feat(client): append load to serial agent

This commit is contained in:
Swann Martinez 2019-05-02 16:55:33 +02:00
parent 5ae044bd31
commit 2caf909267
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GPG Key ID: 414CCAFD8DA720E1
4 changed files with 56 additions and 99 deletions

View File

@ -13,19 +13,14 @@ import queue
# import zmq
lock = threading.Lock()
try:
from .libs import umsgpack
from .libs import zmq
from .libs import dump_anything
from . import helpers
from . import message
except:
# Server import
from libs import umsgpack
from libs import zmq
from libs import dump_anything
import helpers
import message
from .libs import umsgpack
from .libs import zmq
from .libs import dump_anything
from . import helpers
from . import message
from . import draw
logger = logging.getLogger(__name__)
logging.basicConfig(level=logging.INFO)
@ -76,7 +71,7 @@ class RCFClient(object):
# Database and connexion agent
self.net_agent = threading.Thread(
target=rcf_client_agent, args=(self.ctx, self.store, peer, self.serial_product), name="net-agent")
target=rcf_client_agent, args=(self.ctx, self.store, peer, self.serial_product,self.serial_feed), name="net-agent")
self.net_agent.daemon = True
self.net_agent.start()
@ -122,7 +117,7 @@ class RCFClient(object):
self.pipe.send_multipart(
[b"SET", umsgpack.packb(key), (umsgpack.packb(value) if value else umsgpack.packb('None')),umsgpack.packb(override)])
else:
self.serial_feed.put(key)
self.serial_feed.put(('DUMP',key,None))
# self.serial_pipe.send_multipart(
# [b"DUMP", umsgpack.packb(key)])
# self.pipe.send_multipart(
@ -156,7 +151,7 @@ class RCFClient(object):
global stop
stop = True
for a in range(0,DUMP_AGENTS_NUMBER):
self.serial_feed.put('exit')
self.serial_feed.put(('exit',None,None))
# READ-ONLY FUNCTIONS
@ -377,10 +372,12 @@ class RCFClientAgent(object):
elif command == b"STATE":
self.pipe.send(umsgpack.packb(self.state.value))
def rcf_client_agent(ctx,store, pipe, queue):
def rcf_client_agent(ctx,store, pipe, serial_product, serial_feed):
agent = RCFClientAgent(ctx,store, pipe)
server = None
net_feed = queue
net_feed = serial_product
net_product = serial_feed
global stop
while True:
if stop:
@ -434,15 +431,17 @@ def rcf_client_agent(ctx,store, pipe, queue):
logger.info("snapshot complete")
agent.state = State.ACTIVE
else:
helpers.load(rcfmsg.key, rcfmsg.body)
net_product.put(('LOAD',rcfmsg.key, rcfmsg.body))
# helpers.load(rcfmsg.key, rcfmsg.body)
rcfmsg.store(agent.property_map)
logger.info("snapshot from {} stored".format(rcfmsg.id))
elif agent.state == State.ACTIVE:
# IN
if rcfmsg.id != agent.id:
with lock:
helpers.load(rcfmsg.key, rcfmsg.body)
# with lock:
# helpers.load(rcfmsg.key, rcfmsg.body)
net_product.put(('LOAD',rcfmsg.key, rcfmsg.body))
rcfmsg.store(agent.property_map)
else:
@ -473,15 +472,19 @@ def rcf_client_agent(ctx,store, pipe, queue):
# else: else
# agent.state = State.INITIAL
def dumper_agent(product, feed):
while True:
key = feed.get()
command,key,value = feed.get()
if key == 'exit':
if command == 'exit':
break
elif command == 'DUMP':
value = helpers.dump(key)
value = helpers.dump(key)
if value:
product.put((key,value))
if value:
product.put((key,value))
elif command == 'LOAD':
if value:
helpers.load(key, value)

54
draw.py
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@ -82,7 +82,7 @@ def get_client_2d(coords):
class HUD(object):
def __init__(self, client_instance=None):
def __init__(self):
self.d3d_items = {}
self.d2d_items = {}
self.draw3d_handle = None
@ -91,11 +91,9 @@ class HUD(object):
self.coords = None
self.active_object = None
if client_instance:
self.client = client_instance
self.draw_clients()
self.register_handlers()
# self.draw_clients()
self.register_handlers()
def register_handlers(self):
self.draw3d_handle = bpy.types.SpaceView3D.draw_handler_add(
@ -163,32 +161,31 @@ class HUD(object):
for k in key_to_remove:
del self.d3d_items[k]
def draw_clients(self):
def draw_client(self, client):
clients = self.client.get("Client")
if clients:
for client in clients:
name = client[0].split('/')[1]
local_username = bpy.context.scene.session_settings.username
if client:
name = client['id']
local_username = bpy.context.scene.session_settings.username
if name != local_username:
try:
indices = (
(1, 3), (2, 1), (3, 0), (2, 0),(4, 5)
)
if name != local_username:
try:
indices = (
(1, 3), (2, 1), (3, 0), (2, 0),(4, 5)
)
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
position = client[1]['location']
color = client[1]['color']
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
position = client['location']
color = client['color']
batch = batch_for_shader(
shader, 'LINES', {"pos": position}, indices=indices)
batch = batch_for_shader(
shader, 'LINES', {"pos": position}, indices=indices)
self.d3d_items[client[0]] = (shader, batch, color)
self.d2d_items[client[0]] = (position[1], name, color)
self.d3d_items[client[0]] = (shader, batch, color)
self.d2d_items[client[0]] = (position[1], name, color)
except Exception as e:
print("Draw client exception {}".format(e))
except Exception as e:
print("Draw client exception {}".format(e))
def draw3d_callback(self):
bgl.glLineWidth(2)
@ -213,12 +210,3 @@ class HUD(object):
except Exception as e:
print("2D EXCEPTION")
def draw(self):
if self.client:
self.d3d_items.clear()
self.d2d_items.clear()
# Draw clients
self.draw_clients()
self.draw_selected_object()

View File

@ -71,8 +71,6 @@ def load(key, value):
elif target_type == 'Client':
load_client(key.split('/')[1], value)
def resolve_bpy_path(path):
"""

View File

@ -173,7 +173,8 @@ def draw_tick():
# drawing
global drawer
drawer.draw()
# drawer.draw()
# Upload
upload_client_instance_position()
@ -197,9 +198,9 @@ def sync():
def register_ticks():
# REGISTER Updaters
bpy.app.timers.register(draw_tick)
# bpy.app.timers.register(draw_tick)
bpy.app.timers.register(sync)
# bpy.app.timers.register(default_tick)
bpy.app.timers.register(default_tick)
pass
def unregister_ticks():
@ -246,7 +247,7 @@ class session_join(bpy.types.Operator):
net_settings.ip, net_settings.port)
# net_settings.is_running = True
drawer = draw.HUD(client_instance=client_instance)
drawer = draw.HUD()
# bpy.ops.session.refresh()
register_ticks()
return {"FINISHED"}
@ -563,39 +564,6 @@ def depsgraph_update(scene):
update_selected_object(bpy.context)
# selected_objects = helpers.get_selected_objects(scene)
# if len(selected_objects) > 0:
# for update in updates:
# update_key = "{}/{}".format(update.id.bl_rna.name, update.id.name)
# remote_update = client_instance.get(update_key)
# if remote_update and remote_update[0][1]["uuid"] == update.id.uuid:
# print("{} sending update".format(username))
# client_instance.set(
# "{}/{}".format(update.id.bl_rna.name, update.id.name))
# else:
# print("{} applying update".format(username))
# for update in ordered(updates):
# if update[2] == "Master Collection":
# pass
# elif update[1] in SUPPORTED_TYPES:
# key = "{}/{}".format(update[1], update[2])
# data = client_instance.get(key)
# if data:
# if update[3].id == username:
# # Queue update
# client_instance.set(key)
# else:
# # Instance new object ?
# print("new")
# client_instance.add(key)
selected_objects = helpers.get_selected_objects(scene)
if len(selected_objects) > 0:
for updated_data in updates: