multi-user/multi_user/operators.py

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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
# ##### END GPL LICENSE BLOCK #####
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import asyncio
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import logging
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import os
import queue
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import random
import string
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import time
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from operator import itemgetter
from pathlib import Path
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from subprocess import PIPE, Popen, TimeoutExpired
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import zmq
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import bpy
import mathutils
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from bpy.app.handlers import persistent
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from . import bl_types, delayable, environment, presence, ui, utils
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from .libs.replication.replication.constants import (FETCHED, STATE_ACTIVE,
STATE_INITIAL,
STATE_SYNCING)
from .libs.replication.replication.data import ReplicatedDataFactory
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from .libs.replication.replication.exception import NonAuthorizedOperationError
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from .libs.replication.replication.interface import Session
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client = None
delayables = []
stop_modal_executor = False
modal_executor_queue = None
def unregister_delayables():
global delayables, stop_modal_executor
for d in delayables:
try:
d.unregister()
except:
continue
stop_modal_executor = True
# OPERATORS
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class SessionStartOperator(bpy.types.Operator):
bl_idname = "session.start"
bl_label = "start"
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bl_description = "connect to a net server"
host: bpy.props.BoolProperty(default=False)
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@classmethod
def poll(cls, context):
return True
def execute(self, context):
global client, delayables
settings = utils.get_preferences()
runtime_settings = context.window_manager.session
users = bpy.data.window_managers['WinMan'].online_users
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admin_pass = runtime_settings.password
unregister_delayables()
users.clear()
delayables.clear()
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bpy_factory = ReplicatedDataFactory()
supported_bl_types = []
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# init the factory with supported types
for type in bl_types.types_to_register():
type_module = getattr(bl_types, type)
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type_impl_name = f"Bl{type.split('_')[1].capitalize()}"
type_module_class = getattr(type_module, type_impl_name)
supported_bl_types.append(type_module_class.bl_id)
# Retreive local replicated types settings
type_local_config = settings.supported_datablocks[type_impl_name]
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bpy_factory.register_type(
type_module_class.bl_class,
type_module_class,
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timer=type_local_config.bl_delay_refresh,
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automatic=type_local_config.auto_push)
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if type_local_config.bl_delay_apply > 0:
delayables.append(
delayable.ApplyTimer(
timout=type_local_config.bl_delay_apply,
target_type=type_module_class))
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client = Session(
factory=bpy_factory,
python_path=bpy.app.binary_path_python)
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# Host a session
if self.host:
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if settings.init_method == 'EMPTY':
utils.clean_scene()
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runtime_settings.is_host = True
runtime_settings.internet_ip = environment.get_ip()
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for scene in bpy.data.scenes:
client.add(scene)
try:
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client.host(
id=settings.username,
port=settings.port,
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ipc_port=settings.ipc_port,
timeout=settings.connection_timeout,
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password=admin_pass
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)
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except Exception as e:
self.report({'ERROR'}, repr(e))
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logging.error(f"Error: {e}")
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# Join a session
else:
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if not runtime_settings.admin:
utils.clean_scene()
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# regular client, no password needed
admin_pass = None
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try:
client.connect(
id=settings.username,
address=settings.ip,
port=settings.port,
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ipc_port=settings.ipc_port,
timeout=settings.connection_timeout,
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password=admin_pass
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)
except Exception as e:
self.report({'ERROR'}, str(e))
logging.error(str(e))
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# Background client updates service
#TODO: Refactoring
delayables.append(delayable.ClientUpdate())
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delayables.append(delayable.DrawClient())
delayables.append(delayable.DynamicRightSelectTimer())
# Launch drawing module
if runtime_settings.enable_presence:
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presence.renderer.run()
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# Register blender main thread tools
for d in delayables:
d.register()
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global modal_executor_queue
modal_executor_queue = queue.Queue()
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bpy.ops.session.apply_armature_operator()
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self.report(
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{'INFO'},
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f"connecting to tcp://{settings.ip}:{settings.port}")
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return {"FINISHED"}
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class SessionInitOperator(bpy.types.Operator):
bl_idname = "session.init"
bl_label = "Init session repostitory from"
bl_description = "Init the current session"
bl_options = {"REGISTER"}
init_method: bpy.props.EnumProperty(
name='init_method',
description='Init repo',
items={
('EMPTY', 'an empty scene', 'start empty'),
('BLEND', 'current scenes', 'use current scenes')},
default='BLEND')
@classmethod
def poll(cls, context):
return True
def draw(self, context):
layout = self.layout
col = layout.column()
col.prop(self, 'init_method', text="")
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
def execute(self, context):
global client
if self.init_method == 'EMPTY':
utils.clean_scene()
for scene in bpy.data.scenes:
client.add(scene)
client.init()
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return {"FINISHED"}
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class SessionStopOperator(bpy.types.Operator):
bl_idname = "session.stop"
bl_label = "close"
bl_description = "Exit current session"
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bl_options = {"REGISTER"}
@classmethod
def poll(cls, context):
return True
def execute(self, context):
global client, delayables, stop_modal_executor
assert(client)
try:
client.disconnect()
except Exception as e:
self.report({'ERROR'}, repr(e))
return {"FINISHED"}
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class SessionKickOperator(bpy.types.Operator):
bl_idname = "session.kick"
bl_label = "Kick"
bl_description = "Kick the user"
bl_options = {"REGISTER"}
user: bpy.props.StringProperty()
@classmethod
def poll(cls, context):
return True
def execute(self, context):
global client, delayables, stop_modal_executor
assert(client)
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try:
client.kick(self.user)
except Exception as e:
self.report({'ERROR'}, repr(e))
return {"FINISHED"}
def invoke(self, context, event):
return context.window_manager.invoke_props_dialog(self)
def draw(self, context):
row = self.layout
row.label(text=f" Do you really want to kick {self.user} ? ")
class SessionPropertyRemoveOperator(bpy.types.Operator):
bl_idname = "session.remove_prop"
bl_label = "remove"
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bl_description = "broadcast a property to connected client_instances"
bl_options = {"REGISTER"}
property_path: bpy.props.StringProperty(default="None")
@classmethod
def poll(cls, context):
return True
def execute(self, context):
global client
try:
client.remove(self.property_path)
return {"FINISHED"}
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except: # NonAuthorizedOperationError:
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self.report(
{'ERROR'},
"Non authorized operation")
return {"CANCELLED"}
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class SessionPropertyRightOperator(bpy.types.Operator):
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bl_idname = "session.right"
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bl_label = "Change owner to"
bl_description = "Change owner of specified datablock"
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bl_options = {"REGISTER"}
key: bpy.props.StringProperty(default="None")
@classmethod
def poll(cls, context):
return True
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
def draw(self, context):
layout = self.layout
runtime_settings = context.window_manager.session
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col = layout.column()
col.prop(runtime_settings, "clients")
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def execute(self, context):
runtime_settings = context.window_manager.session
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global client
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if client:
client.change_owner(self.key, runtime_settings.clients)
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return {"FINISHED"}
class SessionSnapUserOperator(bpy.types.Operator):
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bl_idname = "session.snapview"
bl_label = "snap to user"
bl_description = "Snap 3d view to selected user"
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bl_options = {"REGISTER"}
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_timer = None
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target_client: bpy.props.StringProperty(default="None")
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@classmethod
def poll(cls, context):
return True
def execute(self, context):
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wm = context.window_manager
runtime_settings = context.window_manager.session
if runtime_settings.time_snap_running:
runtime_settings.time_snap_running = False
return {'CANCELLED'}
else:
runtime_settings.time_snap_running = True
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self._timer = wm.event_timer_add(0.1, window=context.window)
wm.modal_handler_add(self)
return {'RUNNING_MODAL'}
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def cancel(self, context):
wm = context.window_manager
wm.event_timer_remove(self._timer)
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def modal(self, context, event):
is_running = context.window_manager.session.time_snap_running
if event.type in {'RIGHTMOUSE', 'ESC'} or not is_running:
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self.cancel(context)
return {'CANCELLED'}
if event.type == 'TIMER':
area, region, rv3d = presence.view3d_find()
global client
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if client:
target_ref = client.online_users.get(self.target_client)
if target_ref:
target_scene = target_ref['metadata']['scene_current']
if target_scene != context.scene.name:
bpy.context.window.scene = bpy.data.scenes[target_scene]
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rv3d.view_matrix = mathutils.Matrix(
target_ref['metadata']['view_matrix'])
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else:
return {"CANCELLED"}
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return {'PASS_THROUGH'}
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class SessionSnapTimeOperator(bpy.types.Operator):
bl_idname = "session.snaptime"
bl_label = "snap to user time"
bl_description = "Snap time to selected user time's"
bl_options = {"REGISTER"}
_timer = None
target_client: bpy.props.StringProperty(default="None")
@classmethod
def poll(cls, context):
return True
def execute(self, context):
runtime_settings = context.window_manager.session
if runtime_settings.user_snap_running:
runtime_settings.user_snap_running = False
return {'CANCELLED'}
else:
runtime_settings.user_snap_running = True
wm = context.window_manager
self._timer = wm.event_timer_add(0.05, window=context.window)
wm.modal_handler_add(self)
return {'RUNNING_MODAL'}
def cancel(self, context):
wm = context.window_manager
wm.event_timer_remove(self._timer)
def modal(self, context, event):
is_running = context.window_manager.session.user_snap_running
if event.type in {'RIGHTMOUSE', 'ESC'} or not is_running:
self.cancel(context)
return {'CANCELLED'}
if event.type == 'TIMER':
global client
if client:
target_ref = client.online_users.get(self.target_client)
if target_ref:
context.scene.frame_current = target_ref['metadata']['frame_current']
else:
return {"CANCELLED"}
return {'PASS_THROUGH'}
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class SessionApply(bpy.types.Operator):
bl_idname = "session.apply"
bl_label = "apply selected block into blender"
bl_description = "Apply selected block into blender"
bl_options = {"REGISTER"}
target: bpy.props.StringProperty()
@classmethod
def poll(cls, context):
return True
def execute(self, context):
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global client
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client.apply(self.target)
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return {"FINISHED"}
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class SessionCommit(bpy.types.Operator):
bl_idname = "session.commit"
bl_label = "commit and push selected datablock to server"
bl_description = "commit and push selected datablock to server"
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bl_options = {"REGISTER"}
target: bpy.props.StringProperty()
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@classmethod
def poll(cls, context):
return True
def execute(self, context):
global client
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# client.get(uuid=target).diff()
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client.commit(uuid=self.target)
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client.push(self.target)
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return {"FINISHED"}
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class ApplyArmatureOperator(bpy.types.Operator):
"""Operator which runs its self from a timer"""
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bl_idname = "session.apply_armature_operator"
bl_label = "Modal Executor Operator"
_timer = None
def modal(self, context, event):
global stop_modal_executor, modal_executor_queue
if stop_modal_executor:
self.cancel(context)
return {'CANCELLED'}
if event.type == 'TIMER':
global client
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if client and client.state['STATE'] == STATE_ACTIVE:
nodes = client.list(filter=bl_types.bl_armature.BlArmature)
for node in nodes:
node_ref = client.get(uuid=node)
if node_ref.state == FETCHED:
try:
client.apply(node)
except Exception as e:
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logging.error("Dail to apply armature: {e}")
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return {'PASS_THROUGH'}
def execute(self, context):
wm = context.window_manager
self._timer = wm.event_timer_add(2, window=context.window)
wm.modal_handler_add(self)
return {'RUNNING_MODAL'}
def cancel(self, context):
global stop_modal_executor
wm = context.window_manager
wm.event_timer_remove(self._timer)
stop_modal_executor = False
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classes = (
SessionStartOperator,
SessionStopOperator,
SessionPropertyRemoveOperator,
SessionSnapUserOperator,
SessionSnapTimeOperator,
SessionPropertyRightOperator,
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SessionApply,
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SessionCommit,
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ApplyArmatureOperator,
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SessionKickOperator,
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SessionInitOperator,
)
@persistent
def sanitize_deps_graph(dummy):
"""sanitize deps graph
Temporary solution to resolve each node pointers after a Undo.
A future solution should be to avoid storing dataclock reference...
"""
global client
if client and client.state['STATE'] == STATE_ACTIVE:
for node_key in client.list():
client.get(node_key).resolve()
@persistent
def load_pre_handler(dummy):
global client
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if client and client.state['STATE'] in [STATE_ACTIVE, STATE_SYNCING]:
bpy.ops.session.stop()
@persistent
def update_client_frame(scene):
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if client and client.state['STATE'] == STATE_ACTIVE:
client.update_user_metadata({
'frame_current': scene.frame_current
})
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def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
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bpy.app.handlers.undo_post.append(sanitize_deps_graph)
bpy.app.handlers.redo_post.append(sanitize_deps_graph)
bpy.app.handlers.load_pre.append(load_pre_handler)
bpy.app.handlers.frame_change_pre.append(update_client_frame)
def unregister():
global client
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if client and client.state['STATE'] == 2:
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client.disconnect()
client = None
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from bpy.utils import unregister_class
for cls in reversed(classes):
unregister_class(cls)
bpy.app.handlers.undo_post.remove(sanitize_deps_graph)
bpy.app.handlers.redo_post.remove(sanitize_deps_graph)
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bpy.app.handlers.load_pre.remove(load_pre_handler)
bpy.app.handlers.frame_change_pre.remove(update_client_frame)
if __name__ == "__main__":
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register()