrefs,
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)
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)
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