multi-user/multi_user/operators.py

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import asyncio
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import logging
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import os
import queue
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import random
import string
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from subprocess import Popen, PIPE,TimeoutExpired
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import time
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from operator import itemgetter
from pathlib import Path
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import msgpack
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import bpy
import mathutils
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from bpy.app.handlers import persistent
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from bpy_extras.io_utils import ExportHelper
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from . import bl_types, delayable, environment, presence, ui, utils
from .libs.replication.replication.data import ReplicatedDataFactory
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from .libs.replication.replication.exception import NonAuthorizedOperationError
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from .libs.replication.replication.interface import Session
from .libs.replication.replication.constants import (
STATE_ACTIVE,
STATE_INITIAL,
STATE_SYNCING,
FETCHED)
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logger = logging.getLogger(__name__)
logger.setLevel(logging.INFO)
client = None
delayables = []
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ui_context = None
stop_modal_executor = False
modal_executor_queue = None
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server_process = None
# OPERATORS
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class SessionStartOperator(bpy.types.Operator):
bl_idname = "session.start"
bl_label = "start"
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bl_description = "connect to a net server"
host: bpy.props.BoolProperty(default=False)
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@classmethod
def poll(cls, context):
return True
def execute(self, context):
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global client, delayables, ui_context, server_process
settings = context.window_manager.session
users = bpy.data.window_managers['WinMan'].online_users
# TODO: Sync server clients
users.clear()
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# save config
settings.save(context)
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bpy_factory = ReplicatedDataFactory()
supported_bl_types = []
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ui_context = context.copy()
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# init the factory with supported types
for type in bl_types.types_to_register():
type_module = getattr(bl_types, type)
type_impl_name = "Bl{}".format(type.split('_')[1].capitalize())
type_module_class = getattr(type_module, type_impl_name)
supported_bl_types.append(type_module_class.bl_id)
# Retreive local replicated types settings
type_local_config = settings.supported_datablock[type_impl_name]
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bpy_factory.register_type(
type_module_class.bl_class,
type_module_class,
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timer=type_local_config.bl_delay_refresh,
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automatic=type_local_config.auto_push)
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# if type_local_config.bl_delay_apply > 0:
# delayables.append(delayable.ApplyTimer(
# timout=type_local_config.bl_delay_apply,
# target_type=type_module_class))
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client = Session(factory=bpy_factory)
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if self.host:
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# Scene setup
if settings.start_empty:
utils.clean_scene()
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python = bpy.app.binary_path_python
server_path = bpy.utils.user_resource( 'SCRIPTS','addons\\multi_user\\libs\\replication\\server.py')
server_process = Popen([python, server_path, '-p',str(settings.port)])
try:
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outs, errs = server_process.communicate(timeout=1)
if errs:
server_process.kill()
except TimeoutExpired:
pass
# try:
# client.host(
# id=settings.username,
# address=settings.ip,
# port=settings.port,
# right_strategy=settings.right_strategy
# )
# except Exception as e:
# self.report({'ERROR'}, repr(e))
# logger.error(f"Error: {e}")
client.connect(
id=settings.username,
address=settings.ip,
port=settings.port
)
settings.is_admin = True
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else:
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utils.clean_scene()
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client.connect(
id=settings.username,
address=settings.ip,
port=settings.port
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)
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time.sleep(1)
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if client.state == 0:
settings.is_admin = False
self.report(
{'ERROR'},
"A session is already hosted on this address")
return {"CANCELLED"}
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if self.host:
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for scene in bpy.data.scenes:
scene_uuid = client.add(scene)
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# for node in client.list():
client.commit(scene_uuid)
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# Push all added values
client.push_all()
delayables.append(delayable.ClientUpdate())
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delayables.append(delayable.DrawClient())
delayables.append(delayable.DynamicRightSelectTimer())
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# Launch drawing module
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if settings.enable_presence:
presence.renderer.run()
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# Register blender main thread tools
for d in delayables:
d.register()
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global modal_executor_queue
modal_executor_queue = queue.Queue()
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bpy.ops.session.apply_armature_operator()
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self.report(
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{'INFO'},
"connexion on tcp://{}:{}".format(settings.ip, settings.port))
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return {"FINISHED"}
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class SessionStopOperator(bpy.types.Operator):
bl_idname = "session.stop"
bl_label = "close"
bl_description = "Exit current session"
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bl_options = {"REGISTER"}
@classmethod
def poll(cls, context):
return True
def execute(self, context):
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global client, delayables, stop_modal_executor, server_process
if server_process:
server_process.kill()
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stop_modal_executor = True
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settings = context.window_manager.session
settings.is_admin = False
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assert(client)
client.disconnect()
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for d in delayables:
try:
d.unregister()
except:
continue
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presence.renderer.stop()
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return {"FINISHED"}
class SessionPropertyRemoveOperator(bpy.types.Operator):
bl_idname = "session.remove_prop"
bl_label = "remove"
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bl_description = "broadcast a property to connected client_instances"
bl_options = {"REGISTER"}
property_path: bpy.props.StringProperty(default="None")
@classmethod
def poll(cls, context):
return True
def execute(self, context):
global client
try:
client.remove(self.property_path)
return {"FINISHED"}
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except: # NonAuthorizedOperationError:
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self.report(
{'ERROR'},
"Non authorized operation")
return {"CANCELLED"}
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class SessionPropertyRightOperator(bpy.types.Operator):
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bl_idname = "session.right"
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bl_label = "Change owner to"
bl_description = "Change owner of specified datablock"
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bl_options = {"REGISTER"}
key: bpy.props.StringProperty(default="None")
@classmethod
def poll(cls, context):
return True
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
def draw(self, context):
layout = self.layout
settings = context.window_manager.session
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col = layout.column()
col.prop(settings, "clients")
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def execute(self, context):
settings = context.window_manager.session
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global client
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if client:
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client.change_owner(self.key, settings.clients)
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return {"FINISHED"}
class SessionSnapUserOperator(bpy.types.Operator):
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bl_idname = "session.snapview"
bl_label = "snap to user"
bl_description = "Snap 3d view to selected user"
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bl_options = {"REGISTER"}
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_timer = None
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target_client: bpy.props.StringProperty(default="None")
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@classmethod
def poll(cls, context):
return True
def execute(self, context):
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wm = context.window_manager
settings = context.window_manager.session
if settings.time_snap_running:
settings.time_snap_running = False
return {'CANCELLED'}
else:
settings.time_snap_running = True
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self._timer = wm.event_timer_add(0.1, window=context.window)
wm.modal_handler_add(self)
return {'RUNNING_MODAL'}
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def cancel(self, context):
wm = context.window_manager
wm.event_timer_remove(self._timer)
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def modal(self, context, event):
is_running = context.window_manager.session.time_snap_running
if event.type in {'RIGHTMOUSE', 'ESC'} or not is_running:
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self.cancel(context)
return {'CANCELLED'}
if event.type == 'TIMER':
area, region, rv3d = presence.view3d_find()
global client
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if client:
target_ref = client.online_users.get(self.target_client)
if target_ref:
rv3d.view_matrix = mathutils.Matrix(
target_ref['metadata']['view_matrix'])
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else:
return {"CANCELLED"}
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return {'PASS_THROUGH'}
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class SessionSnapTimeOperator(bpy.types.Operator):
bl_idname = "session.snaptime"
bl_label = "snap to user time"
bl_description = "Snap time to selected user time's"
bl_options = {"REGISTER"}
_timer = None
target_client: bpy.props.StringProperty(default="None")
@classmethod
def poll(cls, context):
return True
def execute(self, context):
settings = context.window_manager.session
if settings.user_snap_running:
settings.user_snap_running = False
return {'CANCELLED'}
else:
settings.user_snap_running = True
wm = context.window_manager
self._timer = wm.event_timer_add(0.1, window=context.window)
wm.modal_handler_add(self)
return {'RUNNING_MODAL'}
def cancel(self, context):
wm = context.window_manager
wm.event_timer_remove(self._timer)
def modal(self, context, event):
is_running = context.window_manager.session.user_snap_running
if event.type in {'RIGHTMOUSE', 'ESC'} or not is_running:
self.cancel(context)
return {'CANCELLED'}
if event.type == 'TIMER':
global client
if client:
target_ref = client.online_users.get(self.target_client)
if target_ref:
context.scene.frame_current = target_ref['metadata']['frame_current']
else:
return {"CANCELLED"}
return {'PASS_THROUGH'}
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class SessionApply(bpy.types.Operator):
bl_idname = "session.apply"
bl_label = "apply selected block into blender"
bl_description = "Apply selected block into blender"
bl_options = {"REGISTER"}
target: bpy.props.StringProperty()
@classmethod
def poll(cls, context):
return True
def execute(self, context):
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global client
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client.apply(self.target)
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return {"FINISHED"}
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class SessionCommit(bpy.types.Operator):
bl_idname = "session.commit"
bl_label = "commit and push selected datablock to server"
bl_description = "commit and push selected datablock to server"
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bl_options = {"REGISTER"}
target: bpy.props.StringProperty()
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@classmethod
def poll(cls, context):
return True
def execute(self, context):
global client
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# client.get(uuid=target).diff()
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client.commit(uuid=self.target)
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client.push(self.target)
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return {"FINISHED"}
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class ApplyArmatureOperator(bpy.types.Operator):
"""Operator which runs its self from a timer"""
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bl_idname = "session.apply_armature_operator"
bl_label = "Modal Executor Operator"
_timer = None
def modal(self, context, event):
global stop_modal_executor, modal_executor_queue
if stop_modal_executor:
self.cancel(context)
return {'CANCELLED'}
if event.type == 'TIMER':
global client
nodes = client.list(filter=bl_types.bl_armature.BlArmature)
for node in nodes:
node_ref = client.get(uuid=node)
if node_ref.state == FETCHED:
try:
client.apply(node)
except Exception as e:
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logger.error(
"fail to apply {}: {}".format(node_ref.uuid, e))
return {'PASS_THROUGH'}
def execute(self, context):
wm = context.window_manager
self._timer = wm.event_timer_add(2, window=context.window)
wm.modal_handler_add(self)
return {'RUNNING_MODAL'}
def cancel(self, context):
global stop_modal_executor
wm = context.window_manager
wm.event_timer_remove(self._timer)
stop_modal_executor = False
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classes = (
SessionStartOperator,
SessionStopOperator,
SessionPropertyRemoveOperator,
SessionSnapUserOperator,
SessionSnapTimeOperator,
SessionPropertyRightOperator,
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SessionApply,
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SessionCommit,
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ApplyArmatureOperator,
)
@persistent
def load_pre_handler(dummy):
global client
if client and client.state in [STATE_ACTIVE, STATE_SYNCING]:
bpy.ops.session.stop()
@persistent
def sanitize_deps_graph(dummy):
"""sanitize deps graph
Temporary solution to resolve each node pointers after a Undo.
A future solution should be to avoid storing dataclock reference...
"""
global client
if client and client.state in [STATE_ACTIVE]:
for node_key in client.list():
client.get(node_key).resolve()
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@persistent
def update_client_frame(scene):
if client and client.state == STATE_ACTIVE:
client.update_user_metadata({
'frame_current': scene.frame_current
})
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@persistent
def depsgraph_evaluation(scene):
if client and client.state == STATE_ACTIVE:
context = bpy.context
blender_depsgraph = bpy.context.view_layer.depsgraph
dependency_updates = [u for u in blender_depsgraph.updates]
session_infos = bpy.context.window_manager.session
# NOTE: maybe we don't need to check each update but only the first
# thanks to our deps graph....
for update in reversed(dependency_updates):
# Is the object tracked ?
if update.id.uuid:
# Retrieve local version
node = client.get(update.id.uuid)
# Check our right on this update:
# - if its ours or ( under common and diff), launch the
# update process
# - if its to someone else, ignore the update (go deeper ?)
if node.owner == session_infos.username:
# Avoid slow geometry update
if 'EDIT' in context.mode:
break
logger.error("UPDATE: MODIFIFY {}".format(type(update.id)))
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client.commit(node.uuid)
client.push(node.uuid)
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else:
# Distant update
continue
# else:
# # New items !
# logger.error("UPDATE: ADD")C.obj
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def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
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bpy.app.handlers.load_pre.append(load_pre_handler)
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bpy.app.handlers.undo_post.append(sanitize_deps_graph)
bpy.app.handlers.redo_post.append(sanitize_deps_graph)
bpy.app.handlers.frame_change_pre.append(update_client_frame)
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# bpy.app.handlers.depsgraph_update_post.append(depsgraph_evaluation)
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def unregister():
global client
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if client and client.state == 2:
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client.disconnect()
client = None
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from bpy.utils import unregister_class
for cls in reversed(classes):
unregister_class(cls)
bpy.app.handlers.load_pre.remove(load_pre_handler)
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bpy.app.handlers.undo_post.remove(sanitize_deps_graph)
bpy.app.handlers.redo_post.remove(sanitize_deps_graph)
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bpy.app.handlers.frame_change_pre.remove(update_client_frame)
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# bpy.app.handlers.depsgraph_update_post.remove(depsgraph_evaluation)
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if __name__ == "__main__":
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register()