重新实现的RanderWare引擎,用于GTA
Go to file
2016-02-18 18:23:38 +01:00
src quat->mat 2016-02-18 18:23:38 +01:00
tools removed stuff thats now in librwgta 2016-02-06 18:17:25 +01:00
args.h made most things build on linux again 2016-01-10 20:10:53 +01:00
librw.sln various changes 2016-02-06 18:11:31 +01:00
librw.vcxproj moved d3d rendering code here 2016-02-14 12:28:03 +01:00
LICENSE Initial commit 2014-12-18 17:25:08 +01:00
Makefile made most things build on linux again 2016-01-10 20:10:53 +01:00
Makefile.mingw small fixes 2016-01-26 13:53:08 +01:00
Makefile.ps2 implemented xbox native geometry and skin 2015-08-15 23:22:51 +02:00
README.md Added PS2 test. 2015-01-18 19:35:23 +01:00
rw.h changed math functions again 2016-02-15 10:48:27 +01:00
TODO atomic world bounding sphere 2016-02-18 14:56:10 +01:00

librw

This work in progress. The basics of DFFs and many plugins are implemented (at least read&write).