255 lines
4.6 KiB
C++
255 lines
4.6 KiB
C++
#include <rw.h>
|
|
#include <skeleton.h>
|
|
#include <assert.h>
|
|
|
|
#include "im2d.h"
|
|
|
|
rw::EngineOpenParams engineOpenParams;
|
|
|
|
rw::RGBA ForegroundColor = { 200, 200, 200, 255 };
|
|
rw::RGBA BackgroundColor = { 64, 64, 64, 0 };
|
|
|
|
rw::Camera *Camera;
|
|
rw::Charset *Charset;
|
|
|
|
float TimeDelta;
|
|
|
|
rw::Camera*
|
|
CreateCamera(void)
|
|
{
|
|
Camera = sk::CameraCreate(sk::globals.width, sk::globals.height, 1);
|
|
assert(Camera);
|
|
|
|
Camera->setNearPlane(0.1f);
|
|
Camera->setFarPlane(10.0f);
|
|
|
|
return Camera;
|
|
}
|
|
|
|
void
|
|
Initialize(void)
|
|
{
|
|
sk::globals.windowtitle = "Im2D example";
|
|
sk::globals.width = 1280;
|
|
sk::globals.height = 800;
|
|
sk::globals.quit = 0;
|
|
}
|
|
|
|
bool
|
|
Initialize3D(void)
|
|
{
|
|
if(!sk::InitRW())
|
|
return false;
|
|
|
|
Charset = rw::Charset::create(&ForegroundColor, &BackgroundColor);
|
|
|
|
Camera = CreateCamera();
|
|
|
|
Im2DInitialize(Camera);
|
|
|
|
ImGui_ImplRW_Init();
|
|
ImGui::StyleColorsClassic();
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
Terminate3D(void)
|
|
{
|
|
Im2DTerminate();
|
|
|
|
if(Camera){
|
|
Camera->destroy();
|
|
Camera = nil;
|
|
}
|
|
|
|
if(Charset){
|
|
Charset->destroy();
|
|
Charset = nil;
|
|
}
|
|
|
|
sk::TerminateRW();
|
|
}
|
|
|
|
bool
|
|
attachPlugins(void)
|
|
{
|
|
rw::ps2::registerPDSPlugin(40);
|
|
rw::ps2::registerPluginPDSPipes();
|
|
|
|
rw::registerMeshPlugin();
|
|
rw::registerNativeDataPlugin();
|
|
rw::registerAtomicRightsPlugin();
|
|
rw::registerMaterialRightsPlugin();
|
|
rw::xbox::registerVertexFormatPlugin();
|
|
rw::registerSkinPlugin();
|
|
rw::registerUserDataPlugin();
|
|
rw::registerHAnimPlugin();
|
|
rw::registerMatFXPlugin();
|
|
rw::registerUVAnimPlugin();
|
|
rw::ps2::registerADCPlugin();
|
|
return true;
|
|
}
|
|
|
|
void
|
|
DisplayOnScreenInfo(void)
|
|
{
|
|
}
|
|
|
|
void
|
|
Gui(void)
|
|
{
|
|
static bool showWindow = true;
|
|
ImGui::Begin("Im2D", &showWindow);
|
|
|
|
ImGui::RadioButton("Line-list", &Im2DPrimType, 0);
|
|
ImGui::RadioButton("Line-list indexed", &Im2DPrimType, 1);
|
|
ImGui::RadioButton("Poly-line", &Im2DPrimType, 2);
|
|
ImGui::RadioButton("Poly-line indexed", &Im2DPrimType, 3);
|
|
ImGui::RadioButton("Tri-list", &Im2DPrimType, 4);
|
|
ImGui::RadioButton("Tri-list indexed", &Im2DPrimType, 5);
|
|
ImGui::RadioButton("Tri-strip", &Im2DPrimType, 6);
|
|
ImGui::RadioButton("Tri-strip indexed", &Im2DPrimType, 7);
|
|
ImGui::RadioButton("Tri-fan", &Im2DPrimType, 8);
|
|
ImGui::RadioButton("Tri-fan indexed", &Im2DPrimType, 9);
|
|
|
|
ImGui::NewLine();
|
|
|
|
ImGui::Checkbox("Textured", &Im2DTextured);
|
|
if(ImGui::Checkbox("Colored", &Im2DColored)){
|
|
LineListSetColor(!Im2DColored);
|
|
IndexedLineListSetColor(!Im2DColored);
|
|
PolyLineSetColor(!Im2DColored);
|
|
IndexedPolyLineSetColor(!Im2DColored);
|
|
TriListSetColor(!Im2DColored);
|
|
IndexedTriListSetColor(!Im2DColored);
|
|
TriStripSetColor(!Im2DColored);
|
|
IndexedTriStripSetColor(!Im2DColored);
|
|
TriFanSetColor(!Im2DColored);
|
|
IndexedTriFanSetColor(!Im2DColored);
|
|
}
|
|
|
|
ImGui::End();
|
|
}
|
|
|
|
void
|
|
Render(void)
|
|
{
|
|
Camera->clear(&BackgroundColor, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ);
|
|
|
|
Camera->beginUpdate();
|
|
|
|
ImGui_ImplRW_NewFrame(TimeDelta);
|
|
|
|
Im2DRender();
|
|
DisplayOnScreenInfo();
|
|
|
|
Gui();
|
|
ImGui::EndFrame();
|
|
ImGui::Render();
|
|
|
|
ImGui_ImplRW_RenderDrawLists(ImGui::GetDrawData());
|
|
|
|
Camera->endUpdate();
|
|
|
|
Camera->showRaster(0);
|
|
}
|
|
|
|
void
|
|
Idle(float timeDelta)
|
|
{
|
|
TimeDelta = timeDelta;
|
|
Render();
|
|
}
|
|
|
|
int MouseX, MouseY;
|
|
int MouseDeltaX, MouseDeltaY;
|
|
int MouseButtons;
|
|
|
|
void
|
|
KeyUp(int key)
|
|
{
|
|
}
|
|
|
|
void
|
|
KeyDown(int key)
|
|
{
|
|
switch(key){
|
|
case sk::KEY_ESC:
|
|
sk::globals.quit = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void
|
|
MouseBtn(sk::MouseState *mouse)
|
|
{
|
|
MouseButtons = mouse->buttons;
|
|
}
|
|
|
|
void
|
|
MouseMove(sk::MouseState *mouse)
|
|
{
|
|
MouseDeltaX = mouse->posx - MouseX;
|
|
MouseDeltaY = mouse->posy - MouseY;
|
|
MouseX = mouse->posx;
|
|
MouseY = mouse->posy;
|
|
}
|
|
|
|
sk::EventStatus
|
|
AppEventHandler(sk::Event e, void *param)
|
|
{
|
|
using namespace sk;
|
|
Rect *r;
|
|
MouseState *ms;
|
|
|
|
ImGuiEventHandler(e, param);
|
|
ImGuiIO &io = ImGui::GetIO();
|
|
|
|
switch(e){
|
|
case INITIALIZE:
|
|
Initialize();
|
|
return EVENTPROCESSED;
|
|
case RWINITIALIZE:
|
|
return Initialize3D() ? EVENTPROCESSED : EVENTERROR;
|
|
case RWTERMINATE:
|
|
Terminate3D();
|
|
return EVENTPROCESSED;
|
|
case PLUGINATTACH:
|
|
return attachPlugins() ? EVENTPROCESSED : EVENTERROR;
|
|
case KEYDOWN:
|
|
KeyDown(*(int*)param);
|
|
return EVENTPROCESSED;
|
|
case KEYUP:
|
|
KeyUp(*(int*)param);
|
|
return EVENTPROCESSED;
|
|
case MOUSEBTN:
|
|
if(!io.WantCaptureMouse){
|
|
ms = (MouseState*)param;
|
|
MouseBtn(ms);
|
|
}else
|
|
MouseButtons = 0;
|
|
return EVENTPROCESSED;
|
|
case MOUSEMOVE:
|
|
MouseMove((MouseState*)param);
|
|
return EVENTPROCESSED;
|
|
case RESIZE:
|
|
r = (Rect*)param;
|
|
// TODO: register when we're minimized
|
|
if(r->w == 0) r->w = 1;
|
|
if(r->h == 0) r->h = 1;
|
|
|
|
sk::globals.width = r->w;
|
|
sk::globals.height = r->h;
|
|
if(::Camera){
|
|
sk::CameraSize(::Camera, r, 0.5f, 4.0f/3.0f);
|
|
Im2DSize(::Camera, r->w, r->h);
|
|
}
|
|
break;
|
|
case IDLE:
|
|
Idle(*(float*)param);
|
|
return EVENTPROCESSED;
|
|
}
|
|
return sk::EVENTNOTPROCESSED;
|
|
}
|