fixed gl3 renderer
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@ -22,8 +22,7 @@ is not maintained, it was only a test.
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* Get a solid GL3 driver working
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* Make building everything a bit easier
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# Building
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Edit the makefile(s) and type 'make BUILD=gl3'
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Get premake5. Generate a config, e.g. with ``premake5 gmake``,
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and look in the build directory.
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@ -40,6 +40,10 @@ workspace "librw"
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system "windows"
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filter { "platforms:linux*" }
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system "linux"
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filter "action:vs*"
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buildoptions { "/wd4996" }
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filter {}
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Libdir = "lib/%{cfg.platform}/%{cfg.buildcfg}"
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@ -58,4 +62,4 @@ project "dumprwtree"
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files { "tools/dumprwtree/*" }
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includedirs { "." }
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libdirs { Libdir }
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links { "librw" }
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links { "librw" }
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@ -76,7 +76,7 @@ matfxDefaultRender(InstanceDataHeader *header, InstanceData *inst)
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setTexture(0, m->texture);
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rw::setRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF);
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rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF);
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flushCache();
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glDrawElements(header->primType, inst->numIndex,
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@ -175,16 +175,16 @@ matfxEnvRender(InstanceDataHeader *header, InstanceData *inst)
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setTexture(0, env->tex);
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rw::setRenderState(VERTEXALPHA, 1);
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rw::setRenderState(SRCBLEND, BLENDONE);
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rw::setRenderState(DESTBLEND, BLENDONE);
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rw::SetRenderState(VERTEXALPHA, 1);
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rw::SetRenderState(SRCBLEND, BLENDONE);
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rw::SetRenderState(DESTBLEND, BLENDONE);
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flushCache();
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glDrawElements(header->primType, inst->numIndex,
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GL_UNSIGNED_SHORT, (void*)(uintptr)inst->offset);
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rw::setRenderState(SRCBLEND, BLENDSRCALPHA);
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rw::setRenderState(DESTBLEND, BLENDINVSRCALPHA);
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rw::SetRenderState(SRCBLEND, BLENDSRCALPHA);
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rw::SetRenderState(DESTBLEND, BLENDINVSRCALPHA);
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}
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void
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@ -200,8 +200,8 @@ matfxRenderCB(Atomic *atomic, InstanceDataHeader *header)
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InstanceData *inst = header->inst;
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int32 n = header->numMeshes;
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// rw::setRenderState(ALPHATESTFUNC, 1);
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// rw::setRenderState(ALPHATESTREF, 50);
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// rw::SetRenderState(ALPHATESTFUNC, 1);
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// rw::SetRenderState(ALPHATESTREF, 50);
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int32 fx;
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while(n--){
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@ -483,7 +483,7 @@ skinRenderCB(Atomic *atomic, InstanceDataHeader *header)
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setTexture(0, m->texture);
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rw::setRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF);
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rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF);
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flushCache();
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glDrawElements(header->primType, inst->numIndex,
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@ -103,7 +103,7 @@ defaultRenderCB(Atomic *atomic, InstanceDataHeader *header)
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setTexture(0, m->texture);
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rw::setRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF);
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rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF);
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flushCache();
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glDrawElements(header->primType, inst->numIndex,
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