multi-user/multi_user/utils.py

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import json
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import logging
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import os
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import random
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import string
import sys
from uuid import uuid4
from collections.abc import Iterable
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import bpy
import mathutils
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from . import environment, presence
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from .libs import dump_anything
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logger = logging.getLogger(__name__)
logger.setLevel(logging.INFO)
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def has_action(target):
return (hasattr(target, 'animation_data')
and target.animation_data
and target.animation_data.action)
def has_driver(target):
return (hasattr(target, 'animation_data')
and target.animation_data
and target.animation_data.drivers)
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def find_from_attr(attr_name, attr_value, list):
for item in list:
if getattr(item, attr_name, None) == attr_value:
return item
return None
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def get_datablock_users(datablock):
users = []
supported_types = bpy.context.window_manager.session.supported_datablock
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if hasattr(datablock, 'users_collection') and datablock.users_collection:
users.extend(list(datablock.users_collection))
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if hasattr(datablock, 'users_scene') and datablock.users_scene:
users.extend(list(datablock.users_scene))
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if hasattr(datablock, 'users_group') and datablock.users_scene:
users.extend(list(datablock.users_scene))
for datatype in supported_types:
if datatype.bl_name != 'users':
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root = getattr(bpy.data, datatype.bl_name)
for item in root:
if hasattr(item, 'data') and datablock == item.data or \
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datatype.bl_name != 'collections' and hasattr(item, 'children') and datablock in item.children:
users.append(item)
return users
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def random_string_digits(stringLength=6):
"""Generate a random string of letters and digits """
lettersAndDigits = string.ascii_letters + string.digits
return ''.join(random.choice(lettersAndDigits) for i in range(stringLength))
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def clean_scene():
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for type_name in dir(bpy.data):
try:
type_collection = getattr(bpy.data, type_name)
for item in type_collection:
type_collection.remove(item)
except:
continue
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def revers(d):
l = []
for i in d:
l.append(i)
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return l[::-1]
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def get_armature_edition_context(armature):
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override = {}
# Set correct area
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for area in bpy.data.window_managers[0].windows[0].screen.areas:
if area.type == 'VIEW_3D':
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override = bpy.context.copy()
override['area'] = area
break
# Set correct armature settings
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override['window'] = bpy.data.window_managers[0].windows[0]
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override['screen'] = bpy.data.window_managers[0].windows[0].screen
override['mode'] = 'EDIT_ARMATURE'
override['active_object'] = armature
override['selected_objects'] = [armature]
for o in bpy.data.objects:
if o.data == armature:
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override['edit_object'] = o
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break
return override
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def get_selected_objects(scene):
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return [obj.uuid for obj in scene.objects if obj.select_get()]
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def load_dict(src_dict, target):
try:
for item in src_dict:
# attr =
setattr(target, item, src_dict[item])
except Exception as e:
logger.error(e)
pass
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def dump_datablock(datablock, depth):
if datablock:
dumper = dump_anything.Dumper()
dumper.type_subset = dumper.match_subset_all
dumper.depth = depth
datablock_type = datablock.bl_rna.name
key = "{}/{}".format(datablock_type, datablock.name)
data = dumper.dump(datablock)
return data
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def dump_datablock_attibutes(datablock=None, attributes=[], depth=1, dickt=None):
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if datablock:
dumper = dump_anything.Dumper()
dumper.type_subset = dumper.match_subset_all
dumper.depth = depth
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datablock_type = datablock.bl_rna.name
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data = {}
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if dickt:
data = dickt
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for attr in attributes:
try:
data[attr] = dumper.dump(getattr(datablock, attr))
except:
pass
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return data
def resolve_from_id(id, optionnal_type=None):
for category in dir(bpy.data):
root = getattr(bpy.data, category)
if isinstance(root, Iterable):
if id in root and ((optionnal_type is None) or (optionnal_type.lower() in root[id].__class__.__name__.lower())):
return root[id]
return None