started work on (ps2) pipelines
This commit is contained in:
parent
34f0e5550b
commit
e9f638db05
2
Makefile
2
Makefile
@ -6,7 +6,7 @@ BUILDDEF:=$(shell echo $(BUILD) | tr a-z A-Z | sed 's/^/-DRW_/')
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BUILDDIR=build-$(BUILD)
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SRCDIR=src
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SRC := $(patsubst %.cpp,$(SRCDIR)/%.cpp, rwbase.cpp clump.cpp\
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geometry.cpp plugins.cpp\
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geometry.cpp plugins.cpp pipeline.cpp\
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ps2.cpp ogl.cpp\
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image.cpp gtaplg.cpp)
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OBJ := $(patsubst $(SRCDIR)/%.cpp,$(BUILDDIR)/%.o,$(SRC))
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@ -6,7 +6,7 @@ BUILDDEF:=$(shell echo $(BUILD) | tr a-z A-Z | sed 's/^/-DRW_/')
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BUILDDIR=build-$(BUILD)
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SRCDIR=src
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SRC := $(patsubst %.cpp,$(SRCDIR)/%.cpp, rwbase.cpp clump.cpp\
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geometry.cpp plugins.cpp\
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geometry.cpp plugins.cpp pipeline.cpp\
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ps2.cpp ogl.cpp\
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image.cpp gtaplg.cpp)
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OBJ := $(patsubst $(SRCDIR)/%.cpp,$(BUILDDIR)/%.o,$(SRC))
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@ -7,7 +7,7 @@ BUILDDEF:=$(shell echo $(BUILD) | tr a-z A-Z | sed 's/^/-DRW_/')
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BUILDDIR=build-$(BUILD)
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SRCDIR=src
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SRC := $(patsubst %.cpp,$(SRCDIR)/%.cpp, rwbase.cpp clump.cpp\
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geometry.cpp plugins.cpp\
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geometry.cpp plugins.cpp pipeline.cpp\
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ps2.cpp ogl.cpp\
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image.cpp gtaplg.cpp)
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OBJ := $(patsubst $(SRCDIR)/%.cpp,$(BUILDDIR)/%.o,$(SRC))
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1
rw.h
1
rw.h
@ -1,5 +1,6 @@
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#include "src/rwbase.h"
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#include "src/rwplugin.h"
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#include "src/rwpipeline.h"
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#include "src/rwobjects.h"
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#include "src/rwps2.h"
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#include "src/rwogl.h"
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@ -7,6 +7,7 @@
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#include "rwbase.h"
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#include "rwplugin.h"
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#include "rwpipeline.h"
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#include "rwobjects.h"
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using namespace std;
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@ -7,6 +7,7 @@
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#include "rwbase.h"
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#include "rwplugin.h"
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#include "rwpipeline.h"
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#include "rwobjects.h"
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using namespace std;
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@ -7,6 +7,7 @@
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#include "rwbase.h"
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#include "rwplugin.h"
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#include "rwpipeline.h"
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#include "rwobjects.h"
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#include "gtaplg.h"
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@ -7,6 +7,7 @@
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#include "rwbase.h"
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#include "rwplugin.h"
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#include "rwpipeline.h"
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#include "rwobjects.h"
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using namespace std;
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@ -7,6 +7,7 @@
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#include "rwbase.h"
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#include "rwplugin.h"
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#include "rwpipeline.h"
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#include "rwobjects.h"
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#include "rwogl.h"
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@ -7,6 +7,7 @@
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#include "rwbase.h"
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#include "rwplugin.h"
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#include "rwpipeline.h"
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#include "rwobjects.h"
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#include "rwps2.h"
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#include "rwogl.h"
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@ -540,17 +541,20 @@ getSizeSkin(void *object, int32 offset, int32)
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}
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static void
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skinRights(void *object, int32, int32, uint32 data)
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skinRights(void *object, int32, int32, uint32)
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{
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((Atomic*)object)->pipeline = skinGlobals.pipeline;
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((Atomic*)object)->pipeline = skinGlobals.pipelines[platformIdx[platform]];
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}
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void
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registerSkinPlugin(void)
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{
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skinGlobals.pipeline = new Pipeline;
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skinGlobals.pipeline->pluginID = ID_SKIN;
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skinGlobals.pipeline->pluginData = 1;
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Pipeline *defpipe = new Pipeline(PLATFORM_NULL);
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defpipe->pluginID = ID_SKIN;
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defpipe->pluginData = 1;
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for(uint i = 0; i < nelem(matFXGlobals.pipelines); i++)
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skinGlobals.pipelines[i] = defpipe;
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skinGlobals.offset = Geometry::registerPlugin(sizeof(Skin*), ID_SKIN,
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createSkin,
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@ -589,7 +593,8 @@ readAtomicMatFX(Stream *stream, int32, void *object, int32 offset, int32)
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stream->read(&flag, 4);
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*PLUGINOFFSET(int32, object, offset) = flag;
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if(flag)
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((Atomic*)object)->pipeline = matFXGlobals.pipeline;
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((Atomic*)object)->pipeline =
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matFXGlobals.pipelines[platformIdx[rw::platform]];
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}
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static void
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@ -873,9 +878,11 @@ getSizeMaterialMatFX(void *object, int32 offset, int32)
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void
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registerMatFXPlugin(void)
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{
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matFXGlobals.pipeline = new Pipeline;
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matFXGlobals.pipeline->pluginID = ID_MATFX;
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matFXGlobals.pipeline->pluginData = 0;
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Pipeline *defpipe = new Pipeline(PLATFORM_NULL);
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defpipe->pluginID = ID_MATFX;
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defpipe->pluginData = 0;
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for(uint i = 0; i < nelem(matFXGlobals.pipelines); i++)
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matFXGlobals.pipelines[i] = defpipe;
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matFXGlobals.atomicOffset =
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Atomic::registerPlugin(sizeof(int32), ID_MATFX,
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125
src/ps2.cpp
125
src/ps2.cpp
@ -7,6 +7,7 @@
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#include "rwbase.h"
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#include "rwplugin.h"
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#include "rwpipeline.h"
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#include "rwobjects.h"
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#include "rwps2.h"
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@ -146,6 +147,7 @@ fixDmaOffsets(InstanceData *inst)
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void
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unfixDmaOffsets(InstanceData *inst)
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{
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(void)inst;
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#ifdef RW_PS2
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if(inst->arePointersFixed != 2)
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return;
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@ -181,6 +183,129 @@ unfixDmaOffsets(InstanceData *inst)
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#endif
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}
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// Pipeline
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enum PS2Attribs {
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AT_V2_32 = 0x64000000,
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AT_V2_16 = 0x65000000,
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AT_V2_8 = 0x66000000,
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AT_V3_32 = 0x68000000,
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AT_V3_16 = 0x69000000,
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AT_V3_8 = 0x6A000000,
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AT_V4_32 = 0x6C000000,
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AT_V4_16 = 0x6D000000,
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AT_V4_8 = 0x6E000000,
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AT_UNSGN = 0x00004000,
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AT_RW = 0x6
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};
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enum PS2AttibTypes {
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AT_XYZ = 0,
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AT_UV = 1,
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AT_UV2 = 2,
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AT_RGBA = 3,
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AT_NORMAL = 4
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};
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PipeAttribute attribXYZ = {
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"XYZ",
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AT_V3_32
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};
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PipeAttribute attribUV = {
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"UV",
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AT_V2_32
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};
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PipeAttribute attribUV2 = {
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"UV2",
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AT_V4_32
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};
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PipeAttribute attribRGBA = {
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"RGBA",
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AT_V4_8 | AT_UNSGN
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};
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PipeAttribute attribNormal = {
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"Normal",
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AT_V3_8 // RW has V4_8 but uses V3_8, wtf?
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};
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PipeAttribute attribWeights = {
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"Weights",
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AT_V4_32 | AT_RW
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};
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Pipeline::Pipeline(uint32 platform)
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: rw::Pipeline(platform) { }
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void
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Pipeline::setTriBufferSizes(uint32 inputStride,
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uint32 stripCount, uint32 listCount)
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{
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this->inputStride = inputStride;
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this->triListCount = listCount/12*12;
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PipeAttribute *a;
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for(uint i = 0; i < nelem(this->attribs); i++){
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a = this->attribs[i];
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if(a && a->attrib & AT_RW)
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goto brokenout;
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}
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this->triStripCount = stripCount/4*4;
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return;
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brokenout:
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this->triStripCount = (stripCount-2)/4*4+2;
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}
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Pipeline*
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makeDefaultPipeline(void)
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{
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Pipeline *pipe = new Pipeline(PLATFORM_PS2);
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pipe->attribs[AT_XYZ] = &attribXYZ;
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pipe->attribs[AT_UV] = &attribUV;
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pipe->attribs[AT_RGBA] = &attribRGBA;
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pipe->attribs[AT_NORMAL] = &attribNormal;
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uint32 vertCount = Pipeline::getVertCount(VU_Lights, 4, 3, 2);
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pipe->setTriBufferSizes(4, vertCount, vertCount/3);
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pipe->vifOffset = pipe->inputStride*vertCount;
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return pipe;
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}
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Pipeline*
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makeSkinPipeline(void)
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{
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Pipeline *pipe = new Pipeline(PLATFORM_PS2);
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pipe->attribs[AT_XYZ] = &attribXYZ;
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pipe->attribs[AT_UV] = &attribUV;
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pipe->attribs[AT_RGBA] = &attribRGBA;
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pipe->attribs[AT_NORMAL] = &attribNormal;
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pipe->attribs[AT_NORMAL+1] = &attribWeights;
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uint32 vertCount = Pipeline::getVertCount(VU_Lights-0x100, 5, 3, 2);
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pipe->setTriBufferSizes(5, vertCount, vertCount/3);
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pipe->vifOffset = pipe->inputStride*vertCount;
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return pipe;
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}
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void
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dumpPipeline(rw::Pipeline *rwpipe)
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{
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if(rwpipe->platform != PLATFORM_PS2)
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return;
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Pipeline *pipe = (Pipeline*)rwpipe;
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PipeAttribute *a;
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for(uint i = 0; i < nelem(pipe->attribs); i++){
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a = pipe->attribs[i];
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if(a)
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printf("%d %s: %x\n", i, a->name, a->attrib);
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}
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printf("stride: %x\n", pipe->inputStride);
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printf("triSCount: %x\n", pipe->triStripCount);
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printf("triLCount: %x\n", pipe->triListCount);
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printf("vifOffset: %x\n", pipe->vifOffset);
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}
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// Skin
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void
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@ -12,8 +12,17 @@ using namespace std;
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namespace rw {
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int platformIdx[10] = { 0, -1, 1, -1, 2, 3, -1, -1, 4, 5 };
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int version = 0x36003;
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int build = 0xFFFF;
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#ifdef RW_PS2
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int platform = PLATFORM_PS2;
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#elseif RW_OPENGL
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int platform = PLATFORM_OPENGL;
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#else
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int platform = PLATFORM_NULL;
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#endif
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char *debugFile = NULL;
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int32
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@ -219,14 +228,12 @@ StreamFile::close(void)
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uint32
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StreamFile::write(const void *data, uint32 length)
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{
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//printf("write %d bytes @ %x\n", length, this->tell());
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return fwrite(data, length, 1, this->file);
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}
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uint32
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StreamFile::read(void *data, uint32 length)
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{
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//printf("read %d bytes @ %x\n", length, this->tell());
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return fread(data, length, 1, this->file);
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}
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@ -255,7 +262,6 @@ writeChunkHeader(Stream *s, int32 type, int32 size)
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int32 type, size;
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uint32 id;
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} buf = { type, size, libraryIDPack(version, build) };
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//printf("- write chunk %x @ %x\n", buf.type, s->tell());
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s->write(&buf, 12);
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return true;
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}
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@ -290,7 +296,6 @@ findChunk(Stream *s, uint32 type, uint32 *length, uint32 *version)
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*length = header.length;
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if(version)
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*version = header.version;
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//printf("- chunk %x @ %x\n", header.type, s->tell()-12);
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return true;
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}
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s->seek(header.length);
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13
src/rwbase.h
13
src/rwbase.h
@ -32,6 +32,8 @@ typedef int32 bool32;
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typedef uint8 byte;
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typedef uint32 uint;
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#define nelem(A) (sizeof(A) / sizeof A[0])
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class Stream
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{
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public:
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@ -93,13 +95,21 @@ public:
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enum Platform
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{
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PLATFORM_NULL = 0,
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// D3D7
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PLATFORM_OGL = 2,
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// MAC
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PLATFORM_PS2 = 4,
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PLATFORM_XBOX = 5,
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// GAMECUBE
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// SOFTRAS
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PLATFORM_D3D8 = 8,
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PLATFORM_D3D9 = 9
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PLATFORM_D3D9 = 9,
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NUM_PLATFORMS = 6
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};
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extern int platformIdx[10];
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enum PluginID
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{
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// Core
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@ -134,6 +144,7 @@ enum PluginID
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extern int version;
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extern int build;
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extern int platform;
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extern char *debugFile;
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inline uint32
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@ -1,12 +1,5 @@
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namespace rw {
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// TODO: mostly a stub right now
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struct Pipeline
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{
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uint32 pluginID;
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uint32 pluginData;
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};
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struct Object
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{
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uint8 type;
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@ -233,7 +226,7 @@ struct MatFXGlobals
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{
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int32 atomicOffset;
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int32 materialOffset;
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Pipeline *pipeline;
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Pipeline *pipelines[NUM_PLATFORMS];
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};
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extern MatFXGlobals matFXGlobals;
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void registerMatFXPlugin(void);
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@ -330,7 +323,7 @@ struct Skin
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struct SkinGlobals
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{
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int32 offset;
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Pipeline *pipeline;
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Pipeline *pipelines[NUM_PLATFORMS];
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};
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extern SkinGlobals skinGlobals;
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void registerSkinPlugin(void);
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25
src/rwps2.h
25
src/rwps2.h
@ -19,6 +19,10 @@ struct InstanceDataHeader : rw::InstanceDataHeader
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InstanceData *instanceMeshes;
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};
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enum {
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VU_Lights = 0x3d0
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};
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void *destroyNativeData(void *object, int32, int32);
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void readNativeData(Stream *stream, int32 len, void *object, int32, int32);
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void writeNativeData(Stream *stream, int32 len, void *object, int32, int32);
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@ -31,6 +35,27 @@ void sizedebug(InstanceData *inst);
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// only RW_PS2
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void fixDmaOffsets(InstanceData *inst);
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void unfixDmaOffsets(InstanceData *inst);
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//
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struct Pipeline : rw::Pipeline
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{
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uint32 vifOffset;
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uint32 inputStride;
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uint32 triStripCount, triListCount;
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static uint32 getVertCount(uint32 top, uint32 inAttribs,
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uint32 outAttribs, uint32 outBufs) {
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return (top-outBufs)/(inAttribs*2+outAttribs*outBufs);
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}
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Pipeline(uint32 platform);
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void setTriBufferSizes(uint32 inputStride,
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uint32 stripCount, uint32 listCount);
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};
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Pipeline *makeDefaultPipeline(void);
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Pipeline *makeSkinPipeline(void);
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void dumpPipeline(rw::Pipeline *pipe);
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// Skin plugin
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@ -4,11 +4,11 @@ OBJ = $(patsubst %.cpp, $(BUILDDIR)/%.o, $(SRC))
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DEP = $(patsubst %.cpp, $(BUILDDIR)/%.d, $(SRC))
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RWDIR=$(HOME)/src/librw
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#LDLIBS=-pthread -lX11 -lXrandr -lXi -lXxf86vm -lGL -lGLEW -lm
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#STATICLIBS= $(RWDIR)/librw-opengl.a /usr/local/lib/libglfw3.a
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LDLIBS=-pthread -lX11 -lXrandr -lXi -lXxf86vm -lGL -lGLEW -lm
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STATICLIBS= $(RWDIR)/librw-opengl.a /usr/local/lib/libglfw3.a
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LDLIBS=-pthread -lGL -lGLEW -lglfw
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STATICLIBS=$(RWDIR)/librw-opengl.a
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#LDLIBS=-pthread -lGL -lGLEW -lglfw
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#STATICLIBS=$(RWDIR)/librw-opengl.a
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CFLAGS=-g -I$(RWDIR) -Wall -Wextra
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@ -42,15 +42,16 @@ renderAtomic(rw::Atomic *atomic)
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uint64 offset = 0;
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for(uint32 i = 0; i < meshHeader->numMeshes; i++){
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Mesh *mesh = &meshHeader->mesh[i];
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Material *mat = mesh->material;
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float color[4];
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uint8 *col = mesh->material->color;
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uint8 *col = mat->color;
|
||||
color[0] = col[0] / 255.0f;
|
||||
color[1] = col[1] / 255.0f;
|
||||
color[2] = col[2] / 255.0f;
|
||||
color[3] = col[3] / 255.0f;
|
||||
glUniform4fv(glGetUniformLocation(program, "matColor"),
|
||||
1, color);
|
||||
rw::gl::Texture *tex =(rw::gl::Texture*)mesh->material->texture;
|
||||
rw::gl::Texture *tex =(rw::gl::Texture*)mat->texture;
|
||||
if(tex)
|
||||
tex->bind(0);
|
||||
else
|
||||
|
Loading…
Reference in New Issue
Block a user