multi-user/operators.py

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import asyncio
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import logging
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import os
import queue
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import random
import string
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import subprocess
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import time
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from operator import itemgetter
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import queue
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import bpy
import mathutils
from bpy_extras import view3d_utils
from gpu_extras.batch import batch_for_shader
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from pathlib import Path
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from . import client, draw, helpers, ui
from .libs import umsgpack
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logger = logging.getLogger(__name__)
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client_instance = None
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client_keys = None
client_state = 1
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server = None
context = None
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update_list = {}
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history = queue.Queue()
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# UTILITY FUNCTIONS
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def client_list_callback(scene, context):
global client_keys
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items = [("Common", "Common", "")]
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username = bpy.context.window_manager.session_settings.username
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if client_keys:
for k in client_keys:
if 'Client' in k[0]:
name = k[1]
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if name == username:
name += " (self)"
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items.append((name, name, ""))
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return items
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def clean_scene(elements=helpers.SUPPORTED_TYPES):
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for datablock in elements:
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datablock_ref =getattr(bpy.data, helpers.CORRESPONDANCE[datablock])
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for item in datablock_ref:
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try:
datablock_ref.remove(item)
#Catch last scene remove
except RuntimeError:
pass
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def randomStringDigits(stringLength=6):
"""Generate a random string of letters and digits """
lettersAndDigits = string.ascii_letters + string.digits
return ''.join(random.choice(lettersAndDigits) for i in range(stringLength))
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def randomColor():
r = random.random()
v = random.random()
b = random.random()
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return [r, v, b]
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def upload_client_instance_position():
global client_instance
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username = bpy.context.window_manager.session_settings.username
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if client_instance:
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key = "Client/{}".format(username)
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try:
current_coords = draw.get_client_view_rect()
client = client_instance.get(key)
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if current_coords != client[0][1]['location']:
client[0][1]['location'] = current_coords
client_instance.set(key, client[0][1])
except:
pass
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def update_client_selected_object(context):
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global client_instance
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session = bpy.context.window_manager.session_settings
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username = bpy.context.window_manager.session_settings.username
client_key = "Client/{}".format(username)
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client_data = client_instance.get(client_key)
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selected_objects = helpers.get_selected_objects(context.scene)
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if len(selected_objects) > 0:
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for obj in selected_objects:
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# if obj not in client_data[0][1]['active_objects']:
client_data[0][1]['active_objects'] = selected_objects
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client_instance.set(client_key, client_data[0][1])
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break
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elif client_data and client_data[0][1]['active_objects']:
client_data[0][1]['active_objects'] = []
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client_instance.set(client_key, client_data[0][1])
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# Init configuration
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def init_datablocks():
global client_instance
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for datatype in helpers.SUPPORTED_TYPES:
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for item in getattr(bpy.data, helpers.CORRESPONDANCE[datatype]):
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item.id = bpy.context.window_manager.session_settings.username
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key = "{}/{}".format(datatype, item.name)
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client_instance.set(key)
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def refresh_session_data():
global client_instance, client_keys, client_state
keys = client_instance.list()
if keys:
client_keys = keys
state = client_instance.state()
if state:
client_state = state
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def default_tick():
refresh_session_data()
upload_client_instance_position()
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return .2
def register_ticks():
# REGISTER Updaters
bpy.app.timers.register(default_tick)
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def unregister_ticks():
# REGISTER Updaters
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bpy.app.timers.unregister(default_tick)
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# OPERATORS
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class session_join(bpy.types.Operator):
bl_idname = "session.join"
bl_label = "join"
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bl_description = "connect to a net server"
bl_options = {"REGISTER"}
@classmethod
def poll(cls, context):
return True
def execute(self, context):
global client_instance
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net_settings = context.window_manager.session_settings
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# Scene setup
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if net_settings.clear_scene:
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clean_scene()
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# Session setup
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if net_settings.username == "DefaultUser":
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net_settings.username = "{}_{}".format(
net_settings.username, randomStringDigits())
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username = str(context.window_manager.session_settings.username)
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if len(net_settings.ip) < 1:
net_settings.ip = "127.0.0.1"
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client_instance = client.RCFClient()
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client_instance.connect(net_settings.username,
net_settings.ip, net_settings.port)
# net_settings.is_running = True
# bpy.ops.session.refresh()
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register_ticks()
# Launch drawing module
if net_settings.enable_draw:
draw.renderer.run()
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return {"FINISHED"}
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class session_refresh(bpy.types.Operator):
bl_idname = "session.refresh"
bl_label = "refresh"
bl_description = "refresh client ui keys "
bl_options = {"REGISTER"}
@classmethod
def poll(cls, context):
return True
def execute(self, context):
refresh_session_data()
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return {"FINISHED"}
class session_add_property(bpy.types.Operator):
bl_idname = "session.add_prop"
bl_label = "add"
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bl_description = "broadcast a property to connected client_instances"
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bl_options = {"REGISTER"}
property_path: bpy.props.StringProperty(default="None")
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depth: bpy.props.IntProperty(default=1)
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@classmethod
def poll(cls, context):
return True
def execute(self, context):
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global client_instance
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client_instance.add(self.property_path)
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return {"FINISHED"}
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class session_get_property(bpy.types.Operator):
bl_idname = "session.get_prop"
bl_label = "get"
bl_description = "broadcast a property to connected client_instances"
bl_options = {"REGISTER"}
@classmethod
def poll(cls, context):
return True
def execute(self, context):
global client_instance
client_instance.get("client")
return {"FINISHED"}
class session_remove_property(bpy.types.Operator):
bl_idname = "session.remove_prop"
bl_label = "remove"
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bl_description = "broadcast a property to connected client_instances"
bl_options = {"REGISTER"}
property_path: bpy.props.StringProperty(default="None")
@classmethod
def poll(cls, context):
return True
def execute(self, context):
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global client_instance
try:
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del client_instance.property_map[self.property_path]
return {"FINISHED"}
except:
return {"CANCELED"}
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class session_create(bpy.types.Operator):
bl_idname = "session.create"
bl_label = "create"
bl_description = "create to a net session"
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bl_options = {"REGISTER"}
@classmethod
def poll(cls, context):
return True
def execute(self, context):
global server
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global client_instance
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net_settings = context.window_manager.session_settings
script_dir = os.path.join(os.path.dirname(os.path.abspath(__file__)),"server.py")
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python_path = Path(bpy.app.binary_path_python)
cwd_for_subprocesses = python_path.parent
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server = subprocess.Popen(
[str(python_path),script_dir],shell=False, stdout=subprocess.PIPE)
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bpy.ops.session.join()
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if net_settings.init_scene:
init_datablocks()
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# client_instance.init()
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net_settings.is_admin = True
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return {"FINISHED"}
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class session_stop(bpy.types.Operator):
bl_idname = "session.stop"
bl_label = "close"
bl_description = "stop net service"
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bl_options = {"REGISTER"}
@classmethod
def poll(cls, context):
return True
def execute(self, context):
global server
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global client_instance, client_keys, client_state
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net_settings = context.window_manager.session_settings
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if server:
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server.kill()
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time.sleep(0.25)
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server = None
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if client_instance:
client_instance.exit()
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time.sleep(0.25)
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del client_instance
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client_instance = None
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client_keys = None
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net_settings.is_admin = False
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client_state = 1
unregister_ticks()
draw.renderer.stop()
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else:
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logger.debug("No server/client_instance running.")
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return {"FINISHED"}
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class session_rights(bpy.types.Operator):
bl_idname = "session.right"
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bl_label = "Change owner to"
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bl_description = "stop net service"
bl_options = {"REGISTER"}
key: bpy.props.StringProperty(default="None")
@classmethod
def poll(cls, context):
return True
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
def draw(self, context):
layout = self.layout
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net_settings = context.window_manager.session_settings
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col = layout.column()
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col.prop(net_settings, "clients")
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def execute(self, context):
global server
global client_instance, client_keys, client_state
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net_settings = context.window_manager.session_settings
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if net_settings.is_admin:
val = client_instance.get(self.key)
val[0][1]['id'] = net_settings.clients
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client_instance.set(key=self.key, value=val[0][1], override=True)
print("Updating {} rights to {}".format(
self.key, net_settings.clients))
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else:
print("Not admin")
return {"FINISHED"}
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class session_settings(bpy.types.PropertyGroup):
username = bpy.props.StringProperty(
name="Username",
default="user_{}".format(randomStringDigits())
)
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ip = bpy.props.StringProperty(
name="ip",
description='Distant host ip',
default="127.0.0.1")
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port = bpy.props.IntProperty(
name="port",
description='Distant host port',
default=5555)
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add_property_depth = bpy.props.IntProperty(
name="add_property_depth",
default=1)
buffer = bpy.props.StringProperty(name="None")
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is_admin = bpy.props.BoolProperty(name="is_admin", default=False)
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load_data = bpy.props.BoolProperty(name="load_data", default=True)
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init_scene = bpy.props.BoolProperty(name="load_data", default=True)
clear_scene = bpy.props.BoolProperty(name="clear_scene", default=True)
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update_frequency = bpy.props.FloatProperty(
name="update_frequency", default=0.008)
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active_object = bpy.props.PointerProperty(
name="active_object", type=bpy.types.Object)
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session_mode = bpy.props.EnumProperty(
name='session_mode',
description='session mode',
items={
('HOST', 'hosting', 'host a session'),
('CONNECT', 'connexion', 'connect to a session')},
default='HOST')
client_color = bpy.props.FloatVectorProperty(
name="client_instance_color",
subtype='COLOR',
default=randomColor())
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clients = bpy.props.EnumProperty(
name="clients",
description="client enum",
items=client_list_callback
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)
enable_draw = bpy.props.BoolProperty(
name="enable_draw",
description='Enable overlay drawing module',
default=True)
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class session_snapview(bpy.types.Operator):
bl_idname = "session.snapview"
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bl_label = "draw client_instances"
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bl_description = "Description that shows in blender tooltips"
bl_options = {"REGISTER"}
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target_client = bpy.props.StringProperty()
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@classmethod
def poll(cls, context):
return True
def execute(self, context):
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global client_instance
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area, region, rv3d = draw.view3d_find()
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client = client_instance.get("Client/{}".format(self.target_client))
if client:
rv3d.view_location = client[0][1]['location'][0]
rv3d.view_distance = 30.0
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return {"FINISHED"}
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return {"CANCELLED"}
pass
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# TODO: Rename to match official blender convention
classes = (
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session_join,
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session_refresh,
session_add_property,
session_get_property,
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session_stop,
session_create,
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session_settings,
session_remove_property,
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session_snapview,
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session_rights,
)
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def is_replicated(update):
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# global client_keys
# dickt = dict(client_keys)
global client_instance
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object_type = update.id.bl_rna.name
object_name = update.id.name
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#Master collection special cae
if update.id.name == 'Master Collection':
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object_type = 'Scene'
object_name = bpy.context.scene.name
if 'Light' in update.id.bl_rna.name:
object_type = 'Light'
key = "{}/{}".format(object_type, object_name)
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if client_instance.exist(key):
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return True
else:
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logger.info("{} Not rep".format(key))
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return False
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def get_datablock_from_update(update,context):
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item_type = update.id.__class__.__name__
item_id = update.id.name
datablock_ref = None
if item_id == 'Master Collection':
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datablock_ref= bpy.context.scene
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elif item_type in helpers.CORRESPONDANCE.keys():
datablock_ref = getattr(bpy.data, helpers.CORRESPONDANCE[update.id.__class__.__name__])[update.id.name]
else:
if item_id in bpy.data.lights.keys():
datablock_ref = bpy.data.lights[item_id]
return datablock_ref
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def toogle_update_dirty(context, update):
data_ref = get_datablock_from_update(update,context)
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if data_ref:
logger.info(update.id.bl_rna.__class__.__name__)
data_ref.is_dirty= True
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def depsgraph_update(scene):
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global client_instance
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global client_keys
global client_state
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ctx = bpy.context
if client_state == 3:
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if ctx.mode in ['OBJECT','PAINT_GPENCIL']:
updates = ctx.depsgraph.updates
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username = ctx.window_manager.session_settings.username
selected_objects = helpers.get_selected_objects(scene)
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for update in reversed(updates):
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if is_replicated(update):
if update.id.id == username or update.id.id == 'Common':
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toogle_update_dirty(ctx, update)
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else:
item = get_datablock_from_update(update,ctx)
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#get parent authority
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if hasattr(item,"id"):
parent_id = ctx.collection.id if ctx.collection.id != 'None' else ctx.scene.id
if parent_id == username or parent_id == 'Common':
item.id = username
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item_type = item.__class__.__name__
if 'Light'in item.__class__.__name__:
item_type = 'Light'
key = "{}/{}".format(item_type , item.name)
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client_instance.set(key)
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logger.info("APPEND {}".format(key))
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else:
try:
getattr(bpy.data, helpers.CORRESPONDANCE[update.id.__class__.__name__]).remove(item)
except:
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pass
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break
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update_client_selected_object(ctx)
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def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
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bpy.types.ID.id = bpy.props.StringProperty(default="None")
bpy.types.ID.is_dirty = bpy.props.BoolProperty(default=False)
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bpy.types.WindowManager.session_settings = bpy.props.PointerProperty(
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type=session_settings)
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bpy.app.handlers.depsgraph_update_post.append(depsgraph_update)
draw.register()
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def unregister():
global server
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global client_instance, client_keys
draw.unregister()
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bpy.app.handlers.depsgraph_update_post.remove(depsgraph_update)
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if server:
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server.kill()
server = None
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del server
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if client_instance:
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client_instance.exit()
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client_instance = None
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del client_instance
del client_keys
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from bpy.utils import unregister_class
for cls in reversed(classes):
unregister_class(cls)
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del bpy.types.WindowManager.session_settings
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del bpy.types.ID.id
del bpy.types.ID.is_dirty
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if __name__ == "__main__":
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register()