implemented reinstancing for d3d9
This commit is contained in:
parent
47fcb3001a
commit
f1c9112f27
@ -257,7 +257,7 @@ instance(rw::ObjPipeline *rwpipe, Atomic *atomic)
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geo->instData = header;
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header->platform = PLATFORM_D3D8;
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header->serialNumber = 0;
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header->serialNumber = meshh->serialNum;
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header->numMeshes = meshh->numMeshes;
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header->inst = rwNewT(InstanceData, header->numMeshes, MEMDUR_EVENT | ID_GEOMETRY);
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230
src/d3d/d3d9.cpp
230
src/d3d/d3d9.cpp
@ -97,14 +97,12 @@ getDeclaration(void *declaration, VertexElement *elements)
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#endif
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}
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void*
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destroyNativeData(void *object, int32, int32)
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void
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freeInstanceData(Geometry *geometry)
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{
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Geometry *geometry = (Geometry*)object;
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if(geometry->instData == nil ||
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geometry->instData->platform != PLATFORM_D3D9)
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return object;
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return;
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InstanceDataHeader *header =
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(InstanceDataHeader*)geometry->instData;
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geometry->instData = nil;
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@ -114,6 +112,14 @@ destroyNativeData(void *object, int32, int32)
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deleteObject(header->vertexStream[1].vertexBuffer);
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rwFree(header->inst);
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rwFree(header);
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return;
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}
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void*
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destroyNativeData(void *object, int32, int32)
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{
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freeInstanceData((Geometry*)object);
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return object;
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}
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@ -309,23 +315,18 @@ registerNativeDataPlugin(void)
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getSizeNativeData);
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}
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static void
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instance(rw::ObjPipeline *rwpipe, Atomic *atomic)
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static InstanceDataHeader*
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instanceMesh(rw::ObjPipeline *rwpipe, Geometry *geo)
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{
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ObjPipeline *pipe = (ObjPipeline*)rwpipe;
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Geometry *geo = atomic->geometry;
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// TODO: allow for REINSTANCE
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if(geo->instData)
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return;
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InstanceDataHeader *header = rwNewT(InstanceDataHeader, 1, MEMDUR_EVENT | ID_GEOMETRY);
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MeshHeader *meshh = geo->meshHeader;
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geo->instData = header;
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header->platform = PLATFORM_D3D9;
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header->serialNumber = 0;
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header->serialNumber = meshh->serialNum;
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header->numMeshes = meshh->numMeshes;
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header->primType = meshh->flags == 1 ? D3DPT_TRIANGLESTRIP : D3DPT_TRIANGLELIST;
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header->useOffsets = 0;
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header->vertexDeclaration = nil;
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header->totalNumVertex = geo->numVertices;
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header->totalNumIndex = meshh->totalIndices;
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header->inst = rwNewT(InstanceData, header->numMeshes, MEMDUR_EVENT | ID_GEOMETRY);
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@ -359,7 +360,36 @@ instance(rw::ObjPipeline *rwpipe, Atomic *atomic)
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memset(&header->vertexStream, 0, 2*sizeof(VertexStream));
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pipe->instanceCB(geo, header);
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return header;
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}
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static void
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instance(rw::ObjPipeline *rwpipe, Atomic *atomic)
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{
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ObjPipeline *pipe = (ObjPipeline*)rwpipe;
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Geometry *geo = atomic->geometry;
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// don't try to (re)instance native data
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if(geo->flags & Geometry::NATIVE)
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return;
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InstanceDataHeader *header = (InstanceDataHeader*)geo->instData;
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if(geo->instData){
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// Already have instanced data, so check if we have to reinstance
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assert(header->platform == PLATFORM_D3D9);
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if(header->serialNumber != geo->meshHeader->serialNum){
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// Mesh changed, so reinstance everything
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freeInstanceData(geo);
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}
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}
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// no instance or complete reinstance
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if(geo->instData == nil){
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geo->instData = instanceMesh(rwpipe, geo);
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pipe->instanceCB(geo, (InstanceDataHeader*)geo->instData, 0);
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}else if(geo->lockedSinceInst)
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pipe->instanceCB(geo, (InstanceDataHeader*)geo->instData, 1);
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geo->lockedSinceInst = 0;
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}
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static void
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@ -401,9 +431,7 @@ render(rw::ObjPipeline *rwpipe, Atomic *atomic)
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{
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ObjPipeline *pipe = (ObjPipeline*)rwpipe;
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Geometry *geo = atomic->geometry;
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// TODO: allow for REINSTANCE
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if(geo->instData == nil)
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pipe->instance(atomic);
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pipe->instance(atomic);
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assert(geo->instData != nil);
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assert(geo->instData->platform == PLATFORM_D3D9);
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if(pipe->renderCB)
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@ -422,81 +450,95 @@ ObjPipeline::ObjPipeline(uint32 platform)
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}
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void
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defaultInstanceCB(Geometry *geo, InstanceDataHeader *header)
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defaultInstanceCB(Geometry *geo, InstanceDataHeader *header, bool32 reinstance)
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{
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VertexElement dcl[NUMDECLELT];
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VertexStream *s = &header->vertexStream[0];
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s->offset = 0;
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s->managed = 1;
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s->geometryFlags = 0;
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s->dynamicLock = 0;
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int i = 0;
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dcl[i].stream = 0;
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dcl[i].offset = 0;
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dcl[i].type = D3DDECLTYPE_FLOAT3;
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dcl[i].method = D3DDECLMETHOD_DEFAULT;
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dcl[i].usage = D3DDECLUSAGE_POSITION;
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dcl[i].usageIndex = 0;
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i++;
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uint16 stride = 12;
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s->geometryFlags |= 0x2;
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VertexElement dcl[NUMDECLELT];
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VertexStream *s = &header->vertexStream[0];
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bool isPrelit = (geo->flags & Geometry::PRELIT) != 0;
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if(isPrelit){
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dcl[i].stream = 0;
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dcl[i].offset = stride;
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dcl[i].type = D3DDECLTYPE_D3DCOLOR;
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dcl[i].method = D3DDECLMETHOD_DEFAULT;
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dcl[i].usage = D3DDECLUSAGE_COLOR;
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dcl[i].usageIndex = 0;
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i++;
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s->geometryFlags |= 0x8;
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stride += 4;
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}
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for(int32 n = 0; n < geo->numTexCoordSets; n++){
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dcl[i].stream = 0;
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dcl[i].offset = stride;
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dcl[i].type = D3DDECLTYPE_FLOAT2;
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dcl[i].method = D3DDECLMETHOD_DEFAULT;
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dcl[i].usage = D3DDECLUSAGE_TEXCOORD;
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dcl[i].usageIndex = (uint8)n;
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i++;
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s->geometryFlags |= 0x10 << n;
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stride += 8;
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}
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bool hasNormals = (geo->flags & Geometry::NORMALS) != 0;
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if(hasNormals){
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dcl[i].stream = 0;
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dcl[i].offset = stride;
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dcl[i].type = D3DDECLTYPE_FLOAT3;
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dcl[i].method = D3DDECLMETHOD_DEFAULT;
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dcl[i].usage = D3DDECLUSAGE_NORMAL;
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dcl[i].usageIndex = 0;
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i++;
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s->geometryFlags |= 0x4;
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stride += 12;
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}
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dcl[i] = D3DDECL_END();
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header->vertexStream[0].stride = stride;
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header->vertexDeclaration = createVertexDeclaration((VertexElement*)dcl);
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s->vertexBuffer = createVertexBuffer(header->totalNumVertex*s->stride, 0, D3DPOOL_MANAGED);
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// TODO: support both vertex buffers
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uint8 *verts = lockVertices(s->vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK);
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for(i = 0; dcl[i].usage != D3DDECLUSAGE_POSITION || dcl[i].usageIndex != 0; i++)
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;
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instV3d(vertFormatMap[dcl[i].type], verts + dcl[i].offset,
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geo->morphTargets[0].vertices,
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header->totalNumVertex,
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header->vertexStream[dcl[i].stream].stride);
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if(isPrelit){
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if(!reinstance){
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// Create declarations and buffers only the first time
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assert(s->vertexBuffer == nil);
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s->offset = 0;
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s->managed = 1;
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s->geometryFlags = 0;
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s->dynamicLock = 0;
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dcl[i].stream = 0;
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dcl[i].offset = 0;
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dcl[i].type = D3DDECLTYPE_FLOAT3;
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dcl[i].method = D3DDECLMETHOD_DEFAULT;
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dcl[i].usage = D3DDECLUSAGE_POSITION;
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dcl[i].usageIndex = 0;
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i++;
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uint16 stride = 12;
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s->geometryFlags |= 0x2;
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if(isPrelit){
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dcl[i].stream = 0;
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dcl[i].offset = stride;
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dcl[i].type = D3DDECLTYPE_D3DCOLOR;
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dcl[i].method = D3DDECLMETHOD_DEFAULT;
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dcl[i].usage = D3DDECLUSAGE_COLOR;
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dcl[i].usageIndex = 0;
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i++;
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s->geometryFlags |= 0x8;
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stride += 4;
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}
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for(int32 n = 0; n < geo->numTexCoordSets; n++){
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dcl[i].stream = 0;
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dcl[i].offset = stride;
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dcl[i].type = D3DDECLTYPE_FLOAT2;
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dcl[i].method = D3DDECLMETHOD_DEFAULT;
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dcl[i].usage = D3DDECLUSAGE_TEXCOORD;
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dcl[i].usageIndex = (uint8)n;
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i++;
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s->geometryFlags |= 0x10 << n;
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stride += 8;
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}
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if(hasNormals){
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dcl[i].stream = 0;
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dcl[i].offset = stride;
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dcl[i].type = D3DDECLTYPE_FLOAT3;
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dcl[i].method = D3DDECLMETHOD_DEFAULT;
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dcl[i].usage = D3DDECLUSAGE_NORMAL;
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dcl[i].usageIndex = 0;
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i++;
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s->geometryFlags |= 0x4;
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stride += 12;
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}
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dcl[i] = D3DDECL_END();
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s->stride = stride;
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assert(header->vertexDeclaration == nil);
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header->vertexDeclaration = createVertexDeclaration((VertexElement*)dcl);
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s->vertexBuffer = createVertexBuffer(header->totalNumVertex*s->stride, 0, D3DPOOL_MANAGED);
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}else
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getDeclaration(header->vertexDeclaration, dcl);
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uint8 *verts = lockVertices(s->vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK);
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// Instance vertices
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if(!reinstance || geo->lockedSinceInst&Geometry::LOCKVERTICES){
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for(i = 0; dcl[i].usage != D3DDECLUSAGE_POSITION || dcl[i].usageIndex != 0; i++)
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;
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instV3d(vertFormatMap[dcl[i].type], verts + dcl[i].offset,
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geo->morphTargets[0].vertices,
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header->totalNumVertex,
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header->vertexStream[dcl[i].stream].stride);
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}
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// Instance prelight colors
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if(isPrelit && (!reinstance || geo->lockedSinceInst&Geometry::LOCKPRELIGHT)){
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for(i = 0; dcl[i].usage != D3DDECLUSAGE_COLOR || dcl[i].usageIndex != 0; i++)
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;
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InstanceData *inst = header->inst;
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@ -512,16 +554,20 @@ defaultInstanceCB(Geometry *geo, InstanceDataHeader *header)
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}
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}
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// Instance tex coords
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for(int32 n = 0; n < geo->numTexCoordSets; n++){
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for(i = 0; dcl[i].usage != D3DDECLUSAGE_TEXCOORD || dcl[i].usageIndex != n; i++)
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;
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instTexCoords(vertFormatMap[dcl[i].type], verts + dcl[i].offset,
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geo->texCoords[n],
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header->totalNumVertex,
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header->vertexStream[dcl[i].stream].stride);
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if(!reinstance || geo->lockedSinceInst&(Geometry::LOCKTEXCOORDS<<n)){
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for(i = 0; dcl[i].usage != D3DDECLUSAGE_TEXCOORD || dcl[i].usageIndex != n; i++)
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;
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instTexCoords(vertFormatMap[dcl[i].type], verts + dcl[i].offset,
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geo->texCoords[n],
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header->totalNumVertex,
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header->vertexStream[dcl[i].stream].stride);
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}
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}
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if(hasNormals){
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// Instance normals
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if(hasNormals && (!reinstance || geo->lockedSinceInst&Geometry::LOCKNORMALS)){
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for(i = 0; dcl[i].usage != D3DDECLUSAGE_NORMAL || dcl[i].usageIndex != 0; i++)
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;
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instV3d(vertFormatMap[dcl[i].type], verts + dcl[i].offset,
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@ -67,14 +67,14 @@ void registerNativeDataPlugin(void);
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class ObjPipeline : public rw::ObjPipeline
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{
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public:
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void (*instanceCB)(Geometry *geo, InstanceDataHeader *header);
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void (*instanceCB)(Geometry *geo, InstanceDataHeader *header, bool32 reinstance);
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void (*uninstanceCB)(Geometry *geo, InstanceDataHeader *header);
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void (*renderCB)(Atomic *atomic, InstanceDataHeader *header);
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ObjPipeline(uint32 platform);
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};
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void defaultInstanceCB(Geometry *geo, InstanceDataHeader *header);
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void defaultInstanceCB(Geometry *geo, InstanceDataHeader *header, bool32 reinstance);
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void defaultUninstanceCB(Geometry *geo, InstanceDataHeader *header);
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void defaultRenderCB(Atomic *atomic, InstanceDataHeader *header);
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@ -212,7 +212,7 @@ instance(rw::ObjPipeline *rwpipe, Atomic *atomic)
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// The 0x18 byte are the resentryheader.
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// We don't have it but it's used for alignment.
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header->data = rwNewT(uint8, header->size + 0x18, MEMDUR_EVENT | ID_GEOMETRY);
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header->serialNumber = 0;
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header->serialNumber = meshh->serialNum;
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header->numMeshes = meshh->numMeshes;
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header->primType = meshh->flags == MeshHeader::TRISTRIP ?
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D3DPT_TRIANGLESTRIP : D3DPT_TRIANGLELIST;
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@ -73,6 +73,7 @@ Geometry::create(int32 numVerts, int32 numTris, uint32 flags)
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geo->addMorphTargets(1);
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geo->matList.init();
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geo->lockedSinceInst = 0;
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geo->meshHeader = nil;
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geo->instData = nil;
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geo->refCount = 1;
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@ -98,6 +99,24 @@ Geometry::destroy(void)
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}
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}
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void
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Geometry::lock(int32 lockFlags)
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{
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lockedSinceInst |= lockFlags;
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if(lockFlags & LOCKPOLYGONS){
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rwFree(this->meshHeader);
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this->meshHeader = nil;
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}
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}
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void
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Geometry::unlock(void)
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{
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if(this->meshHeader == nil)
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this->buildMeshes();
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}
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struct GeoStreamData
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{
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uint32 flags;
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@ -23,6 +23,8 @@
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namespace rw {
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static uint16 nextSerialNum = 1;
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// Mesh
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// Allocate a mesh header, meshes and optionally indices.
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@ -50,7 +52,7 @@ Geometry::allocateMeshes(int32 numMeshes, uint32 numIndices, bool32 noIndices)
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this->meshHeader = mh;
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}
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mh->numMeshes = numMeshes;
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mh->serialNum = 0; // TODO
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mh->serialNum = nextSerialNum++;
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mh->totalIndices = numIndices;
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m = mh->getMeshes();
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indices = (uint16*)&m[numMeshes];
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@ -35,7 +35,7 @@ instance(rw::ObjPipeline *rwpipe, Atomic *atomic)
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geo->instData = header;
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header->platform = PLATFORM_GL3;
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header->serialNumber = 0;
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header->serialNumber = meshh->serialNum;
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header->numMeshes = meshh->numMeshes;
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header->primType = meshh->flags == 1 ? GL_TRIANGLE_STRIP : GL_TRIANGLES;
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header->totalNumVertex = geo->numVertices;
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@ -343,7 +343,7 @@ struct MeshHeader
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};
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uint32 flags;
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uint16 numMeshes;
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uint16 serialNum; // not used yet
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uint16 serialNum;
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uint32 totalIndices;
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uint32 pad; // needed for alignment of Meshes
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// after this the meshes
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@ -391,13 +391,13 @@ struct MaterialList
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uint32 streamGetSize(void);
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};
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// TODO: implement locking
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struct Geometry
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{
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PLUGINBASE
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enum { ID = 8 };
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Object object;
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uint32 flags;
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uint16 lockedSinceInst;
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int32 numTriangles;
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int32 numVertices;
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int32 numMorphTargets;
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@ -417,6 +417,8 @@ struct Geometry
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static Geometry *create(int32 numVerts, int32 numTris, uint32 flags);
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void destroy(void);
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void lock(int32 lockFlags);
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void unlock(void);
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void addMorphTargets(int32 n);
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void calculateBoundingSphere(void);
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bool32 hasColoredMaterial(void);
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@ -453,6 +455,26 @@ struct Geometry
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NATIVEINSTANCE = 0x02000000
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};
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enum LockFlags
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{
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LOCKPOLYGONS = 0x0001,
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LOCKVERTICES = 0x0002,
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LOCKNORMALS = 0x0004,
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LOCKPRELIGHT = 0x0008,
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LOCKTEXCOORDS = 0x0010,
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LOCKTEXCOORDS1 = 0x0010,
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LOCKTEXCOORDS2 = 0x0020,
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LOCKTEXCOORDS3 = 0x0040,
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LOCKTEXCOORDS4 = 0x0080,
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LOCKTEXCOORDS5 = 0x0100,
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LOCKTEXCOORDS6 = 0x0200,
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LOCKTEXCOORDS7 = 0x0400,
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LOCKTEXCOORDS8 = 0x0800,
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LOCKTEXCOORDSALL = 0x0ff0,
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LOCKALL = 0x0fff
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};
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};
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void registerMeshPlugin(void);
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||||
|
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Reference in New Issue
Block a user