refactor: append all previously supported implementations
This commit is contained in:
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08ce2d5cee
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09cc727ab1
28
bl_types/bl_camera.py
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28
bl_types/bl_camera.py
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import bpy
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import mathutils
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from .. import utils
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from ..libs.replication.data import ReplicatedDatablock
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class BlCamera(ReplicatedDatablock):
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def __init__(self, *args, **kwargs):
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self.icon = 'CAMERA_DATA'
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super().__init__( *args, **kwargs)
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def load(self, data, target):
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if target is None:
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target = bpy.data.cameras.new(data["name"])
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utils.dump_anything.load(target, data)
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def dump(self, pointer=None):
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assert(pointer)
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return utils.dump_datablock(pointer, 1)
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bl_id = "cameras"
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bl_class = bpy.types.Camera
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bl_rep_class = BlCamera
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52
bl_types/bl_collection.py
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52
bl_types/bl_collection.py
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@ -0,0 +1,52 @@
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import bpy
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import mathutils
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from .. import utils
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from ..libs.replication.data import ReplicatedDatablock
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class BlCollection(ReplicatedDatablock):
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def __init__(self, *args, **kwargs):
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self.icon = 'CAMERA_DATA'
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super().__init__(*args, **kwargs)
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def load(self, data, target):
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if target is None:
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target = bpy.data.collections.new(data["name"])
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# Load other meshes metadata
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# dump_anything.load(target, data)
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# link objects
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for object in data["objects"]:
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if object not in target.objects.keys():
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target.objects.link(bpy.data.objects[object])
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for object in target.objects.keys():
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if object not in data["objects"]:
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target.objects.unlink(bpy.data.objects[object])
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# Link childrens
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for collection in data["children"]:
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if collection not in target.children.keys():
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if bpy.data.collections.find(collection) == -1:
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target.children.link(
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bpy.data.collections[collection])
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for collection in target.children.keys():
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if collection not in data["children"]:
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target.collection.children.unlink(
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bpy.data.collections[collection])
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utils.dump_anything.load(target, data)
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def dump(self, pointer=None):
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assert(pointer)
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return utils.dump_datablock(pointer, 4)
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bl_id = "collections"
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bl_class = bpy.types.Collection
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bl_rep_class = BlCollection
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50
bl_types/bl_curve.py
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50
bl_types/bl_curve.py
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import bpy
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import mathutils
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from .. import utils
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from ..libs.replication.data import ReplicatedDatablock
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class BlCurve(ReplicatedDatablock):
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def __init__(self, *args, **kwargs):
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self.icon = 'CURVE_DATA'
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super().__init__( *args, **kwargs)
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def load(self, data, target):
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if target is None:
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target = bpy.data.curves.new(data["name"], 'CURVE')
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utils.dump_anything.load(target, data)
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target.splines.clear()
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# load splines
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for spline in data['splines']:
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# Update existing..
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# if spline in target.splines.keys():
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new_spline = target.splines.new(data['splines'][spline]['type'])
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utils.dump_anything.load(new_spline, data['splines'][spline])
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# Load curve geometry data
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for bezier_point_index in data['splines'][spline]["bezier_points"]:
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new_spline.bezier_points.add(1)
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utils.dump_anything.load(
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new_spline.bezier_points[bezier_point_index], data['splines'][spline]["bezier_points"][bezier_point_index])
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for point_index in data['splines'][spline]["points"]:
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new_spline.points.add(1)
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utils.dump_anything.load(
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new_spline.points[point_index], data['splines'][spline]["points"][point_index])
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def dump(self, pointer=None):
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assert(pointer)
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data = utils.dump_datablock(pointer, 1)
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utils.dump_datablock_attibutes(
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pointer, ['splines'], 5, data)
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return data
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bl_id = "curves"
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bl_class = bpy.types.Curve
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bl_rep_class = BlCurve
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74
bl_types/bl_gpencil.py
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74
bl_types/bl_gpencil.py
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@ -0,0 +1,74 @@
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import bpy
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import mathutils
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from .. import utils
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from ..libs.replication.data import ReplicatedDatablock
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def load_gpencil_layer(target=None, data=None, create=False):
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utils.dump_anything.load(target, data)
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for frame in data["frames"]:
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try:
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tframe = target.frames[frame]
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except:
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tframe = target.frames.new(frame)
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utils.dump_anything.load(tframe, data["frames"][frame])
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for stroke in data["frames"][frame]["strokes"]:
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try:
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tstroke = tframe.strokes[stroke]
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except:
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tstroke = tframe.strokes.new()
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utils.dump_anything.load(
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tstroke, data["frames"][frame]["strokes"][stroke])
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for point in data["frames"][frame]["strokes"][stroke]["points"]:
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p = data["frames"][frame]["strokes"][stroke]["points"][point]
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tstroke.points.add(1)
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tpoint = tstroke.points[len(tstroke.points)-1]
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utils.dump_anything.load(tpoint, p)
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class BlGpencil(ReplicatedDatablock):
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def __init__(self, *args, **kwargs):
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self.icon = 'CAMERA_DATA'
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super().__init__( *args, **kwargs)
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def load(self, data, target):
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if target is None:
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target = bpy.data.grease_pencils.new(data["name"])
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for layer in target.layers:
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target.layers.remove(layer)
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if "layers" in data.keys():
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for layer in data["layers"]:
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if layer not in target.layers.keys():
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gp_layer = target.layers.new(data["layers"][layer]["info"])
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else:
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gp_layer = target.layers[layer]
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load_gpencil_layer(
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target=gp_layer, data=data["layers"][layer], create=create)
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utils.dump_anything.load(target, data)
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target.materials.clear()
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if "materials" in data.keys():
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for mat in data['materials']:
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target.materials.append(bpy.data.materials[mat])
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def dump(self, pointer=None):
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assert(pointer)
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data = utils.dump_datablock(pointer, 2)
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utils.dump_datablock_attibutes(
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pointer, ['layers'], 9, data)
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return data
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bl_id = "grease_pencils"
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bl_class = bpy.types.GreasePencil
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bl_rep_class = BlGpencil
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51
bl_types/bl_image.py
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51
bl_types/bl_image.py
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import bpy
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import mathutils
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import os
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from .. import utils, environment
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from ..libs.replication.data import ReplicatedDatablock
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class BlImage(ReplicatedDatablock):
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def __init__(self, *args, **kwargs):
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self.icon = 'CAMERA_DATA'
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super().__init__( *args, **kwargs)
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def load(self, data, target):
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if not target:
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image = bpy.data.images.new(
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name=data['name'],
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width=data['size'][0],
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height=data['size'][1]
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)
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else:
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image = target
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img_name = "{}.png".format(image.name)
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img_path = os.path.join(environment.CACHE_DIR, img_name)
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file = open(img_path, 'wb')
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file.write(data["pixels"])
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file.close()
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image.source = 'FILE'
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image.filepath = img_path
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def dump(self, pointer=None):
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assert(pointer)
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data = {}
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data['pixels'] = utils.dump_image(pointer)
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utils.dump_datablock_attibutes(pointer, [], 2, data)
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data = utils.dump_datablock_attibutes(
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pointer,
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["name", 'size', 'height', 'alpha', 'float_buffer', 'filepath', 'source'],
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2,
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data)
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return data
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bl_id = "images"
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bl_class = bpy.types.Image
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bl_rep_class = BlImage
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28
bl_types/bl_lights.py
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bl_types/bl_lights.py
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import bpy
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import mathutils
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from .. import utils
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from ..libs.replication.data import ReplicatedDatablock
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class BlLight(ReplicatedDatablock):
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def __init__(self, *args, **kwargs):
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self.icon = 'LIGHT_DATA'
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super().__init__( *args, **kwargs)
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def load(self, data, target):
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if target is None:
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target = bpy.data.lights.new(data["name"], data["type"])
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utils.dump_anything.load(target, data)
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def dump(self, pointer=None):
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assert(pointer)
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return utils.dump_datablock(pointer, 3)
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bl_id = "lights"
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bl_class = bpy.types.Light
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bl_rep_class = BlLight
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83
bl_types/bl_material.py
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83
bl_types/bl_material.py
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@ -0,0 +1,83 @@
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import bpy
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import mathutils
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from .. import utils
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from ..libs.replication.data import ReplicatedDatablock
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class BlMaterial(ReplicatedDatablock):
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def __init__(self, *args, **kwargs):
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self.icon = 'CAMERA_DATA'
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super().__init__( *args, **kwargs)
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def load(self, data, target):
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if target is None:
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target = bpy.data.materials.new(data["name"])
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if data['is_grease_pencil']:
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if not target.is_grease_pencil:
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bpy.data.materials.create_gpencil_data(target)
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utils.dump_anything.load(target.grease_pencil, data['grease_pencil'])
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utils.load_dict(data['grease_pencil'], target.grease_pencil)
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elif data["use_nodes"]:
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if target.node_tree is None:
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target.use_nodes = True
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target.node_tree.nodes.clear()
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for node in data["node_tree"]["nodes"]:
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# fix None node tree error
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index = target.node_tree.nodes.find(node)
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if index is -1:
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node_type = data["node_tree"]["nodes"][node]["bl_idname"]
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target.node_tree.nodes.new(type=node_type)
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utils.dump_anything.load(
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target.node_tree.nodes[index], data["node_tree"]["nodes"][node])
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if data["node_tree"]["nodes"][node]['type'] == 'TEX_IMAGE':
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target.node_tree.nodes[index].image = bpy.data.images[data["node_tree"]
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["nodes"][node]['image']['name']]
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for input in data["node_tree"]["nodes"][node]["inputs"]:
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try:
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if hasattr(target.node_tree.nodes[index].inputs[input], "default_value"):
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target.node_tree.nodes[index].inputs[input].default_value = data[
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"node_tree"]["nodes"][node]["inputs"][input]["default_value"]
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except Exception as e:
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continue
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# Load nodes links
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target.node_tree.links.clear()
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for link in data["node_tree"]["links"]:
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current_link = data["node_tree"]["links"][link]
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input_socket = target.node_tree.nodes[current_link['to_node']
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['name']].inputs[current_link['to_socket']['name']]
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output_socket = target.node_tree.nodes[current_link['from_node']
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['name']].outputs[current_link['from_socket']['name']]
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target.node_tree.links.new(input_socket, output_socket)
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def dump(self, pointer=None):
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assert(pointer)
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data = utils.dump_datablock(pointer, 2)
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if pointer.node_tree:
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utils.dump_datablock_attibutes(
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pointer.node_tree, ["nodes", "links"], 5, data['node_tree'])
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elif pointer.grease_pencil:
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utils.dump_datablock_attibutes(pointer, ["grease_pencil"], 3, data)
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return data
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bl_id = "materials"
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bl_class = bpy.types.Material
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bl_rep_class = BlMaterial
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@ -5,6 +5,71 @@ import mathutils
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from .. import utils
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from ..libs.replication.data import ReplicatedDatablock
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def dump_mesh(mesh, data={}):
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import bmesh
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mesh_data = data
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mesh_buffer = bmesh.new()
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mesh_buffer.from_mesh(mesh)
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uv_layer = mesh_buffer.loops.layers.uv.verify()
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bevel_layer = mesh_buffer.verts.layers.bevel_weight.verify()
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skin_layer = mesh_buffer.verts.layers.skin.verify()
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verts = {}
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for vert in mesh_buffer.verts:
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v = {}
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v["co"] = list(vert.co)
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# vert metadata
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v['bevel'] = vert[bevel_layer]
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# v['skin'] = list(vert[skin_layer])
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verts[str(vert.index)] = v
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mesh_data["verts"] = verts
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edges = {}
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for edge in mesh_buffer.edges:
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e = {}
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e["verts"] = [edge.verts[0].index, edge.verts[1].index]
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# Edge metadata
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e["smooth"] = edge.smooth
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edges[edge.index] = e
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mesh_data["edges"] = edges
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faces = {}
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for face in mesh_buffer.faces:
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f = {}
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fverts = []
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for vert in face.verts:
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fverts.append(vert.index)
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f["verts"] = fverts
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f["material_index"] = face.material_index
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uvs = []
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# Face metadata
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for loop in face.loops:
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loop_uv = loop[uv_layer]
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uvs.append(list(loop_uv.uv))
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f["uv"] = uvs
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faces[face.index] = f
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mesh_data["faces"] = faces
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uv_layers = []
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for uv_layer in mesh.uv_layers:
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uv_layers.append(uv_layer.name)
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mesh_data["uv_layers"] = uv_layers
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return mesh_data
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class BlMesh(ReplicatedDatablock):
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def __init__(self, *args, **kwargs):
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self.icon = 'MESH_DATA'
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@ -13,38 +78,63 @@ class BlMesh(ReplicatedDatablock):
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def load(self, data, target):
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if not target or not target.is_editmode:
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# LOAD GEOMETRY
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# 1 - LOAD GEOMETRY
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mesh_buffer = bmesh.new()
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for i in data["vertices"]:
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v = mesh_buffer.verts.new(data["vertices"][i]["co"])
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v.normal = data["vertices"][i]["normal"]
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for i in data["verts"]:
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v = mesh_buffer.verts.new(data["verts"][i]["co"])
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mesh_buffer.verts.ensure_lookup_table()
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for i in data["edges"]:
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verts = mesh_buffer.verts
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v1 = data["edges"][i]["vertices"][0]
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v2 = data["edges"][i]["vertices"][1]
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v1 = data["edges"][i]["verts"][0]
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v2 = data["edges"][i]["verts"][1]
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mesh_buffer.edges.new([verts[v1], verts[v2]])
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for p in data["polygons"]:
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for p in data["faces"]:
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verts = []
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for v in data["polygons"][p]["vertices"]:
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for v in data["faces"][p]["verts"]:
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verts.append(mesh_buffer.verts[v])
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if len(verts) > 0:
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f = mesh_buffer.faces.new(verts)
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f.material_index = data["polygons"][p]['material_index']
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uv_layer = mesh_buffer.loops.layers.uv.verify()
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f.material_index = data["faces"][p]['material_index']
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# UV loading
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for i, loop in enumerate(f.loops):
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loop_uv = loop[uv_layer]
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loop_uv.uv = data["faces"][p]["uv"][i]
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if target is None:
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target = bpy.data.meshes.new(data["name"])
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mesh_buffer.to_mesh(target)
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# LOAD METADATA
|
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# dump_anything.load(target, data)
|
||||
# mesh_buffer.from_mesh(target)
|
||||
|
||||
# 2 - LOAD METADATA
|
||||
|
||||
# uv's
|
||||
for uv_layer in data['uv_layers']:
|
||||
target.uv_layers.new(name=uv_layer)
|
||||
|
||||
bevel_layer = mesh_buffer.verts.layers.bevel_weight.verify()
|
||||
skin_layer = mesh_buffer.verts.layers.skin.verify()
|
||||
|
||||
# for face in mesh_buffer.faces:
|
||||
|
||||
# # Face metadata
|
||||
# for loop in face.loops:
|
||||
# loop_uv = loop[uv_layer]
|
||||
# loop_uv.uv = data['faces'][face.index]["uv"]
|
||||
|
||||
utils.dump_anything.load(target, data)
|
||||
|
||||
# 3 - LOAD MATERIAL SLOTS
|
||||
material_to_load = []
|
||||
material_to_load = utils.revers(data["materials"])
|
||||
target.materials.clear()
|
||||
@ -53,16 +143,12 @@ class BlMesh(ReplicatedDatablock):
|
||||
|
||||
for m in data["material_list"]:
|
||||
target.materials.append(bpy.data.materials[m])
|
||||
|
||||
target.id = data['id']
|
||||
|
||||
def dump(self, pointer=None):
|
||||
assert(pointer)
|
||||
|
||||
data = utils.dump_datablock(pointer, 2)
|
||||
utils.dump_datablock_attibutes(
|
||||
pointer, ['name', 'polygons', 'edges', 'vertices', 'id'], 6, data)
|
||||
|
||||
data = dump_mesh(pointer, data)
|
||||
# Fix material index
|
||||
m_list = []
|
||||
for m in pointer.materials:
|
||||
|
55
bl_types/bl_scene.py
Normal file
55
bl_types/bl_scene.py
Normal file
@ -0,0 +1,55 @@
|
||||
import bpy
|
||||
import mathutils
|
||||
|
||||
from .. import utils
|
||||
from ..libs.replication.data import ReplicatedDatablock
|
||||
|
||||
class BlScene(ReplicatedDatablock):
|
||||
def __init__(self, *args, **kwargs):
|
||||
self.icon = 'SCENE_DATA'
|
||||
|
||||
super().__init__( *args, **kwargs)
|
||||
|
||||
def load(self, data, target):
|
||||
if target is None:
|
||||
target = bpy.data.scenes.new(data["name"])
|
||||
|
||||
# Load other meshes metadata
|
||||
utils.dump_anything.load(target, data)
|
||||
|
||||
# Load master collection
|
||||
for object in data["collection"]["objects"]:
|
||||
if object not in target.collection.objects.keys():
|
||||
target.collection.objects.link(bpy.data.objects[object])
|
||||
|
||||
for object in target.collection.objects.keys():
|
||||
if object not in data["collection"]["objects"]:
|
||||
target.collection.objects.unlink(bpy.data.objects[object])
|
||||
|
||||
# load collections
|
||||
# TODO: Recursive link
|
||||
for collection in data["collection"]["children"]:
|
||||
if collection not in target.collection.children.keys():
|
||||
target.collection.children.link(
|
||||
bpy.data.collections[collection])
|
||||
|
||||
for collection in target.collection.children.keys():
|
||||
if collection not in data["collection"]["children"]:
|
||||
target.collection.children.unlink(
|
||||
bpy.data.collections[collection])
|
||||
|
||||
|
||||
def dump(self, pointer=None):
|
||||
assert(pointer)
|
||||
|
||||
data = utils.dump_datablock_attibutes(
|
||||
pointer, ['name', 'collection', 'id', 'camera', 'grease_pencil'], 2)
|
||||
utils.dump_datablock_attibutes(
|
||||
pointer, ['collection'], 4, data)
|
||||
|
||||
return data
|
||||
|
||||
bl_id = "scenes"
|
||||
bl_class = bpy.types.Scene
|
||||
bl_rep_class = BlScene
|
||||
|
@ -1 +1 @@
|
||||
Subproject commit 212dca0825568427ef409a7a9236044ad6f7782b
|
||||
Subproject commit 64265171f40c15a5cfccfc0f6808f3533402ddb2
|
42
ui.py
42
ui.py
@ -5,6 +5,11 @@ from . import operators
|
||||
ICONS = {'Image': 'IMAGE_DATA', 'Curve':'CURVE_DATA', 'Client':'SOLO_ON','Collection': 'FILE_FOLDER', 'Mesh': 'MESH_DATA', 'Object': 'OBJECT_DATA', 'Material': 'MATERIAL_DATA',
|
||||
'Texture': 'TEXTURE_DATA', 'Scene': 'SCENE_DATA','AreaLight':'LIGHT_DATA', 'Light': 'LIGHT_DATA', 'SpotLight': 'LIGHT_DATA', 'SunLight': 'LIGHT_DATA', 'PointLight': 'LIGHT_DATA', 'Camera': 'CAMERA_DATA', 'Action': 'ACTION', 'Armature': 'ARMATURE_DATA', 'GreasePencil': 'GREASEPENCIL'}
|
||||
|
||||
PROP_STATES = [ 'ADDED',
|
||||
'COMMITED',
|
||||
'PUSHED',
|
||||
'FETCHED',
|
||||
'UP']
|
||||
class SESSION_PT_settings(bpy.types.Panel):
|
||||
"""Settings panel"""
|
||||
bl_idname = "MULTIUSER_SETTINGS_PT_panel"
|
||||
@ -139,22 +144,23 @@ class SESSION_PT_user(bpy.types.Panel):
|
||||
client_keys = operators.client.list()
|
||||
if client_keys and len(client_keys) > 0:
|
||||
for key in client_keys:
|
||||
if 'Client' in key[0]:
|
||||
info = ""
|
||||
item_box = row.box()
|
||||
detail_item_box = item_box.row()
|
||||
pass
|
||||
# if 'Client' in key[0]:
|
||||
# info = ""
|
||||
# item_box = row.box()
|
||||
# detail_item_box = item_box.row()
|
||||
|
||||
username = key[0].split('/')[1]
|
||||
if username == net_settings.username:
|
||||
info = "(self)"
|
||||
# detail_item_box = item_box.row()
|
||||
detail_item_box.label(
|
||||
text="{} - {}".format(username, info))
|
||||
# username = key[0].split('/')[1]
|
||||
# if username == net_settings.username:
|
||||
# info = "(self)"
|
||||
# # detail_item_box = item_box.row()
|
||||
# detail_item_box.label(
|
||||
# text="{} - {}".format(username, info))
|
||||
|
||||
if net_settings.username not in key[0]:
|
||||
detail_item_box.operator(
|
||||
"session.snapview", text="", icon='VIEW_CAMERA').target_client = username
|
||||
row = layout.row()
|
||||
# if net_settings.username not in key[0]:
|
||||
# detail_item_box.operator(
|
||||
# "session.snapview", text="", icon='VIEW_CAMERA').target_client = username
|
||||
# row = layout.row()
|
||||
else:
|
||||
row.label(text="Empty")
|
||||
|
||||
@ -188,12 +194,6 @@ class SESSION_PT_outliner(bpy.types.Panel):
|
||||
row = layout.row()
|
||||
|
||||
row = layout.row(align=True)
|
||||
# row.prop(net_settings, "buffer", text="")
|
||||
# row.prop(net_settings, "add_property_depth", text="")
|
||||
# add = row.operator("session.add_prop", text="",
|
||||
# icon="ADD")
|
||||
# add.property_path = net_settings.buffer
|
||||
# add.depth = net_settings.add_property_depth
|
||||
area_msg = layout.row()
|
||||
|
||||
# Property area
|
||||
@ -209,6 +209,8 @@ class SESSION_PT_outliner(bpy.types.Panel):
|
||||
detail_item_box.label(text="",icon=item.icon)
|
||||
detail_item_box.label(text="{} ".format(item.uuid))
|
||||
detail_item_box.label(text="{} ".format(item.owner))
|
||||
detail_item_box.label(text="{} ".format(PROP_STATES[item.state]))
|
||||
|
||||
|
||||
# right_icon = "DECORATE_UNLOCKED"
|
||||
# if owner == net_settings.username:
|
||||
|
Loading…
Reference in New Issue
Block a user