Implemented Mesh and Node Name plugins.
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parent
02db884c0c
commit
37e027b17c
18
clump.cpp
18
clump.cpp
@ -13,18 +13,6 @@ using namespace std;
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namespace Rw {
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static int32
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findFrame(Frame *f, Frame **frameList, int32 numFrames)
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{
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int frm;
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for(frm = 0; frm < numFrames; frm++)
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if(frameList[frm] == f)
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goto foundfrm;
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return -1;
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foundfrm:
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return frm;
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}
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Frame::Frame(void)
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{
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this->child = NULL;
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@ -224,7 +212,7 @@ Clump::streamWrite(ostream &stream)
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for(int32 i = 0; i < this->numLights; i++){
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Light *l = this->lightList[i];
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int frm = findFrame(l->frame, flist, numFrames);
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int frm = findPointer((void*)l->frame, (void**)flist,numFrames);
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if(frm < 0)
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return false;
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WriteChunkHeader(stream, ID_STRUCT, 4);
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@ -347,7 +335,7 @@ Clump::frameListStreamWrite(ostream &stream, Frame **frameList, int32 numFrames)
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buf.pos[0] = f->matrix[12];
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buf.pos[1] = f->matrix[13];
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buf.pos[2] = f->matrix[14];
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buf.parent = findFrame(f, frameList, numFrames);
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buf.parent = findPointer((void*)f, (void**)frameList,numFrames);
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buf.matflag = f->matflag;
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stream.write((char*)&buf, sizeof(buf));
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}
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@ -399,7 +387,7 @@ Atomic::streamWriteClump(ostream &stream, Frame **frameList, int32 numFrames)
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return false;
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WriteChunkHeader(stream, ID_ATOMIC, this->streamGetSize());
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WriteChunkHeader(stream, ID_STRUCT, 16);
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buf[0] = findFrame(this->frame, frameList, numFrames);
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buf[0] = findPointer((void*)this->frame, (void**)frameList, numFrames);
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// TODO
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for(buf[1] = 0; buf[1] < c->numAtomics; buf[1]++)
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5
main.cpp
5
main.cpp
@ -74,10 +74,9 @@ main(int argc, char *argv[])
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// Rw::Version = 0x31000;
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// Rw::Build = 0;
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// int Xoff = Rw::Clump::registerPlugin(8, 0x123, ctorX, dtorX, cctorX);
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// Xoff = Rw::Clump::registerPluginStream(0x123, readX, writeX, getSizeX);
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registerNodeNamePlugin();
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registerMeshPlugin();
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Rw::Clump *c;
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// X *x;
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ifstream in(argv[1], ios::binary);
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Rw::FindChunk(in, Rw::ID_CLUMP, NULL, NULL);
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175
plugins.cpp
Normal file
175
plugins.cpp
Normal file
@ -0,0 +1,175 @@
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <iostream>
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#include <fstream>
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#include "rwbase.h"
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#include "rwplugin.h"
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#include "rw.h"
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using namespace std;
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using namespace Rw;
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static void*
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createNodeName(void *object, int32 offset, int32)
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{
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char *name = PLUGINOFFSET(char, object, offset);
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name[0] = '\0';
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return object;
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}
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static void*
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copyNodeName(void *dst, void *src, int32 offset, int32)
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{
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char *dstname = PLUGINOFFSET(char, dst, offset);
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char *srcname = PLUGINOFFSET(char, src, offset);
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strncpy(dstname, srcname, 17);
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return dst;
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}
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static void*
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destroyNodeName(void *object, int32, int32)
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{
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return object;
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}
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static void
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readNodeName(istream &stream, Rw::int32 len, void *object, int32 offset, int32)
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{
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char *name = PLUGINOFFSET(char, object, offset);
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stream.read(name, len);
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name[len] = '\0';
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}
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static void
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writeNodeName(ostream &stream, Rw::int32 len, void *object, int32 offset, int32)
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{
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char *name = PLUGINOFFSET(char, object, offset);
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stream.write(name, len);
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}
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static int32
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getSizeNodeName(void *object, int32 offset)
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{
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char *name = PLUGINOFFSET(char, object, offset);
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int32 len = strlen(name);
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return len > 0 ? len : -1;
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}
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void
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registerNodeNamePlugin(void)
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{
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Rw::Frame::registerPlugin(18, 0x253f2fe, (Constructor)createNodeName,
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(Destructor)destroyNodeName,
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(CopyConstructor)copyNodeName);
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Rw::Frame::registerPluginStream(0x253f2fe, (StreamRead)readNodeName,
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(StreamWrite)writeNodeName,
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(StreamGetSize)getSizeNodeName);
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}
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static void*
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createMesh(void *object, int, int)
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{
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return object;
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}
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static void*
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copyMesh(void *dst, void *src, int, int)
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{
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return dst;
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}
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static void*
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destroyMesh(void *object, int, int)
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{
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return object;
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}
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static void
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readMesh(istream &stream, Rw::int32, void *object, int32, int32)
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{
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Geometry *geo = (Geometry*)object;
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uint32 buf[3];
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stream.read((char*)buf, 12);
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geo->meshHeader = new MeshHeader;
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geo->meshHeader->flags = buf[0];
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geo->meshHeader->numMeshes = buf[1];
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geo->meshHeader->totalIndices = buf[2];
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geo->meshHeader->mesh = new Mesh[geo->meshHeader->numMeshes];
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Mesh *mesh = geo->meshHeader->mesh;
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for(uint32 i = 0; i < geo->meshHeader->numMeshes; i++){
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stream.read((char*)buf, 8);
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mesh->numIndices = buf[0];
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mesh->material = geo->materialList[buf[1]];
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mesh->indices = NULL;
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if(geo->geoflags & Geometry::NATIVE)
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// TODO: compressed indices in OpenGL
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;
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else{
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mesh->indices = new uint16[mesh->numIndices];
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for(uint32 j = 0; j < mesh->numIndices; j++)
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mesh->indices[j] = readUInt32(stream);
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}
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mesh++;
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}
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}
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static void
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writeMesh(ostream &stream, Rw::int32, void *object, int32, int32)
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{
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Geometry *geo = (Geometry*)object;
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uint32 buf[3];
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buf[0] = geo->meshHeader->flags;
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buf[1] = geo->meshHeader->numMeshes;
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buf[2] = geo->meshHeader->totalIndices;
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stream.write((char*)buf, 12);
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Mesh *mesh = geo->meshHeader->mesh;
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for(uint32 i = 0; i < geo->meshHeader->numMeshes; i++){
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buf[0] = mesh->numIndices;
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buf[1] = findPointer((void*)mesh->material,
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(void**)geo->materialList,
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geo->numMaterials);
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stream.write((char*)buf, 8);
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if(geo->geoflags & Geometry::NATIVE)
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// TODO: compressed indices in OpenGL
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;
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else
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for(uint32 j = 0; j < mesh->numIndices; j++)
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writeUInt32(mesh->indices[j], stream);
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mesh++;
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}
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}
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static int32
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getSizeMesh(void *object, int32)
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{
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Geometry *geo = (Geometry*)object;
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if(geo->meshHeader == NULL)
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return -1;
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int32 size = 12 + geo->meshHeader->numMeshes*8;
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if(geo->geoflags & Geometry::NATIVE)
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// TODO: compressed indices in OpenGL
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;
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else{
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size += geo->meshHeader->totalIndices*4;
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}
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return size;
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}
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void
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registerMeshPlugin(void)
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{
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Rw::Geometry::registerPlugin(0, 0x50E, (Constructor)createMesh,
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(Destructor)destroyMesh,
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(CopyConstructor)copyMesh);
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Rw::Geometry::registerPluginStream(0x50E, (StreamRead)readMesh,
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(StreamWrite)writeMesh,
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(StreamGetSize)getSizeMesh);
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}
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21
rw.h
21
rw.h
@ -36,6 +36,22 @@ struct Material : PluginBase<Material>
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uint32 streamGetSize(void);
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};
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struct Mesh
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{
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uint16 *indices;
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uint32 numIndices;
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Material *material;
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};
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struct MeshHeader
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{
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uint32 flags;
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uint16 numMeshes;
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// RW has uint16 serialNum here
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uint32 totalIndices;
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Mesh *mesh; // RW has a byte offset here
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};
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struct MorphTarget
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{
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float32 boundingSphere[4];
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@ -60,6 +76,8 @@ struct Geometry : PluginBase<Geometry>, Object
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int32 numMaterials;
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Material **materialList;
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MeshHeader *meshHeader;
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Geometry(void);
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Geometry(Geometry *g);
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~Geometry(void);
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@ -159,3 +177,6 @@ private:
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};
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}
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void registerNodeNamePlugin(void);
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void registerMeshPlugin(void);
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12
rwbase.cpp
12
rwbase.cpp
@ -160,4 +160,16 @@ FindChunk(istream &s, uint32 type, uint32 *length, uint32 *version)
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return false;
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}
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int32
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findPointer(void *p, void **list, int32 num)
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{
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int i;
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for(i = 0; i < num; i++)
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if(list[i] == p)
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goto found;
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return -1;
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found:
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return i;
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}
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}
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1
rwbase.h
1
rwbase.h
@ -97,4 +97,5 @@ bool WriteChunkHeader(std::ostream &s, int32 type, int32 size);
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bool ReadChunkHeaderInfo(std::istream &s, ChunkHeaderInfo *header);
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bool FindChunk(std::istream &s, uint32 type, uint32 *length, uint32 *version);
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int32 findPointer(void *p, void **list, int32 num);
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}
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12
rwplugin.h
12
rwplugin.h
@ -3,12 +3,12 @@ namespace Rw {
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#define PLUGINOFFSET(type, base, offset) \
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((type*)((char*)(base) + (offset)))
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typedef void *(*Constructor)(void *object, int offset, int size);
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typedef void *(*Destructor)(void *object, int offset, int size);
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typedef void *(*CopyConstructor)(void *dst, void *src, int offset, int size);
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typedef void (*StreamRead)(std::istream &stream, int length, void *object, int offset, int size);
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typedef void (*StreamWrite)(std::ostream &stream, int length, void *object, int offset, int size);
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typedef int32 (*StreamGetSize)(void *object, int offset, int size);
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typedef void *(*Constructor)(void *object, int32 offset, int32 size);
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typedef void *(*Destructor)(void *object, int32 offset, int32 size);
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typedef void *(*CopyConstructor)(void *dst, void *src, int32 offset, int32 size);
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typedef void (*StreamRead)(std::istream &stream, int32 length, void *object, int32 offset, int32 size);
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typedef void (*StreamWrite)(std::ostream &stream, int32 length, void *object, int32 offset, int32 size);
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typedef int32 (*StreamGetSize)(void *object, int32 offset, int32 size);
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struct Plugin
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{
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