cmake: targets linked to skeleton are GUI aps (WinMain, /subsystem:WINDOWS) so need WIN32
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53bf5288de
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add_executable(camera
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add_executable(camera WIN32
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main.cpp camexamp.cpp viewer.cpp
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main.cpp camexamp.cpp viewer.cpp
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)
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)
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add_executable(im2d
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add_executable(im2d WIN32
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im2d.cpp linelist.cpp main.cpp polyline.cpp trifan.cpp trilist.cpp tristrip.cpp
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im2d.cpp linelist.cpp main.cpp polyline.cpp trifan.cpp trilist.cpp tristrip.cpp
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)
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)
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add_executable(im3d
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add_executable(im3d WIN32
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im3d.cpp linelist.cpp main.cpp polyline.cpp trifan.cpp trilist.cpp tristrip.cpp
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im3d.cpp linelist.cpp main.cpp polyline.cpp trifan.cpp trilist.cpp tristrip.cpp
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)
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)
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add_executable(lights
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add_executable(lights WIN32
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main.cpp lights.cpp
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main.cpp lights.cpp
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)
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)
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add_executable(playgound
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add_executable(playgound WIN32
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camera.cpp font.cpp main.cpp ras_test.cpp splines.cpp tl_tests.cpp
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camera.cpp font.cpp main.cpp ras_test.cpp splines.cpp tl_tests.cpp
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)
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)
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add_executable(subrast
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add_executable(subrast WIN32
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main.cpp subrast.cpp
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main.cpp subrast.cpp
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)
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)
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