326 lines
7.5 KiB
C++
326 lines
7.5 KiB
C++
#ifdef LIBRW_SDL2
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#include <rw.h>
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#include "skeleton.h"
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using namespace sk;
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using namespace rw;
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#ifdef RW_OPENGL
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SDL_Window *window;
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static int keyCodeToSkKey(SDL_Keycode keycode) {
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switch (keycode) {
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case SDLK_SPACE: return ' ';
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case SDLK_QUOTE: return '\'';
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case SDLK_COMMA: return ',';
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case SDLK_MINUS: return '-';
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case SDLK_PERIOD: return '.';
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case SDLK_SLASH: return '/';
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case SDLK_0: return '0';
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case SDLK_1: return '1';
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case SDLK_2: return '2';
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case SDLK_3: return '3';
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case SDLK_4: return '4';
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case SDLK_5: return '5';
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case SDLK_6: return '6';
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case SDLK_7: return '7';
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case SDLK_8: return '8';
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case SDLK_9: return '9';
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case SDLK_SEMICOLON: return ';';
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case SDLK_EQUALS: return '=';
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case SDLK_a: return 'A';
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case SDLK_b: return 'B';
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case SDLK_c: return 'C';
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case SDLK_d: return 'D';
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case SDLK_e: return 'E';
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case SDLK_f: return 'F';
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case SDLK_g: return 'G';
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case SDLK_h: return 'H';
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case SDLK_i: return 'I';
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case SDLK_j: return 'J';
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case SDLK_k: return 'K';
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case SDLK_l: return 'L';
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case SDLK_m: return 'M';
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case SDLK_n: return 'N';
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case SDLK_o: return 'O';
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case SDLK_p: return 'P';
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case SDLK_q: return 'Q';
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case SDLK_r: return 'R';
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case SDLK_s: return 'S';
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case SDLK_t: return 'T';
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case SDLK_u: return 'U';
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case SDLK_v: return 'V';
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case SDLK_w: return 'W';
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case SDLK_x: return 'X';
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case SDLK_y: return 'Y';
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case SDLK_z: return 'Z';
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case SDLK_LEFTBRACKET: return '[';
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case SDLK_BACKSLASH: return '\\';
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case SDLK_RIGHTBRACKET: return ']';
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case SDLK_BACKQUOTE: return '`';
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case SDLK_ESCAPE: return KEY_ESC;
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case SDLK_RETURN: return KEY_ENTER;
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case SDLK_TAB: return KEY_TAB;
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case SDLK_BACKSPACE: return KEY_BACKSP;
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case SDLK_INSERT: return KEY_INS;
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case SDLK_DELETE: return KEY_DEL;
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case SDLK_RIGHT: return KEY_RIGHT;
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case SDLK_DOWN: return KEY_DOWN;
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case SDLK_UP: return KEY_UP;
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case SDLK_PAGEUP: return KEY_PGUP;
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case SDLK_PAGEDOWN: return KEY_PGDN;
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case SDLK_HOME: return KEY_HOME;
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case SDLK_END: return KEY_END;
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case SDLK_CAPSLOCK: return KEY_CAPSLK;
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case SDLK_SCROLLLOCK: return KEY_NULL;
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case SDLK_NUMLOCKCLEAR: return KEY_NULL;
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case SDLK_PRINTSCREEN: return KEY_NULL;
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case SDLK_PAUSE: return KEY_NULL;
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case SDLK_F1: return KEY_F1;
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case SDLK_F2: return KEY_F2;
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case SDLK_F3: return KEY_F3;
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case SDLK_F4: return KEY_F4;
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case SDLK_F5: return KEY_F5;
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case SDLK_F6: return KEY_F6;
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case SDLK_F7: return KEY_F7;
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case SDLK_F8: return KEY_F8;
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case SDLK_F9: return KEY_F9;
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case SDLK_F10: return KEY_F10;
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case SDLK_F11: return KEY_F11;
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case SDLK_F12: return KEY_F12;
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case SDLK_F13: return KEY_NULL;
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case SDLK_F14: return KEY_NULL;
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case SDLK_F15: return KEY_NULL;
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case SDLK_F16: return KEY_NULL;
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case SDLK_F17: return KEY_NULL;
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case SDLK_F18: return KEY_NULL;
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case SDLK_F19: return KEY_NULL;
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case SDLK_F20: return KEY_NULL;
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case SDLK_F21: return KEY_NULL;
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case SDLK_F22: return KEY_NULL;
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case SDLK_F23: return KEY_NULL;
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case SDLK_F24: return KEY_NULL;
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case SDLK_KP_0: return KEY_NULL;
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case SDLK_KP_1: return KEY_NULL;
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case SDLK_KP_2: return KEY_NULL;
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case SDLK_KP_3: return KEY_NULL;
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case SDLK_KP_4: return KEY_NULL;
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case SDLK_KP_5: return KEY_NULL;
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case SDLK_KP_6: return KEY_NULL;
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case SDLK_KP_7: return KEY_NULL;
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case SDLK_KP_8: return KEY_NULL;
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case SDLK_KP_9: return KEY_NULL;
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case SDLK_KP_DECIMAL: return KEY_NULL;
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case SDLK_KP_DIVIDE: return KEY_NULL;
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case SDLK_KP_MULTIPLY: return KEY_NULL;
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case SDLK_KP_MINUS: return KEY_NULL;
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case SDLK_KP_PLUS: return KEY_NULL;
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case SDLK_KP_ENTER: return KEY_NULL;
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case SDLK_KP_EQUALS: return KEY_NULL;
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case SDLK_LSHIFT: return KEY_LSHIFT;
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case SDLK_LCTRL: return KEY_LCTRL;
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case SDLK_LALT: return KEY_LALT;
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case SDLK_LGUI: return KEY_NULL;
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case SDLK_RSHIFT: return KEY_RSHIFT;
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case SDLK_RCTRL: return KEY_RCTRL;
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case SDLK_RALT: return KEY_RALT;
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case SDLK_RGUI: return KEY_NULL;
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case SDLK_MENU: return KEY_NULL;
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}
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return KEY_NULL;
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}
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#if 0
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static void
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keypress(SDL_Window *window, int key, int scancode, int action, int mods)
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{
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if(key >= 0 && key <= GLFW_KEY_LAST){
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if(action == GLFW_RELEASE) KeyUp(keymap[key]);
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else if(action == GLFW_PRESS) KeyDown(keymap[key]);
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else if(action == GLFW_REPEAT) KeyDown(keymap[key]);
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}
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}
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static void
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charinput(GLFWwindow *window, unsigned int c)
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{
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EventHandler(CHARINPUT, (void*)(uintptr)c);
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}
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static void
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resize(GLFWwindow *window, int w, int h)
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{
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rw::Rect r;
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r.x = 0;
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r.y = 0;
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r.w = w;
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r.h = h;
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EventHandler(RESIZE, &r);
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}
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static void
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mousebtn(GLFWwindow *window, int button, int action, int mods)
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{
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static int buttons = 0;
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sk::MouseState ms;
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switch(button){
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case GLFW_MOUSE_BUTTON_LEFT:
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if(action == GLFW_PRESS)
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buttons |= 1;
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else
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buttons &= ~1;
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break;
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case GLFW_MOUSE_BUTTON_MIDDLE:
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if(action == GLFW_PRESS)
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buttons |= 2;
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else
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buttons &= ~2;
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break;
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case GLFW_MOUSE_BUTTON_RIGHT:
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if(action == GLFW_PRESS)
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buttons |= 4;
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else
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buttons &= ~4;
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break;
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}
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sk::MouseState ms;
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ms.buttons = buttons;
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EventHandler(MOUSEBTN, &ms);
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}
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#endif
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enum mousebutton {
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BUTTON_LEFT = 0x1,
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BUTTON_MIDDLE = 0x2,
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BUTTON_RIGHT = 0x4,
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};
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int
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main(int argc, char *argv[])
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{
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args.argc = argc;
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args.argv = argv;
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if(EventHandler(INITIALIZE, nil) == EVENTERROR)
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return 0;
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engineOpenParams.width = sk::globals.width;
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engineOpenParams.height = sk::globals.height;
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engineOpenParams.windowtitle = sk::globals.windowtitle;
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engineOpenParams.window = &window;
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if(EventHandler(RWINITIALIZE, nil) == EVENTERROR)
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return 0;
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float lastTime = SDL_GetTicks();
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SDL_Event event;
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int mouseButtons = 0;
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SDL_StartTextInput();
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while(!sk::globals.quit){
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while(SDL_PollEvent(&event)){
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switch(event.type){
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case SDL_QUIT:
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sk::globals.quit = true;
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break;
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case SDL_WINDOWEVENT:
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switch (event.window.event) {
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case SDL_WINDOWEVENT_RESIZED: {
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rw::Rect r;
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SDL_GetWindowPosition(window, &r.x, &r.y);
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r.w = event.window.data1;
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r.h = event.window.data2;
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EventHandler(RESIZE, &r);
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break;
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}
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}
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break;
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case SDL_KEYUP: {
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int c = keyCodeToSkKey(event.key.keysym.sym);
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EventHandler(KEYUP, &c);
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break;
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}
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case SDL_KEYDOWN: {
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int c = keyCodeToSkKey(event.key.keysym.sym);
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EventHandler(KEYDOWN, &c);
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break;
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}
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case SDL_TEXTINPUT: {
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char *c = event.text.text;
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while (int ci = *c) {
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EventHandler(CHARINPUT, (void*)(uintptr)ci);
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++c;
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}
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break;
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}
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case SDL_MOUSEMOTION: {
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sk::MouseState ms;
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ms.posx = event.motion.x;
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ms.posy = event.motion.y;
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EventHandler(MOUSEMOVE, &ms);
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break;
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}
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case SDL_MOUSEBUTTONDOWN: {
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switch (event.button.button) {
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case SDL_BUTTON_LEFT: mouseButtons |= BUTTON_LEFT; break;
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case SDL_BUTTON_MIDDLE: mouseButtons |= BUTTON_MIDDLE; break;
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case SDL_BUTTON_RIGHT: mouseButtons |= BUTTON_RIGHT; break;
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}
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sk::MouseState ms;
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ms.buttons = mouseButtons;
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EventHandler(MOUSEBTN, &ms);
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break;
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}
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case SDL_MOUSEBUTTONUP: {
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switch (event.button.button) {
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case SDL_BUTTON_LEFT: mouseButtons &= ~BUTTON_LEFT; break;
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case SDL_BUTTON_MIDDLE: mouseButtons &= ~BUTTON_MIDDLE; break;
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case SDL_BUTTON_RIGHT: mouseButtons &= ~BUTTON_RIGHT; break;
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}
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sk::MouseState ms;
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ms.buttons = mouseButtons;
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EventHandler(MOUSEBTN, &ms);
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break;
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}
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}
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}
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float currTime = SDL_GetTicks();
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float timeDelta = (currTime - lastTime) * 0.001f;
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EventHandler(IDLE, &timeDelta);
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lastTime = currTime;
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}
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SDL_StopTextInput();
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EventHandler(RWTERMINATE, nil);
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return 0;
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}
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namespace sk {
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void
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SetMousePosition(int x, int y)
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{
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SDL_WarpMouseInWindow(*engineOpenParams.window, x, y);
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}
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}
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#endif
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#endif
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