removed alpha channel from d3d cam textures
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343694329f
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49c218b3a7
@ -469,6 +469,13 @@ rasterSetFormat(Raster *raster)
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break;
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case Raster::CAMERATEXTURE:
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// let's not use this because we apparently don't want alpha
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// raster->format = findFormatInfoD3D(d3d9Globals.present.BackBufferFormat)->rwFormat;
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raster->format = findFormatInfoD3D(d3d9Globals.startMode.mode.Format)->rwFormat;
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// can this even happen? just do something...
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if(raster->format == 0)
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raster->format = Raster::C888;
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break;
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case Raster::CAMERA:
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raster->format = findFormatInfoD3D(d3d9Globals.present.BackBufferFormat)->rwFormat;
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// can this even happen? just do something...
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@ -1077,9 +1077,10 @@ startD3D(void)
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uint32 width, height, depth;
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D3DFORMAT format, zformat;
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format = d3d9Globals.modes[d3d9Globals.currentMode].mode.Format;
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d3d9Globals.startMode = d3d9Globals.modes[d3d9Globals.currentMode];
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format = d3d9Globals.startMode.mode.Format;
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bool windowed = !(d3d9Globals.modes[d3d9Globals.currentMode].flags & VIDEOMODEEXCLUSIVE);
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bool windowed = !(d3d9Globals.startMode.flags & VIDEOMODEEXCLUSIVE);
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// Use window size in windowed mode, otherwise get size from video mode
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if(windowed){
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@ -1090,8 +1091,8 @@ startD3D(void)
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}else{
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// this will be much better for restoring after iconification
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SetWindowLong(d3d9Globals.window, GWL_STYLE, WS_POPUP);
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width = d3d9Globals.modes[d3d9Globals.currentMode].mode.Width;
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height = d3d9Globals.modes[d3d9Globals.currentMode].mode.Height;
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width = d3d9Globals.startMode.mode.Width;
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height = d3d9Globals.startMode.mode.Height;
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}
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// See if we can get an alpha channel
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@ -37,6 +37,7 @@ struct D3d9Globals
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DisplayMode *modes;
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int numModes;
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int currentMode;
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DisplayMode startMode;
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D3DPRESENT_PARAMETERS present;
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