DXT support for gl3. txd format changed!!
This commit is contained in:
parent
deb03ac354
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3e2080ad56
127
src/d3d/d3d.cpp
127
src/d3d/d3d.cpp
@ -20,105 +20,6 @@ namespace d3d {
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bool32 isP8supported = 1;
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#ifndef RW_D3D9
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#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
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((uint32)(uint8)(ch0) | ((uint32)(uint8)(ch1) << 8) | \
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((uint32)(uint8)(ch2) << 16) | ((uint32)(uint8)(ch3) << 24 ))
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enum {
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D3DFMT_UNKNOWN = 0,
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D3DFMT_R8G8B8 = 20,
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D3DFMT_A8R8G8B8 = 21,
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D3DFMT_X8R8G8B8 = 22,
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D3DFMT_R5G6B5 = 23,
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D3DFMT_X1R5G5B5 = 24,
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D3DFMT_A1R5G5B5 = 25,
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D3DFMT_A4R4G4B4 = 26,
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D3DFMT_R3G3B2 = 27,
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D3DFMT_A8 = 28,
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D3DFMT_A8R3G3B2 = 29,
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D3DFMT_X4R4G4B4 = 30,
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D3DFMT_A2B10G10R10 = 31,
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D3DFMT_A8B8G8R8 = 32,
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D3DFMT_X8B8G8R8 = 33,
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D3DFMT_G16R16 = 34,
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D3DFMT_A2R10G10B10 = 35,
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D3DFMT_A16B16G16R16 = 36,
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D3DFMT_A8P8 = 40,
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D3DFMT_P8 = 41,
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D3DFMT_L8 = 50,
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D3DFMT_A8L8 = 51,
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D3DFMT_A4L4 = 52,
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D3DFMT_V8U8 = 60,
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D3DFMT_L6V5U5 = 61,
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D3DFMT_X8L8V8U8 = 62,
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D3DFMT_Q8W8V8U8 = 63,
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D3DFMT_V16U16 = 64,
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D3DFMT_A2W10V10U10 = 67,
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D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
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D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'),
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D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
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D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'),
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D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
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D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
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D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
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D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
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D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
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D3DFMT_D16_LOCKABLE = 70,
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D3DFMT_D32 = 71,
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D3DFMT_D15S1 = 73,
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D3DFMT_D24S8 = 75,
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D3DFMT_D24X8 = 77,
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D3DFMT_D24X4S4 = 79,
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D3DFMT_D16 = 80,
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D3DFMT_D32F_LOCKABLE = 82,
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D3DFMT_D24FS8 = 83,
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// d3d9ex only
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/* Z-Stencil formats valid for CPU access */
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D3DFMT_D32_LOCKABLE = 84,
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D3DFMT_S8_LOCKABLE = 85,
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D3DFMT_L16 = 81,
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D3DFMT_VERTEXDATA =100,
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D3DFMT_INDEX16 =101,
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D3DFMT_INDEX32 =102,
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D3DFMT_Q16W16V16U16 =110,
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D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M','E','T','1'),
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// Floating point surface formats
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// s10e5 formats (16-bits per channel)
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D3DFMT_R16F = 111,
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D3DFMT_G16R16F = 112,
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D3DFMT_A16B16G16R16F = 113,
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// IEEE s23e8 formats (32-bits per channel)
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D3DFMT_R32F = 114,
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D3DFMT_G32R32F = 115,
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D3DFMT_A32B32G32R32F = 116,
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D3DFMT_CxV8U8 = 117,
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// d3d9ex only
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// Monochrome 1 bit per pixel format
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D3DFMT_A1 = 118,
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// 2.8 biased fixed point
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D3DFMT_A2B10G10R10_XR_BIAS = 119,
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// Binary format indicating that the data has no inherent type
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D3DFMT_BINARYBUFFER = 199
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};
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#endif
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// stolen from d3d8to9
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static uint32
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calculateTextureSize(uint32 width, uint32 height, uint32 depth, uint32 format)
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@ -492,7 +393,7 @@ rasterSetFormat(Raster *raster)
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}
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D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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D3dRaster *natras = GETD3DRASTEREXT(raster);
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if(raster->format & (Raster::PAL4 | Raster::PAL8)){
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// TODO: do we even allow PAL4?
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natras->format = D3DFMT_P8;
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@ -516,7 +417,7 @@ static Raster*
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rasterCreateTexture(Raster *raster)
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{
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int32 levels;
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D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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D3dRaster *natras = GETD3DRASTEREXT(raster);
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if(natras->format == D3DFMT_P8)
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natras->palette = (uint8*)rwNew(4*256, MEMDUR_EVENT | ID_DRIVER);
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@ -543,7 +444,7 @@ rasterCreateCameraTexture(Raster *raster)
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}
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int32 levels;
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D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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D3dRaster *natras = GETD3DRASTEREXT(raster);
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levels = Raster::calculateNumLevels(raster->width, raster->height);
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IDirect3DTexture9 *tex;
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@ -565,7 +466,7 @@ rasterCreateCameraTexture(Raster *raster)
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static Raster*
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rasterCreateCamera(Raster *raster)
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{
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D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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D3dRaster *natras = GETD3DRASTEREXT(raster);
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raster->originalWidth = raster->width;
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raster->originalHeight = raster->height;
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raster->originalStride = raster->stride = 0;
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@ -581,7 +482,7 @@ rasterCreateCamera(Raster *raster)
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static Raster*
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rasterCreateZbuffer(Raster *raster)
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{
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D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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D3dRaster *natras = GETD3DRASTEREXT(raster);
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raster->originalWidth = raster->width;
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raster->originalHeight = raster->height;
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raster->originalStride = raster->stride = 0;
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@ -617,7 +518,7 @@ rasterCreateZbuffer(Raster *raster)
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Raster*
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rasterCreate(Raster *raster)
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{
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D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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D3dRaster *natras = GETD3DRASTEREXT(raster);
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rasterSetFormat(raster);
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@ -649,7 +550,7 @@ rasterCreate(Raster *raster)
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uint8*
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rasterLock(Raster *raster, int32 level, int32 lockMode)
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{
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D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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D3dRaster *natras = GETD3DRASTEREXT(raster);
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// check if already locked
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if(raster->privateFlags & (Raster::PRIVATELOCK_READ|Raster::PRIVATELOCK_WRITE))
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@ -697,7 +598,7 @@ void
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rasterUnlock(Raster *raster, int32 level)
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{
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#if RW_D3D9
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D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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D3dRaster *natras = GETD3DRASTEREXT(raster);
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IDirect3DSurface9 *surf = (IDirect3DSurface9*)natras->lockedSurf;
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surf->UnlockRect();
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surf->Release();
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@ -714,7 +615,7 @@ rasterUnlock(Raster *raster, int32 level)
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int32
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rasterNumLevels(Raster *raster)
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{
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D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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D3dRaster *natras = GETD3DRASTEREXT(raster);
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#ifdef RW_D3D9
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IDirect3DTexture9 *tex = (IDirect3DTexture9*)natras->texture;
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return tex->GetLevelCount();
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@ -799,7 +700,7 @@ rasterFromImage(Raster *raster, Image *image)
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image = truecolimg;
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}
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D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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D3dRaster *natras = GETD3DRASTEREXT(raster);
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switch(image->depth){
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case 32:
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if(raster->format == Raster::C8888)
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@ -888,7 +789,7 @@ rasterToImage(Raster *raster)
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{
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int32 depth;
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Image *image;
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D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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D3dRaster *natras = GETD3DRASTEREXT(raster);
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if(natras->customFormat){
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image = Image::create(raster->width, raster->height, 32);
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image->allocate();
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@ -990,7 +891,7 @@ rasterToImage(Raster *raster)
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int32
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getLevelSize(Raster *raster, int32 level)
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{
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D3dRaster *ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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D3dRaster *ras = GETD3DRASTEREXT(raster);
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#ifdef RW_D3D9
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IDirect3DTexture9 *tex = (IDirect3DTexture9*)ras->texture;
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D3DSURFACE_DESC desc;
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@ -1012,7 +913,7 @@ allocateDXT(Raster *raster, int32 dxt, int32 numLevels, bool32 hasAlpha)
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0x34545844, // DXT4
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0x35545844, // DXT5
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};
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D3dRaster *ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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D3dRaster *ras = GETD3DRASTEREXT(raster);
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ras->format = dxtMap[dxt-1];
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ras->hasAlpha = hasAlpha;
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ras->texture = createTexture(raster->width, raster->height,
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@ -1024,7 +925,7 @@ allocateDXT(Raster *raster, int32 dxt, int32 numLevels, bool32 hasAlpha)
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void
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setPalette(Raster *raster, void *palette, int32 size)
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{
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D3dRaster *ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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D3dRaster *ras = GETD3DRASTEREXT(raster);
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memcpy(ras->palette, palette, 4*size);
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}
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@ -546,12 +546,12 @@ readNativeTexture(Stream *stream)
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D3dRaster *ras;
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if(compression){
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raster = Raster::create(width, height, depth, format | type | 0x80, PLATFORM_D3D8);
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ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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ras = GETD3DRASTEREXT(raster);
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allocateDXT(raster, compression, numLevels, hasAlpha);
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ras->customFormat = 1;
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}else{
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raster = Raster::create(width, height, depth, format | type, PLATFORM_D3D8);
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ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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ras = GETD3DRASTEREXT(raster);
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}
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tex->raster = raster;
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@ -588,7 +588,7 @@ writeNativeTexture(Texture *tex, Stream *stream)
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// Raster
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Raster *raster = tex->raster;
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D3dRaster *ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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D3dRaster *ras = GETD3DRASTEREXT(raster);
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int32 numLevels = raster->getNumLevels();
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stream->writeI32(raster->format);
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stream->writeI32(ras->hasAlpha);
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@ -746,7 +746,7 @@ readNativeTexture(Stream *stream)
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assert((flags & 2) == 0 && "Can't have cube maps yet");
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raster = Raster::create(width, height, depth, format | type | Raster::DONTALLOCATE, PLATFORM_D3D9);
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assert(raster);
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ext = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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ext = GETD3DRASTEREXT(raster);
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ext->format = d3dformat;
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ext->hasAlpha = flags & 1;
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ext->texture = createTexture(raster->width, raster->height,
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@ -760,7 +760,7 @@ readNativeTexture(Stream *stream)
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}else{
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raster = Raster::create(width, height, depth, format | type, PLATFORM_D3D9);
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assert(raster);
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ext = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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ext = GETD3DRASTEREXT(raster);
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}
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tex->raster = raster;
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@ -799,7 +799,7 @@ writeNativeTexture(Texture *tex, Stream *stream)
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// Raster
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Raster *raster = tex->raster;
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D3dRaster *ext = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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D3dRaster *ext = GETD3DRASTEREXT(raster);
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int32 numLevels = raster->getNumLevels();
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stream->writeI32(raster->format);
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stream->writeU32(ext->format);
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@ -130,7 +130,7 @@ matfxRender_EnvMap(InstanceDataHeader *header, InstanceData *inst, int32 lightBi
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else
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setVertexShader(matfx_env_all_VS);
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bool32 texAlpha = PLUGINOFFSET(D3dRaster, env->tex->raster, nativeRasterOffset)->hasAlpha;
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bool32 texAlpha = GETD3DRASTEREXT(env->tex->raster)->hasAlpha;
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if(inst->material->texture){
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d3d::setTexture(0, m->texture);
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@ -298,7 +298,7 @@ restoreD3d9Device(void)
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for(i = 0; i < MAXNUMSTAGES; i++){
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Raster *raster = rwStateCache.texstage[i].raster;
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if(raster){
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D3dRaster *d3draster = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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D3dRaster *d3draster = GETD3DRASTEREXT(raster);
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d3ddevice->SetTexture(i, (IDirect3DTexture9*)d3draster->texture);
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}else
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d3ddevice->SetTexture(i, nil);
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@ -342,7 +342,7 @@ evictD3D9Raster(Raster *raster)
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{
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int i;
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// Make sure we're not still referencing this raster
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D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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D3dRaster *natras = GETD3DRASTEREXT(raster);
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switch(raster->type){
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case Raster::CAMERATEXTURE:
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for(i = 0; i < MAXNUMRENDERTARGETS; i++)
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@ -416,7 +416,7 @@ setRasterStage(uint32 stage, Raster *raster)
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if(raster){
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assert(raster->platform == PLATFORM_D3D8 ||
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raster->platform == PLATFORM_D3D9);
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d3draster = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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d3draster = GETD3DRASTEREXT(raster);
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d3ddevice->SetTexture(stage, (IDirect3DTexture9*)d3draster->texture);
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alpha = d3draster->hasAlpha;
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}else{
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@ -807,7 +807,7 @@ setRenderSurfaces(Camera *cam)
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Raster *fbuf = cam->frameBuffer;
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assert(fbuf);
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{
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D3dRaster *natras = PLUGINOFFSET(D3dRaster, fbuf, nativeRasterOffset);
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D3dRaster *natras = GETD3DRASTEREXT(fbuf);
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assert(fbuf->type == Raster::CAMERA || fbuf->type == Raster::CAMERATEXTURE);
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if(natras->texture == nil)
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setRenderTarget(0, d3d9Globals.defaultRenderTarget);
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@ -822,7 +822,7 @@ setRenderSurfaces(Camera *cam)
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Raster *zbuf = cam->zBuffer;
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if(zbuf){
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D3dRaster *natras = PLUGINOFFSET(D3dRaster, zbuf, nativeRasterOffset);
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D3dRaster *natras = GETD3DRASTEREXT(zbuf);
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assert(zbuf->type == Raster::ZBUFFER);
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setDepthSurface(natras->texture);
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}else
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@ -962,7 +962,7 @@ releaseVidmemRasters(void)
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D3dRaster *natras;
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for(vmr = vidmemRasters; vmr; vmr = vmr->next){
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raster = vmr->raster;
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natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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natras = GETD3DRASTEREXT(raster);
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switch(raster->type){
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case Raster::CAMERATEXTURE:
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destroyTexture(natras->texture);
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@ -988,7 +988,7 @@ recreateVidmemRasters(void)
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D3dRaster *natras;
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for(vmr = vidmemRasters; vmr; vmr = vmr->next){
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raster = vmr->raster;
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natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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natras = GETD3DRASTEREXT(raster);
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switch(raster->type){
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case Raster::CAMERATEXTURE: {
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int32 levels = Raster::calculateNumLevels(raster->width, raster->height);
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@ -1230,8 +1230,8 @@ rasterRenderFast(Raster *raster, int32 x, int32 y)
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Raster *src = raster;
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Raster *dst = Raster::getCurrentContext();
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D3dRaster *natdst = PLUGINOFFSET(D3dRaster, dst, nativeRasterOffset);
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D3dRaster *natsrc = PLUGINOFFSET(D3dRaster, src, nativeRasterOffset);
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D3dRaster *natdst = GETD3DRASTEREXT(dst);
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D3dRaster *natsrc = GETD3DRASTEREXT(src);
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switch(dst->type){
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case Raster::CAMERATEXTURE:
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100
src/d3d/rwd3d.h
100
src/d3d/rwd3d.h
@ -89,6 +89,105 @@ struct Im2DVertex
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};
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#else
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#ifndef MAKEFOURCC
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#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
|
||||
((uint32)(uint8)(ch0) | ((uint32)(uint8)(ch1) << 8) | \
|
||||
((uint32)(uint8)(ch2) << 16) | ((uint32)(uint8)(ch3) << 24 ))
|
||||
#endif
|
||||
enum {
|
||||
D3DFMT_UNKNOWN = 0,
|
||||
|
||||
D3DFMT_R8G8B8 = 20,
|
||||
D3DFMT_A8R8G8B8 = 21,
|
||||
D3DFMT_X8R8G8B8 = 22,
|
||||
D3DFMT_R5G6B5 = 23,
|
||||
D3DFMT_X1R5G5B5 = 24,
|
||||
D3DFMT_A1R5G5B5 = 25,
|
||||
D3DFMT_A4R4G4B4 = 26,
|
||||
D3DFMT_R3G3B2 = 27,
|
||||
D3DFMT_A8 = 28,
|
||||
D3DFMT_A8R3G3B2 = 29,
|
||||
D3DFMT_X4R4G4B4 = 30,
|
||||
D3DFMT_A2B10G10R10 = 31,
|
||||
D3DFMT_A8B8G8R8 = 32,
|
||||
D3DFMT_X8B8G8R8 = 33,
|
||||
D3DFMT_G16R16 = 34,
|
||||
D3DFMT_A2R10G10B10 = 35,
|
||||
D3DFMT_A16B16G16R16 = 36,
|
||||
|
||||
D3DFMT_A8P8 = 40,
|
||||
D3DFMT_P8 = 41,
|
||||
|
||||
D3DFMT_L8 = 50,
|
||||
D3DFMT_A8L8 = 51,
|
||||
D3DFMT_A4L4 = 52,
|
||||
|
||||
D3DFMT_V8U8 = 60,
|
||||
D3DFMT_L6V5U5 = 61,
|
||||
D3DFMT_X8L8V8U8 = 62,
|
||||
D3DFMT_Q8W8V8U8 = 63,
|
||||
D3DFMT_V16U16 = 64,
|
||||
D3DFMT_A2W10V10U10 = 67,
|
||||
|
||||
D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
|
||||
D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'),
|
||||
D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
|
||||
D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'),
|
||||
D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
|
||||
D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
|
||||
D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
|
||||
D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
|
||||
D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
|
||||
|
||||
D3DFMT_D16_LOCKABLE = 70,
|
||||
D3DFMT_D32 = 71,
|
||||
D3DFMT_D15S1 = 73,
|
||||
D3DFMT_D24S8 = 75,
|
||||
D3DFMT_D24X8 = 77,
|
||||
D3DFMT_D24X4S4 = 79,
|
||||
D3DFMT_D16 = 80,
|
||||
|
||||
D3DFMT_D32F_LOCKABLE = 82,
|
||||
D3DFMT_D24FS8 = 83,
|
||||
|
||||
// d3d9ex only
|
||||
/* Z-Stencil formats valid for CPU access */
|
||||
D3DFMT_D32_LOCKABLE = 84,
|
||||
D3DFMT_S8_LOCKABLE = 85,
|
||||
|
||||
D3DFMT_L16 = 81,
|
||||
|
||||
D3DFMT_VERTEXDATA =100,
|
||||
D3DFMT_INDEX16 =101,
|
||||
D3DFMT_INDEX32 =102,
|
||||
|
||||
D3DFMT_Q16W16V16U16 =110,
|
||||
|
||||
D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M','E','T','1'),
|
||||
|
||||
// Floating point surface formats
|
||||
|
||||
// s10e5 formats (16-bits per channel)
|
||||
D3DFMT_R16F = 111,
|
||||
D3DFMT_G16R16F = 112,
|
||||
D3DFMT_A16B16G16R16F = 113,
|
||||
|
||||
// IEEE s23e8 formats (32-bits per channel)
|
||||
D3DFMT_R32F = 114,
|
||||
D3DFMT_G32R32F = 115,
|
||||
D3DFMT_A32B32G32R32F = 116,
|
||||
|
||||
D3DFMT_CxV8U8 = 117,
|
||||
|
||||
// d3d9ex only
|
||||
// Monochrome 1 bit per pixel format
|
||||
D3DFMT_A1 = 118,
|
||||
// 2.8 biased fixed point
|
||||
D3DFMT_A2B10G10R10_XR_BIAS = 119,
|
||||
// Binary format indicating that the data has no inherent type
|
||||
D3DFMT_BINARYBUFFER = 199
|
||||
};
|
||||
|
||||
enum {
|
||||
D3DLOCK_NOSYSLOCK = 0, // ignored
|
||||
D3DPOOL_MANAGED = 0, // ignored
|
||||
@ -175,6 +274,7 @@ void setTexels(Raster *raster, void *texels, int32 level);
|
||||
|
||||
extern int32 nativeRasterOffset;
|
||||
void registerNativeRaster(void);
|
||||
#define GETD3DRASTEREXT(raster) PLUGINOFFSET(rw::d3d::D3dRaster, raster, rw::d3d::nativeRasterOffset)
|
||||
|
||||
// Rendering
|
||||
|
||||
|
@ -26,7 +26,7 @@ int32 nativeRasterOffset;
|
||||
static Raster*
|
||||
rasterCreateTexture(Raster *raster)
|
||||
{
|
||||
Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset);
|
||||
Gl3Raster *natras = GETGL3RASTEREXT(raster);
|
||||
switch(raster->format & 0xF00){
|
||||
case Raster::C8888:
|
||||
natras->internalFormat = GL_RGBA8;
|
||||
@ -65,6 +65,8 @@ rasterCreateTexture(Raster *raster)
|
||||
natras->bpp = 4;
|
||||
#endif
|
||||
|
||||
natras->isCompressed = 0;
|
||||
|
||||
raster->stride = raster->width*natras->bpp;
|
||||
|
||||
glGenTextures(1, &natras->texid);
|
||||
@ -89,7 +91,7 @@ rasterCreateCameraTexture(Raster *raster)
|
||||
}
|
||||
|
||||
// TODO: figure out what the backbuffer is and use that as a default
|
||||
Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset);
|
||||
Gl3Raster *natras = GETGL3RASTEREXT(raster);
|
||||
switch(raster->format & 0xF00){
|
||||
case Raster::C8888:
|
||||
natras->internalFormat = GL_RGBA8;
|
||||
@ -123,6 +125,8 @@ rasterCreateCameraTexture(Raster *raster)
|
||||
// natras->bpp = 4;
|
||||
#endif
|
||||
|
||||
natras->isCompressed = 0;
|
||||
|
||||
raster->stride = raster->width*natras->bpp;
|
||||
|
||||
glGenTextures(1, &natras->texid);
|
||||
@ -149,7 +153,7 @@ rasterCreateCameraTexture(Raster *raster)
|
||||
static Raster*
|
||||
rasterCreateCamera(Raster *raster)
|
||||
{
|
||||
Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset);
|
||||
Gl3Raster *natras = GETGL3RASTEREXT(raster);
|
||||
|
||||
// TODO: set/check width, height, depth, format?
|
||||
raster->originalWidth = raster->width;
|
||||
@ -167,7 +171,7 @@ rasterCreateCamera(Raster *raster)
|
||||
static Raster*
|
||||
rasterCreateZbuffer(Raster *raster)
|
||||
{
|
||||
Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset);
|
||||
Gl3Raster *natras = GETGL3RASTEREXT(raster);
|
||||
|
||||
// TODO: set/check width, height, depth, format?
|
||||
raster->originalWidth = raster->width;
|
||||
@ -179,6 +183,8 @@ rasterCreateZbuffer(Raster *raster)
|
||||
natras->format = GL_DEPTH_COMPONENT;
|
||||
natras->type = GL_UNSIGNED_BYTE;
|
||||
|
||||
natras->isCompressed = 0;
|
||||
|
||||
glGenTextures(1, &natras->texid);
|
||||
uint32 prev = bindTexture(natras->texid);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, natras->internalFormat,
|
||||
@ -258,7 +264,7 @@ uint8*
|
||||
rasterLock(Raster *raster, int32 level, int32 lockMode)
|
||||
{
|
||||
#ifdef RW_OPENGL
|
||||
Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset);
|
||||
Gl3Raster *natras GETGL3RASTEREXT(raster);
|
||||
uint8 *px;
|
||||
|
||||
assert(raster->privateFlags == 0);
|
||||
@ -268,28 +274,33 @@ rasterLock(Raster *raster, int32 level, int32 lockMode)
|
||||
case Raster::TEXTURE:
|
||||
case Raster::CAMERATEXTURE:
|
||||
px = (uint8*)rwMalloc(raster->stride*raster->height, MEMDUR_EVENT | ID_DRIVER);
|
||||
memset(px, 0, raster->stride*raster->height);
|
||||
assert(raster->pixels == nil);
|
||||
raster->pixels = px;
|
||||
|
||||
if(lockMode & Raster::LOCKREAD || !(lockMode & Raster::LOCKNOFETCH)){
|
||||
if(natras->isCompressed){
|
||||
uint32 prev = bindTexture(natras->texid);
|
||||
glGetCompressedTexImage(GL_TEXTURE_2D, level, px);
|
||||
bindTexture(prev);
|
||||
}else{
|
||||
#ifdef RW_GLES
|
||||
GLuint fbo;
|
||||
GLuint fbo;
|
||||
GLenum e;
|
||||
glGenFramebuffers(1, &fbo);
|
||||
bindFramebuffer(fbo);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, natras->texid, 0);
|
||||
e = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
glGenFramebuffers(1, &fbo);
|
||||
bindFramebuffer(fbo);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, natras->texid, 0);
|
||||
e = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
assert(natras->format == GL_RGBA);
|
||||
glReadPixels(0, 0, raster->width, raster->height, natras->format, natras->type, px);
|
||||
glReadPixels(0, 0, raster->width, raster->height, natras->format, natras->type, px);
|
||||
//e = glGetError(); printf("GL err4 %x (%x)\n", e, natras->format);
|
||||
bindFramebuffer(0);
|
||||
glDeleteFramebuffers(1, &fbo);
|
||||
bindFramebuffer(0);
|
||||
glDeleteFramebuffers(1, &fbo);
|
||||
#else
|
||||
uint32 prev = bindTexture(natras->texid);
|
||||
glGetTexImage(GL_TEXTURE_2D, level, natras->format, natras->type, px);
|
||||
bindTexture(prev);
|
||||
uint32 prev = bindTexture(natras->texid);
|
||||
glGetTexImage(GL_TEXTURE_2D, level, natras->format, natras->type, px);
|
||||
bindTexture(prev);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
raster->privateFlags = lockMode;
|
||||
@ -310,15 +321,21 @@ void
|
||||
rasterUnlock(Raster *raster, int32 level)
|
||||
{
|
||||
#ifdef RW_OPENGL
|
||||
Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset);
|
||||
Gl3Raster *natras = GETGL3RASTEREXT(raster);
|
||||
|
||||
assert(raster->pixels);
|
||||
|
||||
if(raster->privateFlags & Raster::LOCKWRITE){
|
||||
uint32 prev = bindTexture(natras->texid);
|
||||
glTexImage2D(GL_TEXTURE_2D, level, natras->internalFormat,
|
||||
raster->width, raster->height,
|
||||
0, natras->format, natras->type, raster->pixels);
|
||||
if(natras->isCompressed)
|
||||
glCompressedTexImage2D(GL_TEXTURE_2D, 0, natras->internalFormat,
|
||||
raster->width, raster->height, 0,
|
||||
raster->stride*raster->height,
|
||||
raster->pixels);
|
||||
else
|
||||
glTexImage2D(GL_TEXTURE_2D, level, natras->internalFormat,
|
||||
raster->width, raster->height,
|
||||
0, natras->format, natras->type, raster->pixels);
|
||||
bindTexture(prev);
|
||||
}
|
||||
|
||||
@ -407,7 +424,7 @@ rasterFromImage(Raster *raster, Image *image)
|
||||
image = truecolimg;
|
||||
}
|
||||
|
||||
Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset);
|
||||
Gl3Raster *natras = GETGL3RASTEREXT(raster);
|
||||
switch(image->depth){
|
||||
case 32:
|
||||
#ifdef RW_GLES
|
||||
@ -480,6 +497,61 @@ rasterFromImage(Raster *raster, Image *image)
|
||||
return 1;
|
||||
}
|
||||
|
||||
void
|
||||
allocateDXT(Raster *raster, int32 dxt, int32 numLevels, bool32 hasAlpha)
|
||||
{
|
||||
#ifdef RW_OPENGL
|
||||
Gl3Raster *natras = GETGL3RASTEREXT(raster);
|
||||
switch(dxt){
|
||||
case 1:
|
||||
if(hasAlpha){
|
||||
natras->internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
||||
natras->format = GL_RGBA;
|
||||
}else{
|
||||
natras->internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
|
||||
natras->format = GL_RGB;
|
||||
}
|
||||
// bogus, but stride*height should be the size of the image
|
||||
// 4x4 in 8 bytes
|
||||
raster->stride = raster->width/2;
|
||||
break;
|
||||
case 3:
|
||||
natras->internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
|
||||
natras->format = GL_RGBA;
|
||||
// 4x4 in 16 bytes
|
||||
raster->stride = raster->width;
|
||||
break;
|
||||
case 5:
|
||||
natras->internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
|
||||
natras->format = GL_RGBA;
|
||||
// 4x4 in 16 bytes
|
||||
raster->stride = raster->width;
|
||||
break;
|
||||
default:
|
||||
assert(0 && "invalid DXT format");
|
||||
}
|
||||
natras->type = GL_UNSIGNED_BYTE;
|
||||
natras->hasAlpha = hasAlpha;
|
||||
natras->bpp = 2;
|
||||
raster->depth = 16;
|
||||
|
||||
natras->isCompressed = 1;
|
||||
|
||||
glGenTextures(1, &natras->texid);
|
||||
uint32 prev = bindTexture(natras->texid);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, natras->internalFormat,
|
||||
raster->width, raster->height,
|
||||
0, natras->format, natras->type, nil);
|
||||
natras->filterMode = 0;
|
||||
natras->addressU = 0;
|
||||
natras->addressV = 0;
|
||||
|
||||
bindTexture(prev);
|
||||
|
||||
raster->flags &= ~Raster::DONTALLOCATE;
|
||||
#endif
|
||||
}
|
||||
|
||||
static void*
|
||||
createNativeRaster(void *object, int32 offset, int32)
|
||||
{
|
||||
@ -505,7 +577,7 @@ destroyNativeRaster(void *object, int32 offset, int32)
|
||||
case Raster::CAMERATEXTURE:
|
||||
if(natras->fboMate){
|
||||
// Break apart from currently associated zbuffer
|
||||
Gl3Raster *zras = PLUGINOFFSET(Gl3Raster, natras->fboMate, offset);
|
||||
Gl3Raster *zras = GETGL3RASTEREXT(natras->fboMate);
|
||||
zras->fboMate = nil;
|
||||
natras->fboMate = nil;
|
||||
}
|
||||
@ -516,7 +588,7 @@ destroyNativeRaster(void *object, int32 offset, int32)
|
||||
case Raster::ZBUFFER:
|
||||
if(natras->fboMate){
|
||||
// Detatch from FBO we may be attached to
|
||||
Gl3Raster *oldfb = PLUGINOFFSET(Gl3Raster, natras->fboMate, nativeRasterOffset);
|
||||
Gl3Raster *oldfb = GETGL3RASTEREXT(natras->fboMate);
|
||||
if(oldfb->fbo){
|
||||
bindFramebuffer(oldfb->fbo);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
||||
@ -529,7 +601,7 @@ destroyNativeRaster(void *object, int32 offset, int32)
|
||||
case Raster::CAMERA:
|
||||
if(natras->fboMate){
|
||||
// Break apart from currently associated zbuffer
|
||||
Gl3Raster *zras = PLUGINOFFSET(Gl3Raster, natras->fboMate, offset);
|
||||
Gl3Raster *zras = GETGL3RASTEREXT(natras->fboMate);
|
||||
zras->fboMate = nil;
|
||||
natras->fboMate = nil;
|
||||
}
|
||||
@ -555,7 +627,7 @@ copyNativeRaster(void *dst, void *, int32 offset, int32)
|
||||
static uint32
|
||||
getLevelSize(Raster *raster, int32 level)
|
||||
{
|
||||
Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset);
|
||||
Gl3Raster *natras = GETGL3RASTEREXT(raster);
|
||||
uint32 size = raster->stride*raster->height;
|
||||
while(level--)
|
||||
size /= 4;
|
||||
@ -591,11 +663,20 @@ readNativeTexture(Stream *stream)
|
||||
int32 depth = stream->readI32();
|
||||
int32 numLevels = stream->readI32();
|
||||
|
||||
// Native raster
|
||||
int32 flags = stream->readI32();
|
||||
int32 compression = stream->readI32();
|
||||
|
||||
Raster *raster;
|
||||
Gl3Raster *natras;
|
||||
raster = Raster::create(width, height, depth, format | Raster::TEXTURE, PLATFORM_GL3);
|
||||
if(flags & 2){
|
||||
raster = Raster::create(width, height, depth, format | Raster::TEXTURE | Raster::DONTALLOCATE, PLATFORM_GL3);
|
||||
allocateDXT(raster, compression, numLevels, flags & 1);
|
||||
}else{
|
||||
raster = Raster::create(width, height, depth, format | Raster::TEXTURE, PLATFORM_GL3);
|
||||
}
|
||||
assert(raster);
|
||||
natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset);
|
||||
natras = GETGL3RASTEREXT(raster);
|
||||
tex->raster = raster;
|
||||
|
||||
uint32 size;
|
||||
@ -616,7 +697,7 @@ void
|
||||
writeNativeTexture(Texture *tex, Stream *stream)
|
||||
{
|
||||
Raster *raster = tex->raster;
|
||||
Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset);
|
||||
Gl3Raster *natras = GETGL3RASTEREXT(raster);
|
||||
|
||||
int32 chunksize = getSizeNativeTexture(tex);
|
||||
writeChunkHeader(stream, ID_STRUCT, chunksize-12);
|
||||
@ -634,7 +715,34 @@ writeNativeTexture(Texture *tex, Stream *stream)
|
||||
stream->writeI32(raster->height);
|
||||
stream->writeI32(raster->depth);
|
||||
stream->writeI32(numLevels);
|
||||
// TODO: compression? auto mipmaps?
|
||||
|
||||
// Native raster
|
||||
int32 flags = 0;
|
||||
int32 compression = 0;
|
||||
if(natras->hasAlpha)
|
||||
flags |= 1;
|
||||
if(natras->isCompressed){
|
||||
flags |= 2;
|
||||
switch(natras->internalFormat){
|
||||
#ifdef RW_OPENGL
|
||||
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
|
||||
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
|
||||
compression = 1;
|
||||
break;
|
||||
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
|
||||
compression = 3;
|
||||
break;
|
||||
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
|
||||
compression = 5;
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
assert(0 && "unknown compression");
|
||||
}
|
||||
}
|
||||
stream->writeI32(flags);
|
||||
stream->writeI32(compression);
|
||||
// TODO: auto mipmaps?
|
||||
|
||||
uint32 size;
|
||||
uint8 *data;
|
||||
|
@ -223,8 +223,6 @@ ObjPipeline *makeDefaultPipeline(void);
|
||||
|
||||
// Native Texture and Raster
|
||||
|
||||
extern int32 nativeRasterOffset;
|
||||
|
||||
struct Gl3Raster
|
||||
{
|
||||
// arguments to glTexImage2D
|
||||
@ -235,6 +233,7 @@ struct Gl3Raster
|
||||
// texture object
|
||||
uint32 texid;
|
||||
|
||||
bool32 isCompressed;
|
||||
bool32 hasAlpha;
|
||||
// cached filtermode and addressing
|
||||
uint8 filterMode;
|
||||
@ -245,11 +244,15 @@ struct Gl3Raster
|
||||
Raster *fboMate; // color or zbuffer raster mate of this one
|
||||
};
|
||||
|
||||
void allocateDXT(Raster *raster, int32 dxt, int32 numLevels, bool32 hasAlpha);
|
||||
|
||||
Texture *readNativeTexture(Stream *stream);
|
||||
void writeNativeTexture(Texture *tex, Stream *stream);
|
||||
uint32 getSizeNativeTexture(Texture *tex);
|
||||
|
||||
extern int32 nativeRasterOffset;
|
||||
void registerNativeRaster(void);
|
||||
#define GETGL3RASTEREXT(raster) PLUGINOFFSET(Gl3Raster, raster, rw::gl3::nativeRasterOffset)
|
||||
|
||||
}
|
||||
}
|
||||
|
134
src/image.cpp
134
src/image.cpp
@ -323,6 +323,140 @@ decompressDXT5(uint8 *adst, int32 w, int32 h, uint8 *src)
|
||||
}
|
||||
}
|
||||
|
||||
// not strictly image but related
|
||||
|
||||
// flip a DXT 2-bit block
|
||||
static void
|
||||
flipBlock(uint8 *dst, uint8 *src)
|
||||
{
|
||||
// color
|
||||
dst[0] = src[0];
|
||||
dst[1] = src[1];
|
||||
dst[2] = src[2];
|
||||
dst[3] = src[3];
|
||||
// bits
|
||||
dst[4] = src[7];
|
||||
dst[5] = src[6];
|
||||
dst[6] = src[5];
|
||||
dst[7] = src[4];
|
||||
}
|
||||
|
||||
// flip a DXT3 4-bit alpha block
|
||||
static void
|
||||
flipAlphaBlock3(uint8 *dst, uint8 *src)
|
||||
{
|
||||
dst[6] = src[0];
|
||||
dst[7] = src[1];
|
||||
dst[4] = src[2];
|
||||
dst[5] = src[3];
|
||||
dst[2] = src[4];
|
||||
dst[3] = src[5];
|
||||
dst[0] = src[6];
|
||||
dst[1] = src[7];
|
||||
}
|
||||
|
||||
// flip a DXT5 3-bit alpha block
|
||||
static void
|
||||
flipAlphaBlock5(uint8 *dst, uint8 *src)
|
||||
{
|
||||
// color
|
||||
dst[0] = src[0];
|
||||
dst[1] = src[1];
|
||||
// bits
|
||||
uint64 bits = *(uint64*)&src[2];
|
||||
uint64 flipbits = 0;
|
||||
for(int i = 0; i < 4; i++){
|
||||
flipbits <<= 12;
|
||||
flipbits |= bits & 0xFFF;
|
||||
bits >>= 12;
|
||||
}
|
||||
memcpy(src+2, &flipbits, 6);
|
||||
}
|
||||
|
||||
void
|
||||
flipDXT1(uint8 *dst, uint8 *src, uint32 width, uint32 height)
|
||||
{
|
||||
int x, y;
|
||||
assert(width % 4 == 0);
|
||||
assert(height % 4 == 0);
|
||||
int bw = width/4;
|
||||
int bh = height/4;
|
||||
dst += 8*bw*bh;
|
||||
for(y = 0; y < bh; y++){
|
||||
dst -= 8*bw;
|
||||
uint8 *s = src;
|
||||
uint8 *d = dst;
|
||||
for(x = 0; x < bw; x++){
|
||||
flipBlock(d, s);
|
||||
s += 8;
|
||||
d += 8;
|
||||
}
|
||||
src += 8*bw;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
flipDXT3(uint8 *dst, uint8 *src, uint32 width, uint32 height)
|
||||
{
|
||||
int x, y;
|
||||
assert(width % 4 == 0);
|
||||
assert(height % 4 == 0);
|
||||
int bw = width/4;
|
||||
int bh = height/4;
|
||||
dst += 16*bw*bh;
|
||||
for(y = 0; y < bh; y++){
|
||||
dst -= 16*bw;
|
||||
uint8 *s = src;
|
||||
uint8 *d = dst;
|
||||
for(x = 0; x < bw; x++){
|
||||
flipAlphaBlock3(d, s);
|
||||
flipBlock(d+8, s+8);
|
||||
s += 16;
|
||||
d += 16;
|
||||
}
|
||||
src += 16*bw;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
flipDXT5(uint8 *dst, uint8 *src, uint32 width, uint32 height)
|
||||
{
|
||||
int x, y;
|
||||
assert(width % 4 == 0);
|
||||
assert(height % 4 == 0);
|
||||
int bw = width/4;
|
||||
int bh = height/4;
|
||||
dst += 16*bw*bh;
|
||||
for(y = 0; y < bh; y++){
|
||||
dst -= 16*bw;
|
||||
uint8 *s = src;
|
||||
uint8 *d = dst;
|
||||
for(x = 0; x < bw; x++){
|
||||
flipAlphaBlock5(d, s);
|
||||
flipBlock(d+8, s+8);
|
||||
s += 16;
|
||||
d += 16;
|
||||
}
|
||||
src += 16*bw;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
flipDXT(int32 type, uint8 *dst, uint8 *src, uint32 width, uint32 height)
|
||||
{
|
||||
switch(type){
|
||||
case 1:
|
||||
flipDXT1(dst, src, width, height);
|
||||
break;
|
||||
case 3:
|
||||
flipDXT3(dst, src, width, height);
|
||||
break;
|
||||
case 5:
|
||||
flipDXT5(dst, src, width, height);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Image::setPixelsDXT(int32 type, uint8 *pixels)
|
||||
{
|
||||
|
@ -337,6 +337,10 @@ void expandPal4_BE(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, i
|
||||
void compressPal4_BE(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h);
|
||||
void copyPal8(uint8 *dst, uint32 dststride, uint8 *src, uint32 srcstride, int32 w, int32 h);
|
||||
|
||||
void flipDXT1(uint8 *dst, uint8 *src, uint32 width, uint32 height);
|
||||
void flipDXT3(uint8 *dst, uint8 *src, uint32 width, uint32 height);
|
||||
void flipDXT5(uint8 *dst, uint8 *src, uint32 width, uint32 height);
|
||||
void flipDXT(int32 type, uint8 *dst, uint8 *src, uint32 width, uint32 height);
|
||||
|
||||
|
||||
#define IGNORERASTERIMP 0
|
||||
|
Loading…
Reference in New Issue
Block a user