multi-user/ui.py

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import bpy
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from . import client, operators
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class SessionSettingsPanel(bpy.types.Panel):
"""Creates a Panel in the scene context of the properties editor"""
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bl_label = "NET settings"
bl_idname = "SCENE_PT_SessionSettings"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "scene"
def draw(self, context):
layout = self.layout
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if hasattr(context.scene, 'session_settings'):
net_settings = context.scene.session_settings
scene = context.scene
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row = layout.row()
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if operators.client_instance is None:
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row = layout.row()
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box = row.box()
row = box.row()
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row.label(text="User infos")
row = box.row()
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row.prop(scene.session_settings, "username", text="id")
row = box.row()
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row.prop(scene.session_settings, "client_color", text="color")
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row = layout.row()
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row.prop(scene.session_settings, "session_mode", expand=True)
row = layout.row()
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if scene.session_settings.session_mode == 'HOST':
box = row.box()
row = box.row()
row.label(text="init scene:")
row.prop(net_settings, "init_scene", text="")
row = layout.row()
row.operator("session.create", text="HOST")
else:
box = row.box()
row = box.row()
row.prop(net_settings, "ip", text="ip")
row = box.row()
row.label(text="port:")
row.prop(scene.session_settings, "port", text="")
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row = box.row()
row.label(text="load data:")
row.prop(net_settings, "load_data", text="")
row = box.row()
row.label(text="clear scene:")
row.prop(net_settings, "clear_scene", text="")
row = layout.row()
row.operator("session.join", text="CONNECT")
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else:
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if operators.client_instance.agent.is_alive():
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row = layout.row()
row.operator("session.stop", icon='QUIT', text="Exit")
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# elif operators.client.status is client.RCFStatus.CONNECTING:
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# row.label(text="connecting...")
# row = layout.row()
# row.operator("session.stop", icon='QUIT', text="CANCEL")
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row = layout.row()
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class SessionUsersPanel(bpy.types.Panel):
"""Creates a Panel in the scene context of the properties editor"""
bl_label = "NET users"
bl_idname = "SCENE_PT_SessionUsers"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "scene"
@classmethod
def poll(cls, context):
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if operators.client_instance:
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return operators.client_instance.agent.is_alive()
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return False
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def draw(self, context):
layout = self.layout
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net_settings = context.scene.session_settings
scene = context.scene
# Create a simple row.
row = layout.row()
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if operators.client_keys and len(operators.client_keys) > 0:
for key in operators.client_keys:
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if 'Client' in key[0]:
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info = ""
item_box = row.box()
detail_item_box = item_box.row()
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username = key[0].split('/')[1]
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if username == net_settings.username:
info = "(self)"
# detail_item_box = item_box.row()
detail_item_box.label(
text="{} - {}".format(username, info))
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if net_settings.username not in key[0]:
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detail_item_box.operator(
"session.snapview", text="", icon='VIEW_CAMERA').target_client = username
row = layout.row()
else:
row.label(text="Empty")
row = layout.row()
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class SessionPropertiesPanel(bpy.types.Panel):
"""Creates a Panel in the scene context of the properties editor"""
bl_label = "NET properties"
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bl_idname = "SCENE_PT_SessionProps"
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bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "scene"
@classmethod
def poll(cls, context):
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if operators.client_instance:
return operators.client_instance.agent.is_alive()
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return False
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def draw(self, context):
layout = self.layout
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if hasattr(context.scene,'session_settings'):
net_settings = context.scene.session_settings
scene = context.scene
# Create a simple row.
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row = layout.row()
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row = layout.row(align=True)
row.prop(net_settings, "buffer", text="")
row.prop(net_settings, "add_property_depth", text="")
add = row.operator("session.add_prop", text="",
icon="ADD")
add.property_path = net_settings.buffer
add.depth = net_settings.add_property_depth
row = layout.row()
# Property area
area_msg = row.box()
area_msg.operator("session.refresh", text="",
icon="UV_SYNC_SELECT")
if operators.client_keys and len(operators.client_keys) > 0:
for item in operators.client_keys:
owner = 'toto'
try:
owner = item[1].decode()
except:
pass
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item_box = area_msg.box()
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detail_item_box = item_box.row(align = True)
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# detail_item_box = item_box.row()
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detail_item_box.label(text="{} ".format(item[0]))
detail_item_box.label(text="{} ".format(owner))
if owner == net_settings.username:
detail_item_box.label(text="",icon="DECORATE_UNLOCKED")
else:
detail_item_box.label(text="",icon="DECORATE_LOCKED")
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# detail_item_box.operator(
# "session.remove_prop", text="", icon="X").property_path = key
else:
area_msg.label(text="Empty")
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class SessionTaskPanel(bpy.types.Panel):
"""Creates a Panel in the scene context of the properties editor"""
bl_label = "NET tasks"
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bl_idname = "SCENE_PT_SessionTasks"
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bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "scene"
@classmethod
def poll(cls, context):
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if operators.client:
return operators.client.agent.is_alive()
# return operators.client.status == client.RCFStatus.CONNECTED
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return False
def draw(self, context):
layout = self.layout
# Create a simple row.
row = layout.row()
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if operators.update_list:
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# Property area
area_msg = row.box()
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if len(operators.update_list) > 0:
for key, values in operators.update_list.items():
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item_box = area_msg.box()
detail_item_box = item_box.row()
# detail_item_box = item_box.row()
detail_item_box.label(text="{} - {} ".format(
key, values))
else:
area_msg.label(text="Empty")
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classes = (
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SessionSettingsPanel,
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SessionUsersPanel,
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SessionPropertiesPanel,
# SessionTaskPanel,
)
register, unregister = bpy.utils.register_classes_factory(classes)
if __name__ == "__main__":
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register()