597 lines
13 KiB
C++
597 lines
13 KiB
C++
#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#define WITH_D3D
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#include "rwbase.h"
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#include "rwerror.h"
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#include "rwplg.h"
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#include "rwpipeline.h"
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#include "rwobjects.h"
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#include "rwengine.h"
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#include "ps2/rwps2.h"
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#include "d3d/rwd3d.h"
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#include "d3d/rwxbox.h"
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#include "d3d/rwd3d8.h"
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#include "d3d/rwd3d9.h"
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#include "d3d/rwd3dimpl.h"
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#include "gl/rwgl3.h"
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#define PLUGIN_ID 0
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namespace rw {
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int32 Texture::numAllocated;
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int32 TexDictionary::numAllocated;
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PluginList TexDictionary::s_plglist(sizeof(TexDictionary));
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PluginList Texture::s_plglist(sizeof(Texture));
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PluginList Raster::s_plglist(sizeof(Raster));
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struct TextureGlobals
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{
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TexDictionary *initialTexDict;
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TexDictionary *currentTexDict;
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// load textures from files
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bool32 loadTextures;
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// create dummy textures to store just names
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bool32 makeDummies;
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bool32 mipmapping;
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bool32 autoMipmapping;
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LinkList texDicts;
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LinkList textures;
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};
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int32 textureModuleOffset;
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#define TEXTUREGLOBAL(v) (PLUGINOFFSET(TextureGlobals, engine, textureModuleOffset)->v)
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static void*
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textureOpen(void *object, int32 offset, int32 size)
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{
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TexDictionary *texdict;
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textureModuleOffset = offset;
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TEXTUREGLOBAL(texDicts).init();
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TEXTUREGLOBAL(textures).init();
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texdict = TexDictionary::create();
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TEXTUREGLOBAL(initialTexDict) = texdict;
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TexDictionary::setCurrent(texdict);
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TEXTUREGLOBAL(loadTextures) = 1;
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TEXTUREGLOBAL(makeDummies) = 0;
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TEXTUREGLOBAL(mipmapping) = 0;
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TEXTUREGLOBAL(autoMipmapping) = 0;
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return object;
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}
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static void*
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textureClose(void *object, int32 offset, int32 size)
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{
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FORLIST(lnk, TEXTUREGLOBAL(texDicts))
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TexDictionary::fromLink(lnk)->destroy();
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TEXTUREGLOBAL(initialTexDict) = nil;
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TEXTUREGLOBAL(currentTexDict) = nil;
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FORLIST(lnk, TEXTUREGLOBAL(textures)){
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Texture *tex = LLLinkGetData(lnk, Texture, inGlobalList);
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printf("Tex still allocated: %d %s %s\n", tex->refCount, tex->name, tex->mask);
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assert(tex->dict == nil);
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tex->destroy();
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}
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return object;
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}
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void
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Texture::registerModule(void)
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{
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Engine::registerPlugin(sizeof(TextureGlobals), ID_TEXTUREMODULE, textureOpen, textureClose);
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}
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void
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Texture::setLoadTextures(bool32 b)
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{
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TEXTUREGLOBAL(loadTextures) = b;
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}
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void
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Texture::setCreateDummies(bool32 b)
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{
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TEXTUREGLOBAL(makeDummies) = b;
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}
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void Texture::setMipmapping(bool32 b) { TEXTUREGLOBAL(mipmapping) = b; }
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void Texture::setAutoMipmapping(bool32 b) { TEXTUREGLOBAL(autoMipmapping) = b; }
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bool32 Texture::getMipmapping(void) { return TEXTUREGLOBAL(mipmapping); }
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bool32 Texture::getAutoMipmapping(void) { return TEXTUREGLOBAL(autoMipmapping); }
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//
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// TexDictionary
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//
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TexDictionary*
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TexDictionary::create(void)
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{
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TexDictionary *dict = (TexDictionary*)rwMalloc(s_plglist.size, MEMDUR_EVENT | ID_TEXDICTIONARY);
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if(dict == nil){
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RWERROR((ERR_ALLOC, s_plglist.size));
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return nil;
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}
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numAllocated++;
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dict->object.init(TexDictionary::ID, 0);
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dict->textures.init();
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TEXTUREGLOBAL(texDicts).add(&dict->inGlobalList);
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s_plglist.construct(dict);
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return dict;
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}
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void
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TexDictionary::destroy(void)
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{
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if(TEXTUREGLOBAL(currentTexDict) == this)
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TEXTUREGLOBAL(currentTexDict) = nil;
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FORLIST(lnk, this->textures){
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Texture *tex = Texture::fromDict(lnk);
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this->remove(tex);
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tex->destroy();
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}
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s_plglist.destruct(this);
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this->inGlobalList.remove();
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rwFree(this);
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numAllocated--;
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}
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void
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TexDictionary::add(Texture *t)
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{
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if(t->dict)
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t->inDict.remove();
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t->dict = this;
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this->textures.append(&t->inDict);
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}
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void
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TexDictionary::remove(Texture *t)
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{
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assert(t->dict == this);
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t->inDict.remove();
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t->dict = nil;
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}
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void
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TexDictionary::addFront(Texture *t)
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{
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if(t->dict)
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t->inDict.remove();
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t->dict = this;
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this->textures.add(&t->inDict);
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}
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Texture*
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TexDictionary::find(const char *name)
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{
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FORLIST(lnk, this->textures){
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Texture *tex = Texture::fromDict(lnk);
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if(strncmp_ci(tex->name, name, 32) == 0)
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return tex;
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}
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return nil;
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}
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TexDictionary*
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TexDictionary::streamRead(Stream *stream)
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{
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if(!findChunk(stream, ID_STRUCT, nil, nil)){
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RWERROR((ERR_CHUNK, "STRUCT"));
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return nil;
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}
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int32 numTex = stream->readI16();
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stream->readI16(); // device id (0 = unknown, 1 = d3d8, 2 = d3d9,
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// 3 = gcn, 4 = null, 5 = opengl,
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// 6 = ps2, 7 = softras, 8 = xbox, 9 = psp)
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TexDictionary *txd = TexDictionary::create();
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if(txd == nil)
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return nil;
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Texture *tex;
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for(int32 i = 0; i < numTex; i++){
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if(!findChunk(stream, ID_TEXTURENATIVE, nil, nil)){
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RWERROR((ERR_CHUNK, "TEXTURENATIVE"));
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goto fail;
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}
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tex = Texture::streamReadNative(stream);
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if(tex == nil)
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goto fail;
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Texture::s_plglist.streamRead(stream, tex);
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txd->add(tex);
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}
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if(s_plglist.streamRead(stream, txd))
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return txd;
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fail:
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txd->destroy();
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return nil;
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}
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void
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TexDictionary::streamWrite(Stream *stream)
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{
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writeChunkHeader(stream, ID_TEXDICTIONARY, this->streamGetSize());
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writeChunkHeader(stream, ID_STRUCT, 4);
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int32 numTex = this->count();
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stream->writeI16(numTex);
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stream->writeI16(0);
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FORLIST(lnk, this->textures){
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Texture *tex = Texture::fromDict(lnk);
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uint32 sz = tex->streamGetSizeNative();
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sz += 12 + Texture::s_plglist.streamGetSize(tex);
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writeChunkHeader(stream, ID_TEXTURENATIVE, sz);
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tex->streamWriteNative(stream);
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Texture::s_plglist.streamWrite(stream, tex);
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}
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s_plglist.streamWrite(stream, this);
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}
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uint32
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TexDictionary::streamGetSize(void)
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{
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uint32 size = 12 + 4;
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FORLIST(lnk, this->textures){
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Texture *tex = Texture::fromDict(lnk);
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size += 12 + tex->streamGetSizeNative();
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size += 12 + Texture::s_plglist.streamGetSize(tex);
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}
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size += 12 + s_plglist.streamGetSize(this);
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return size;
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}
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void
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TexDictionary::setCurrent(TexDictionary *txd)
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{
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PLUGINOFFSET(TextureGlobals, engine, textureModuleOffset)->currentTexDict = txd;
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}
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TexDictionary*
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TexDictionary::getCurrent(void)
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{
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return PLUGINOFFSET(TextureGlobals, engine, textureModuleOffset)->currentTexDict;
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}
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//
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// Texture
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//
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static Texture *defaultFindCB(const char *name);
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static Texture *defaultReadCB(const char *name, const char *mask);
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Texture *(*Texture::findCB)(const char *name) = defaultFindCB;
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Texture *(*Texture::readCB)(const char *name, const char *mask) = defaultReadCB;
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Texture*
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Texture::create(Raster *raster)
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{
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Texture *tex = (Texture*)rwMalloc(s_plglist.size, MEMDUR_EVENT | ID_TEXTURE);
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if(tex == nil){
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RWERROR((ERR_ALLOC, s_plglist.size));
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return nil;
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}
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numAllocated++;
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tex->dict = nil;
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tex->inDict.init();
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memset(tex->name, 0, 32);
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memset(tex->mask, 0, 32);
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tex->filterAddressing = (WRAP << 12) | (WRAP << 8) | NEAREST;
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tex->raster = raster;
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tex->refCount = 1;
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TEXTUREGLOBAL(textures).add(&tex->inGlobalList);
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s_plglist.construct(tex);
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return tex;
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}
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void
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Texture::destroy(void)
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{
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this->refCount--;
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if(this->refCount <= 0){
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s_plglist.destruct(this);
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if(this->dict)
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this->inDict.remove();
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if(this->raster)
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this->raster->destroy();
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this->inGlobalList.remove();
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rwFree(this);
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numAllocated--;
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}
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}
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static Texture*
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defaultFindCB(const char *name)
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{
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if(TEXTUREGLOBAL(currentTexDict))
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return TEXTUREGLOBAL(currentTexDict)->find(name);
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// TODO: RW searches *all* TXDs otherwise
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return nil;
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}
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static Texture*
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defaultReadCB(const char *name, const char *mask)
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{
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Texture *tex;
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Image *img;
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img = Image::readMasked(name, mask);
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if(img){
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tex = Texture::create(Raster::createFromImage(img));
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strncpy(tex->name, name, 32);
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if(mask)
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strncpy(tex->mask, mask, 32);
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img->destroy();
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return tex;
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}else
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return nil;
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}
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Texture*
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Texture::read(const char *name, const char *mask)
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{
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(void)mask;
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Raster *raster = nil;
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Texture *tex;
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if(tex = Texture::findCB(name), tex){
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tex->addRef();
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return tex;
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}
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if(TEXTUREGLOBAL(loadTextures)){
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tex = Texture::readCB(name, mask);
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if(tex == nil)
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goto dummytex;
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}else dummytex: if(TEXTUREGLOBAL(makeDummies)){
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//printf("missing texture %s %s\n", name ? name : "", mask ? mask : "");
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tex = Texture::create(nil);
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if(tex == nil)
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return nil;
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strncpy(tex->name, name, 32);
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if(mask)
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strncpy(tex->mask, mask, 32);
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raster = Raster::create(0, 0, 0, Raster::DONTALLOCATE);
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tex->raster = raster;
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}
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if(tex && TEXTUREGLOBAL(currentTexDict)){
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if(tex->dict)
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tex->inDict.remove();
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TEXTUREGLOBAL(currentTexDict)->add(tex);
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}
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return tex;
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}
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Texture*
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Texture::streamRead(Stream *stream)
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{
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uint32 length;
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char name[128], mask[128];
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if(!findChunk(stream, ID_STRUCT, nil, nil)){
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RWERROR((ERR_CHUNK, "STRUCT"));
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return nil;
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}
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uint32 filterAddressing = stream->readU32();
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// if V addressing is 0, copy U
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if((filterAddressing & 0xF000) == 0)
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filterAddressing |= (filterAddressing&0xF00) << 4;
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// if using mipmap filter mode, set automipmapping,
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// if 0x10000 is set, set mipmapping
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if(!findChunk(stream, ID_STRING, &length, nil)){
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RWERROR((ERR_CHUNK, "STRING"));
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return nil;
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}
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stream->read8(name, length);
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if(!findChunk(stream, ID_STRING, &length, nil)){
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RWERROR((ERR_CHUNK, "STRING"));
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return nil;
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}
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stream->read8(mask, length);
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bool32 mipState = getMipmapping();
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bool32 autoMipState = getAutoMipmapping();
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int32 filter = filterAddressing&0xFF;
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if(filter == MIPNEAREST || filter == MIPLINEAR ||
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filter == LINEARMIPNEAREST || filter == LINEARMIPLINEAR){
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setMipmapping(1);
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setAutoMipmapping((filterAddressing&0x10000) == 0);
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}else{
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setMipmapping(0);
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setAutoMipmapping(0);
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}
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Texture *tex = Texture::read(name, mask);
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setMipmapping(mipState);
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setAutoMipmapping(autoMipState);
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if(tex == nil){
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s_plglist.streamSkip(stream);
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return nil;
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}
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if(tex->refCount == 1)
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tex->filterAddressing = filterAddressing&0xFFFF;
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if(s_plglist.streamRead(stream, tex))
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return tex;
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tex->destroy();
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return nil;
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}
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bool
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Texture::streamWrite(Stream *stream)
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{
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int size;
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char buf[36];
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writeChunkHeader(stream, ID_TEXTURE, this->streamGetSize());
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writeChunkHeader(stream, ID_STRUCT, 4);
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uint32 filterAddressing = this->filterAddressing;
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if(this->raster && (raster->format & Raster::AUTOMIPMAP) == 0)
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filterAddressing |= 0x10000;
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stream->writeU32(filterAddressing);
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memset(buf, 0, 36);
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strncpy(buf, this->name, 32);
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size = strlen(buf)+4 & ~3;
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writeChunkHeader(stream, ID_STRING, size);
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stream->write8(buf, size);
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memset(buf, 0, 36);
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strncpy(buf, this->mask, 32);
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size = strlen(buf)+4 & ~3;
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writeChunkHeader(stream, ID_STRING, size);
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stream->write8(buf, size);
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s_plglist.streamWrite(stream, this);
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return true;
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}
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uint32
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Texture::streamGetSize(void)
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{
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uint32 size = 0;
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size += 12 + 4;
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size += 12 + 12;
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size += strlen(this->name)+4 & ~3;
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size += strlen(this->mask)+4 & ~3;
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size += 12 + s_plglist.streamGetSize(this);
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return size;
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}
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Texture*
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Texture::streamReadNative(Stream *stream)
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{
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if(!findChunk(stream, ID_STRUCT, nil, nil)){
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RWERROR((ERR_CHUNK, "STRUCT"));
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return nil;
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}
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uint32 platform = stream->readU32();
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stream->seek(-16);
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if(platform == FOURCC_PS2)
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return ps2::readNativeTexture(stream);
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if(platform == PLATFORM_D3D8)
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return d3d8::readNativeTexture(stream);
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if(platform == PLATFORM_D3D9)
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return d3d9::readNativeTexture(stream);
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if(platform == PLATFORM_XBOX)
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return xbox::readNativeTexture(stream);
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if(platform == PLATFORM_GL3)
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return gl3::readNativeTexture(stream);
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assert(0 && "unsupported platform");
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return nil;
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}
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void
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Texture::streamWriteNative(Stream *stream)
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{
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if(this->raster->platform == PLATFORM_PS2)
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ps2::writeNativeTexture(this, stream);
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else if(this->raster->platform == PLATFORM_D3D8)
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d3d8::writeNativeTexture(this, stream);
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else if(this->raster->platform == PLATFORM_D3D9)
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d3d9::writeNativeTexture(this, stream);
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else if(this->raster->platform == PLATFORM_XBOX)
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xbox::writeNativeTexture(this, stream);
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else if(this->raster->platform == PLATFORM_GL3)
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gl3::writeNativeTexture(this, stream);
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else
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assert(0 && "unsupported platform");
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}
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uint32
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Texture::streamGetSizeNative(void)
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{
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if(this->raster->platform == PLATFORM_PS2)
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return ps2::getSizeNativeTexture(this);
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if(this->raster->platform == PLATFORM_D3D8)
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return d3d8::getSizeNativeTexture(this);
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if(this->raster->platform == PLATFORM_D3D9)
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return d3d9::getSizeNativeTexture(this);
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if(this->raster->platform == PLATFORM_XBOX)
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return xbox::getSizeNativeTexture(this);
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if(this->raster->platform == PLATFORM_GL3)
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return gl3::getSizeNativeTexture(this);
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assert(0 && "unsupported platform");
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return 0;
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}
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int32 anisotOffset;
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static void*
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createAnisot(void *object, int32 offset, int32)
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{
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*GETANISOTROPYEXT(object) = 1;
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return object;
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}
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static void*
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copyAnisot(void *dst, void *src, int32 offset, int32)
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{
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*GETANISOTROPYEXT(dst) = *GETANISOTROPYEXT(src);
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return dst;
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}
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static Stream*
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readAnisot(Stream *stream, int32, void *object, int32 offset, int32)
|
|
{
|
|
*GETANISOTROPYEXT(object) = stream->readI32();
|
|
return stream;
|
|
}
|
|
|
|
static Stream*
|
|
writeAnisot(Stream *stream, int32, void *object, int32 offset, int32)
|
|
{
|
|
stream->writeI32(*GETANISOTROPYEXT(object));
|
|
return stream;
|
|
}
|
|
|
|
static int32
|
|
getSizeAnisot(void *object, int32 offset, int32)
|
|
{
|
|
if(*GETANISOTROPYEXT(object) == 1)
|
|
return 0;
|
|
return sizeof(int32);
|
|
}
|
|
|
|
void
|
|
registerAnisotropyPlugin(void)
|
|
{
|
|
anisotOffset = Texture::registerPlugin(sizeof(int32), ID_ANISOT, createAnisot, nil, copyAnisot);
|
|
Texture::registerPluginStream(ID_ANISOT, readAnisot, writeAnisot, getSizeAnisot);
|
|
}
|
|
|
|
void
|
|
Texture::setMaxAnisotropy(int32 maxaniso)
|
|
{
|
|
if(anisotOffset > 0)
|
|
*GETANISOTROPYEXT(this) = maxaniso;
|
|
}
|
|
|
|
int32
|
|
Texture::getMaxAnisotropy(void)
|
|
{
|
|
if(anisotOffset > 0)
|
|
return *GETANISOTROPYEXT(this);
|
|
return 1;
|
|
}
|
|
|
|
int32
|
|
getMaxSupportedMaxAnisotropy(void)
|
|
{
|
|
#ifdef RW_D3D9
|
|
return d3d::d3d9Globals.caps.MaxAnisotropy;
|
|
#endif
|
|
#ifdef RW_GL3
|
|
return (int32)gl3::gl3Caps.maxAnisotropy;
|
|
#endif
|
|
return 1;
|
|
}
|
|
|
|
}
|