2019-04-10 23:01:21 +08:00
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import bpy
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2019-04-12 00:07:59 +08:00
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import mathutils
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2019-04-10 23:01:21 +08:00
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from .libs import dump_anything
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2019-04-11 00:01:55 +08:00
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CORRESPONDANCE = {'Collection': 'collections', 'Mesh': 'meshes', 'Object': 'objects', 'Material': 'materials',
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2019-04-11 20:39:31 +08:00
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'Texture': 'textures', 'Scene': 'scenes', 'Light': 'lights', 'Camera': 'cameras', 'Action': 'actions', 'Armature': 'armatures', 'Grease Pencil': 'grease_pencils'}
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2019-04-17 21:48:20 +08:00
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# UTILITY FUNCTIONS
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2019-04-11 20:39:31 +08:00
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def refresh_window():
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import bpy
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bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
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2019-04-11 00:01:55 +08:00
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2019-04-17 22:15:21 +08:00
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def get_selected_objects(scene):
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2019-04-17 21:48:20 +08:00
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selected_objects = []
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2019-04-17 22:15:21 +08:00
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for obj in scene.objects:
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2019-04-17 21:48:20 +08:00
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if obj.select_get():
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selected_objects.append(obj.name)
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2019-04-11 00:01:55 +08:00
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2019-04-17 21:48:20 +08:00
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return selected_objects
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# LOAD HELPERS
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2019-04-11 00:01:55 +08:00
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def load(key, value):
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target = resolve_bpy_path(key)
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2019-04-11 20:39:31 +08:00
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target_type = key.split('/')[0]
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2019-04-11 21:54:15 +08:00
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2019-04-11 00:01:55 +08:00
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if target_type == 'Object':
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load_object(target=target, data=value,
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create=True)
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elif target_type == 'Mesh':
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load_mesh(target=target, data=value,
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create=True)
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elif target_type == 'Collection':
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load_collection(target=target, data=value,
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create=True)
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elif target_type == 'Material':
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load_material(target=target, data=value,
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create=True)
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elif target_type == 'Grease Pencil':
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load_gpencil(target=target, data=value,
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create=True)
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elif target_type == 'Scene':
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load_scene(target=target, data=value,
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create=True)
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elif 'Light' in target_type:
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load_light(target=target, data=value,
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create=True)
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2019-04-11 20:39:31 +08:00
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elif target_type == 'Camera':
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2019-04-11 00:01:55 +08:00
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load_default(target=target, data=value,
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create=True, type=target_type)
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2019-04-13 00:53:38 +08:00
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elif target_type == 'Client':
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2019-04-17 21:01:15 +08:00
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load_client(key.split('/')[1],value)
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2019-04-13 00:53:38 +08:00
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2019-04-11 20:39:31 +08:00
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2019-04-11 00:01:55 +08:00
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def resolve_bpy_path(path):
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"""
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Get bpy property value from path
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"""
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item = None
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2019-04-10 23:01:21 +08:00
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2019-04-11 00:01:55 +08:00
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try:
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path = path.split('/')
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item = getattr(bpy.data, CORRESPONDANCE[path[0]])[path[1]]
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2019-04-10 23:01:21 +08:00
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2019-04-11 00:01:55 +08:00
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except:
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pass
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2019-04-10 23:01:21 +08:00
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2019-04-11 00:01:55 +08:00
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return item
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2019-04-10 23:01:21 +08:00
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2019-04-17 21:48:20 +08:00
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2019-04-17 21:01:15 +08:00
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def load_client(client=None,data=None):
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2019-04-17 22:15:21 +08:00
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C = bpy.context
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D = bpy.data
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2019-04-17 21:01:15 +08:00
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if client and data:
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2019-04-17 22:15:21 +08:00
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# localy_selected = get_selected_objects(C.scene)
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2019-04-17 21:01:15 +08:00
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# Draw client
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2019-04-11 20:39:31 +08:00
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2019-04-17 21:01:15 +08:00
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#Load selected object
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2019-04-17 21:48:20 +08:00
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if data['active_objects']:
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2019-04-17 22:15:21 +08:00
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for obj in C.scene.objects:
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if obj.name in data['active_objects']:
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D.objects[obj.name].hide_select = True
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else:
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print(data['active_objects'])
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D.objects[obj.name].hide_select = False
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2019-04-17 21:01:15 +08:00
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pass
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2019-04-17 21:48:20 +08:00
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2019-04-10 23:01:21 +08:00
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def load_mesh(target=None, data=None, create=False):
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import bmesh
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# TODO: handle error
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mesh_buffer = bmesh.new()
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for i in data["vertices"]:
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mesh_buffer.verts.new(data["vertices"][i]["co"])
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mesh_buffer.verts.ensure_lookup_table()
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for i in data["edges"]:
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verts = mesh_buffer.verts
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v1 = data["edges"][i]["vertices"][0]
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v2 = data["edges"][i]["vertices"][1]
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mesh_buffer.edges.new([verts[v1], verts[v2]])
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for p in data["polygons"]:
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verts = []
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for v in data["polygons"][p]["vertices"]:
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verts.append(mesh_buffer.verts[v])
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if len(verts) > 0:
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mesh_buffer.faces.new(verts)
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if target is None and create:
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target = bpy.data.meshes.new(data["name"])
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mesh_buffer.to_mesh(target)
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# Load other meshes metadata
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dump_anything.load(target, data)
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def load_object(target=None, data=None, create=False):
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try:
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if target is None and create:
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pointer = None
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# Object specific constructor...
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if data["data"] in bpy.data.meshes.keys():
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pointer = bpy.data.meshes[data["data"]]
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elif data["data"] in bpy.data.lights.keys():
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pointer = bpy.data.lights[data["data"]]
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elif data["data"] in bpy.data.cameras.keys():
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pointer = bpy.data.cameras[data["data"]]
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elif data["data"] in bpy.data.curves.keys():
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pointer = bpy.data.curves[data["data"]]
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elif data["data"] in bpy.data.grease_pencils.keys():
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pointer = bpy.data.grease_pencils[data["data"]]
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target = bpy.data.objects.new(data["name"], pointer)
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2019-04-12 00:07:59 +08:00
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# Load other meshes metadata
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2019-04-12 00:12:28 +08:00
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dump_anything.load(target, data)
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2019-04-12 00:07:59 +08:00
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2019-04-10 23:01:21 +08:00
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target.matrix_world = mathutils.Matrix(data["matrix_world"])
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except:
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print("Object {} loading error ".format(data["name"]))
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def load_collection(target=None, data=None, create=False):
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try:
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if target is None and create:
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target = bpy.data.collections.new(data["name"])
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# Load other meshes metadata
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# dump_anything.load(target, data)
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# load objects into collection
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for object in data["objects"]:
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target.objects.link(bpy.data.objects[object])
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for object in target.objects.keys():
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if object not in data["objects"]:
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target.objects.unlink(bpy.data.objects[object])
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except:
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print("Collection loading error")
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def load_scene(target=None, data=None, create=False):
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try:
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if target is None and create:
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target = bpy.data.scenes.new(data["name"])
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# Load other meshes metadata
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dump_anything.load(target, data)
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# Load master collection
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for object in data["collection"]["objects"]:
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if object not in target.collection.objects.keys():
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target.collection.objects.link(bpy.data.objects[object])
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for object in target.collection.objects.keys():
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if object not in data["collection"]["objects"]:
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target.collection.objects.unlink(bpy.data.objects[object])
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# load collections
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# TODO: Recursive link
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for collection in data["collection"]["children"]:
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if collection not in target.collection.children.keys():
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target.collection.children.link(
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bpy.data.collections[collection])
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# Load annotation
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2019-04-11 20:39:31 +08:00
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# if data["grease_pencil"]:
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# target.grease_pencil = bpy.data.grease_pencils[data["grease_pencil"]["name"]]
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2019-04-10 23:01:21 +08:00
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except:
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print("Scene loading error")
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def load_material(target=None, data=None, create=False):
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try:
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if target is None and create:
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target = bpy.data.materials.new(data["name"])
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# Load other meshes metadata
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dump_anything.load(target, data)
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# load nodes
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for node in data["node_tree"]["nodes"]:
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index = target.node_tree.nodes.find(node)
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if index is -1:
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node_type = data["node_tree"]["nodes"][node]["bl_idname"]
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target.node_tree.nodes.new(type=node_type)
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dump_anything.load(
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target.node_tree.nodes[index], data["node_tree"]["nodes"][node])
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for input in data["node_tree"]["nodes"][node]["inputs"]:
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try:
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target.node_tree.nodes[index].inputs[input].default_value = data[
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"node_tree"]["nodes"][node]["inputs"][input]["default_value"]
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except:
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pass
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# Load nodes links
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target.node_tree.links.clear()
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for link in data["node_tree"]["links"]:
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current_link = data["node_tree"]["links"][link]
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input_socket = target.node_tree.nodes[current_link['to_node']
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['name']].inputs[current_link['to_socket']['name']]
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output_socket = target.node_tree.nodes[current_link['from_node']
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['name']].outputs[current_link['from_socket']['name']]
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target.node_tree.links.new(input_socket, output_socket)
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except:
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print("Material loading error")
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def load_gpencil_layer(target=None,data=None, create=False):
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dump_anything.load(target, data)
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for frame in data["frames"]:
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try:
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tframe = target.frames[frame]
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except:
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tframe = target.frames.new(frame)
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dump_anything.load(tframe, data["frames"][frame])
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for stroke in data["frames"][frame]["strokes"]:
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try:
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tstroke = tframe.strokes[stroke]
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except:
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tstroke = tframe.strokes.new()
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dump_anything.load(tstroke, data["frames"][frame]["strokes"][stroke])
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for point in data["frames"][frame]["strokes"][stroke]["points"]:
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p = data["frames"][frame]["strokes"][stroke]["points"][point]
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try:
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tpoint = tstroke.points[point]
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except:
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tpoint = tstroke.points.add(1)
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tpoint = tstroke.points[len(tstroke.points)-1]
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dump_anything.load(tpoint, p)
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def load_gpencil(target=None, data=None, create=False):
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try:
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if target is None and create:
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target = bpy.data.grease_pencils.new(data["name"])
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if "layers" in data.keys():
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for layer in data["layers"]:
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if layer not in target.layers.keys():
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gp_layer = target.layers.new(data["layers"][layer]["info"])
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else:
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gp_layer = target.layers[layer]
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load_gpencil_layer(target=gp_layer,data=data["layers"][layer],create=create)
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# Load other meshes metadata
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dump_anything.load(target, data)
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except:
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print("default loading error")
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def load_light(target=None, data=None, create=False, type=None):
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try:
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if target is None and create:
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bpy.data.lights.new(data["name"], data["type"])
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# Load other meshes metadata
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dump_anything.load(target, data)
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except:
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print("light loading error")
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def load_default(target=None, data=None, create=False, type=None):
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try:
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if target is None and create:
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getattr(bpy.data, CORRESPONDANCE[type]).new(data["name"])
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# Load other meshes metadata
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dump_anything.load(target, data)
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except:
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print("default loading error")
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2019-04-11 00:01:55 +08:00
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# DUMP HELPERS
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def dump(key):
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target = resolve_bpy_path(key)
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2019-04-11 20:39:31 +08:00
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target_type = key.split('/')[0]
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2019-04-11 00:01:55 +08:00
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data = None
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if target_type == 'Material':
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data = dump_datablock_attibute(target, ['name', 'node_tree'], 7)
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elif target_type == 'Grease Pencil':
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data = dump_datablock_attibute(target, ['name', 'layers','materials'], 9)
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elif target_type == 'Camera':
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data = dump_datablock(target, 1)
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elif target_type == 'Light':
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data = dump_datablock(target, 1)
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elif target_type == 'Mesh':
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data = dump_datablock_attibute(
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target, ['name', 'polygons', 'edges', 'vertices'], 6)
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elif target_type == 'Object':
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data = dump_datablock(target, 1)
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elif target_type == 'Collection':
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data = dump_datablock(target, 4)
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elif target_type == 'Scene':
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data = dump_datablock(target, 4)
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return data
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def dump_datablock(datablock, depth):
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if datablock:
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dumper = dump_anything.Dumper()
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dumper.type_subset = dumper.match_subset_all
|
|
|
|
dumper.depth = depth
|
|
|
|
|
|
|
|
datablock_type = datablock.bl_rna.name
|
|
|
|
key = "{}/{}".format(datablock_type, datablock.name)
|
|
|
|
data = dumper.dump(datablock)
|
|
|
|
|
|
|
|
return data
|
|
|
|
|
|
|
|
|
|
|
|
def dump_datablock_attibute(datablock, attributes, depth=1):
|
|
|
|
if datablock:
|
|
|
|
dumper = dump_anything.Dumper()
|
|
|
|
dumper.type_subset = dumper.match_subset_all
|
|
|
|
dumper.depth = depth
|
|
|
|
|
|
|
|
datablock_type = datablock.bl_rna.name
|
|
|
|
key = "{}/{}".format(datablock_type, datablock.name)
|
|
|
|
|
|
|
|
data = {}
|
|
|
|
for attr in attributes:
|
|
|
|
try:
|
|
|
|
data[attr] = dumper.dump(getattr(datablock, attr))
|
|
|
|
except:
|
|
|
|
pass
|
|
|
|
|
|
|
|
return data
|
|
|
|
|
2019-04-17 22:15:21 +08:00
|
|
|
|
2019-04-17 21:48:20 +08:00
|
|
|
def init_client(key=None):
|
|
|
|
client_dict = {}
|
|
|
|
client_dict['location'] = [[0,0,0],[0,0,0],[0,0,0],[0,0,0]]
|
|
|
|
client_dict['color'] = [0,1,1,1]
|
|
|
|
C = bpy.context
|
|
|
|
|
|
|
|
# for o in bpy.context.selected_objects:
|
|
|
|
# print("TOTO {}".format(o.name))
|
|
|
|
client_dict['active_objects'] = get_selected_objects(C.view_layer)
|
|
|
|
print(client_dict['active_objects'])
|
|
|
|
return client_dict
|