ci: don't build playstation 2 with conan anymore
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.github/workflows/build-cmake-conan.yml
vendored
29
.github/workflows/build-cmake-conan.yml
vendored
@ -1,4 +1,4 @@
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name: Build using conan+cmake
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name: Conan
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on:
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pull_request:
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push:
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@ -9,11 +9,9 @@ jobs:
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strategy:
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matrix:
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os: [windows-latest, ubuntu-latest, macos-latest]
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platform: ['null', 'gl3', 'd3d9', 'ps2']
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platform: ['null', 'gl3', 'd3d9']
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gl3_gfxlib: ['glfw', 'sdl2']
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exclude:
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- os: windows-latest
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platform: ps2
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- os: ubuntu-latest
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platform: d3d9
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- os: macos-latest
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@ -22,10 +20,7 @@ jobs:
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gl3_gfxlib: sdl2
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- platform: d3d9
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gl3_gfxlib: sdl2
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- platform: ps2
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gl3_gfxlib: sdl2
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runs-on: ${{ matrix.os }}
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continue-on-error: ${{ matrix.platform == 'ps2' }}
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steps:
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- uses: actions/checkout@v2
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- uses: actions/setup-python@v2
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@ -38,28 +33,10 @@ jobs:
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conan config set log.print_run_commands=True
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conan config set general.revisions_enabled=1
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conan remote add bincrafters https://bincrafters.jfrog.io/artifactory/api/conan/public-conan
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- name: "Add os=Playstation2 + gcc.version=3.2 to .conan/settings.yml"
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if: ${{ matrix.platform == 'ps2' }}
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shell: python
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run: |
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import os, yaml
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settings_path = os.path.expanduser("~/.conan/settings.yml")
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yml = yaml.safe_load(open(settings_path))
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yml["os"]["Playstation2"] = None
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yml["compiler"]["gcc"]["version"].append("3.2")
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yml["compiler"]["gcc"]["version"].sort()
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yaml.safe_dump(yml, open(settings_path, "w"))
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- name: "Create host profile"
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shell: bash
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run: |
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if test "${{ matrix.platform }}" = "ps2"; then
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cp conan/playstation2 host_profile
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else
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cp ~/.conan/profiles/default host_profile
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fi
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- name: "Export Playstation 2 CMake toolchain conan recipe"
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run: |
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conan export cmake/ps2/cmaketoolchain ps2dev-cmaketoolchain/master@
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cp ~/.conan/profiles/default host_profile
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- name: "Download/build dependencies (conan install)"
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run: |
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conan install ${{ github.workspace }} librw/master@ -if build -o librw:platform=${{ matrix.platform }} -o librw:gl3_gfxlib=${{ matrix.gl3_gfxlib }} --build missing -pr:h ./host_profile -pr:b default
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