multi-user/ui.py

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import bpy
from . import operators
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from .libs.replication.constants import *
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from .bl_types.bl_user import BlUser
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ICONS = {'Image': 'IMAGE_DATA', 'Curve':'CURVE_DATA', 'Client':'SOLO_ON','Collection': 'FILE_FOLDER', 'Mesh': 'MESH_DATA', 'Object': 'OBJECT_DATA', 'Material': 'MATERIAL_DATA',
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'Texture': 'TEXTURE_DATA', 'Scene': 'SCENE_DATA','AreaLight':'LIGHT_DATA', 'Light': 'LIGHT_DATA', 'SpotLight': 'LIGHT_DATA', 'SunLight': 'LIGHT_DATA', 'PointLight': 'LIGHT_DATA', 'Camera': 'CAMERA_DATA', 'Action': 'ACTION', 'Armature': 'ARMATURE_DATA', 'GreasePencil': 'GREASEPENCIL'}
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PROP_STATES = [ 'ADDED',
'COMMITED',
'PUSHED',
'FETCHED',
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'UP',
'CHANGED']
class SESSION_PT_settings(bpy.types.Panel):
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"""Settings panel"""
bl_idname = "MULTIUSER_SETTINGS_PT_panel"
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bl_label = "Settings"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Multiuser"
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def draw_header(self, context):
self.layout.label(text="", icon='TOOL_SETTINGS')
def draw(self, context):
layout = self.layout
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row = layout.row()
if hasattr(context.window_manager, 'session'):
settings = context.window_manager.session
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window_manager = context.window_manager
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# STATE INITIAL
if not operators.client or (operators.client and operators.client.state == 0):
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pass
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# REPLICATION SETTINGS
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# row = layout.row()
# box = row.box()
# row = box.row()
# row.label(text="REPLICATION", icon='TRIA_RIGHT')
# row = box.row()
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# for item in window_manager.session.supported_datablock:
# row.label(text=item.type_name,icon=ICONS[item.type_name])
# row.prop(item, "is_replicated", text="")
# row = box.row()
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else:
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# STATE ACTIVE
if operators.client.state == 2:
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row = layout.row()
row.operator("session.stop", icon='QUIT', text="Exit")
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row = layout.row()
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# STATE SYNCING
else:
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status = "connecting..."
row.label(text=status)
row = layout.row()
row.operator("session.stop", icon='QUIT', text="CANCEL")
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class SESSION_PT_settings_network(bpy.types.Panel):
bl_idname = "MULTIUSER_SETTINGS_NETWORK_PT_panel"
bl_label = "Network"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Multiuser"
bl_parent_id = 'MULTIUSER_SETTINGS_PT_panel'
@classmethod
def poll(cls, context):
return not operators.client or (operators.client and operators.client.state == 0)
def draw(self, context):
layout = self.layout
settings = context.window_manager.session
scene = context.window_manager
row = layout.row()
# USER SETTINGS
row.label(text="draw overlay:")
row.prop(settings, "enable_presence", text="")
row = layout.row()
row.label(text="clear blend:")
row.prop(settings, "start_empty", text="")
row = layout.row()
row = layout.row()
row.prop(settings, "session_mode", expand=True)
row = layout.row()
if settings.session_mode == 'HOST':
box = row.box()
row = box.row()
row.label(text="init scene:")
row.prop(settings, "init_scene", text="")
row = box.row()
row.operator("session.start", text="HOST").host = True
else:
box = row.box()
row = box.row()
row.prop(settings, "ip", text="ip")
row = box.row()
row.label(text="port:")
row.prop(settings, "port", text="")
row = box.row()
row = box.row()
row.operator("session.start", text="CONNECT").host = False
class SESSION_PT_settings_user(bpy.types.Panel):
bl_idname = "MULTIUSER_SETTINGS_USER_PT_panel"
bl_label = "User"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Multiuser"
bl_parent_id = 'MULTIUSER_SETTINGS_PT_panel'
@classmethod
def poll(cls, context):
return not operators.client or (operators.client and operators.client.state == 0)
def draw(self, context):
layout = self.layout
settings = context.window_manager.session
scene = context.window_manager
row = layout.row()
# USER SETTINGS
row.prop(settings, "username", text="id")
row = layout.row()
row.prop(settings, "client_color", text="color")
row = layout.row()
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class SESSION_PT_user(bpy.types.Panel):
bl_idname = "MULTIUSER_USER_PT_panel"
bl_label = "Users"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Multiuser"
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bl_parent_id = 'MULTIUSER_SETTINGS_PT_panel'
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@classmethod
def poll(cls, context):
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return operators.client and operators.client.state == 2
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def draw(self, context):
layout = self.layout
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settings = context.window_manager.session
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scene = context.window_manager
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# Create a simple row.
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col = layout.column(align=True)
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client_keys = operators.client.list(filter=BlUser)
if client_keys and len(client_keys) > 0:
for key in client_keys:
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area_msg = col.row(align = True)
item_box = area_msg.box()
client = operators.client.get(key).buffer
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pointer = operators.client.get(key).pointer
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info = ""
detail_item_row = item_box.row(align = True)
username = client['name']
is_local_user = username == settings.username
if is_local_user:
info = "(self)"
detail_item_row.label(
text="{} {}".format(username, info))
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if not is_local_user:
detail_item_row.operator(
"session.snapview", text="", icon='VIEW_CAMERA').target_client = key
row = layout.row()
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else:
row.label(text="Empty")
row = layout.row()
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class SESSION_PT_outliner(bpy.types.Panel):
bl_idname = "MULTIUSER_PROPERTIES_PT_panel"
bl_label = "Properties"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Multiuser"
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@classmethod
def poll(cls, context):
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return operators.client and operators.client.state == 2
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def draw_header(self, context):
self.layout.label(text="", icon='OUTLINER_OB_GROUP_INSTANCE')
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def draw(self, context):
layout = self.layout
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if hasattr(context.window_manager,'session'):
settings = context.window_manager.session
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scene = context.window_manager
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row = layout.row()
row.prop(settings,'outliner_filter', text="")
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row = layout.row(align=True)
# Property area
# area_msg = row.box()
client_keys = operators.client.list()
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if client_keys and len(client_keys) > 0:
col = layout.column(align=True)
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for key in client_keys:
item = operators.client.get(key)
if item.str_type == 'BlUser':
continue
area_msg = col.row(align = True)
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item_box = area_msg.box()
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name = "None"
#TODO: refactor that...
if hasattr(item.pointer,'name'):
name = item.pointer.name
else:
name = item.buffer['name']
detail_item_box = item_box.row()
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detail_item_box.label(text="",icon=item.icon)
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detail_item_box.label(text="{} ".format(name))
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detail_item_box.label(text="{} ".format(item.owner))
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if item.state == FETCHED:
detail_item_box.operator("session.apply", text=PROP_STATES[item.state]).target = item.uuid
else:
detail_item_box.label(text="{} ".format(PROP_STATES[item.state]))
detail_item_box.operator(
"session.remove_prop", text="", icon="X").property_path = key
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right_icon = "DECORATE_UNLOCKED"
if item.owner == settings.username:
right_icon="DECORATE_UNLOCKED"
else:
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right_icon="DECORATE_LOCKED"
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ro = detail_item_box.operator("session.right", text="", icon=right_icon)
ro.key = key
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else:
area_msg.label(text="Empty")
classes = (
SESSION_PT_settings,
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SESSION_PT_settings_user,
SESSION_PT_settings_network,
SESSION_PT_user,
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SESSION_PT_outliner,
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)
register, unregister = bpy.utils.register_classes_factory(classes)
if __name__ == "__main__":
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register()