clean: timer related settings
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cdcb2de786
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1dd0235061
@ -132,9 +132,6 @@ def load_fcurve(fcurve_data, fcurve):
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class BlAction(BlDatablock):
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bl_id = "actions"
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bl_class = bpy.types.Action
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bl_delay_refresh = 1
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bl_delay_apply = 1
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bl_automatic_push = True
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bl_check_common = False
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bl_icon = 'ACTION_TWEAK'
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bl_reload_parent = False
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@ -38,9 +38,6 @@ def get_roll(bone: bpy.types.Bone) -> float:
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class BlArmature(BlDatablock):
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bl_id = "armatures"
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bl_class = bpy.types.Armature
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bl_delay_refresh = 1
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bl_delay_apply = 0
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bl_automatic_push = True
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bl_check_common = False
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bl_icon = 'ARMATURE_DATA'
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bl_reload_parent = False
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@ -26,9 +26,6 @@ from .bl_datablock import BlDatablock
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class BlCamera(BlDatablock):
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bl_id = "cameras"
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bl_class = bpy.types.Camera
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bl_delay_refresh = 1
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bl_delay_apply = 1
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bl_automatic_push = True
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bl_check_common = False
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bl_icon = 'CAMERA_DATA'
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bl_reload_parent = False
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@ -85,9 +85,6 @@ class BlCollection(BlDatablock):
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bl_id = "collections"
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bl_icon = 'FILE_FOLDER'
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bl_class = bpy.types.Collection
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bl_delay_refresh = 1
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bl_delay_apply = 1
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bl_automatic_push = True
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bl_check_common = True
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bl_reload_parent = False
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@ -137,9 +137,6 @@ SPLINE_METADATA = [
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class BlCurve(BlDatablock):
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bl_id = "curves"
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bl_class = bpy.types.Curve
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bl_delay_refresh = 1
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bl_delay_apply = 1
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bl_automatic_push = True
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bl_check_common = False
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bl_icon = 'CURVE_DATA'
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bl_reload_parent = False
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@ -106,9 +106,6 @@ class BlDatablock(ReplicatedDatablock):
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bl_id : blender internal storage identifier
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bl_class : blender internal type
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bl_delay_refresh : refresh rate in second for observers
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bl_delay_apply : refresh rate in sec for apply
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bl_automatic_push : boolean
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bl_icon : type icon (blender icon name)
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bl_check_common: enable check even in common rights
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bl_reload_parent: reload parent
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@ -54,9 +54,6 @@ class BlFile(ReplicatedDatablock):
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bl_id = 'file'
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bl_name = "file"
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bl_class = Path
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bl_delay_refresh = 2
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bl_delay_apply = 1
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bl_automatic_push = True
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bl_check_common = False
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bl_icon = 'FILE'
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bl_reload_parent = True
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@ -30,9 +30,6 @@ from .dump_anything import Dumper, Loader
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class BlFont(BlDatablock):
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bl_id = "fonts"
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bl_class = bpy.types.VectorFont
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bl_delay_refresh = 1
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bl_delay_apply = 1
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bl_automatic_push = True
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bl_check_common = False
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bl_icon = 'FILE_FONT'
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bl_reload_parent = False
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@ -231,9 +231,6 @@ def load_layer(layer_data, layer):
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class BlGpencil(BlDatablock):
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bl_id = "grease_pencils"
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bl_class = bpy.types.GreasePencil
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bl_delay_refresh = 2
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bl_delay_apply = 1
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bl_automatic_push = True
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bl_check_common = False
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bl_icon = 'GREASEPENCIL'
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bl_reload_parent = False
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@ -51,9 +51,6 @@ format_to_ext = {
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class BlImage(BlDatablock):
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bl_id = "images"
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bl_class = bpy.types.Image
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bl_delay_refresh = 2
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bl_delay_apply = 1
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bl_automatic_push = True
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bl_check_common = False
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bl_icon = 'IMAGE_DATA'
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bl_reload_parent = False
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@ -29,9 +29,6 @@ POINT = ['co', 'weight_softbody', 'co_deform']
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class BlLattice(BlDatablock):
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bl_id = "lattices"
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bl_class = bpy.types.Lattice
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bl_delay_refresh = 1
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bl_delay_apply = 1
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bl_automatic_push = True
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bl_check_common = False
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bl_icon = 'LATTICE_DATA'
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bl_reload_parent = False
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@ -26,9 +26,6 @@ from .bl_datablock import BlDatablock
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class BlLibrary(BlDatablock):
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bl_id = "libraries"
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bl_class = bpy.types.Library
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bl_delay_refresh = 1
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bl_delay_apply = 1
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bl_automatic_push = True
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bl_check_common = False
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bl_icon = 'LIBRARY_DATA_DIRECT'
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bl_reload_parent = False
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@ -26,9 +26,6 @@ from .bl_datablock import BlDatablock
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class BlLight(BlDatablock):
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bl_id = "lights"
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bl_class = bpy.types.Light
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bl_delay_refresh = 1
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bl_delay_apply = 1
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bl_automatic_push = True
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bl_check_common = False
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bl_icon = 'LIGHT_DATA'
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bl_reload_parent = False
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@ -27,9 +27,6 @@ from .bl_datablock import BlDatablock
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class BlLightprobe(BlDatablock):
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bl_id = "lightprobes"
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bl_class = bpy.types.LightProbe
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bl_delay_refresh = 1
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bl_delay_apply = 1
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bl_automatic_push = True
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bl_check_common = False
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bl_icon = 'LIGHTPROBE_GRID'
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bl_reload_parent = False
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@ -364,9 +364,6 @@ def load_materials_slots(src_materials: list, dst_materials: bpy.types.bpy_prop_
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class BlMaterial(BlDatablock):
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bl_id = "materials"
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bl_class = bpy.types.Material
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bl_delay_refresh = 1
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bl_delay_apply = 1
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bl_automatic_push = True
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bl_check_common = False
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bl_icon = 'MATERIAL_DATA'
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bl_reload_parent = False
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@ -50,9 +50,6 @@ POLYGON = [
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class BlMesh(BlDatablock):
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bl_id = "meshes"
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bl_class = bpy.types.Mesh
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bl_delay_refresh = 2
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bl_delay_apply = 1
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bl_automatic_push = True
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bl_check_common = False
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bl_icon = 'MESH_DATA'
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bl_reload_parent = False
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@ -65,9 +65,6 @@ def load_metaball_elements(elements_data, elements):
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class BlMetaball(BlDatablock):
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bl_id = "metaballs"
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bl_class = bpy.types.MetaBall
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bl_delay_refresh = 1
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bl_delay_apply = 1
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bl_automatic_push = True
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bl_check_common = False
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bl_icon = 'META_BALL'
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bl_reload_parent = False
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@ -28,9 +28,6 @@ from .bl_material import (dump_shader_node_tree,
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class BlNodeGroup(BlDatablock):
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bl_id = "node_groups"
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bl_class = bpy.types.ShaderNodeTree
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bl_delay_refresh = 1
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bl_delay_apply = 1
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bl_automatic_push = True
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bl_check_common = False
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bl_icon = 'NODETREE'
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bl_reload_parent = False
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@ -107,9 +107,6 @@ def find_textures_dependencies(collection):
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class BlObject(BlDatablock):
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bl_id = "objects"
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bl_class = bpy.types.Object
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bl_delay_refresh = 1
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bl_delay_apply = 1
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bl_automatic_push = True
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bl_check_common = False
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bl_icon = 'OBJECT_DATA'
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bl_reload_parent = False
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@ -370,9 +370,6 @@ def load_sequence(sequence_data: dict, sequence_editor: bpy.types.SequenceEditor
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class BlScene(BlDatablock):
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bl_id = "scenes"
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bl_class = bpy.types.Scene
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bl_delay_refresh = 1
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bl_delay_apply = 1
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bl_automatic_push = True
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bl_check_common = True
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bl_icon = 'SCENE_DATA'
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bl_reload_parent = False
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@ -30,9 +30,6 @@ from .dump_anything import Dumper, Loader
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class BlSound(BlDatablock):
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bl_id = "sounds"
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bl_class = bpy.types.Sound
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bl_delay_refresh = 1
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bl_delay_apply = 1
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bl_automatic_push = True
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bl_check_common = False
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bl_icon = 'SOUND'
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bl_reload_parent = False
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@ -26,9 +26,6 @@ from .bl_datablock import BlDatablock
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class BlSpeaker(BlDatablock):
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bl_id = "speakers"
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bl_class = bpy.types.Speaker
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bl_delay_refresh = 1
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bl_delay_apply = 1
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bl_automatic_push = True
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bl_check_common = False
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bl_icon = 'SPEAKER'
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bl_reload_parent = False
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@ -26,9 +26,6 @@ from .bl_datablock import BlDatablock
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class BlTexture(BlDatablock):
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bl_id = "textures"
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bl_class = bpy.types.Texture
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bl_delay_refresh = 1
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bl_delay_apply = 1
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bl_automatic_push = True
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bl_check_common = False
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bl_icon = 'TEXTURE'
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bl_reload_parent = False
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@ -27,9 +27,6 @@ from .bl_material import dump_materials_slots, load_materials_slots
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class BlVolume(BlDatablock):
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bl_id = "volumes"
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bl_class = bpy.types.Volume
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bl_delay_refresh = 1
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bl_delay_apply = 1
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bl_automatic_push = True
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bl_check_common = False
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bl_icon = 'VOLUME_DATA'
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bl_reload_parent = False
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@ -29,9 +29,6 @@ from .bl_material import (load_shader_node_tree,
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class BlWorld(BlDatablock):
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bl_id = "worlds"
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bl_class = bpy.types.World
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bl_delay_refresh = 1
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bl_delay_apply = 1
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bl_automatic_push = True
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bl_check_common = True
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bl_icon = 'WORLD_DATA'
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bl_reload_parent = False
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@ -97,8 +97,6 @@ def get_log_level(self):
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class ReplicatedDatablock(bpy.types.PropertyGroup):
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type_name: bpy.props.StringProperty()
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bl_name: bpy.props.StringProperty()
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bl_delay_refresh: bpy.props.FloatProperty()
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bl_delay_apply: bpy.props.FloatProperty()
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use_as_filter: bpy.props.BoolProperty(default=True)
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auto_push: bpy.props.BoolProperty(default=True)
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icon: bpy.props.StringProperty()
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@ -273,11 +271,6 @@ class SessionPrefs(bpy.types.AddonPreferences):
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description="Rights",
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default=False
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)
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conf_session_timing_expanded: bpy.props.BoolProperty(
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name="timings",
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description="timings",
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default=False
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)
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conf_session_cache_expanded: bpy.props.BoolProperty(
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name="Cache",
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description="cache",
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@ -382,24 +375,6 @@ class SessionPrefs(bpy.types.AddonPreferences):
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row.label(text="Init the session from:")
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row.prop(self, "init_method", text="")
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table = box.box()
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table.row().prop(
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self, "conf_session_timing_expanded", text="Refresh rates",
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icon=get_expanded_icon(self.conf_session_timing_expanded),
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emboss=False)
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if self.conf_session_timing_expanded:
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line = table.row()
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line.label(text=" ")
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line.separator()
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line.label(text="refresh (sec)")
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line.label(text="apply (sec)")
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for item in self.supported_datablocks:
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line = table.row(align=True)
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line.label(text="", icon=item.icon)
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line.prop(item, "bl_delay_refresh", text="")
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line.prop(item, "bl_delay_apply", text="")
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# HOST SETTINGS
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box = grid.box()
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box.prop(
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@ -455,11 +430,8 @@ class SessionPrefs(bpy.types.AddonPreferences):
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type_module_class = getattr(type_module, type_impl_name)
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new_db.name = type_impl_name
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new_db.type_name = type_impl_name
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new_db.bl_delay_refresh = type_module_class.bl_delay_refresh
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new_db.bl_delay_apply = type_module_class.bl_delay_apply
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new_db.use_as_filter = True
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new_db.icon = type_module_class.bl_icon
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new_db.auto_push = type_module_class.bl_automatic_push
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new_db.bl_name = type_module_class.bl_id
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@ -101,16 +101,8 @@ class SessionBackupTimer(Timer):
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session.save(self._filepath)
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class ApplyTimer(Timer):
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def __init__(self, timeout=1, target_type=None):
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self._type = target_type
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super().__init__(timeout)
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self.id = target_type.__name__ if target_type else "ApplyTimer"
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def execute(self):
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if session and session.state['STATE'] == STATE_ACTIVE:
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if self._type:
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nodes = session.list(filter=self._type)
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else:
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nodes = session.list()
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for node in nodes:
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@ -122,13 +114,10 @@ class ApplyTimer(Timer):
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except Exception as e:
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logging.error(f"Fail to apply {node_ref.uuid}: {e}")
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else:
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if self._type.bl_reload_parent:
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parents = []
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for n in session.list():
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deps = session.get(uuid=n).dependencies
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if deps and node in deps:
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session.apply(n, force=True)
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if node_ref.bl_reload_parent:
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for parent in session._graph.find_parents(node):
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logging.debug("Refresh parent {node}")
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session.apply(parent, force=True)
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class DynamicRightSelectTimer(Timer):
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@ -281,7 +281,7 @@ class SESSION_PT_advanced_settings(bpy.types.Panel):
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warning = replication_section_row.box()
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warning.label(text="Don't use this with heavy meshes !", icon='ERROR')
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replication_section_row = replication_section.row()
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replication_section_row.prop(settings, "depsgraph_update_rate")
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replication_section_row.prop(settings, "depsgraph_update_rate", text="Apply delay")
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cache_section = layout.row().box()
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