fix questionable bug
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60a5ace163
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@ -1785,6 +1785,8 @@ initOpenGL(void)
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glGetIntegerv(GL_NUM_EXTENSIONS, &numExt);
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for(int i = 0; i < numExt; i++){
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const char *ext = (const char*)glGetStringi(GL_EXTENSIONS, i);
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if(ext == nil)
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continue; // apparently that can happen...
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if(strcmp(ext, "GL_EXT_texture_compression_s3tc") == 0)
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gl3Caps.dxtSupported = true;
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else if(strcmp(ext, "GL_KHR_texture_compression_astc_ldr") == 0)
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