187 lines
5.5 KiB
C++
187 lines
5.5 KiB
C++
namespace rw {
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enum DeviceReq
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{
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// Device/Context creation
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DEVICEOPEN,
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// Device/Context shutdown
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DEVICECLOSE,
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// Device initialization before Engine/Driver plugins are opened
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DEVICEINIT,
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// Device de-initialization after Engine/Driver plugins are closed
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DEVICETERM,
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// Device initialization after Engine/Driver plugins are opened
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DEVICEFINALIZE
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// TODO? counterpart to FINALIZE?
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};
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typedef int DeviceSystem(DeviceReq req, void *arg0);
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struct Camera;
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struct Image;
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struct Texture;
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struct Raster;
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class ObjPipeline;
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// This is for the render device, we only have one
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struct Device
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{
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float32 zNear, zFar;
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void (*beginUpdate)(Camera*);
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void (*endUpdate)(Camera*);
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void (*clearCamera)(Camera*, RGBA *col, uint32 mode);
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void (*showRaster)(Raster *raster);
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void (*setRenderState)(int32 state, void *value);
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void *(*getRenderState)(int32 state);
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void (*im2DRenderLine)(void*, int32, int32, int32);
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void (*im2DRenderTriangle)(void*, int32, int32, int32, int32);
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void (*im2DRenderPrimitive)(PrimitiveType,
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void*, int32);
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void (*im2DRenderIndexedPrimitive)(PrimitiveType,
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void*, int32, void*, int32);
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// Not sure if this will stay...
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void (*im3DTransform)(void *vertices, int32 numVertices, Matrix *world);
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void (*im3DRenderIndexed)(PrimitiveType primType, void *indices, int32 numIndices);
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void (*im3DEnd)(void);
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DeviceSystem *system;
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};
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// This is for platform-dependent but portable things
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// so the engine has one for every platform
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struct Driver
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{
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ObjPipeline *defaultPipeline;
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int32 rasterNativeOffset;
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void (*rasterCreate)(Raster*);
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uint8 *(*rasterLock)(Raster*, int32 level, int32 lockMode);
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void (*rasterUnlock)(Raster*, int32 level);
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uint8 *(*rasterLockPalette)(Raster*, int32 lockMode);
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void (*rasterUnlockPalette)(Raster*);
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int32 (*rasterNumLevels)(Raster*);
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void (*rasterFromImage)(Raster*, Image*);
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Image *(*rasterToImage)(Raster*);
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static PluginList s_plglist[NUM_PLATFORMS];
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static int32 registerPlugin(int32 platform, int32 size, uint32 id,
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Constructor ctor, Destructor dtor){
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return s_plglist[platform].registerPlugin(size, id,
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ctor, dtor, nil);
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}
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};
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struct EngineStartParams;
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enum MemHint
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{
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MEMDUR_NA = 0,
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// used inside function
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MEMDUR_FUNCTION = 0x10000,
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// used for one frame
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MEMDUR_FRAME = 0x20000,
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// used for longer time
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MEMDUR_EVENT = 0x30000,
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// used while the engine is running
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MEMDUR_GLOBAL = 0x40000
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};
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struct MemoryFunctions
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{
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void *(*rwmalloc)(size_t sz, uint32 hint);
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void *(*rwrealloc)(void *p, size_t sz, uint32 hint);
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void (*rwfree)(void *p);
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// These are temporary until we have better error handling
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// TODO: Maybe don't put them here since they shouldn't really be switched out
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void *(*rwmustmalloc)(size_t sz, uint32 hint);
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void *(*rwmustrealloc)(void *p, size_t sz, uint32 hint);
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};
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// This is for platform independent things
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// TODO: move more stuff into this
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struct Engine
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{
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enum State {
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Dead = 0,
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Initialized,
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Opened,
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Started
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};
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void *currentCamera;
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void *currentWorld;
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LinkList frameDirtyList;
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// Dynamically allocated because of plugins
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Driver *driver[NUM_PLATFORMS];
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Device device;
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// These must always be available
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static MemoryFunctions memfuncs;
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static State state;
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static bool32 init(void);
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static bool32 open(void);
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static bool32 start(EngineStartParams*);
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static void term(void);
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static void close(void);
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static void stop(void);
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static PluginList s_plglist;
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static int32 registerPlugin(int32 size, uint32 id,
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Constructor ctor, Destructor dtor){
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return s_plglist.registerPlugin(size, id, ctor, dtor, nil);
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}
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};
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extern Engine *engine;
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// These must be macros because we might want to pass __FILE__ and __LINE__ later
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#define rwMalloc(s, h) rw::Engine::memfuncs.rwmalloc(s,h)
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#define rwMallocT(t, s, h) (t*)rw::Engine::memfuncs.rwmalloc((s)*sizeof(t),h)
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#define rwRealloc(p, s, h) rw::Engine::memfuncs.rwrealloc(p,s,h)
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#define rwReallocT(t, p, s, h) (t*)rw::Engine::memfuncs.rwrealloc(p,(s)*sizeof(t),h)
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#define rwFree(p) rw::Engine::memfuncs.rwfree(p)
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#define rwNew(s, h) rw::Engine::memfuncs.rwmustmalloc(s,h)
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#define rwNewT(t, s, h) (t*)rw::Engine::memfuncs.rwmustmalloc((s)*sizeof(t),h)
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#define rwResize(p, s, h) rw::Engine::memfuncs.rwmustrealloc(p,s,h)
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#define rwResizeT(t, p, s, h) (t*)rw::Engine::memfuncs.rwmustrealloc(p,(s)*sizeof(t),h)
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namespace null {
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void beginUpdate(Camera*);
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void endUpdate(Camera*);
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void clearCamera(Camera*, RGBA *col, uint32 mode);
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void showRaster(Raster*);
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void setRenderState(int32 state, void *value);
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void *getRenderState(int32 state);
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void rasterCreate(Raster*);
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uint8 *rasterLock(Raster*, int32 level, int32 lockMode);
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void rasterUnlock(Raster*, int32 level);
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uint8 *rasterLockPalette(Raster*, int32 lockMode);
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void rasterUnlockPalette(Raster*);
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int32 rasterNumLevels(Raster*);
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void rasterFromImage(Raster*, Image*);
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Image *rasterToImage(Raster*);
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void im2DRenderLine(void*, int32, int32, int32);
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void im2DRenderTriangle(void*, int32, int32, int32, int32);
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void im2DRenderPrimitive(PrimitiveType, void*, int32);
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void im2DRenderIndexedPrimitive(PrimitiveType,
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void*, int32, void*, int32);
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void im3DTransform(void *vertices, int32 numVertices, Matrix *world);
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void im3DRenderIndexed(PrimitiveType primType, void *indices, int32 numIndices);
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void im3DEnd(void);
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int deviceSystem(DeviceReq req, void*);
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extern Device renderdevice;
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}
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}
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