feat(rcf): added guidlines
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@ -23,12 +23,18 @@ VECTOR_TYPES = (
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'Vector'
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)
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def on_scene_evalutation(scene):
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# TODO: viewer representation
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# TODO: Live update only selected object
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# TODO: Scene representation
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pass
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def randomStringDigits(stringLength=6):
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"""Generate a random string of letters and digits """
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lettersAndDigits = string.ascii_letters + string.digits
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return ''.join(random.choice(lettersAndDigits) for i in range(stringLength))
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class VectorTypeTranslation(net_components.RCFTranslation):
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def set(self, data):
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"""
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@ -43,6 +49,7 @@ class VectorTypeTranslation(net_components.RCFTranslation):
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"""
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return mathutils.Vector((data[0], data[1], data[2]))
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def match_supported_types(value):
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type_factory = None
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@ -60,31 +67,6 @@ def match_supported_types(value):
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return type_factory
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# class RNAFractory(net_components.RCFMsgFactory):
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# def __init__(self,data):
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# self.load = match_type():
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# def load(self,data):
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# logger.debug(' casting from bpy')
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# value_type = type(data)
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# rna_value = None
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# if value_type is mathutils.Vector or mathutils.Euler:
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# rna_value = [data.x,data.y,data.z]
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# elif value_type is bpy.props.collection:
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# pass # TODO: Collection replication
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# elif value_type in NATIVE_TYPES:
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# rna_value = data
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# return rna_value
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# def unload(self,data):
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# rcf_value = None
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# if value_type == 'Vector':
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# value_casted = mathutils.Vector((data[0],data[1],data[2]))
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# return rcf_value
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# TODO: Less ugly method
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def from_bpy(value):
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@ -103,6 +85,7 @@ def from_bpy(value):
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return str(value.__class__.__name__), value_casted
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def to_bpy(store_item):
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"""
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Get bpy value from store
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@ -112,10 +95,12 @@ def to_bpy(store_item):
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store_value = store_item.body
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if value_type == 'Vector':
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value_casted = mathutils.Vector((store_value[0],store_value[1],store_value[2]))
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value_casted = mathutils.Vector(
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(store_value[0], store_value[1], store_value[2]))
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return value_casted
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def resolve_bpy_path(path):
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"""
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Get bpy property value from path
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@ -137,6 +122,7 @@ def resolve_bpy_path(path):
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return obj, attribute
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def observer():
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global client
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@ -159,6 +145,7 @@ def refresh_window():
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bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
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def patch_scene(msg):
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global client
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@ -170,7 +157,8 @@ def patch_scene(msg):
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value = to_bpy(msg)
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# print(msg.get)
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logger.debug("Updating scene:\n object: {} attribute: {} , value: {}".format(obj, attr_name, value))
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logger.debug("Updating scene:\n object: {} attribute: {} , value: {}".format(
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obj, attr_name, value))
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try:
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setattr(obj, attr_name, value)
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except:
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@ -178,9 +166,11 @@ def patch_scene(msg):
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else:
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logger.debug('no need to update scene on our own')
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def vector2array(v):
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return [v.x, v.y, v.z]
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def array2vector(a):
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logger.debug(mathutils.Vector((a[0], a[1], a[2])))
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return mathutils.Vector((a[0], a[1], a[2]))
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@ -189,6 +179,7 @@ def array2vector(a):
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recv_callbacks = [patch_scene]
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post_init_callbacks = [refresh_window]
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class session_join(bpy.types.Operator):
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bl_idname = "session.join"
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bl_label = "join"
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@ -205,12 +196,13 @@ class session_join(bpy.types.Operator):
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net_settings = context.scene.session_settings
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if net_settings.username == "DefaultUser":
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net_settings.username = "{}_{}".format(net_settings.username,randomStringDigits())
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net_settings.username = "{}_{}".format(
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net_settings.username, randomStringDigits())
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username = str(context.scene.session_settings.username)
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client = net_components.Client(id=username,on_recv=recv_callbacks,on_post_init=post_init_callbacks)
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client = net_components.Client(
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id=username, on_recv=recv_callbacks, on_post_init=post_init_callbacks)
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time.sleep(1)
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bpy.ops.asyncio.loop()
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@ -219,6 +211,7 @@ class session_join(bpy.types.Operator):
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net_settings.is_running = True
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return {"FINISHED"}
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class session_add_property(bpy.types.Operator):
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bl_idname = "session.add_prop"
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bl_label = "add"
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@ -244,6 +237,7 @@ class session_add_property(bpy.types.Operator):
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return {"FINISHED"}
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class session_remove_property(bpy.types.Operator):
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bl_idname = "session.remove_prop"
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bl_label = "remove"
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@ -266,6 +260,7 @@ class session_remove_property(bpy.types.Operator):
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except:
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return {"CANCELED"}
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class session_create(bpy.types.Operator):
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bl_idname = "session.create"
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bl_label = "create"
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@ -329,7 +324,8 @@ class session_settings(bpy.types.PropertyGroup):
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port = bpy.props.IntProperty(name="5555")
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buffer = bpy.props.StringProperty(name="None")
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is_running = bpy.props.BoolProperty(name="is_running", default=False)
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update_frequency = bpy.props.FloatProperty(name="update_frequency", default=0.008)
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update_frequency = bpy.props.FloatProperty(
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name="update_frequency", default=0.008)
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# TODO: Rename to match official blender convention
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@ -348,7 +344,11 @@ def register():
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for cls in classes:
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register_class(cls)
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bpy.types.Scene.session_settings = bpy.props.PointerProperty(type=session_settings)
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bpy.types.Scene.session_settings = bpy.props.PointerProperty(
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type=session_settings)
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bpy.app.handlers.depsgraph_update_post.append(on_scene_evalutation)
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def unregister():
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from bpy.utils import unregister_class
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@ -356,6 +356,7 @@ def unregister():
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unregister_class(cls)
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del bpy.types.Scene.session_settings
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bpy.app.handlers.depsgraph_update_post.remove(on_scene_evalutation)
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if __name__ == "__main__":
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