feat: expose presence draw settings
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parent
4ee094ec9a
commit
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19
__init__.py
19
__init__.py
@ -18,6 +18,8 @@ import bpy
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from bpy.app.handlers import persistent
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from . import environment, utils
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from .libs.replication.replication.constants import RP_COMMON
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# TODO: remove dependency as soon as replication will be installed as a module
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DEPENDENCIES = {
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@ -54,7 +56,7 @@ def client_list_callback(scene, context):
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from . import operators
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from .bl_types.bl_user import BlUser
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items = [("Common", "Common", "")]
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items = [(RP_COMMON, RP_COMMON, "")]
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username = bpy.context.window_manager.session.username
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cli = operators.client
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@ -144,7 +146,20 @@ class SessionProps(bpy.types.PropertyGroup):
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enable_presence: bpy.props.BoolProperty(
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name="Presence overlay",
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description='Enable overlay drawing module',
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default=True
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default=True,
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update=presence.update_presence
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)
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presence_show_selected: bpy.props.BoolProperty(
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name="Show selected objects",
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description='Enable selection overlay ',
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default=True,
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update=presence.update_overlay_settings
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)
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presence_show_user: bpy.props.BoolProperty(
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name="Show users",
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description='Enable user overlay ',
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default=True,
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update=presence.update_overlay_settings
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)
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supported_datablock: bpy.props.CollectionProperty(
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type=ReplicatedDatablock,
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@ -29,12 +29,15 @@ class BlUser(BlDatablock):
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if self.pointer:
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self.load(data=self.buffer, target=self.pointer)
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settings = bpy.context.window_manager.session
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self.state = UP
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#TODO: refactor in order to redraw in cleaner ways
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area, region, rv3d = presence.view3d_find()
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if presence.renderer and area and region and rv3d :
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presence.renderer.draw_client_camera(self.buffer['name'], self.buffer['location'],self.buffer['color'])
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presence.renderer.draw_client_selection(self.buffer['name'], self.buffer['color'],self.buffer['selected_objects'])
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if presence.renderer and area and region and rv3d and settings.enable_presence:
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if settings.presence_show_user:
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presence.renderer.draw_client_camera(self.buffer['name'], self.buffer['location'],self.buffer['color'])
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if settings.presence_show_selected:
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presence.renderer.draw_client_selection(self.buffer['name'], self.buffer['color'],self.buffer['selected_objects'])
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presence.refresh_3d_view()
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@ -3,7 +3,7 @@ import logging
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from . import operators, utils, presence
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from .bl_types.bl_user import BlUser
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from .libs.replication.replication.constants import FETCHED
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from .libs.replication.replication.constants import FETCHED, RP_COMMON
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logger = logging.getLogger(__name__)
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@ -95,7 +95,7 @@ class DynamicRightSelectTimer(Timer):
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node = operators.client.get(reference=bpy.data.objects[obj])
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if node:
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node.owner = settings.username
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operators.client.change_owner(node.uuid, 'common')
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operators.client.change_owner(node.uuid, RP_COMMON)
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# update our rights
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for obj in obj_ours:
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@ -1 +1 @@
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Subproject commit 3d4a4b0b862680baa81f44bbf6c4a0df212da8df
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Subproject commit ba50a9c379f615dcc5bb112af337105d71d8a434
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49
presence.py
49
presence.py
@ -110,9 +110,23 @@ class User():
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def update_selected_objects(self, context):
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self.selected_objects = utils.get_selected_objects(context.scene)
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def update_presence(self, context):
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global renderer
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if renderer and self.enable_presence:
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renderer.run()
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else:
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renderer.stop()
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def update_overlay_settings(self, context):
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global renderer
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if renderer and not self.presence_show_selected:
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renderer.flush_selection()
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if renderer and not self.presence_show_user:
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renderer.flush_users()
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class DrawFactory(object):
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def __init__(self):
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self.d3d_items = {}
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self.d2d_items = {}
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@ -148,16 +162,37 @@ class DrawFactory(object):
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self.d3d_items.clear()
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self.d2d_items.clear()
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def flush_selection(self):
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key_to_remove = []
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for k in self.d3d_items.keys():
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if "select" in k:
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key_to_remove.append(k)
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for k in key_to_remove:
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del self.d3d_items[k]
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def flush_users(self):
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key_to_remove = []
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for k in self.d3d_items.keys():
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if "select" not in k:
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key_to_remove.append(k)
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for k in key_to_remove:
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del self.d3d_items[k]
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self.d2d_items.clear()
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def draw_client_selection(self, client_uuid, client_color, client_selection):
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local_username = bpy.context.window_manager.session.username
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key_to_remove = []
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for k in self.d3d_items.keys():
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if "{}_select".format(client_uuid) in k:
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key_to_remove.append(k)
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self.flush_selection()
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# key_to_remove = []
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# for k in self.d3d_items.keys():
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# if "{}_select".format(client_uuid) in k:
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# key_to_remove.append(k)
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for k in key_to_remove:
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del self.d3d_items[k]
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# for k in key_to_remove:
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# del self.d3d_items[k]
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if client_selection:
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50
ui.py
50
ui.py
@ -1,6 +1,6 @@
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import bpy
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from . import operators
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from .libs.replication.replication.constants import FETCHED, ERROR, MODIFIED, UP, ADDED
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from .libs.replication.replication.constants import FETCHED, ERROR, MODIFIED, UP, ADDED, RP_COMMON
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from .bl_types.bl_user import BlUser
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@ -36,7 +36,6 @@ class SESSION_PT_settings(bpy.types.Panel):
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else:
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# STATE ACTIVE
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if operators.client.state == 2:
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row = layout.row()
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row.operator("session.stop", icon='QUIT', text="Exit")
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row = layout.row()
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@ -69,9 +68,9 @@ class SESSION_PT_settings_network(bpy.types.Panel):
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row = layout.row()
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# USER SETTINGS
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row.label(text="Presence overlay:")
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row.prop(settings, "enable_presence", text="")
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row = layout.row()
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# row.label(text="Presence overlay:")
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# row.prop(settings, "enable_presence", text="")
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# row = layout.row()
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row.label(text="Own selection:")
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row.prop(settings, "use_select_right", text="")
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row = layout.row()
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@ -136,6 +135,7 @@ class SESSION_PT_settings_replication(bpy.types.Panel):
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bl_region_type = 'UI'
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bl_category = "Multiuser"
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bl_parent_id = 'MULTIUSER_SETTINGS_PT_panel'
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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@ -217,6 +217,32 @@ class SESSION_PT_user(bpy.types.Panel):
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row = layout.row()
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class SESSION_PT_presence(bpy.types.Panel):
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bl_idname = "MULTIUSER_MODULE_PT_panel"
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bl_label = "Presence overlay"
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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bl_category = "Multiuser"
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bl_parent_id = 'MULTIUSER_SETTINGS_PT_panel'
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@classmethod
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def poll(cls, context):
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return True
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def draw_header(self, context):
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self.layout.prop(context.window_manager.session, "enable_presence", text="")
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def draw(self, context):
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layout = self.layout
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settings = context.window_manager.session
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layout.active = settings.enable_presence
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col = layout.column()
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col.prop(settings,"presence_show_selected")
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col.prop(settings,"presence_show_user")
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row = layout.row()
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def draw_property(context, parent, property_uuid, level=0):
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settings = context.window_manager.session
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item = operators.client.get(uuid=property_uuid)
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@ -240,12 +266,15 @@ def draw_property(context, parent, property_uuid, level=0):
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# Operations
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have_right_to_modify = settings.is_admin or item.owner == settings.username
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have_right_to_modify = settings.is_admin or \
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item.owner == settings.username or \
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item.owner == RP_COMMON
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detail_item_box.operator(
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"session.commit",
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text="",
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icon='TRIA_UP').target = item.uuid
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detail_item_box.separator()
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detail_item_box.separator()
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if item.state in [FETCHED, UP]:
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detail_item_box.operator(
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"session.apply",
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@ -260,7 +289,7 @@ def draw_property(context, parent, property_uuid, level=0):
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detail_item_box.label(text="", icon=ICONS_PROP_STATES[item.state])
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right_icon = "DECORATE_UNLOCKED"
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if item.owner != settings.username:
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if not have_right_to_modify:
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right_icon = "DECORATE_LOCKED"
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if have_right_to_modify:
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@ -305,7 +334,6 @@ class SESSION_PT_outliner(bpy.types.Panel):
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col = flow.column(align=True)
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col.prop(item, "use_as_filter", text="", icon=item.icon)
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row = layout.row(align=True)
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row.prop(settings, "filter_owned", text="Show only owned")
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@ -334,11 +362,11 @@ class SESSION_PT_outliner(bpy.types.Panel):
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classes = (
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SESSION_PT_settings,
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SESSION_PT_settings_user,
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SESSION_PT_presence,
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SESSION_PT_settings_network,
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SESSION_PT_settings_replication,
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SESSION_PT_user,
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SESSION_PT_outliner,
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SESSION_PT_outliner
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)
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