multi-user/net_ui.py

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import bpy
from . import net_components
from . import net_operators
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class SessionSettingsPanel(bpy.types.Panel):
"""Creates a Panel in the scene context of the properties editor"""
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bl_label = "NET settings"
bl_idname = "SCENE_PT_SessionSettings"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "scene"
def draw_header(self, context):
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pass
# net_settings = context.scene.session_settings
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# if net_settings.is_running:
# self.layout.label(text="",icon='HIDE_OFF')
# else:
# self.layout.label(text="",icon='HIDE_ON')
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# self.layout.label(text="Offline")
def draw(self, context):
layout = self.layout
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net_settings = context.scene.session_settings
scene = context.scene
# Create a simple row.
row = layout.row()
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if net_operators.client:
row.label(text="Net frequency:")
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row.prop(net_settings, "update_frequency", text="")
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row = layout.row()
row = layout.row()
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row.operator("session.stop", icon='QUIT', text="Exit")
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else:
row = layout.row()
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row.prop(scene.session_settings, "username", text="username:")
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row = layout.row()
row.operator("session.join")
row = layout.row()
row.operator("session.create")
row = layout.row()
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class SessionUsersPanel(bpy.types.Panel):
"""Creates a Panel in the scene context of the properties editor"""
bl_label = "NET users"
bl_idname = "SCENE_PT_SessionUsers"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "scene"
@classmethod
def poll(cls, context):
return net_operators.client
def draw(self, context):
layout = self.layout
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net_settings = context.scene.session_settings
scene = context.scene
# Create a simple row.
row = layout.row()
if net_operators.client:
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if len(net_operators.client.property_map) > 0:
for key, values in net_operators.client.property_map.items():
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if 'client' in key:
info = ""
item_box = row.box()
detail_item_box = item_box.row()
if values.id == net_operators.client.id:
info = "(self)"
# detail_item_box = item_box.row()
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detail_item_box.label(
text="{} {}".format(values.id.decode(), info))
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if net_operators.client.id.decode() not in key:
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detail_item_box.operator(
"session.snapview", text="", icon='VIEW_CAMERA').target_client = values.id.decode()
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row = layout.row()
else:
row.label(text="Empty")
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row = layout.row()
class SessionPropertiesPanel(bpy.types.Panel):
"""Creates a Panel in the scene context of the properties editor"""
bl_label = "NET properties"
bl_idname = "SCENE_PT_layout"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "scene"
@classmethod
def poll(cls, context):
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return net_operators.client
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def draw(self, context):
layout = self.layout
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net_settings = context.scene.session_settings
scene = context.scene
# Create a simple row.
row = layout.row()
if net_operators.client:
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row = layout.row(align=True)
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row.prop(net_settings, "buffer", text="")
row.operator("session.add_prop", text="",
icon="ADD").property_path = net_settings.buffer
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row = layout.row()
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# Property area
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area_msg = row.box()
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if len(net_operators.client.property_map) > 0:
for key, values in net_operators.client.property_map.items():
item_box = area_msg.box()
detail_item_box = item_box.row()
# detail_item_box = item_box.row()
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detail_item_box.label(text="{} ({}) {} ".format(
key, values.mtype, values.id.decode()))
detail_item_box.operator(
"session.remove_prop", text="", icon="X").property_path = key
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else:
area_msg.label(text="Empty")
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classes = (
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SessionSettingsPanel,
SessionUsersPanel,
SessionPropertiesPanel,
)
register, unregister = bpy.utils.register_classes_factory(classes)
if __name__ == "__main__":
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register()