fix: geometry nodes input / output
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0681b53141
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03ad7c0066
@ -56,14 +56,25 @@ else:
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blender 2.92.")
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def get_node_group_inputs(node_group):
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inputs = []
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def get_node_group_properties_identifiers(node_group):
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props_ids = []
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# Inputs
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for inpt in node_group.inputs:
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if inpt.type in IGNORED_SOCKETS:
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continue
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else:
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inputs.append(inpt)
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return inputs
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props_ids.append((inpt.identifier, inpt.type))
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logging.info(inpt.type)
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if inpt.type in ['INT', 'VALUE', 'BOOLEAN', 'RGBA', 'VECTOR']:
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props_ids.append((f"{inpt.identifier}_attribute_name",'STR'))
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props_ids.append((f"{inpt.identifier}_use_attribute", 'BOOL'))
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for outpt in node_group.outputs:
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if outpt.type not in IGNORED_SOCKETS and outpt.type in ['INT', 'VALUE', 'BOOLEAN', 'RGBA', 'VECTOR']:
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props_ids.append((f"{outpt.identifier}_attribute_name", 'STR'))
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return props_ids
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# return [inpt.identifer for inpt in node_group.inputs if inpt.type not in IGNORED_SOCKETS]
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@ -122,29 +133,35 @@ def load_physics(dumped_settings: dict, target: bpy.types.Object):
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bpy.ops.rigidbody.constraint_remove({"object": target})
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def dump_modifier_geometry_node_inputs(modifier: bpy.types.Modifier) -> list:
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def dump_modifier_geometry_node_props(modifier: bpy.types.Modifier) -> list:
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""" Dump geometry node modifier input properties
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:arg modifier: geometry node modifier to dump
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:type modifier: bpy.type.Modifier
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"""
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dumped_inputs = []
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for inpt in get_node_group_inputs(modifier.node_group):
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input_value = modifier[inpt.identifier]
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dumped_props = []
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dumped_input = None
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if isinstance(input_value, bpy.types.ID):
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dumped_input = input_value.uuid
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elif isinstance(input_value, SUPPORTED_GEOMETRY_NODE_PARAMETERS):
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dumped_input = input_value
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elif hasattr(input_value, 'to_list'):
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dumped_input = input_value.to_list()
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dumped_inputs.append(dumped_input)
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for prop_value, prop_type in get_node_group_properties_identifiers(modifier.node_group):
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try:
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prop_value = modifier[prop_value]
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except KeyError as e:
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logging.error(f"fail to dump geomety node modifier property : {prop_value} ({e})")
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else:
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dump = None
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if isinstance(prop_value, bpy.types.ID):
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dump = prop_value.uuid
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elif isinstance(prop_value, SUPPORTED_GEOMETRY_NODE_PARAMETERS):
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dump = prop_value
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elif hasattr(prop_value, 'to_list'):
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dump = prop_value.to_list()
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return dumped_inputs
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dumped_props.append((dump, prop_type))
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# logging.info(prop_value)
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return dumped_props
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def load_modifier_geometry_node_inputs(dumped_modifier: dict, target_modifier: bpy.types.Modifier):
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def load_modifier_geometry_node_props(dumped_modifier: dict, target_modifier: bpy.types.Modifier):
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""" Load geometry node modifier inputs
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:arg dumped_modifier: source dumped modifier to load
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@ -153,17 +170,17 @@ def load_modifier_geometry_node_inputs(dumped_modifier: dict, target_modifier: b
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:type target_modifier: bpy.type.Modifier
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"""
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for input_index, inpt in enumerate(get_node_group_inputs(target_modifier.node_group)):
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dumped_value = dumped_modifier['inputs'][input_index]
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input_value = target_modifier[inpt.identifier]
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if isinstance(input_value, SUPPORTED_GEOMETRY_NODE_PARAMETERS):
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target_modifier[inpt.identifier] = dumped_value
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elif hasattr(input_value, 'to_list'):
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for input_index, inpt in enumerate(get_node_group_properties_identifiers(target_modifier.node_group)):
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dumped_value, dumped_type = dumped_modifier['props'][input_index]
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input_value = target_modifier[inpt[0]]
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if dumped_type in ['INT', 'VALUE', 'STR']:
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logging.info(f"{inpt[0]}/{dumped_value}")
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target_modifier[inpt[0]] = dumped_value
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elif dumped_type in ['RGBA', 'VECTOR']:
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for index in range(len(input_value)):
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input_value[index] = dumped_value[index]
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elif inpt.type in ['COLLECTION', 'OBJECT']:
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target_modifier[inpt.identifier] = get_datablock_from_uuid(
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dumped_value, None)
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elif dumped_type in ['COLLECTION', 'OBJECT', 'IMAGE', 'TEXTURE', 'MATERIAL']:
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target_modifier[inpt[0]] = get_datablock_from_uuid(dumped_value, None)
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def load_pose(target_bone, data):
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@ -250,10 +267,11 @@ def find_geometry_nodes_dependencies(modifiers: bpy.types.bpy_prop_collection) -
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for mod in modifiers:
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if mod.type == 'NODES' and mod.node_group:
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dependencies.append(mod.node_group)
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# for inpt in get_node_group_inputs(mod.node_group):
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# parameter = mod.get(inpt.identifier)
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# if parameter and isinstance(parameter, bpy.types.ID):
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# dependencies.append(parameter)
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for inpt, inpt_type in get_node_group_properties_identifiers(mod.node_group):
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inpt_value = mod.get(inpt)
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# Avoid to handle 'COLLECTION', 'OBJECT' to avoid circular dependencies
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if inpt_type in ['IMAGE', 'TEXTURE', 'MATERIAL'] and inpt_value:
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dependencies.append(inpt_value)
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return dependencies
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@ -387,10 +405,7 @@ def dump_modifiers(modifiers: bpy.types.bpy_prop_collection)->dict:
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dumped_modifier = dumper.dump(modifier)
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# hack to dump geometry nodes inputs
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if modifier.type == 'NODES':
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dumped_inputs = dump_modifier_geometry_node_inputs(
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modifier)
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dumped_modifier['inputs'] = dumped_inputs
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dumped_modifier['props'] = dump_modifier_geometry_node_props(modifier)
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elif modifier.type == 'PARTICLE_SYSTEM':
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dumper.exclude_filter = [
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"is_edited",
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@ -455,7 +470,7 @@ def load_modifiers(dumped_modifiers: list, modifiers: bpy.types.bpy_prop_collect
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loader.load(loaded_modifier, dumped_modifier)
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if loaded_modifier.type == 'NODES':
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load_modifier_geometry_node_inputs(dumped_modifier, loaded_modifier)
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load_modifier_geometry_node_props(dumped_modifier, loaded_modifier)
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elif loaded_modifier.type == 'PARTICLE_SYSTEM':
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default = loaded_modifier.particle_system.settings
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dumped_particles = dumped_modifier['particle_system']
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