SDL2: Implement subsystem selection
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@ -1553,12 +1553,15 @@ startSDL2(void)
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, profiles[i].major);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, profiles[i].minor);
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SDL_Rect bounds;
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SDL_GetDisplayBounds(glGlobals.currentMonitor, &bounds);
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if(mode->flags & VIDEOMODEEXCLUSIVE) {
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win = SDL_CreateWindow(glGlobals.winTitle, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->mode.w, mode->mode.h, SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN);
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win = SDL_CreateWindow(glGlobals.winTitle, bounds.x, bounds.y, mode->mode.w, mode->mode.h, SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN);
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if (win)
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SDL_SetWindowDisplayMode(win, &mode->mode);
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} else {
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win = SDL_CreateWindow(glGlobals.winTitle, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, glGlobals.winWidth, glGlobals.winHeight, SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL);
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win = SDL_CreateWindow(glGlobals.winTitle, bounds.x, bounds.y, glGlobals.winWidth, glGlobals.winHeight, SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL);
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if (win)
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SDL_SetWindowDisplayMode(win, NULL);
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}
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@ -1940,7 +1943,20 @@ deviceSystemSDL2(DeviceReq req, void *arg, int32 n)
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case DEVICEFINALIZE:
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return finalizeOpenGL();
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// TODO: implement subsystems
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case DEVICEGETNUMSUBSYSTEMS:
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return SDL_GetNumVideoDisplays();
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case DEVICEGETSUBSSYSTEMINFO:
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if (n > SDL_GetNumVideoDisplays())
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return 0;
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strncpy(((SubSystemInfo*)arg)->name, SDL_GetDisplayName(n), sizeof(SubSystemInfo::name));
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return 1;
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case DEVICEGETCURRENTSUBSYSTEM:
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return glGlobals.currentMonitor;
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case DEVICESETSUBSYSTEM:
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if (n > SDL_GetNumVideoDisplays())
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return 0;
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glGlobals.currentMonitor = n;
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return 1;
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case DEVICEGETNUMVIDEOMODES:
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return glGlobals.numModes;
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@ -1977,20 +1993,6 @@ deviceSystemSDL2(DeviceReq req, void *arg, int32 n)
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case DEVICESETMULTISAMPLINGLEVELS:
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glGlobals.numSamples = (uint32)n;
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return 1;
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case DEVICEGETNUMSUBSYSTEMS:
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return SDL_GetNumVideoDisplays();
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case DEVICEGETSUBSSYSTEMINFO:
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if (n > SDL_GetNumVideoDisplays())
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return 0;
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strncpy(((SubSystemInfo*)arg)->name, SDL_GetDisplayName(n), sizeof(SubSystemInfo::name));
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return 1;
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case DEVICEGETCURRENTSUBSYSTEM:
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return 0; // FIXME: Returns first monitor index, instead of current
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case DEVICESETSUBSYSTEM:
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if (n > SDL_GetNumVideoDisplays())
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return 0;
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// TODO: Set monitor index to be use
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return 1;
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default:
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assert(0 && "not implemented");
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return 0;
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@ -45,8 +45,8 @@ struct GlGlobals
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GLFWmonitor *monitor;
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int numMonitors;
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int currentMonitor;
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#endif
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int currentMonitor;
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DisplayMode *modes;
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int numModes;
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