multi-user/delayable.py

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import bpy
import logging
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from . import operators, utils, presence
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from .bl_types.bl_user import BlUser
from .libs.replication.replication.constants import FETCHED
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logger = logging.getLogger(__name__)
class Delayable():
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"""Delayable task interface
"""
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def register(self):
raise NotImplementedError
def execute(self):
raise NotImplementedError
def unregister(self):
raise NotImplementedError
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class Timer(Delayable):
"""Timer binder interface for blender
Run a bpy.app.Timer in the background looping at the given rate
"""
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def __init__(self, duration=1):
self._timeout = duration
def register(self):
"""Register the timer into the blender timer system
"""
bpy.app.timers.register(self.execute)
def execute(self):
"""Main timer loop
"""
return self._timeout
def unregister(self):
"""Unnegister the timer of the blender timer system
"""
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try:
bpy.app.timers.unregister(self.execute)
except:
logger.error("timer already unregistered")
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class ApplyTimer(Timer):
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def __init__(self, timout=1, target_type=None):
self._type = target_type
super().__init__(timout)
def execute(self):
if operators.client:
nodes = operators.client.list(filter=self._type)
for node in nodes:
node_ref = operators.client.get(uuid=node)
if node_ref.state == FETCHED:
operators.client.apply(uuid=node)
return self._timeout
class DynamicRightSelectTimer(Timer):
def __init__(self, timout=1):
super().__init__(timout)
self.last_selection=[]
def execute(self):
if operators.client:
users = operators.client.list(filter=BlUser)
for user in users:
user_ref = operators.client.get(uuid=user)
settings = bpy.context.window_manager.session
if user_ref.buffer['name'] != settings.username:
for obj in bpy.data.objects:
obj.hide_select = obj.name in user_ref.buffer['selected_objects']
elif user_ref.pointer:
current_selection = utils.get_selected_objects(bpy.context.scene)
if current_selection != self.last_selection:
self.last_selection = current_selection
user_ref.pointer.update_selected_objects(bpy.context)
# update our rights
for selected_obj in self.last_selection:
node = operators.client.get(reference=bpy.data.objects[selected_obj])
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if node:
node.owner = settings.username
operators.client.change_owner(node.uuid, settings.username)
return self._timeout
# class CheckNewTimer(Timer):
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class RedrawTimer(Timer):
def __init__(self, timout=1, target_type=None):
self._type = target_type
super().__init__(timout)
def execute(self):
if presence.renderer:
presence.refresh_3d_view()
return self._timeout
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class Draw(Delayable):
def __init__(self):
self._handler = None
def register(self):
self._handler = bpy.types.SpaceView3D.draw_handler_add(
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self.execute, (), 'WINDOW', 'POST_VIEW')
def execute(self):
raise NotImplementedError()
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def unregister(self):
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try:
bpy.types.SpaceView3D.draw_handler_remove(
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self._handler, "WINDOW")
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except:
logger.error("draw already unregistered")
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class ClientUpdate(Draw):
def __init__(self, client_uuid=None):
assert(client_uuid)
self._client_uuid = client_uuid
super().__init__()
def execute(self):
if self._client_uuid and operators.client:
client = operators.client.get(uuid=self._client_uuid)
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if client:
client.pointer.update_location()