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feat: Update character attribute.
- rank_icons - icon & num of relic_sets - skill_trees
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@ -51,6 +51,24 @@ class Trace(BaseModel):
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"""The trace icon"""
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class TraceTreeNode(BaseModel):
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"""
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Represents a node in the trace skill tree of a character.
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Attributes:
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- id (`int`): The ID of the trace.
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- level (`int`): The level of the trace.
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- icon (`str`): The icon of the trace.
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"""
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id: int
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"""The ID of the trace"""
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level: int
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"""The level of the trace"""
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icon: str
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"""The icon of the trace"""
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class Character(BaseModel):
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"""
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Represents a character.
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@ -64,6 +82,7 @@ class Character(BaseModel):
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- max_level (`int`): The maximum character level according to the current ascension phase.
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- ascension (`int`): Ascension phase.
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- eidolon (`int`): The character's eidolon rank.
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- eidolon_icons (list[`str`]): The list of character's eiodolon icons.
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- Image
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- icon (`str`): The character avatar image
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- preview (`str`): The character's preview image.
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@ -71,8 +90,9 @@ class Character(BaseModel):
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- Combat
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- path (`Path`): The character's path.
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- element (`Element`): The character's element.
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- Equipment
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- traces (list[`Trace`]): The list of character's skill traces.
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- trace_tree (list[`TraceTreeNode]): The list of the character's skill traces.
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- Equipment
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- light_cone (`LightCone` | `None`): The character's light cone (weapon), or None if not applicable.
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- relics (list[`Relic`] | `None`): The list of character's relics, or None if not applicable.
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- relic_set (list[`RelicSet`] | `None`): The list of character's relic sets, or None if not applicable.
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@ -95,6 +115,8 @@ class Character(BaseModel):
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"""Ascension phase"""
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eidolon: int = Field(..., alias="rank")
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"""Character's eidolon rank"""
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eidolon_icons: list[str] = Field([], alias="rank_icons")
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"""The list of character's eiodolon icons"""
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icon: str
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"""Character avatar image"""
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@ -107,9 +129,11 @@ class Character(BaseModel):
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"""Character's path"""
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element: Element
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"""Character's element"""
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traces: list[Trace] = Field(..., alias="skills")
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"""The list of character's skill traces"""
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trace_tree: list[TraceTreeNode] = Field([], alias="skill_trees")
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"""The list of the character's skill traces"""
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light_cone: LightCone | None = None
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"""Character's light cone (weapon)"""
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relics: list[Relic] = []
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@ -97,6 +97,8 @@ class RelicSet(BaseModel):
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Attributes:
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- id (`int`): The ID of the relic set.
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- name (`str`): The name of the relic set.
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- icon (`str`): The icon of the relic set.
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- num (`int`): The number of relics in the set.
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- desc (`str`): The description of the relic set.
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- properties (list[`Property`]): The list of properties of the relic set.
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"""
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@ -105,6 +107,10 @@ class RelicSet(BaseModel):
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"""The ID of the relic set"""
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name: str
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"""The name of the relic set"""
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icon: str
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"""The icon of the relic set"""
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num: int
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"""The number of relics in the set"""
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desc: str
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"""The description of the relic set"""
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properties: list[Property]
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