refactor: only apply node when it is necessary (skip for host)
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@ -78,26 +78,27 @@ def session_callback(name):
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def initialize_session():
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"""Session connection init hander
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"""
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logging.info("Intializing the scene")
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settings = utils.get_preferences()
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runtime_settings = bpy.context.window_manager.session
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# Step 1: Constrect nodes
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logging.info("Constructing nodes")
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for node in session.repository.list_ordered():
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node_ref = session.repository.get_node(node)
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if node_ref is None:
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logging.error(f"Can't construct node {node}")
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elif node_ref.state == FETCHED:
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node_ref.instance = session.repository.rdp.resolve(node_ref.data)
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if node_ref.instance is None:
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node_ref.instance = session.repository.rdp.construct(node_ref.data)
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node_ref.instance.uuid = node_ref.uuid
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if not runtime_settings.is_host:
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logging.info("Intializing the scene")
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# Step 1: Constrect nodes
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logging.info("Instantiating nodes")
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for node in session.repository.list_ordered():
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node_ref = session.repository.get_node(node)
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if node_ref is None:
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logging.error(f"Can't construct node {node}")
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elif node_ref.state == FETCHED:
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node_ref.instance = session.repository.rdp.resolve(node_ref.data)
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if node_ref.instance is None:
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node_ref.instance = session.repository.rdp.construct(node_ref.data)
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node_ref.instance.uuid = node_ref.uuid
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# Step 2: Load nodes
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logging.info("Loading nodes")
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for node in session.repository.list_ordered():
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porcelain.apply(session.repository, node)
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# Step 2: Load nodes
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logging.info("Applying nodes")
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for node in session.repository.list_ordered():
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porcelain.apply(session.repository, node)
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logging.info("Registering timers")
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# Step 4: Register blender timers
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@ -283,11 +284,7 @@ class SessionStartOperator(bpy.types.Operator):
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deleyables.append(session_update)
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deleyables.append(session_user_sync)
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deleyables.append(session_listen)
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self.report(
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{'INFO'},
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f"connecting to tcp://{settings.ip}:{settings.port}")
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return {"FINISHED"}
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@ -326,6 +323,7 @@ class SessionInitOperator(bpy.types.Operator):
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porcelain.add(session.repository, scene)
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session.init()
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context.window_manager.session.is_host = True
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return {"FINISHED"}
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