started working on gl3 rasters
This commit is contained in:
parent
4db08e15e8
commit
eb71ca25d0
@ -240,11 +240,13 @@ setActiveTexture(int32 n)
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}
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}
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static void
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uint32
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bindTexture(uint32 texid)
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{
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uint32 prev = boundTexture[activeTexture];
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boundTexture[activeTexture] = texid;
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glBindTexture(GL_TEXTURE_2D, texid);
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return prev;
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}
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// TODO: support mipmaps
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@ -29,29 +29,36 @@ rasterCreateTexture(Raster *raster)
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Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset);
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switch(raster->format & 0xF00){
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case Raster::C8888:
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natras->internalFormat = GL_RGBA;
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natras->internalFormat = GL_RGBA8;
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natras->format = GL_RGBA;
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natras->type = GL_UNSIGNED_BYTE;
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natras->hasAlpha = 1;
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natras->bbp = 4;
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raster->depth = 32;
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break;
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case Raster::C888:
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natras->internalFormat = GL_RGB;
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natras->internalFormat = GL_RGB8;
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natras->format = GL_RGB;
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natras->type = GL_UNSIGNED_BYTE;
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natras->hasAlpha = 0;
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natras->bbp = 3;
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raster->depth = 24;
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break;
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case Raster::C1555:
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// TODO: check if this is correct
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natras->internalFormat = GL_RGBA;
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natras->internalFormat = GL_RGB5_A1;
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natras->format = GL_RGBA;
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natras->type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
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natras->type = GL_UNSIGNED_SHORT_5_5_5_1;
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natras->hasAlpha = 1;
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natras->bbp = 2;
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raster->depth = 16;
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break;
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default:
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RWERROR((ERR_INVRASTER));
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return nil;
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}
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raster->stride = raster->width*natras->bbp;
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glGenTextures(1, &natras->texid);
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glBindTexture(GL_TEXTURE_2D, natras->texid);
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glTexImage2D(GL_TEXTURE_2D, 0, natras->internalFormat,
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@ -80,23 +87,22 @@ rasterCreateCameraTexture(Raster *raster)
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Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset);
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switch(raster->format & 0xF00){
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case Raster::C8888:
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natras->internalFormat = GL_RGBA;
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natras->internalFormat = GL_RGBA8;
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natras->format = GL_RGBA;
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natras->type = GL_UNSIGNED_BYTE;
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natras->hasAlpha = 1;
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break;
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case Raster::C888:
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default:
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natras->internalFormat = GL_RGB;
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natras->internalFormat = GL_RGB8;
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natras->format = GL_RGB;
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natras->type = GL_UNSIGNED_BYTE;
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natras->hasAlpha = 0;
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break;
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case Raster::C1555:
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// TODO: check if this is correct
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natras->internalFormat = GL_RGBA;
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natras->internalFormat = GL_RGB5_A1;
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natras->format = GL_RGBA;
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natras->type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
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natras->type = GL_UNSIGNED_SHORT_5_5_5_1;
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natras->hasAlpha = 1;
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break;
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}
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@ -136,6 +142,32 @@ rasterCreateZbuffer(Raster *raster)
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#endif
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/*
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{ 0, 0, 0 },
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{ 16, 4, GL_RGBA }, // 1555
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{ 16, 3, GL_RGB }, // 565
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{ 16, 4, GL_RGBA }, // 4444
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{ 0, 0, 0 }, // LUM8
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{ 32, 4, GL_RGBA }, // 8888
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{ 24, 3, GL_RGB }, // 888
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{ 16, 3, GL_RGB }, // D16
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{ 24, 3, GL_RGB }, // D24
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{ 32, 4, GL_RGBA }, // D32
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{ 16, 3, GL_RGB }, // 555
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0,
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GL_RGB5_A1,
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GL_RGB5,
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GL_RGBA4,
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0,
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GL_RGBA8,
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GL_RGB8,
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GL_RGB5,
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GL_RGB8,
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GL_RGBA8,
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GL_RGB5
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*/
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Raster*
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rasterCreate(Raster *raster)
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{
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@ -173,23 +205,59 @@ rasterCreate(Raster *raster)
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}
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uint8*
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rasterLock(Raster*, int32 level, int32 lockMode)
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rasterLock(Raster *raster, int32 level, int32 lockMode)
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{
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printf("locking\n");
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#ifdef RW_OPENGL
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Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset);
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uint8 *px;
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assert(raster->privateFlags == 0);
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px = (uint8*)rwMalloc(raster->stride*raster->height, 0); // TODO: hint
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assert(raster->pixels == nil);
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raster->pixels = px;
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if(lockMode & Raster::LOCKREAD || !(lockMode & Raster::LOCKNOFETCH)){
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uint32 prev = bindTexture(natras->texid);
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glGetTexImage(GL_TEXTURE_2D, level, natras->format, natras->type, px);
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bindTexture(prev);
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}
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raster->privateFlags = lockMode;
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return px;
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#else
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return nil;
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#endif
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}
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void
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rasterUnlock(Raster*, int32)
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rasterUnlock(Raster *raster, int32 level)
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{
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printf("unlocking\n");
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#ifdef RW_OPENGL
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Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset);
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assert(raster->pixels);
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if(raster->privateFlags & Raster::LOCKWRITE){
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uint32 prev = bindTexture(natras->texid);
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glTexImage2D(GL_TEXTURE_2D, level, natras->internalFormat,
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raster->width, raster->height,
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0, natras->format, natras->type, raster->pixels);
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bindTexture(prev);
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}
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rwFree(raster->pixels);
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raster->pixels = nil;
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raster->privateFlags = 0;
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#endif
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}
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int32
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rasterNumLevels(Raster*)
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{
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printf("numlevels\n");
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return 0;
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// TODO
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return 1;
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}
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// Almost the same as d3d9 and ps2 function
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@ -242,23 +310,14 @@ imageFindRasterFormat(Image *img, int32 type,
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return 1;
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}
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static uint8*
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flipImage(Image *image)
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{
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int i;
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uint8 *newPx = (uint8*)rwMalloc(image->stride*image->height, 0);
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for(i = 0; i < image->height; i++)
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memcpy(&newPx[i*image->stride], &image->pixels[(image->height-1-i)*image->stride], image->stride);
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return newPx;
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}
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bool32
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rasterFromImage(Raster *raster, Image *image)
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{
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if((raster->type&0xF) != Raster::TEXTURE)
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return 0;
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#ifdef RW_OPENGL
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void (*conv)(uint8 *out, uint8 *in) = nil;
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// Unpalettize image if necessary but don't change original
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Image *truecolimg = nil;
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if(image->depth <= 8){
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@ -270,28 +329,27 @@ rasterFromImage(Raster *raster, Image *image)
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image = truecolimg;
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}
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// NB: important to set the format of the input data here!
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Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset);
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switch(image->depth){
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case 32:
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if(raster->format != Raster::C8888 &&
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raster->format != Raster::C888)
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if(raster->format == Raster::C8888)
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conv = conv_RGBA8888_to_RGBA8888;
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else if(raster->format == Raster::C888)
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conv = conv_RGB888_to_RGB888;
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else
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goto err;
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natras->format = GL_RGBA;
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natras->type = GL_UNSIGNED_BYTE;
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natras->hasAlpha = 1;
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break;
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case 24:
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if(raster->format != Raster::C888) goto err;
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natras->format = GL_RGB;
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natras->type = GL_UNSIGNED_BYTE;
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natras->hasAlpha = 0;
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if(raster->format == Raster::C888)
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conv = conv_RGB888_to_RGB888;
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else
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goto err;
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break;
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case 16:
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if(raster->format != Raster::C1555) goto err;
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natras->format = GL_RGBA;
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natras->type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
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natras->hasAlpha = 1;
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if(raster->format == Raster::C1555)
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conv = conv_RGBA1555_to_RGBA5551;
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else
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goto err;
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break;
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case 8:
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@ -304,17 +362,26 @@ rasterFromImage(Raster *raster, Image *image)
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natras->hasAlpha = image->hasAlpha();
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uint8 *pixels = raster->lock(0, Raster::LOCKWRITE|Raster::LOCKNOFETCH);
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assert(pixels);
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uint8 *imgpixels = image->pixels + (image->height-1)*image->stride;
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uint8 *flipped = flipImage(image);
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int x, y;
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assert(image->width == raster->width);
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assert(image->height == raster->height);
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for(y = 0; y < image->height; y++){
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uint8 *imgrow = imgpixels;
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uint8 *rasrow = pixels;
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for(x = 0; x < image->width; x++){
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conv(rasrow, imgrow);
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imgrow += image->bpp;
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rasrow += natras->bbp;
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}
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imgpixels -= image->stride;
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pixels += raster->stride;
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}
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glBindTexture(GL_TEXTURE_2D, natras->texid);
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glTexImage2D(GL_TEXTURE_2D, 0, natras->internalFormat,
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raster->width, raster->height,
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0, natras->format, natras->type, flipped);
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glBindTexture(GL_TEXTURE_2D, 0);
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rwFree(flipped);
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#endif
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raster->unlock(0);
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return 1;
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}
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@ -327,10 +394,12 @@ createNativeRaster(void *object, int32 offset, int32)
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}
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static void*
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destroyNativeRaster(void *object, int32, int32)
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destroyNativeRaster(void *object, int32 offset, int32)
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{
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//Gl3Raster *ras = PLUGINOFFSET(Gl3Raster, object, offset);
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// TODO
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Gl3Raster *ras = PLUGINOFFSET(Gl3Raster, object, offset);
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#ifdef RW_OPENGL
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glDeleteTextures(1, &ras->texid);
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#endif
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return object;
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}
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@ -342,6 +411,113 @@ copyNativeRaster(void *dst, void *, int32 offset, int32)
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return dst;
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}
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static uint32
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getLevelSize(Raster *raster, int32 level)
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{
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Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset);
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uint32 size = raster->stride*raster->height;
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while(level--)
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size /= 4;
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return size;
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}
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Texture*
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readNativeTexture(Stream *stream)
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{
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uint32 platform;
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if(!findChunk(stream, ID_STRUCT, nil, nil)){
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RWERROR((ERR_CHUNK, "STRUCT"));
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return nil;
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}
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platform = stream->readU32();
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if(platform != PLATFORM_GL3){
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RWERROR((ERR_PLATFORM, platform));
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return nil;
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}
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Texture *tex = Texture::create(nil);
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if(tex == nil)
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return nil;
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// Texture
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tex->filterAddressing = stream->readU32();
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stream->read(tex->name, 32);
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stream->read(tex->mask, 32);
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// Raster
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uint32 format = stream->readU32();
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int32 width = stream->readI32();
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int32 height = stream->readI32();
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int32 depth = stream->readI32();
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int32 numLevels = stream->readI32();
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Raster *raster;
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Gl3Raster *natras;
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raster = Raster::create(width, height, depth, format | Raster::TEXTURE, PLATFORM_GL3);
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assert(raster);
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natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset);
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tex->raster = raster;
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uint32 size;
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uint8 *data;
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for(int32 i = 0; i < numLevels; i++){
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size = stream->readU32();
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if(i < raster->getNumLevels()){
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data = raster->lock(i, Raster::LOCKWRITE|Raster::LOCKNOFETCH);
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stream->read(data, size);
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raster->unlock(i);
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}else
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stream->seek(size);
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}
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return tex;
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}
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void
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writeNativeTexture(Texture *tex, Stream *stream)
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{
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Raster *raster = tex->raster;
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Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset);
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int32 chunksize = getSizeNativeTexture(tex);
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writeChunkHeader(stream, ID_STRUCT, chunksize-12);
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stream->writeU32(PLATFORM_GL3);
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// Texture
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stream->writeU32(tex->filterAddressing);
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stream->write(tex->name, 32);
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stream->write(tex->mask, 32);
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// Raster
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int32 numLevels = raster->getNumLevels();
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stream->writeI32(raster->format);
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stream->writeI32(raster->width);
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stream->writeI32(raster->height);
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stream->writeI32(raster->depth);
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stream->writeI32(numLevels);
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// TODO: compression? auto mipmaps?
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uint32 size;
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uint8 *data;
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for(int32 i = 0; i < numLevels; i++){
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size = getLevelSize(raster, i);
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stream->writeU32(size);
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data = raster->lock(i, Raster::LOCKREAD);
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stream->write(data, size);
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raster->unlock(i);
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}
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}
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uint32
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getSizeNativeTexture(Texture *tex)
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{
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uint32 size = 12 + 72 + 20;
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int32 levels = tex->raster->getNumLevels();
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for(int32 i = 0; i < levels; i++)
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size += 4 + getLevelSize(tex->raster, i);
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return size;
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}
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void registerNativeRaster(void)
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{
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nativeRasterOffset = Raster::registerPlugin(sizeof(Gl3Raster),
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@ -171,6 +171,10 @@ int32 setLights(WorldLights *lightData);
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// per Mesh
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void setTexture(int32 n, Texture *tex);
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uint32 bindTexture(uint32 texid);
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void flushCache(void);
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#endif
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@ -202,6 +206,7 @@ struct Gl3Raster
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int32 internalFormat;
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int32 type;
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int32 format;
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int32 bbp; // bytes per pixel
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// texture object
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uint32 texid;
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@ -212,6 +217,10 @@ struct Gl3Raster
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uint8 addressV;
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};
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Texture *readNativeTexture(Stream *stream);
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void writeNativeTexture(Texture *tex, Stream *stream);
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uint32 getSizeNativeTexture(Texture *tex);
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void registerNativeRaster(void);
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}
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@ -84,5 +84,5 @@ float DoFog(float w)
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}
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#define DIRECTIONALS
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//#define POINTLIGHTS
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//#define SPOTLIGHTS
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#define POINTLIGHTS
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#define SPOTLIGHTS
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@ -85,5 +85,5 @@ const char *header_vert_src =
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"}\n"
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"#define DIRECTIONALS\n"
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"//#define POINTLIGHTS\n"
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"//#define SPOTLIGHTS\n";
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"#define POINTLIGHTS\n"
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"#define SPOTLIGHTS\n";
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@ -215,5 +215,42 @@ Raster::renderFast(int32 x, int32 y)
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return engine->device.rasterRenderFast(this,x, y);
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}
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void
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conv_RGBA8888_to_RGBA8888(uint8 *out, uint8 *in)
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{
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out[0] = in[0];
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out[1] = in[1];
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out[2] = in[2];
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out[3] = in[3];
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}
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void
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conv_RGB888_to_RGBA8888(uint8 *out, uint8 *in)
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{
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out[0] = in[0];
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out[1] = in[1];
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out[2] = in[2];
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out[3] = 0xFF;
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}
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void
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conv_RGB888_to_RGB888(uint8 *out, uint8 *in)
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{
|
||||
out[0] = in[0];
|
||||
out[1] = in[1];
|
||||
out[2] = in[2];
|
||||
}
|
||||
|
||||
void
|
||||
conv_RGBA1555_to_RGBA5551(uint8 *out, uint8 *in)
|
||||
{
|
||||
uint32 r, g, b, a;
|
||||
a = (in[1]>>7) & 1;
|
||||
r = (in[1]>>2) & 0x1F;
|
||||
g = (in[1]&3)<<3 | (in[0]>>5)&7;
|
||||
b = in[0] & 0x1F;
|
||||
out[0] = a | b<<1 | g<<6;
|
||||
out[1] = g>>2 | r<<3;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -251,6 +251,11 @@ struct Raster
|
||||
};
|
||||
};
|
||||
|
||||
void conv_RGBA8888_to_RGBA8888(uint8 *out, uint8 *in);
|
||||
void conv_RGB888_to_RGBA8888(uint8 *out, uint8 *in);
|
||||
void conv_RGB888_to_RGB888(uint8 *out, uint8 *in);
|
||||
void conv_RGBA1555_to_RGBA5551(uint8 *out, uint8 *in);
|
||||
|
||||
|
||||
#define IGNORERASTERIMP 0
|
||||
|
||||
|
@ -14,6 +14,7 @@
|
||||
#include "d3d/rwxbox.h"
|
||||
#include "d3d/rwd3d8.h"
|
||||
#include "d3d/rwd3d9.h"
|
||||
#include "gl/rwgl3.h"
|
||||
|
||||
#define PLUGIN_ID 0
|
||||
|
||||
@ -455,6 +456,8 @@ Texture::streamReadNative(Stream *stream)
|
||||
return d3d9::readNativeTexture(stream);
|
||||
if(platform == PLATFORM_XBOX)
|
||||
return xbox::readNativeTexture(stream);
|
||||
if(platform == PLATFORM_GL3)
|
||||
return gl3::readNativeTexture(stream);
|
||||
assert(0 && "unsupported platform");
|
||||
return nil;
|
||||
}
|
||||
@ -470,6 +473,8 @@ Texture::streamWriteNative(Stream *stream)
|
||||
d3d9::writeNativeTexture(this, stream);
|
||||
else if(this->raster->platform == PLATFORM_XBOX)
|
||||
xbox::writeNativeTexture(this, stream);
|
||||
else if(this->raster->platform == PLATFORM_GL3)
|
||||
gl3::writeNativeTexture(this, stream);
|
||||
else
|
||||
assert(0 && "unsupported platform");
|
||||
}
|
||||
@ -485,6 +490,8 @@ Texture::streamGetSizeNative(void)
|
||||
return d3d9::getSizeNativeTexture(this);
|
||||
if(this->raster->platform == PLATFORM_XBOX)
|
||||
return xbox::getSizeNativeTexture(this);
|
||||
if(this->raster->platform == PLATFORM_GL3)
|
||||
return gl3::getSizeNativeTexture(this);
|
||||
assert(0 && "unsupported platform");
|
||||
return 0;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user