small fixes
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d20a6c3d04
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6d56a23dd1
@ -5,10 +5,11 @@ BUILD=null
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BUILDDEF:=$(shell echo $(BUILD) | tr a-z A-Z | sed 's/^/-DRW_/')
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BUILDDIR=build-$(BUILD)
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SRCDIR=src
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SRC := $(patsubst %.cpp,$(SRCDIR)/%.cpp, rwbase.cpp clump.cpp\
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geometry.cpp plugins.cpp pipeline.cpp\
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ps2.cpp ogl.cpp xbox.cpp\
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image.cpp gtaplg.cpp)
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#SRC := $(patsubst %.cpp,$(SRCDIR)/%.cpp, rwbase.cpp clump.cpp\
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# geometry.cpp plugins.cpp pipeline.cpp\
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# ps2.cpp ogl.cpp xbox.cpp\
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# image.cpp gtaplg.cpp)
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SRC := $(wildcard $(SRCDIR)/*.cpp)
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OBJ := $(patsubst $(SRCDIR)/%.cpp,$(BUILDDIR)/%.o,$(SRC))
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DEP := $(patsubst $(SRCDIR)/%.cpp,$(BUILDDIR)/%.d,$(SRC))
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CFLAGS=-Wall -Wextra -g -DGLEW_STATIC $(BUILDDEF) -Wno-parentheses #-Wconversion
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@ -64,6 +64,7 @@ struct ExtraVertColors
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};
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extern int32 extraVertColorOffset;
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void allocateExtraVertColors(Geometry *g);
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void registerExtraVertColorPlugin(void);
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// Environment mat
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@ -203,7 +203,6 @@ static int32
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getSizeHAnim(void *object, int32 offset, int32)
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{
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HAnimData *hanim = PLUGINOFFSET(HAnimData, object, offset);
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// TODO: version correct?
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if(!hAnimDoStream ||
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version >= 0x35000 && hanim->id == -1 && hanim->hierarchy == NULL)
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return 0;
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@ -593,6 +592,18 @@ readSkin(Stream *stream, int32 len, void *object, int32 offset, int32)
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if(oldFormat)
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stream->seek(4); // skip 0xdeaddead
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stream->read(&skin->inverseMatrices[i*16], 64);
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//{
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//float *mat = &skin->inverseMatrices[i*16];
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//printf("[ [ %8.4f, %8.4f, %8.4f, %8.4f ]\n"
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// " [ %8.4f, %8.4f, %8.4f, %8.4f ]\n"
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// " [ %8.4f, %8.4f, %8.4f, %8.4f ]\n"
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// " [ %8.4f, %8.4f, %8.4f, %8.4f ] ]\n",
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// mat[0], mat[4], mat[8], mat[12],
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// mat[1], mat[5], mat[9], mat[13],
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// mat[2], mat[6], mat[10], mat[14],
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// mat[3], mat[7], mat[11], mat[15]);
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//}
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}
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if(oldFormat){
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@ -842,7 +853,7 @@ getSizeAtomicMatFX(void *object, int32 offset, int32)
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{
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int32 flag = *PLUGINOFFSET(int32, object, offset);
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// TODO: not sure which version
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return flag || rw::version < 0x35000 ? 4 : -1;
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return flag || rw::version < 0x34000 ? 4 : 0;
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}
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// Material
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@ -26,13 +26,32 @@ int32 build = 0xFFFF;
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char *debugFile = NULL;
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void
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matrixIdentify(float32 *mat)
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matrixIdentity(float32 *mat)
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{
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memset(mat, 0, 64);
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mat[0] = 1.0f;
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mat[5] = 1.0f;
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mat[10] = 1.0f;
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mat[16] = 1.0f;
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mat[15] = 1.0f;
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}
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int
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matrixEqual(float32 *m1, float32 *m2)
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{
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for(int i = 0; i < 16; i++)
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if(m1[i] != m2[i])
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return 0;
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return 1;
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}
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int
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matrixIsIdentity(float32 *mat)
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{
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for(int32 i = 0; i < 4; i++)
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for(int32 j = 0; j < 4; j++)
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if(mat[i*4+j] != (i == j ? 1.0f : 0.0))
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return 0;
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return 1;
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}
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void
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@ -153,7 +153,9 @@ extern int build;
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extern int platform;
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extern char *debugFile;
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void matrixIdentify(float32 *mat);
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void matrixIdentity(float32 *mat);
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int matrixEqual(float32 *m1, float32 *m2);
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int matrixIsIdentity(float32 *mat);
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void matrixMult(float32 *out, float32 *a, float32 *b);
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void vecTrans(float32 *out, float32 *mat, float32 *vec);
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void matrixTranspose(float32 *out, float32 *in);
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@ -1,3 +1,5 @@
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#include <stddef.h>
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namespace rw {
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struct RGBA
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@ -65,6 +65,19 @@ dumpFrameHier(Frame *frame, int ind = 0)
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for(int i = 0; i < h->numNodes; i++){
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name = h->nodeInfo[i].frame ? gta::getNodeName(h->nodeInfo[i].frame) : "";
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printf("\t\t%d %d\t%p %s\n", h->nodeInfo[i].id, h->nodeInfo[i].flags, h->nodeInfo[i].frame, name);
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{
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h->nodeInfo[i].frame->updateLTM();
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float *mat = h->nodeInfo[i].frame->ltm;
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printf("[ [ %8.4f, %8.4f, %8.4f, %8.4f ]\n"
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" [ %8.4f, %8.4f, %8.4f, %8.4f ]\n"
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" [ %8.4f, %8.4f, %8.4f, %8.4f ]\n"
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" [ %8.4f, %8.4f, %8.4f, %8.4f ] ]\n",
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mat[0], mat[4], mat[8], mat[12],
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mat[1], mat[5], mat[9], mat[13],
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mat[2], mat[6], mat[10], mat[14],
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mat[3], mat[7], mat[11], mat[15]);
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}
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}
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}
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for(Frame *child = frame->child;
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@ -17,7 +17,6 @@ struct {
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char *str;
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uint32 val;
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} platforms[] = {
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{ "mobile", PLATFORM_OGL },
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{ "ps2", PLATFORM_PS2 },
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{ "xbox", PLATFORM_XBOX },
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{ "d3d8", PLATFORM_D3D8 },
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@ -99,7 +98,7 @@ main(int argc, char *argv[])
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// rw::platform = rw::PLATFORM_XBOX;
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// rw::platform = rw::PLATFORM_D3D8;
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// rw::platform = rw::PLATFORM_D3D9;
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int outplatform = rw::PLATFORM_PS2;
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int outplatform = rw::PLATFORM_XBOX;
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char *s;
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ARGBEGIN{
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@ -151,6 +150,7 @@ main(int argc, char *argv[])
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}
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// for(Texture *tex = txd->first; tex; tex = tex->next)
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// tex->filterAddressing = (tex->filterAddressing&~0xF) | 0x2;
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rw::platform = outplatform;
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rw::StreamFile out;
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if(argc > 1)
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