multi-user/operators.py

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import asyncio
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import logging
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import os
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import random
import string
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import subprocess
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import time
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import queue
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from operator import itemgetter
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import bpy
from bpy_extras.io_utils import ExportHelper
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import mathutils
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from pathlib import Path
from . import environment, presence, ui, utils
from .libs import umsgpack
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from .libs.replication.interface import Client
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from .libs.replication.data import ReplicatedDataFactory
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logger = logging.getLogger(__name__)
client = None
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context = None
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execution_queue = queue.Queue()
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# This function can savely be called in another thread.
# The function will be executed when the timer runs the next time.
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# def run_in_main_thread(function, args):
# execution_queue.put(function)
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# def execute_queued_functions():
# while not execution_queue.empty():
# function, args = execution_queue.get()
# function(args[0], args[1])
# return .1
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# def clean_scene(elements=environment.rtypes):
# for datablock in elements:
# datablock_ref = getattr(bpy.data, utils.BPY_TYPES[datablock])
# for item in datablock_ref:
# try:
# datablock_ref.remove(item)
# # Catch last scene remove
# except RuntimeError:
# pass
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# def upload_client_instance_position():
# username = bpy.context.window_manager.session.username
# if client:
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# key = "Client/{}".format(username)
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# current_coords = presence.get_client_view_rect()
# client_list = client.get(key)
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# if current_coords and client_list:
# if current_coords != client_list[0][1]['location']:
# client_list[0][1]['location'] = current_coords
# client.set(key, client_list[0][1])
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# def update_client_selected_object(context):
# session = bpy.context.window_manager.session
# username = bpy.context.window_manager.session.username
# client_key = "Client/{}".format(username)
# client_data = client.get(client_key)
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# selected_objects = utils.get_selected_objects(context.scene)
# if len(selected_objects) > 0 and len(client_data) > 0:
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# for obj in selected_objects:
# # if obj not in client_data[0][1]['active_objects']:
# client_data[0][1]['active_objects'] = selected_objects
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# client.set(client_key, client_data[0][1])
# break
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# elif client_data and client_data[0][1]['active_objects']:
# client_data[0][1]['active_objects'] = []
# client.set(client_key, client_data[0][1])
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# TODO: cleanup
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# def init_datablocks():
# for datatype in environment.rtypes:
# if bpy.context.window_manager.session.supported_datablock[datatype].is_replicated:
# for item in getattr(bpy.data, utils.BPY_TYPES[datatype]):
# item.id = bpy.context.window_manager.session.username
# key = "{}/{}".format(datatype, item.name)
# client.set(key)
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# def default_tick():
# upload_client_instance_position()
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# return .1
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# def register_ticks():
# # REGISTER Updaters
# bpy.app.timers.register(default_tick)
# bpy.app.timers.register(execute_queued_functions)
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# def unregister_ticks():
# REGISTER Updaters
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# try:
# bpy.app.timers.unregister(default_tick)
# bpy.app.timers.unregister(execute_queued_functions)
# except:
# pass
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# OPERATORS
class SessionStartOperator(bpy.types.Operator):
bl_idname = "session.start"
bl_label = "start"
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bl_description = "connect to a net server"
bl_options = {"REGISTER"}
host: bpy.props.BoolProperty(default=False)
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@classmethod
def poll(cls, context):
return True
def execute(self, context):
global execution_queue, client
settings = context.window_manager.session
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# save config
settings.save(context)
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# Scene setup
if settings.start_empty:
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clean_scene()
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# Setup data factory
bpy_factory = ReplicatedDataFactory()
# Setup client
client = Client(factory=bpy_factory)
if self.host:
client.host(
id=settings.username,
address=settings.ip,
port=settings.port
)
else:
client.connect(
id=settings.username,
address=settings.ip,
port=settings.port
)
# settings.is_running = True
# bpy.ops.session.refresh()
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#register_ticks()
# Launch drawing module
if settings.enable_presence:
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presence.renderer.run()
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return {"FINISHED"}
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class SessionStopOperator(bpy.types.Operator):
bl_idname = "session.stop"
bl_label = "close"
bl_description = "stop net service"
bl_options = {"REGISTER"}
@classmethod
def poll(cls, context):
return True
def execute(self, context):
global client
assert(client)
client.disconnect()
# del client_instance
# unregister_ticks()
# presence.renderer.stop()
return {"FINISHED"}
class SessionPropertyAddOperator(bpy.types.Operator):
bl_idname = "session.add_prop"
bl_label = "add"
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bl_description = "broadcast a property to connected client_instances"
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bl_options = {"REGISTER"}
property_path: bpy.props.StringProperty(default="None")
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depth: bpy.props.IntProperty(default=1)
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@classmethod
def poll(cls, context):
return True
def execute(self, context):
global client
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client.add(self.property_path)
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return {"FINISHED"}
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class SessionPropertyRemoveOperator(bpy.types.Operator):
bl_idname = "session.remove_prop"
bl_label = "remove"
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bl_description = "broadcast a property to connected client_instances"
bl_options = {"REGISTER"}
property_path: bpy.props.StringProperty(default="None")
@classmethod
def poll(cls, context):
return True
def execute(self, context):
global client
try:
del client.property_map[self.property_path]
return {"FINISHED"}
except:
return {"CANCELED"}
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class SessionPropertyRightOperator(bpy.types.Operator):
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bl_idname = "session.right"
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bl_label = "Change owner to"
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bl_description = "stop net service"
bl_options = {"REGISTER"}
key: bpy.props.StringProperty(default="None")
@classmethod
def poll(cls, context):
return True
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
def draw(self, context):
layout = self.layout
settings = context.window_manager.session
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col = layout.column()
col.prop(settings, "clients")
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def execute(self, context):
settings = context.window_manager.session
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if settings.is_admin:
val = client.get(self.key)
val[0][1]['id'] = settings.clients
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client.set(key=self.key, value=val[0][1], override=True)
item = utils.resolve_bpy_path(self.key)
if item:
item.id = settings.clients
logger.info("Updating {} rights to {}".format(
self.key, settings.clients))
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else:
print("Not admin")
return {"FINISHED"}
class SessionSnapUserOperator(bpy.types.Operator):
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bl_idname = "session.snapview"
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bl_label = "draw client_instances"
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bl_description = "Description that shows in blender tooltips"
bl_options = {"REGISTER"}
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target_client = bpy.props.StringProperty()
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@classmethod
def poll(cls, context):
return True
def execute(self, context):
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area, region, rv3d = presence.view3d_find()
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target_client = client.get(
"Client/{}".format(self.target_client))
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if target_client:
rv3d.view_location = target_client[0][1]['location'][0]
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rv3d.view_distance = 30.0
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return {"FINISHED"}
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return {"CANCELLED"}
pass
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class SessionDumpDatabase(bpy.types.Operator, ExportHelper):
bl_idname = "session.dump"
bl_label = "dump json data"
bl_description = "dump session stored data to a json file"
bl_options = {"REGISTER"}
# ExportHelper mixin class uses this
filename_ext = ".json"
filter_glob: bpy.props.StringProperty(
default="*.json",
options={'HIDDEN'},
maxlen=255, # Max internal buffer length, longer would be clamped.
)
@classmethod
def poll(cls, context):
return True
def execute(self, context):
print(self.filepath)
if client and client.state() == 3:
client.dump(self.filepath)
return {"FINISHED"}
return {"CANCELLED"}
pass
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class SessionSaveConfig(bpy.types.Operator):
bl_idname = "session.save"
bl_label = "Save session configuration"
bl_description = "Save session configuration"
bl_options = {"REGISTER"}
@classmethod
def poll(cls, context):
return True
def execute(self, context):
context.window_manager.session.save()
classes = (
SessionStartOperator,
SessionPropertyAddOperator,
SessionStopOperator,
SessionPropertyRemoveOperator,
SessionSnapUserOperator,
SessionPropertyRightOperator,
SessionDumpDatabase,
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SessionSaveConfig,
)
"""
def get_datablock_from_update(update,context):
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item_type = update.id.__class__.__name__
item_id = update.id.name
datablock_ref = None
if item_id == 'Master Collection':
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datablock_ref= bpy.context.scene
elif item_type in utils.BPY_TYPES.keys():
datablock_ref = getattr(bpy.data, utils.BPY_TYPES[update.id.__class__.__name__])[update.id.name]
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else:
if item_id in bpy.data.lights.keys():
datablock_ref = bpy.data.lights[item_id]
return datablock_ref
def depsgraph_update(scene):
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ctx = bpy.context
if client and client.state() == 3:
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if ctx.mode in ['OBJECT','PAINT_GPENCIL']:
updates = ctx.view_layer.depsgraph.updates
username = ctx.window_manager.session.username
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selected_objects = utils.get_selected_objects(scene)
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for update in reversed(updates):
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if is_replicated(update):
if update.id.id == username or update.id.id == 'Common':
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toogle_update_dirty(ctx, update)
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else:
item = get_datablock_from_update(update,ctx)
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# get parent authority
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if hasattr(item,"id"):
parent_id = ctx.collection.id if ctx.collection.id != 'None' else ctx.scene.id
if parent_id == username or parent_id == 'Common':
item.id = username
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item_type = item.__class__.__name__
if 'Light'in item.__class__.__name__:
item_type = 'Light'
key = "{}/{}".format(item_type , item.name)
client.set(key)
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else:
try:
getattr(bpy.data, utils.BPY_TYPES[update.id.__class__.__name__]).remove(item)
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except:
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pass
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break
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update_client_selected_object(ctx)
"""
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def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
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presence.register()
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def unregister():
global client
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presence.unregister()
if client:
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client.disconnect()
client = None
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from bpy.utils import unregister_class
for cls in reversed(classes):
unregister_class(cls)
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if __name__ == "__main__":
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register()