multi-user/ui.py

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import bpy
from . import operators
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ICONS = {'Image': 'IMAGE_DATA', 'Curve':'CURVE_DATA', 'Client':'SOLO_ON','Collection': 'FILE_FOLDER', 'Mesh': 'MESH_DATA', 'Object': 'OBJECT_DATA', 'Material': 'MATERIAL_DATA',
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'Texture': 'TEXTURE_DATA', 'Scene': 'SCENE_DATA','AreaLight':'LIGHT_DATA', 'Light': 'LIGHT_DATA', 'SpotLight': 'LIGHT_DATA', 'SunLight': 'LIGHT_DATA', 'PointLight': 'LIGHT_DATA', 'Camera': 'CAMERA_DATA', 'Action': 'ACTION', 'Armature': 'ARMATURE_DATA', 'GreasePencil': 'GREASEPENCIL'}
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class SESSION_PT_settings(bpy.types.Panel):
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"""Settings panel"""
bl_idname = "MULTIUSER_SETTINGS_PT_panel"
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bl_label = "Settings"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Multiuser"
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def draw_header(self, context):
self.layout.label(text="", icon='TOOL_SETTINGS')
def draw(self, context):
layout = self.layout
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if hasattr(context.window_manager, 'session'):
net_settings = context.window_manager.session
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window_manager = context.window_manager
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row = layout.row()
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# STATE INITIAL
if not operators.client or (operators.client and operators.client.state == 0):
row = layout.row()
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# USER SETTINGS
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box = row.box()
row = box.row()
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row.label(text="USER", icon='TRIA_RIGHT')
row = box.row()
row.prop(window_manager.session, "username", text="id")
row = box.row()
row.prop(window_manager.session, "client_color", text="color")
row = box.row()
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# NETWORK SETTINGS
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row = layout.row()
box = row.box()
row = box.row()
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row.label(text="NETWORK", icon = "TRIA_RIGHT")
row = box.row()
row.label(text="draw overlay:")
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row.prop(net_settings, "enable_presence", text="")
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row = box.row()
row.label(text="clear blend:")
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row.prop(net_settings, "start_empty", text="")
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row = box.row()
row = box.row()
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row.prop(net_settings, "session_mode", expand=True)
row = box.row()
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if window_manager.session.session_mode == 'HOST':
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box = row.box()
row = box.row()
row.label(text="init scene:")
row.prop(net_settings, "init_scene", text="")
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row = box.row()
row.operator("session.start", text="HOST").host = True
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else:
box = row.box()
row = box.row()
row.prop(net_settings, "ip", text="ip")
row = box.row()
row.label(text="port:")
row.prop(window_manager.session, "port", text="")
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row = box.row()
row.label(text="load data:")
row.prop(net_settings, "load_data", text="")
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row = box.row()
row.operator("session.start", text="CONNECT").host = False
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# REPLICATION SETTINGS
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# row = layout.row()
# box = row.box()
# row = box.row()
# row.label(text="REPLICATION", icon='TRIA_RIGHT')
# row = box.row()
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# for item in window_manager.session.supported_datablock:
# row.label(text=item.type_name,icon=ICONS[item.type_name])
# row.prop(item, "is_replicated", text="")
# row = box.row()
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else:
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# STATE ACTIVE
if operators.client.state == 2:
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row = layout.row()
row.operator("session.stop", icon='QUIT', text="Exit")
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# row = layout.row(align=True)
# row.operator("session.dump", icon='QUIT', text="Dump")
# row.operator("session.dump", icon='QUIT', text="Load")
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row = layout.row()
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# STATE SYNCING
else:
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status = "connecting..."
if net_settings.is_admin:
status = "init scene...({} tasks remaining)".format(operators.client.active_tasks)
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row.label(text=status)
row = layout.row()
row.operator("session.stop", icon='QUIT', text="CANCEL")
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row = layout.row()
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class SESSION_PT_user(bpy.types.Panel):
bl_idname = "MULTIUSER_USER_PT_panel"
bl_label = "Users online"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Multiuser"
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@classmethod
def poll(cls, context):
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return operators.client and operators.client.state == 2
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def draw(self, context):
layout = self.layout
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net_settings = context.window_manager.session
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scene = context.window_manager
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# Create a simple row.
row = layout.row()
client_keys = operators.client.list()
if client_keys and len(client_keys) > 0:
for key in client_keys:
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if 'Client' in key[0]:
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info = ""
item_box = row.box()
detail_item_box = item_box.row()
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username = key[0].split('/')[1]
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if username == net_settings.username:
info = "(self)"
# detail_item_box = item_box.row()
detail_item_box.label(
text="{} - {}".format(username, info))
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if net_settings.username not in key[0]:
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detail_item_box.operator(
"session.snapview", text="", icon='VIEW_CAMERA').target_client = username
row = layout.row()
else:
row.label(text="Empty")
row = layout.row()
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def get_client_key(item):
return item[0]
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class SESSION_PT_outliner(bpy.types.Panel):
bl_idname = "MULTIUSER_PROPERTIES_PT_panel"
bl_label = "Replicated properties"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Multiuser"
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@classmethod
def poll(cls, context):
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return operators.client and operators.client.state == 2
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def draw_header(self, context):
self.layout.label(text="", icon='OUTLINER_OB_GROUP_INSTANCE')
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def draw(self, context):
layout = self.layout
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if hasattr(context.window_manager,'session'):
net_settings = context.window_manager.session
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scene = context.window_manager
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row = layout.row()
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row = layout.row(align=True)
row.prop(net_settings, "buffer", text="")
row.prop(net_settings, "add_property_depth", text="")
add = row.operator("session.add_prop", text="",
icon="ADD")
add.property_path = net_settings.buffer
add.depth = net_settings.add_property_depth
row = layout.row()
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# Property area
area_msg = row.box()
client_keys = operators.client.list()
if client_keys and len(client_keys) > 0:
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for item in sorted(client_keys, key=get_client_key):
owner = 'toto'
try:
owner = item[1]
except:
owner = item[1].decode()
pass
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store_type,store_name = item[0].split('/')
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item_box = area_msg.box()
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detail_item_box = item_box.row(align = True)
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detail_item_box.label(text="",icon=ICONS[store_type])
detail_item_box.label(text="{} ".format(store_name))
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detail_item_box.label(text="{} ".format(owner))
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right_icon = "DECORATE_UNLOCKED"
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if owner == net_settings.username:
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right_icon="DECORATE_UNLOCKED"
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else:
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right_icon="DECORATE_LOCKED"
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ro = detail_item_box.operator("session.right", text="",emboss=net_settings.is_admin, icon=right_icon)
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ro.key = item[0]
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# detail_item_box.operator(
# "session.remove_prop", text="", icon="X").property_path = key
else:
area_msg.label(text="Empty")
classes = (
SESSION_PT_settings,
SESSION_PT_user,
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SESSION_PT_outliner,
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)
register, unregister = bpy.utils.register_classes_factory(classes)
if __name__ == "__main__":
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register()