17 Commits

Author SHA1 Message Date
aap
c2780d56e9 added correction of face winding in tristrips 2017-03-09 11:45:26 +01:00
Martin Turski
c65708ff2e - improved project file structure
- added common IDE generated files to .gitignore so they do not pop up in commit dialogs anymore
- fixed some warnings in code files
2016-10-22 12:17:05 +02:00
aap
b556ad0d8a small change for windows/3ds max plugin 2016-07-25 12:45:08 +02:00
aap
1bb17b3094 worked on error handling 2016-06-17 13:29:49 +02:00
aap
6826652b58 committing old changes 2016-06-14 23:07:16 +02:00
aap
a6a7b0e89c some work on ps2 pipelines, d3d rasters 2016-02-23 10:07:04 +01:00
aap
ad81510267 moved d3d rendering code here 2016-02-14 12:28:03 +01:00
aap
ef58d76bc0 various changes 2016-02-06 18:11:31 +01:00
aap
d20a6c3d04 some changes 2016-01-24 01:42:51 +01:00
aap
15872ba211 reworked the structs and got rid of c++ ctors/dtors 2016-01-11 18:22:59 +01:00
aap
79c89ebbba moved iOS dff converter to rsltest 2016-01-10 18:18:03 +01:00
aap
9f9c36a4ef started work on LCS dffs 2015-12-18 01:10:42 +01:00
aap
305f93f738 implemented ps2 uninstance 2015-12-14 18:52:50 +01:00
aap
3c0df895f1 fixed bug with texture allocation 2015-09-19 19:28:23 +02:00
aap
c7fa3b3b8c implemented R* pipeline plugin, 2dfx and collision as placehoders, uvanim (no interpolation yet) 2015-09-09 23:26:16 +02:00
aap
0c96bc7b99 implemented d3d8 native data read/write and instance 2015-09-07 14:50:10 +02:00
aap
f09a1ab99f changed project structure, made VS projects, added d3d9 support and viewer, worked on xbox instancing 2015-09-06 13:31:42 +02:00