librw/src/rwengine.h
2016-06-23 16:39:34 +02:00

44 lines
831 B
C++

namespace rw {
// TODO: move more stuff into this
struct Engine
{
void *currentCamera;
void *currentWorld;
};
extern Engine engine;
struct Driver
{
ObjPipeline *defaultPipeline;
int32 rasterNativeOffset;
void (*beginUpdate)(Camera*);
void (*endUpdate)(Camera*);
void (*rasterCreate)(Raster*);
uint8 *(*rasterLock)(Raster*, int32 level);
void (*rasterUnlock)(Raster*, int32 level);
int32 (*rasterNumLevels)(Raster*);
void (*rasterFromImage)(Raster*, Image*);
};
extern Driver driver[NUM_PLATFORMS];
#define DRIVER driver[rw::platform]
namespace null {
void beginUpdate(Camera*);
void endUpdate(Camera*);
void rasterCreate(Raster*);
uint8 *rasterLock(Raster*, int32 level);
void rasterUnlock(Raster*, int32 level);
int32 rasterNumLevels(Raster*);
void rasterFromImage(Raster*, Image*);
}
}