#include #include #include #include #define WITH_D3D #include "rwbase.h" #include "rwerror.h" #include "rwplg.h" #include "rwpipeline.h" #include "rwobjects.h" #include "rwengine.h" #include "ps2/rwps2.h" #include "d3d/rwd3d.h" #include "d3d/rwxbox.h" #include "d3d/rwd3d8.h" #include "d3d/rwd3d9.h" #include "d3d/rwd3dimpl.h" #include "gl/rwgl3.h" #define PLUGIN_ID 0 namespace rw { int32 Texture::numAllocated; int32 TexDictionary::numAllocated; PluginList TexDictionary::s_plglist(sizeof(TexDictionary)); PluginList Texture::s_plglist(sizeof(Texture)); PluginList Raster::s_plglist(sizeof(Raster)); struct TextureGlobals { TexDictionary *initialTexDict; TexDictionary *currentTexDict; // load textures from files bool32 loadTextures; // create dummy textures to store just names bool32 makeDummies; bool32 mipmapping; bool32 autoMipmapping; LinkList texDicts; LinkList textures; }; int32 textureModuleOffset; #define TEXTUREGLOBAL(v) (PLUGINOFFSET(TextureGlobals, engine, textureModuleOffset)->v) static void* textureOpen(void *object, int32 offset, int32 size) { TexDictionary *texdict; textureModuleOffset = offset; TEXTUREGLOBAL(texDicts).init(); TEXTUREGLOBAL(textures).init(); texdict = TexDictionary::create(); TEXTUREGLOBAL(initialTexDict) = texdict; TexDictionary::setCurrent(texdict); TEXTUREGLOBAL(loadTextures) = 1; TEXTUREGLOBAL(makeDummies) = 0; TEXTUREGLOBAL(mipmapping) = 0; TEXTUREGLOBAL(autoMipmapping) = 0; return object; } static void* textureClose(void *object, int32 offset, int32 size) { FORLIST(lnk, TEXTUREGLOBAL(texDicts)) TexDictionary::fromLink(lnk)->destroy(); TEXTUREGLOBAL(initialTexDict) = nil; TEXTUREGLOBAL(currentTexDict) = nil; FORLIST(lnk, TEXTUREGLOBAL(textures)){ Texture *tex = LLLinkGetData(lnk, Texture, inGlobalList); printf("Tex still allocated: %d %s %s\n", tex->refCount, tex->name, tex->mask); assert(tex->dict == nil); tex->destroy(); } return object; } void Texture::registerModule(void) { Engine::registerPlugin(sizeof(TextureGlobals), ID_TEXTUREMODULE, textureOpen, textureClose); } void Texture::setLoadTextures(bool32 b) { TEXTUREGLOBAL(loadTextures) = b; } void Texture::setCreateDummies(bool32 b) { TEXTUREGLOBAL(makeDummies) = b; } void Texture::setMipmapping(bool32 b) { TEXTUREGLOBAL(mipmapping) = b; } void Texture::setAutoMipmapping(bool32 b) { TEXTUREGLOBAL(autoMipmapping) = b; } bool32 Texture::getMipmapping(void) { return TEXTUREGLOBAL(mipmapping); } bool32 Texture::getAutoMipmapping(void) { return TEXTUREGLOBAL(autoMipmapping); } // // TexDictionary // TexDictionary* TexDictionary::create(void) { TexDictionary *dict = (TexDictionary*)rwMalloc(s_plglist.size, MEMDUR_EVENT | ID_TEXDICTIONARY); if(dict == nil){ RWERROR((ERR_ALLOC, s_plglist.size)); return nil; } numAllocated++; dict->object.init(TexDictionary::ID, 0); dict->textures.init(); TEXTUREGLOBAL(texDicts).add(&dict->inGlobalList); s_plglist.construct(dict); return dict; } void TexDictionary::destroy(void) { if(TEXTUREGLOBAL(currentTexDict) == this) TEXTUREGLOBAL(currentTexDict) = nil; FORLIST(lnk, this->textures){ Texture *tex = Texture::fromDict(lnk); this->remove(tex); tex->destroy(); } s_plglist.destruct(this); this->inGlobalList.remove(); rwFree(this); numAllocated--; } void TexDictionary::add(Texture *t) { if(t->dict) t->inDict.remove(); t->dict = this; this->textures.append(&t->inDict); } void TexDictionary::remove(Texture *t) { assert(t->dict == this); t->inDict.remove(); t->dict = nil; } void TexDictionary::addFront(Texture *t) { if(t->dict) t->inDict.remove(); t->dict = this; this->textures.add(&t->inDict); } Texture* TexDictionary::find(const char *name) { FORLIST(lnk, this->textures){ Texture *tex = Texture::fromDict(lnk); if(strncmp_ci(tex->name, name, 32) == 0) return tex; } return nil; } TexDictionary* TexDictionary::streamRead(Stream *stream) { if(!findChunk(stream, ID_STRUCT, nil, nil)){ RWERROR((ERR_CHUNK, "STRUCT")); return nil; } int32 numTex = stream->readI16(); stream->readI16(); // device id (0 = unknown, 1 = d3d8, 2 = d3d9, // 3 = gcn, 4 = null, 5 = opengl, // 6 = ps2, 7 = softras, 8 = xbox, 9 = psp) TexDictionary *txd = TexDictionary::create(); if(txd == nil) return nil; Texture *tex; for(int32 i = 0; i < numTex; i++){ if(!findChunk(stream, ID_TEXTURENATIVE, nil, nil)){ RWERROR((ERR_CHUNK, "TEXTURENATIVE")); goto fail; } tex = Texture::streamReadNative(stream); if(tex == nil) goto fail; Texture::s_plglist.streamRead(stream, tex); txd->add(tex); } if(s_plglist.streamRead(stream, txd)) return txd; fail: txd->destroy(); return nil; } void TexDictionary::streamWrite(Stream *stream) { writeChunkHeader(stream, ID_TEXDICTIONARY, this->streamGetSize()); writeChunkHeader(stream, ID_STRUCT, 4); int32 numTex = this->count(); stream->writeI16(numTex); stream->writeI16(0); FORLIST(lnk, this->textures){ Texture *tex = Texture::fromDict(lnk); uint32 sz = tex->streamGetSizeNative(); sz += 12 + Texture::s_plglist.streamGetSize(tex); writeChunkHeader(stream, ID_TEXTURENATIVE, sz); tex->streamWriteNative(stream); Texture::s_plglist.streamWrite(stream, tex); } s_plglist.streamWrite(stream, this); } uint32 TexDictionary::streamGetSize(void) { uint32 size = 12 + 4; FORLIST(lnk, this->textures){ Texture *tex = Texture::fromDict(lnk); size += 12 + tex->streamGetSizeNative(); size += 12 + Texture::s_plglist.streamGetSize(tex); } size += 12 + s_plglist.streamGetSize(this); return size; } void TexDictionary::setCurrent(TexDictionary *txd) { PLUGINOFFSET(TextureGlobals, engine, textureModuleOffset)->currentTexDict = txd; } TexDictionary* TexDictionary::getCurrent(void) { return PLUGINOFFSET(TextureGlobals, engine, textureModuleOffset)->currentTexDict; } // // Texture // static Texture *defaultFindCB(const char *name); static Texture *defaultReadCB(const char *name, const char *mask); Texture *(*Texture::findCB)(const char *name) = defaultFindCB; Texture *(*Texture::readCB)(const char *name, const char *mask) = defaultReadCB; Texture* Texture::create(Raster *raster) { Texture *tex = (Texture*)rwMalloc(s_plglist.size, MEMDUR_EVENT | ID_TEXTURE); if(tex == nil){ RWERROR((ERR_ALLOC, s_plglist.size)); return nil; } numAllocated++; tex->dict = nil; tex->inDict.init(); memset(tex->name, 0, 32); memset(tex->mask, 0, 32); tex->filterAddressing = (WRAP << 12) | (WRAP << 8) | NEAREST; tex->raster = raster; tex->refCount = 1; TEXTUREGLOBAL(textures).add(&tex->inGlobalList); s_plglist.construct(tex); return tex; } void Texture::destroy(void) { this->refCount--; if(this->refCount <= 0){ s_plglist.destruct(this); if(this->dict) this->inDict.remove(); if(this->raster) this->raster->destroy(); this->inGlobalList.remove(); rwFree(this); numAllocated--; } } static Texture* defaultFindCB(const char *name) { if(TEXTUREGLOBAL(currentTexDict)) return TEXTUREGLOBAL(currentTexDict)->find(name); // TODO: RW searches *all* TXDs otherwise return nil; } static Texture* defaultReadCB(const char *name, const char *mask) { Texture *tex; Image *img; img = Image::readMasked(name, mask); if(img){ tex = Texture::create(Raster::createFromImage(img)); strncpy(tex->name, name, 32); if(mask) strncpy(tex->mask, mask, 32); img->destroy(); return tex; }else return nil; } Texture* Texture::read(const char *name, const char *mask) { (void)mask; Raster *raster = nil; Texture *tex; if(tex = Texture::findCB(name), tex){ tex->addRef(); return tex; } if(TEXTUREGLOBAL(loadTextures)){ tex = Texture::readCB(name, mask); if(tex == nil) goto dummytex; }else dummytex: if(TEXTUREGLOBAL(makeDummies)){ //printf("missing texture %s %s\n", name ? name : "", mask ? mask : ""); tex = Texture::create(nil); if(tex == nil) return nil; strncpy(tex->name, name, 32); if(mask) strncpy(tex->mask, mask, 32); raster = Raster::create(0, 0, 0, Raster::DONTALLOCATE); tex->raster = raster; } if(tex && TEXTUREGLOBAL(currentTexDict)){ if(tex->dict) tex->inDict.remove(); TEXTUREGLOBAL(currentTexDict)->add(tex); } return tex; } Texture* Texture::streamRead(Stream *stream) { uint32 length; char name[128], mask[128]; if(!findChunk(stream, ID_STRUCT, nil, nil)){ RWERROR((ERR_CHUNK, "STRUCT")); return nil; } uint32 filterAddressing = stream->readU32(); // if V addressing is 0, copy U if((filterAddressing & 0xF000) == 0) filterAddressing |= (filterAddressing&0xF00) << 4; // if using mipmap filter mode, set automipmapping, // if 0x10000 is set, set mipmapping if(!findChunk(stream, ID_STRING, &length, nil)){ RWERROR((ERR_CHUNK, "STRING")); return nil; } stream->read8(name, length); if(!findChunk(stream, ID_STRING, &length, nil)){ RWERROR((ERR_CHUNK, "STRING")); return nil; } stream->read8(mask, length); bool32 mipState = getMipmapping(); bool32 autoMipState = getAutoMipmapping(); int32 filter = filterAddressing&0xFF; if(filter == MIPNEAREST || filter == MIPLINEAR || filter == LINEARMIPNEAREST || filter == LINEARMIPLINEAR){ setMipmapping(1); setAutoMipmapping((filterAddressing&0x10000) == 0); }else{ setMipmapping(0); setAutoMipmapping(0); } Texture *tex = Texture::read(name, mask); setMipmapping(mipState); setAutoMipmapping(autoMipState); if(tex == nil){ s_plglist.streamSkip(stream); return nil; } if(tex->refCount == 1) tex->filterAddressing = filterAddressing&0xFFFF; if(s_plglist.streamRead(stream, tex)) return tex; tex->destroy(); return nil; } bool Texture::streamWrite(Stream *stream) { int size; char buf[36]; writeChunkHeader(stream, ID_TEXTURE, this->streamGetSize()); writeChunkHeader(stream, ID_STRUCT, 4); uint32 filterAddressing = this->filterAddressing; if(this->raster && (raster->format & Raster::AUTOMIPMAP) == 0) filterAddressing |= 0x10000; stream->writeU32(filterAddressing); memset(buf, 0, 36); strncpy(buf, this->name, 32); size = strlen(buf)+4 & ~3; writeChunkHeader(stream, ID_STRING, size); stream->write8(buf, size); memset(buf, 0, 36); strncpy(buf, this->mask, 32); size = strlen(buf)+4 & ~3; writeChunkHeader(stream, ID_STRING, size); stream->write8(buf, size); s_plglist.streamWrite(stream, this); return true; } uint32 Texture::streamGetSize(void) { uint32 size = 0; size += 12 + 4; size += 12 + 12; size += strlen(this->name)+4 & ~3; size += strlen(this->mask)+4 & ~3; size += 12 + s_plglist.streamGetSize(this); return size; } Texture* Texture::streamReadNative(Stream *stream) { if(!findChunk(stream, ID_STRUCT, nil, nil)){ RWERROR((ERR_CHUNK, "STRUCT")); return nil; } uint32 platform = stream->readU32(); stream->seek(-16); if(platform == FOURCC_PS2) return ps2::readNativeTexture(stream); if(platform == PLATFORM_D3D8) return d3d8::readNativeTexture(stream); if(platform == PLATFORM_D3D9) return d3d9::readNativeTexture(stream); if(platform == PLATFORM_XBOX) return xbox::readNativeTexture(stream); if(platform == PLATFORM_GL3) return gl3::readNativeTexture(stream); assert(0 && "unsupported platform"); return nil; } void Texture::streamWriteNative(Stream *stream) { if(this->raster->platform == PLATFORM_PS2) ps2::writeNativeTexture(this, stream); else if(this->raster->platform == PLATFORM_D3D8) d3d8::writeNativeTexture(this, stream); else if(this->raster->platform == PLATFORM_D3D9) d3d9::writeNativeTexture(this, stream); else if(this->raster->platform == PLATFORM_XBOX) xbox::writeNativeTexture(this, stream); else if(this->raster->platform == PLATFORM_GL3) gl3::writeNativeTexture(this, stream); else assert(0 && "unsupported platform"); } uint32 Texture::streamGetSizeNative(void) { if(this->raster->platform == PLATFORM_PS2) return ps2::getSizeNativeTexture(this); if(this->raster->platform == PLATFORM_D3D8) return d3d8::getSizeNativeTexture(this); if(this->raster->platform == PLATFORM_D3D9) return d3d9::getSizeNativeTexture(this); if(this->raster->platform == PLATFORM_XBOX) return xbox::getSizeNativeTexture(this); if(this->raster->platform == PLATFORM_GL3) return gl3::getSizeNativeTexture(this); assert(0 && "unsupported platform"); return 0; } int32 anisotOffset; static void* createAnisot(void *object, int32 offset, int32) { *GETANISOTROPYEXT(object) = 1; return object; } static void* copyAnisot(void *dst, void *src, int32 offset, int32) { *GETANISOTROPYEXT(dst) = *GETANISOTROPYEXT(src); return dst; } static Stream* readAnisot(Stream *stream, int32, void *object, int32 offset, int32) { *GETANISOTROPYEXT(object) = stream->readI32(); return stream; } static Stream* writeAnisot(Stream *stream, int32, void *object, int32 offset, int32) { stream->writeI32(*GETANISOTROPYEXT(object)); return stream; } static int32 getSizeAnisot(void *object, int32 offset, int32) { if(*GETANISOTROPYEXT(object) == 1) return 0; return sizeof(int32); } void registerAnisotropyPlugin(void) { anisotOffset = Texture::registerPlugin(sizeof(int32), ID_ANISOT, createAnisot, nil, copyAnisot); Texture::registerPluginStream(ID_ANISOT, readAnisot, writeAnisot, getSizeAnisot); } void Texture::setMaxAnisotropy(int32 maxaniso) { if(anisotOffset > 0) *GETANISOTROPYEXT(this) = maxaniso; } int32 Texture::getMaxAnisotropy(void) { if(anisotOffset > 0) return *GETANISOTROPYEXT(this); return 1; } int32 getMaxSupportedMaxAnisotropy(void) { #ifdef RW_D3D9 return d3d::d3d9Globals.caps.MaxAnisotropy; #endif #ifdef RW_GL3 return (int32)gl3::gl3Caps.maxAnisotropy; #endif return 1; } }