263 lines
6.4 KiB
C++
263 lines
6.4 KiB
C++
#ifndef LIBRW_SDL2
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#include <rw.h>
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#include "skeleton.h"
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using namespace sk;
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using namespace rw;
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#ifdef RW_OPENGL
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GLFWwindow *window;
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int keymap[GLFW_KEY_LAST+1];
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static void
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initkeymap(void)
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{
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int i;
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for(i = 0; i < GLFW_KEY_LAST+1; i++)
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keymap[i] = KEY_NULL;
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keymap[GLFW_KEY_SPACE] = ' ';
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keymap[GLFW_KEY_APOSTROPHE] = '\'';
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keymap[GLFW_KEY_COMMA] = ',';
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keymap[GLFW_KEY_MINUS] = '-';
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keymap[GLFW_KEY_PERIOD] = '.';
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keymap[GLFW_KEY_SLASH] = '/';
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keymap[GLFW_KEY_0] = '0';
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keymap[GLFW_KEY_1] = '1';
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keymap[GLFW_KEY_2] = '2';
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keymap[GLFW_KEY_3] = '3';
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keymap[GLFW_KEY_4] = '4';
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keymap[GLFW_KEY_5] = '5';
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keymap[GLFW_KEY_6] = '6';
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keymap[GLFW_KEY_7] = '7';
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keymap[GLFW_KEY_8] = '8';
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keymap[GLFW_KEY_9] = '9';
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keymap[GLFW_KEY_SEMICOLON] = ';';
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keymap[GLFW_KEY_EQUAL] = '=';
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keymap[GLFW_KEY_A] = 'A';
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keymap[GLFW_KEY_B] = 'B';
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keymap[GLFW_KEY_C] = 'C';
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keymap[GLFW_KEY_D] = 'D';
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keymap[GLFW_KEY_E] = 'E';
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keymap[GLFW_KEY_F] = 'F';
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keymap[GLFW_KEY_G] = 'G';
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keymap[GLFW_KEY_H] = 'H';
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keymap[GLFW_KEY_I] = 'I';
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keymap[GLFW_KEY_J] = 'J';
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keymap[GLFW_KEY_K] = 'K';
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keymap[GLFW_KEY_L] = 'L';
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keymap[GLFW_KEY_M] = 'M';
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keymap[GLFW_KEY_N] = 'N';
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keymap[GLFW_KEY_O] = 'O';
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keymap[GLFW_KEY_P] = 'P';
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keymap[GLFW_KEY_Q] = 'Q';
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keymap[GLFW_KEY_R] = 'R';
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keymap[GLFW_KEY_S] = 'S';
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keymap[GLFW_KEY_T] = 'T';
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keymap[GLFW_KEY_U] = 'U';
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keymap[GLFW_KEY_V] = 'V';
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keymap[GLFW_KEY_W] = 'W';
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keymap[GLFW_KEY_X] = 'X';
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keymap[GLFW_KEY_Y] = 'Y';
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keymap[GLFW_KEY_Z] = 'Z';
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keymap[GLFW_KEY_LEFT_BRACKET] = '[';
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keymap[GLFW_KEY_BACKSLASH] = '\\';
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keymap[GLFW_KEY_RIGHT_BRACKET] = ']';
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keymap[GLFW_KEY_GRAVE_ACCENT] = '`';
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keymap[GLFW_KEY_ESCAPE] = KEY_ESC;
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keymap[GLFW_KEY_ENTER] = KEY_ENTER;
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keymap[GLFW_KEY_TAB] = KEY_TAB;
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keymap[GLFW_KEY_BACKSPACE] = KEY_BACKSP;
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keymap[GLFW_KEY_INSERT] = KEY_INS;
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keymap[GLFW_KEY_DELETE] = KEY_DEL;
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keymap[GLFW_KEY_RIGHT] = KEY_RIGHT;
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keymap[GLFW_KEY_LEFT] = KEY_LEFT;
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keymap[GLFW_KEY_DOWN] = KEY_DOWN;
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keymap[GLFW_KEY_UP] = KEY_UP;
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keymap[GLFW_KEY_PAGE_UP] = KEY_PGUP;
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keymap[GLFW_KEY_PAGE_DOWN] = KEY_PGDN;
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keymap[GLFW_KEY_HOME] = KEY_HOME;
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keymap[GLFW_KEY_END] = KEY_END;
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keymap[GLFW_KEY_CAPS_LOCK] = KEY_CAPSLK;
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keymap[GLFW_KEY_SCROLL_LOCK] = KEY_NULL;
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keymap[GLFW_KEY_NUM_LOCK] = KEY_NULL;
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keymap[GLFW_KEY_PRINT_SCREEN] = KEY_NULL;
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keymap[GLFW_KEY_PAUSE] = KEY_NULL;
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keymap[GLFW_KEY_F1] = KEY_F1;
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keymap[GLFW_KEY_F2] = KEY_F2;
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keymap[GLFW_KEY_F3] = KEY_F3;
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keymap[GLFW_KEY_F4] = KEY_F4;
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keymap[GLFW_KEY_F5] = KEY_F5;
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keymap[GLFW_KEY_F6] = KEY_F6;
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keymap[GLFW_KEY_F7] = KEY_F7;
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keymap[GLFW_KEY_F8] = KEY_F8;
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keymap[GLFW_KEY_F9] = KEY_F9;
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keymap[GLFW_KEY_F10] = KEY_F10;
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keymap[GLFW_KEY_F11] = KEY_F11;
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keymap[GLFW_KEY_F12] = KEY_F12;
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keymap[GLFW_KEY_F13] = KEY_NULL;
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keymap[GLFW_KEY_F14] = KEY_NULL;
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keymap[GLFW_KEY_F15] = KEY_NULL;
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keymap[GLFW_KEY_F16] = KEY_NULL;
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keymap[GLFW_KEY_F17] = KEY_NULL;
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keymap[GLFW_KEY_F18] = KEY_NULL;
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keymap[GLFW_KEY_F19] = KEY_NULL;
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keymap[GLFW_KEY_F20] = KEY_NULL;
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keymap[GLFW_KEY_F21] = KEY_NULL;
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keymap[GLFW_KEY_F22] = KEY_NULL;
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keymap[GLFW_KEY_F23] = KEY_NULL;
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keymap[GLFW_KEY_F24] = KEY_NULL;
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keymap[GLFW_KEY_F25] = KEY_NULL;
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keymap[GLFW_KEY_KP_0] = KEY_NULL;
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keymap[GLFW_KEY_KP_1] = KEY_NULL;
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keymap[GLFW_KEY_KP_2] = KEY_NULL;
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keymap[GLFW_KEY_KP_3] = KEY_NULL;
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keymap[GLFW_KEY_KP_4] = KEY_NULL;
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keymap[GLFW_KEY_KP_5] = KEY_NULL;
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keymap[GLFW_KEY_KP_6] = KEY_NULL;
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keymap[GLFW_KEY_KP_7] = KEY_NULL;
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keymap[GLFW_KEY_KP_8] = KEY_NULL;
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keymap[GLFW_KEY_KP_9] = KEY_NULL;
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keymap[GLFW_KEY_KP_DECIMAL] = KEY_NULL;
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keymap[GLFW_KEY_KP_DIVIDE] = KEY_NULL;
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keymap[GLFW_KEY_KP_MULTIPLY] = KEY_NULL;
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keymap[GLFW_KEY_KP_SUBTRACT] = KEY_NULL;
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keymap[GLFW_KEY_KP_ADD] = KEY_NULL;
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keymap[GLFW_KEY_KP_ENTER] = KEY_NULL;
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keymap[GLFW_KEY_KP_EQUAL] = KEY_NULL;
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keymap[GLFW_KEY_LEFT_SHIFT] = KEY_LSHIFT;
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keymap[GLFW_KEY_LEFT_CONTROL] = KEY_LCTRL;
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keymap[GLFW_KEY_LEFT_ALT] = KEY_LALT;
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keymap[GLFW_KEY_LEFT_SUPER] = KEY_NULL;
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keymap[GLFW_KEY_RIGHT_SHIFT] = KEY_RSHIFT;
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keymap[GLFW_KEY_RIGHT_CONTROL] = KEY_RCTRL;
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keymap[GLFW_KEY_RIGHT_ALT] = KEY_RALT;
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keymap[GLFW_KEY_RIGHT_SUPER] = KEY_NULL;
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keymap[GLFW_KEY_MENU] = KEY_NULL;
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}
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static void KeyUp(int key) { EventHandler(KEYUP, &key); }
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static void KeyDown(int key) { EventHandler(KEYDOWN, &key); }
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static void
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keypress(GLFWwindow *window, int key, int scancode, int action, int mods)
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{
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if(key >= 0 && key <= GLFW_KEY_LAST){
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if(action == GLFW_RELEASE) KeyUp(keymap[key]);
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else if(action == GLFW_PRESS) KeyDown(keymap[key]);
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else if(action == GLFW_REPEAT) KeyDown(keymap[key]);
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}
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}
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static void
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charinput(GLFWwindow *window, unsigned int c)
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{
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EventHandler(CHARINPUT, (void*)(uintptr)c);
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}
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static void
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resize(GLFWwindow *window, int w, int h)
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{
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rw::Rect r;
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r.x = 0;
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r.y = 0;
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r.w = w;
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r.h = h;
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EventHandler(RESIZE, &r);
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}
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static void
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mousemove(GLFWwindow *window, double x, double y)
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{
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sk::MouseState ms;
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ms.posx = x;
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ms.posy = y;
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EventHandler(MOUSEMOVE, &ms);
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}
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static void
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mousebtn(GLFWwindow *window, int button, int action, int mods)
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{
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static int buttons = 0;
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sk::MouseState ms;
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switch(button){
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case GLFW_MOUSE_BUTTON_LEFT:
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if(action == GLFW_PRESS)
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buttons |= 1;
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else
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buttons &= ~1;
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break;
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case GLFW_MOUSE_BUTTON_MIDDLE:
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if(action == GLFW_PRESS)
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buttons |= 2;
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else
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buttons &= ~2;
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break;
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case GLFW_MOUSE_BUTTON_RIGHT:
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if(action == GLFW_PRESS)
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buttons |= 4;
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else
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buttons &= ~4;
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break;
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}
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ms.buttons = buttons;
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EventHandler(MOUSEBTN, &ms);
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}
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int
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main(int argc, char *argv[])
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{
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args.argc = argc;
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args.argv = argv;
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if(EventHandler(INITIALIZE, nil) == EVENTERROR)
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return 0;
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engineOpenParams.width = sk::globals.width;
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engineOpenParams.height = sk::globals.height;
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engineOpenParams.windowtitle = sk::globals.windowtitle;
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engineOpenParams.window = &window;
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if(EventHandler(RWINITIALIZE, nil) == EVENTERROR)
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return 0;
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initkeymap();
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glfwSetKeyCallback(window, keypress);
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glfwSetCharCallback(window, charinput);
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glfwSetWindowSizeCallback(window, resize);
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glfwSetCursorPosCallback(window, mousemove);
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glfwSetMouseButtonCallback(window, mousebtn);
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float lastTime = glfwGetTime()*1000;
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while(!sk::globals.quit && !glfwWindowShouldClose(window)){
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float currTime = glfwGetTime()*1000;
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float timeDelta = (currTime - lastTime)*0.001f;
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glfwPollEvents();
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EventHandler(IDLE, &timeDelta);
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lastTime = currTime;
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}
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EventHandler(RWTERMINATE, nil);
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return 0;
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}
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namespace sk {
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void
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SetMousePosition(int x, int y)
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{
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glfwSetCursorPos(*engineOpenParams.window, (double)x, (double)y);
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}
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}
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#endif
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#endif
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