multi-user/multi_user/operators.py

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import asyncio
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import logging
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import os
import queue
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import random
import string
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import subprocess
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import time
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from operator import itemgetter
from pathlib import Path
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import msgpack
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import bpy
import mathutils
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from bpy.app.handlers import persistent
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from bpy_extras.io_utils import ExportHelper
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from . import bl_types, delayable, environment, presence, ui, utils
from .libs.replication.replication.data import ReplicatedDataFactory
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from .libs.replication.replication.exception import NonAuthorizedOperationError
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from .libs.replication.replication.interface import Session
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logger = logging.getLogger(__name__)
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logger.setLevel(logging.INFO)
client = None
delayables = []
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ui_context = None
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def init_supported_datablocks(supported_types_id):
global client
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for type_id in supported_types_id:
if hasattr(bpy.data, type_id):
for item in getattr(bpy.data, type_id):
if client.exist(uuid=item.uuid):
continue
else:
client.add(item)
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# OPERATORS
class SessionStartOperator(bpy.types.Operator):
bl_idname = "session.start"
bl_label = "start"
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bl_description = "connect to a net server"
bl_options = {"REGISTER"}
host: bpy.props.BoolProperty(default=False)
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@classmethod
def poll(cls, context):
return True
def execute(self, context):
global client, delayables
settings = context.window_manager.session
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# save config
settings.save(context)
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bpy_factory = ReplicatedDataFactory()
supported_bl_types = []
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# init the factory with supported types
for type in bl_types.types_to_register():
_type = getattr(bl_types, type)
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supported_bl_types.append(_type.bl_id)
# Retreive local replicated types settings
type_local_config = settings.supported_datablock[_type.bl_rep_class.__name__]
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bpy_factory.register_type(
_type.bl_class,
_type.bl_rep_class,
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timer=type_local_config.bl_delay_refresh,
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automatic=type_local_config.auto_push)
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if type_local_config.bl_delay_apply > 0:
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delayables.append(delayable.ApplyTimer(
timout=type_local_config.bl_delay_apply,
target_type=_type.bl_rep_class))
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client = Session(factory=bpy_factory)
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if self.host:
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# Scene setup
if settings.start_empty:
utils.clean_scene()
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client.host(
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id=settings.username,
address=settings.ip,
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port=settings.port,
right_strategy=settings.right_strategy
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)
settings.is_admin = True
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else:
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utils.clean_scene()
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client.connect(
id=settings.username,
address=settings.ip,
port=settings.port
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)
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time.sleep(1)
if client.state == 0:
settings.is_admin = False
self.report(
{'ERROR'},
"A session is already hosted on this address")
return {"CANCELLED"}
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# Init user settings
usr = presence.User(
username=settings.username,
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color=(settings.client_color.r,
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settings.client_color.g,
settings.client_color.b,
1),
)
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settings.user_uuid = client.add(usr,owner=settings.username)
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client.commit(settings.user_uuid)
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if settings.init_scene and self.host:
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scene_uuid = client.add(bpy.context.scene)
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# for node in client.list():
client.commit(scene_uuid)
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delayables.append(delayable.ClientUpdate(
client_uuid=settings.user_uuid))
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delayables.append(delayable.DrawClient())
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delayables.append(delayable.DynamicRightSelectTimer())
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# Push all added values
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client.push_all()
# Launch drawing module
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if settings.enable_presence:
presence.renderer.run()
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# Register blender main thread tools
for d in delayables:
d.register()
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self.report(
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{'INFO'},
"connexion on tcp://{}:{}".format(settings.ip, settings.port))
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return {"FINISHED"}
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class SessionStopOperator(bpy.types.Operator):
bl_idname = "session.stop"
bl_label = "close"
bl_description = "Exit current session"
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bl_options = {"REGISTER"}
@classmethod
def poll(cls, context):
return True
def execute(self, context):
global client, delayables
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settings = context.window_manager.session
settings.is_admin = False
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assert(client)
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client.remove(settings.user_uuid)
client.disconnect()
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for d in delayables:
try:
d.unregister()
except:
continue
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presence.renderer.stop()
return {"FINISHED"}
class SessionPropertyRemoveOperator(bpy.types.Operator):
bl_idname = "session.remove_prop"
bl_label = "remove"
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bl_description = "broadcast a property to connected client_instances"
bl_options = {"REGISTER"}
property_path: bpy.props.StringProperty(default="None")
@classmethod
def poll(cls, context):
return True
def execute(self, context):
global client
try:
client.remove(self.property_path)
return {"FINISHED"}
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except: # NonAuthorizedOperationError:
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self.report(
{'ERROR'},
"Non authorized operation")
return {"CANCELLED"}
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class SessionPropertyRightOperator(bpy.types.Operator):
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bl_idname = "session.right"
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bl_label = "Change owner to"
bl_description = "Change owner of specified datablock"
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bl_options = {"REGISTER"}
key: bpy.props.StringProperty(default="None")
@classmethod
def poll(cls, context):
return True
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
def draw(self, context):
layout = self.layout
settings = context.window_manager.session
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col = layout.column()
col.prop(settings, "clients")
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def execute(self, context):
settings = context.window_manager.session
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global client
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if client:
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client.change_owner(self.key, settings.clients)
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return {"FINISHED"}
class SessionSnapUserOperator(bpy.types.Operator):
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bl_idname = "session.snapview"
bl_label = "snap to user"
bl_description = "Snap 3d view to selected user"
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bl_options = {"REGISTER"}
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target_client: bpy.props.StringProperty(default="None")
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@classmethod
def poll(cls, context):
return True
def execute(self, context):
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area, region, rv3d = presence.view3d_find()
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global client
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target_client = client.get(uuid=self.target_client)
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if target_client:
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rv3d.view_matrix = mathutils.Matrix(target_client.data['view_matrix'])
# rv3d.view_distance = 30.0
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return {"FINISHED"}
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return {"CANCELLED"}
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class SessionApply(bpy.types.Operator):
bl_idname = "session.apply"
bl_label = "apply selected block into blender"
bl_description = "Apply selected block into blender"
bl_options = {"REGISTER"}
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target = bpy.props.StringProperty()
@classmethod
def poll(cls, context):
return True
def execute(self, context):
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global client
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client.apply(self.target)
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return {"FINISHED"}
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class SessionCommit(bpy.types.Operator):
bl_idname = "session.commit"
bl_label = "commit and push selected datablock to server"
bl_description = "commit and push selected datablock to server"
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bl_options = {"REGISTER"}
target = bpy.props.StringProperty()
@classmethod
def poll(cls, context):
return True
def execute(self, context):
global client
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# client.get(uuid=target).diff()
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client.commit(uuid=self.target)
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client.push(self.target)
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return {"FINISHED"}
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classes = (
SessionStartOperator,
SessionStopOperator,
SessionPropertyRemoveOperator,
SessionSnapUserOperator,
SessionPropertyRightOperator,
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SessionApply,
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SessionCommit,
)
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def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
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def unregister():
global client
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if client and client.state == 2:
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client.disconnect()
client = None
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from bpy.utils import unregister_class
for cls in reversed(classes):
unregister_class(cls)
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if __name__ == "__main__":
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register()